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Double Fine Productions, Inc. is an American first-party video game developer of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
based in
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
,
California California is a state in the Western United States, located along the Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the most populous U.S. state and the 3rd largest by area. It is also the m ...
. Founded in July 2000 by
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
shortly after his departure from
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
, Double Fine's first two games – ''
Psychonauts ''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for t ...
'' and ''
Brütal Legend ''Brütal Legend'' is an action-adventure video game with real-time strategy game elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, ...
'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in
crowdfunding in video games Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding. Cro ...
, having been able to raise more than for the development of ''
Broken Age ''Broken Age'' is a point-and-click adventure video game developed and published by Double Fine. ''Broken Age'' was game director Tim Schafer's first return to the genre since 1998's ''Grim Fandango'', and was released for Microsoft Windows, ...
'', at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of '' Psychonauts 2.'' The company continued to build on its independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming a
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ( ...
for these titles. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, including ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgroun ...
'', '' Day of the Tentacle'', and '' Full Throttle''. The Double Fine website is also host to seven
webcomic Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books. Webcomics can be c ...
s, which are created by members of Double Fine's art team and are collectively referred to as the Double Fine Comics.
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
purchased the studio in June 2019.


History

Double Fine was founded by former
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
developer
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
, together with some colleagues from LucasArts, in July 2000. In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. Schafer, who had just finished producing the adventure game ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgroun ...
'', a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. He was approached by colleagues suggesting they launch their own studio to develop their own titles. Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
. After several months of working on the
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
for what would become ''
Psychonauts ''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for t ...
'', a mixture of personnel from the ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgroun ...
'' development team and other new employees were slowly added to begin production. After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like ''Psychonauts 2'', the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. The company remains situated in
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
. The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB, an abbreviation also used for
Moai Moai or moʻai ( ; es, moái; rap, moʻai, , statue) are monolithic human figures carved by the Rapa Nui people on Rapa Nui in eastern Polynesia between the years 1250 and 1500. Nearly half are still at Rano Raraku, the main moai quarry, but ...
, an
integrated development environment An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools ...
. On June 9, 2019, during
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's
press conference A press conference or news conference is a media event in which notable individuals or organizations invite journalists to hear them speak and ask questions. Press conferences are often held by politicians, corporations, non-governmental organ ...
at
E3 2019 The Electronic Entertainment Expo 2019 (E3 2019) was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, it was announced that Double Fine had been acquired by the company and was becoming part of
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. Schafer spoke to Microsoft's
Xbox Game Pass Xbox Game Pass and PC Game Pass are video game subscription services from Microsoft. Both services grant users access to a rotating catalog of games from a range of publishers and other premium services, including Xbox Live Gold and EA Play, fo ...
, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. Schafer felt many of Double Fine's games, particularly ''Psychonauts'' and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. A month ahead of the release of ''Psychonauts 2'', in July 2021, Schafer stated he was happy with Microsoft's handling of Double Fine; he called the acquisition a "limited integration" with Double Fine retaining all control on the creative elements while leaving the financial issues up to Microsoft to manage, and left the studio able to focus their creative skills on finishing the game without feeling any budgetary crunch.


Projects

Double Fine's first completed project was ''
Psychonauts ''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for t ...
'', a multi-platform
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
following Raz (named after Double Fine's animator Razmig Mavlian), a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Critically praised, it was released for Microsoft Windows, PlayStation 2 and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. Despite its acclaim, however, it did not sell well initially. Double Fine's second project was ''
Brütal Legend ''Brütal Legend'' is an action-adventure video game with real-time strategy game elements created by Double Fine and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, ...
'', a hybrid
real time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
, action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both
Eddie the Head Eddie (also known as Eddie the Head) is the mascot for the English heavy metal band Iron Maiden. He is a perennial fixture of the group's artwork, appearing in all of their album covers (as well as most of their singles) and in their merchandise, ...
, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. ''Brütal Legend'' was published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
and was released in North America on October 13, 2009 for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, and later for Microsoft Windows.


