Door Door
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is a single-screen
puzzle-platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
and published in Japan in 1983. Originally released for the
NEC PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japan ...
, it was ported to other platforms, including the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
. Controlling a small character named Chun, the player is tasked with completing each stage by trapping different kinds of aliens behind sliding doors. Chun can jump over the aliens and climb ladders, and must also avoid obstacles such as large nails and bombs. ''Door Door'' was designed and programmed by
Koichi Nakamura is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he foun ...
, known as one of the creators of ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
''. The game was the runner-up in the Enix-sponsored "First Game and Hobby Program Contest" in 1982, winning the Outstanding Program Award with a prize of 500,000 yen. Enix was given the rights to the game and ported it to several Japanese home computers. Chun, the name of the protagonist, was a nickname given to Nakamura by one of his friends. ''Door Door'' was a critical and commercial success— the PC-8801 port alone had sold 200,000 copies, and is considered a classic title for the Famicom.


Gameplay

Players control Chun, a small, egg-shaped creature outfitted with a baseball cap. Chun is relentlessly pursued by a quartet of aliens traveling in
deterministic algorithm In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far ...
paths. The most predictable aliens Namegon and Amechan follow Chun in the most direct path possible, Invekun deviates and follows roundabout paths using ladders, and Otapyon shadows Chun's jumps. The player's objective is to trap the aliens behind sliding doors positioned throughout each
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
, courses composed of platforms conjoined by assorted ladders. To trap the aliens, players approach the door from the side its handle is on, open it by running across it, lure the advancing villains inside, and shut the door before they escape. Trapped doors cannot be opened again. Chun can jump to avoid the aliens, who can kill him on touch. Bombs and nails, which sometimes appear on the screen, are also lethal. When the player dies (provided they have continues) they restart the level with previously trapped aliens vanished, and all doors are accessible again. The status bar running along the top of the playing screen gives the player's
score Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian ...
, the
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
, the level number, and the number of
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s remaining. Points are awarded for trapping aliens behind doors (with extra points going to players who corral multiple aliens behind one door) and collecting confectionery that intermittently appear and disappear on the playing screen, which include a striped piece of candy, an
ice pop An ice pop is a liquid-based frozen snack on a stick. Unlike ice cream or sorbet, which are whipped while freezing to prevent ice crystal formation, an ice pop is "quiescently" frozen—frozen while at rest—and becomes a solid block of ice. ...
, a
lollipop A lollipop is a type of sugar candy usually consisting of hard candy mounted on a stick and intended for sucking or licking. Different informal terms are used in different places, including lolly, sucker, sticky-pop, etc. Lollipops are ava ...
, a bowl of ice cream, a slice of cake, and a
Mahjong Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-pla ...
tile. Players begin with three lives. Scoring 10,000 points awards the player an extra life; scoring intervals of 20,000 points thereafter awards the player more lives. If the player loses all lives, the game is over, forcing the player to restart from the first level. As players advance, the levels become more complicated, many requiring abstract strategies. The eighth level pits Chun against a lone Otapyon alien; the player's strategy requires purposely allowing the Otapyon to shadow his jumps with the intention of guiding the unsuspecting Otapyon across the level's myriad platforms and into the doorway. If an alien remains with all doors closed, the player is placed in a
no-win situation A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lea ...
. The tenth level, a flat expanse with two Namegon aliens and one door, illustrates this dilemma. Because the level begins with them spaced far apart, it is initially impossible to guide both aliens in the single door without one escaping. Allowing one to escape, however, places it closer to its counterpart, in turn enabling the player to trap both. If the player traps only one, then they must sacrifice one life as the stage will be impossible to complete. The 50th level requires such timing that failure at any part guarantees an impossible-to-win scenario. As in the previous case, the player's only option is to intentionally lose a life to continue play. This is not a programming error, but another aspect of the game's difficulty level. This is a unique trait of ''Door Door'' as most games prevent such a scenario with a time limit (such as '' Super Mario Bros.'') or physical restriction (such as ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
''). There is no ending in ''Door Door''; after completing the final level, the game simply restarts at the first level, although the player's accumulated score is retained for the player to build higher through continued play.


Development and history

Inspired by the popularity of personal computers in the United States,
Yasuhiro Fukushima was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the '' Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as ...
decided to set up Enix, going into the PC game business market, in 1982. Fukushima wasn't a programmer himself, and Enix, in a broad sense, was simply intended to be a
publishing company Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, news ...
.Fujii (2003), p. 13 To pool the talent of individual game designers, Enix sponsored a national programming contest.Fujii (2003), p. 13 Three hundred programs were entered into the contest, and the first prize went to programming prodigy and high school student Koichi Nakamura for his puzzle game, ''Door Door''.Fujii (2003), p. 13 Yuji Horii placed in the finals of the same contest with a computer tennis game;Fujii (2003), p. 13 both were subsequently hired by Enix and the rights to ''Door Door'' became property of Enix. Enix published the game on a wide range of Japanese computers, including NEC's PC-8801, Fujitsu's FM-7, and Sharp's MZ-2000. With sales exceeding 200,000 copies,Fujii (2003), p. 13 ''Door Door'' was a huge success. The popularity of the budding console market prompted a 1985 release on Nintendo's Famicom. In 1986, Enix's third Famicom production and first
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
made Horii and Nakamura household names in Japan: ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
''.Fujii (2003), p. 14 Enix's unique approach as a game company—contracting talent for game development, then publishing the games—started a new trend in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
.Fujii (2003), p. 13 Like publishing companies and writers, Enix established the concept of royalties between them and their contractors. In 1984, Nakamura created a relatively exclusive contracting company, christened Chunsoft in honor of ''Door Door'' diminutive hero.


Ports and expanded editions

An expanded version of the game, branded ''Door Door mkII'', was released two years after the original in February 1985. The game was ported to MSX computers, NEC's PC-6001, PC-6001mkII, PC-6601, PC-8801, PC-8801mkII, and PC-8801mkIISR models, Sharp's MZ-2000, and Fujitsu's FM-7. It features 100 levels and the option to start the game from the new set of levels (beginning with level 51). Encouraged by the rapidly increasing popularity of video game consoles in Japan, Enix also ported ''Door Door'' to Nintendo's Famicom. In March 2004, Chunsoft celebrated their 20th anniversary by releasing a version of ''Door Door'' for Japanese mobile phone networks. A faithful reproduction of the Famicom version, the application is available for the NTT DoCoMo
FOMA Freedom of Mobile Multimedia Access (FOMA) is the brand name of the W-CDMA-based 3G telecommunications services being offered by the Japanese telecommunications service provider NTT DoCoMo. It is an implementation of the Universal Mobile Telecom ...
505i and 900i series phones, and can be downloaded from i-chunsoft for ¥300 per month. To the right is a table of all licensed ports of ''Door Door''. A modified version featuring Mean Clean (エコ吉, ''eco kichi'' in Japanese) as the main protagonist is also featured in the 2008 visual novel '' 428: Shibuya Scramble'' as an unlockable bonus.


Notes


See also

* ''
Hotel Mario ''Hotel Mario'' is a puzzle video game developed by Fantasy Factory and published by Philips Interactive Media for the Philips CD-i in 1994. Players control Mario, who must find Princess Peach, Princess Toadstool by going through seven hotels in ...
''


References


External links

* {{in lang, ja 1983 video games Enix games Japan-exclusive video games Mobile games MSX games NEC PC-6001 games NEC PC-8001 games NEC PC-8801 games Sharp MZ games Sharp X1 games FM-7 games Nintendo Entertainment System games Puzzle-platform games Video games developed in Japan Single-player video games