Amnesia Fortnight

During the development of ''Brütal Legend'', a publishing issue arose. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". For a two-week period, the employees were split into four groups, told to forget their current work on ''Brütal Legend'' (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. The four ideas were successfully made into playable prototypes. The four prototypes produced were ''Custodians Of The Clock'', ''Happy Song'', ''Love Puzzle'', and ''Tiny Personal Ninja''. The process was repeated later near the end of ''Brütal Legend'', providing an additional two prototypes. The prototypes produced were ''Costume Quest'' and ''Stacking''. Schafer credits the concept of the Amnesia Fortnights to film director
Wong Kar-Wai Wong Kar-wai (born 17 July 1958) is a Hong Kong film director, screenwriter, and producer. His films are characterised by nonlinear narratives, atmospheric music, and vivid cinematography involving bold, saturated colours. A pivotal figure ...
. During the long, three-year filming of ''
Ashes of Time ''Ashes of Time'' (Chinese: 東邪西毒) is a 1994 Hong Kong film written and directed by Wong Kar-wai, and inspired by characters from Jin Yong's novel ''The Legend of the Condor Heroes''. Background The film's story is a prequel to the novel ...
'', Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films '' Chungking Express'' and '' Fallen Angels''. Schafer noted these were some of the director's more famous films. Schafer eventually signed a publishing deal with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
for ''Brütal Legend.'' These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable. Upon completion of ''Brütal Legend'', Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. Schafer also looked at the success of smaller focused games like '' Geometry Wars'' on the various download services, realizing the potential market for similar titles. Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. Two of these games, '' Costume Quest'' and '' Stacking'', were picked up by
THQ THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initi ...
and released digitally on the Xbox Live and PlayStation Network storefronts. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles. ''
Iron Brigade The Iron Brigade, also known as The Black Hats, Black Hat Brigade, Iron Brigade of the West, and originally King's Wisconsin Brigade was an infantry brigade in the Union Army of the Potomac during the American Civil War. Although it fought ent ...
'' was prototyped between 2008 and 2009 as ''Custodians Of The Clock'', and was originally released as ''Trenched'' before the title was changed due to trademark issues. It was developed as an
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
game in association with Microsoft Game Studios, and similarly received positive praise from journalists. A fourth game, '' Sesame Street: Once Upon a Monster'', expanded from the ''Happy Song'' prototype, was published by
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. The development groups for these games were headed by the former leads from ''Brütal Legend'': lead animator Tasha Harris for ''Costume Quest'', lead art director Lee Petty for ''Stacking'', lead designer Brad Muir for ''Iron Brigade'', and lead programmer Nathan Martz for ''Once Upon a Monster''. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Double Fine did not have to lay off any of the staff during this time, and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. Schafer stated that though they could likely make another large game akin to ''Psychonauts'' or ''Brütal Legend'', they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. The prototypes produced during this period were ''Middle Manager Of Justice'', a superhero simulation game, ''Whispering Rock Psychic Summer Camp'', a camp-building game based on ''Psychonauts'', and ''Brazen'', a Monster Hunter-style four-player online co-op game. In November 2012, Double Fine, along with
Humble Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
, announced ''
Amnesia Fortnight 2012 ''Amnesia Fortnight 2012'' is a bundle of prototypes made during a two-week public prototyping session in 2012 by Double Fine Productions, which was held in conjunction with the Humble Bundle group in 2012. Everyone that paid a minimum of $1 had ...
'', a charity drive based on the previous Amnesia Fortnight. During this, those that paid a minimum of had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. The prototypes were (in order of receiving the most votes): '' Hack 'n' Slash'', a ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, '' Spacebase DF-9'', a sim game set in space, led by designer-programmer JP LeBreton, ''
The White Birch ''The White Birch'' is the second and final album by the New York City band Codeine. Released in April 1994, the album is considered by many to be the band's best album and a clear influence on Low, among other bands. Background On their debut ...
'', an ambient platform game (inspired by '' Ico'' and ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
''), led by art director Andy Wood, ''
Autonomous In developmental psychology and moral, political, and bioethical philosophy, autonomy, from , ''autonomos'', from αὐτο- ''auto-'' "self" and νόμος ''nomos'', "law", hence when combined understood to mean "one who gives oneself one's ow ...
'', a retro-futuristic sandbox robot game, led by art director Lee Petty, and '' Black Lake'', a fairytale exploration game led by senior artist Levi Ryken. In addition, the purchaser received the initial prototypes of '' Costume Quest'', ''
Happy Song "Happy Song" is a 1983 hit single by Italian disco music act Baby's Gang. The single became a European hit single when covered by German band Boney M. the following year. Boney M. version After Boney M.'s return to the charts with a cover of t ...
'' (what would become ''Once Upon a Monster''), and ''
Brazen Brazen may refer to: * Made of brass * HMS ''Brazen'', various ships of the British Royal Navy * Brazen class destroyer, consisting of four Royal Navy destroyers * ''Brazen'' (TV series), a British television show * " Brazen (Weep)", a song by ...
'', a
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms ...
-style four-player online
co-op A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
homage to
Ray Harryhausen Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American-British animator and special effects creator who created a form of stop motion model animation known as "Dynamation". His works include the animation for '' Mi ...
, which was led by Brad Muir, who was also project lead of ''
Iron Brigade The Iron Brigade, also known as The Black Hats, Black Hat Brigade, Iron Brigade of the West, and originally King's Wisconsin Brigade was an infantry brigade in the Union Army of the Potomac during the American Civil War. Although it fought ent ...
''. The development of the prototypes was documented by 2 Player Productions. The
Indie Fund The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" b ...
announced at the Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. The first game created with Indie Fund backing was revealed on October 15, 2013 to be ''Spacebase DF-9'', a fleshed out commercial version of one of the ''Amnesia Fortnight 2012'' prototypes. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period. Unfortunately, development was canceled at version "Alpha 6e" with the next patch released as the finished game. This release did include source code that was released to the community. Largely due to backlash from the abrupt end of development, ''Spacebase DF-9'' has more negative user reviews on the Steam store than positive. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be ''Hack 'n' Slash'', another full commercial version of an ''Amnesia Fortnight 2012'' prototype. ''Hack 'n' Slash'' was released through Steam Early Access in the first half of 2014. An additional prototype from the 2012 Amnesia Fortnight, ''Autonomous'', was released as an expanded full free release for the Leap Motion controller on November 18, 2013. In February 2014, Double Fine, and the Humble Bundle group began another charity drive titled '' Amnesia Fortnight 2014''. During this drive, those that paid a minimum of had the opportunity to vote on 29 concept ideas. In addition, those that paid more than the average will get to vote on a concept idea for a prototype led by Pendleton Ward, the creator of ''
Adventure Time ''Adventure Time'' is an American fantasy animated television series created by Pendleton Ward for Cartoon Network and distributed by Warner Bros. Domestic Television. The series follows the adventures of a boy named Finn (Jeremy Shada) and ...
''. After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. As with ''Amnesia Fortnight 2012'', 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of . The four pitches that were made into prototypes for ''Amnesia Fortnight 2014'' were '' Dear Leader'', an emergent narrative game led by Anna Kipnis, '' Little Pink Best Buds'', a game about little pink creatures who want to be your friend led by Pendleton Ward, ''
Mnemonic A mnemonic ( ) device, or memory device, is any learning technique that aids information retention or retrieval (remembering) in the human memory for better understanding. Mnemonics make use of elaborative encoding, retrieval cues, and imag ...
'', a surreal, first-person noir adventure led by Derek Brand, and '' Steed'', a game set in a storybook land full of inept heroes led by John Bernhelm. One idea, ''Bad Golf 2'', was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. For '' Amnesia Fortnight 2017'', two prototypes were chosen from the 25 prototype videos by means of the top public votes. These were ''The Gods Must Be Hungry'' and ''Darwin's Dinner''. A multi-player
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
party game prototype, ''I Have No Idea What I'm Doing'', was chosen by Tim Schafer. Another, the four-player competitive game, ''Kiln'', was chosen by the Double Fine team members that were working on Amnesia Fortnight. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. In addition, three fan pitches for prototypes were included in ''Amnesia Fortnight 2017''. All three fan pitches, ''Pongball'', ''The Lost Dev Team'', and ''Amnesia Adventure'', were developed into prototypes. The top pick, ''Pongball'', was included in the ''Amnesia Fortnight 2017'' prototype downloads, and the fans were mentored by Double Fine developers.


Dracogen funding

Double Fine has received financial investment from Steven Dengler's investment company Dracogen. The investment started as a result of a
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around . As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring ''Psychonauts'' to the
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and to bring ''Costume Quest'' and ''Stacking'' to Microsoft Windows. Following this initial agreement, a subsequent deal was made with Dracogen for three
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
mobile games, the first of which is '' Middle Manager of Justice''. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. Dengler's children helped to provide some of the drawings of superheroes for the game. ''Middle Manager of Justice'' was released for iOS in December 2012, and the Android version was released on August 14, 2013.
Dropchord ''Dropchord'' is a motion controlled music-based puzzle video game for Windows and OS X using the Leap Motion controller. It was developed and published by Double Fine Productions. The game was one of the first games released on Leap Motion's Air ...
, a motion-based
rhythm Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular re ...
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. It was a launch title for the Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides". Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance.


Crowdfunding

In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed '' Double Fine Adventure''. It aimed to create a new adventure game featuring art by Double Fine's in-house artist Nathan Stapley. The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. The project aimed to collect for the game's development and for the filming of the game's development by 2 Player to be released alongside the game. The project reached its funding goal in under nine hours of the month-long drive. Within 24 hours, ''Double Fine Adventure'' had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the Pebble watch in April 2012. The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. The game was ultimately named ''Broken Age''. On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. The game, '' Massive Chalice'', is a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
for Microsoft Windows, macOS, and Linux, directed by Brad Muir.


Additional projects through publishers

Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. They used to be our sole source of income. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have... hohave the same kind of mission and believe in the same kind of things we believe in." In February 2012, the casual video game, ''
Double Fine Happy Action Theater ''Double Fine Happy Action Theater'' (sometimes referred to as ''Happy Action Theater'') is a casual video game developed by Double Fine Productions and distributed by Microsoft Game Studios. The title is a Kinect motion-sensing based title for t ...
'', was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. The title is less a game and more an interactive toy, in which the Kinect is used to create augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. ''Happy Action Theater'' was the first game to be directed by Tim Schafer since ''Brütal Legend'' in 2009, and came about during ''Once Upon a Monster'', finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Its sequel, '' Kinect Party'', featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012. On February 22, 2012, Double Fine filed a trademark for the name "The Cave", later confirming that this was not related to the Double Fine Adventure project. In May 2012, it was revealed that '' The Cave'' was the title of an
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
and
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by Ron Gilbert during his tenure at Double Fine. It was published by Sega in January 2013. Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
for '' The Playroom'', the augmented reality
mini-game A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
compilation that utilizes the
PlayStation Camera The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3, which was released in 2007. It ...
on PlayStation 4. Titled ''My Alien Buddy'', it built on their experience on augmented reality that they gained while making ''Double Fine Happy Action Theater'' and ''Kinect Party'' for Microsoft. The alien buddy is a deformable toy with which the player can interact. ''My Alien Buddy'' was released on December 24, 2013. On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. As part of a deal with
Nordic Games The Nordic Games were the first international multi-sport event that focused primarily on winter sports, and were held at varying intervals between 1901 and 1926. It was organized by Sweden's Swedish Central Association for the Promotion of ...
, who gained the publishing rights to '' Costume Quest'' and '' Stacking'' and the distribution rights to ''Psychonauts'' from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014.


Double Fine Presents

Double Fine announced in March 2014 that it would begin publishing
indie games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
under the moniker Double Fine Presents. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. The idea came about during the '' Amnesia Fortnight 2014'', where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. The first such game created in this fashion is '' Escape Goat 2'', the sequel to '' Escape Goat'', by MagicalTimeBean. This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
in March 2014. For the second title, '' Last Life'' by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title. The third title announced under this program was ''
Mountain A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually highe ...
'' by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up '' Gang Beasts'' by Boneloaf, which launched into
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
on August 29, 2014. The latest addition to the Double Fine Presents program is '' GNOG'' by KO_OP, a puzzle-adventure released in 2016. Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. '' Ooblets'' changed to a self-publishing model following Double Fine's acquisition, while another, '' Knights and Bikes'', remained under the label. '' Gang Beasts'' also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down".


Events

Double Fine and
iam8bit iam8bit, Inc. is a media production company, creative think tank, policy institute, and art exhibition based in Los Angeles, California. Development iam8bit was originally developed by video game and tech journalist Jon M. Gibson, in the su ...
host an annual free festival, ', in San Francisco with food, drink, and playable demos of unreleased indie games since 2012.


Games developed


Games published


Awards

* Game Developers Conference — Best New Studio (2006) * Official Xbox Magazine — Developer of the Year (2011)


References


External links

*
"The Amnesia Fortnight Movie"
by Double Fine {{Authority control 2000 establishments in California 2019 mergers and acquisitions American companies established in 2000 Companies based in San Francisco Microsoft subsidiaries Video game companies based in California Video game companies established in 2000 Video game companies of the United States Video game development companies Video game publishers Webcomic syndicates Xbox Game Studios