Development of Grand Theft Auto V
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A team of approximately 1,000 people developed '' Grand Theft Auto V'' over several years.
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
released the action-adventure game in September 2013 for
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and
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, in November 2014 for PlayStation 4 and
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, in April 2015 for Microsoft Windows, and in March 2022 for PlayStation 5 and
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. The first main ''Grand Theft Auto'' series entry since ''
Grand Theft Auto IV ''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the e ...
'', its development was led by
Rockstar North Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former clas ...
's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like ''
Red Dead Redemption ''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A spiritual successor to 2004's '' Red Dead Revolver'', it is the second game in the '' Red Dead'' series. ''Red Dead Rede ...
'' and ''
Max Payne 3 ''Max Payne 3'' is a 2012 third-person shooter video game developed and published by Rockstar Games. It was released on May 15, 2012 for the PlayStation 3 and Xbox 360; a Microsoft Windows port was released on May 29, 2012, followed by an OS X ...
''. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers,
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strategies and special editions. Its release date, though subject to several delays, was widely anticipated. The open world setting, modelled on
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and other areas of
Southern California Southern California (commonly shortened to SoCal) is a geographic and cultural region that generally comprises the southern portion of the U.S. state of California. It includes the Los Angeles metropolitan area, the second most populous urban a ...
, constituted much of the development effort. Key team members conducted field trips around Southern California to gather research and footage, and
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projections of Los Angeles were used to help design the city's road networks. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled to increase its
draw distance In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the ...
rendering capabilities. For the first time in the series, players control three protagonists throughout the single-player mode. The team found the multiple protagonist design a fundamental change to the story and gameplay devices. They refined the shooting and driving mechanics and tightened the narrative's pacing and scope. The actors selected to portray the protagonists invested much time and research into character development. Motion capture was used to record the characters' facial and body movements. Like its predecessors, the game features an in-game radio that plays a selection of licensed music tracks. An original score was composed over several years by a team of five music producers. They worked in close collaboration, sampling and incorporating different influences into each other's ideas. The game's re-release added a
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option along with the traditional
third-person view In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
. To accommodate first-person, the game received a major visual and technical upgrade, as well as new gameplay features like a replay editor that lets players create gameplay videos.


History and overview

Preliminary work on '' Grand Theft Auto V'' began around ''
Grand Theft Auto IV ''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the e ...
''s release in April 2008; full development lasted approximately three years.
Rockstar North Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former clas ...
's core 360-person team co-opted studios around the world owned by parent company
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
to facilitate development between a full team of over 1,000. These included Rockstar's
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,
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,
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,
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,
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and
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studios. Technical director Adam Fowler said that while development was shared between studios in different countries, the process involved close collaboration between the core team and others. This was necessary to avoid difficulties if studios did not communicate with each other as many game mechanics work in tandem. Game development ceased by 25 August 2013, when it was submitted for manufacturing. Media analyst Arvind Bhatia estimated the game's development budget exceeded , and ''
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'' reporter Marty McLaughlin estimated that the combined development and marketing efforts exceeded (), making it the most expensive video game ever made at its time. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its
draw distance In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the ...
rendering capabilities, and the Euphoria and Bullet engines handle further animation and environment rendering tasks. The team found they could render the game world with greater detail than in ''Grand Theft Auto IV'' because they had become familiar with the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
's hardware. Art director Aaron Garbut said that while the consoles' ageing hardware were tiring to work with, the team could still render detailed lighting and shadows and "maintain a consistent look". Vice president
Dan Houser Daniel Houser (born November 1973) is an English video game producer, writer, and voice actor, as well as the co-founder (along with his brother Sam) and former vice president of creativity for Rockstar Games. As well as producing video games, ...
felt working on ''Grand Theft Auto IV'' with relatively new hardware was a challenge, but the team had since learnt to develop for the consoles more efficiently. The PlayStation 3, PlayStation 4 and
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versions fit onto one Blu-ray Disc; Xbox 360 copies are distributed on two
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s and require an 8 GB installation on the HDD or external storage device; while the Microsoft Windows (PC) version takes up seven DVDs. The team asserted any differences between the PlayStation 3 and Xbox 360 versions would be negligible.


Research and open world design

Initial work on ''Grand Theft Auto V'' constituted the open world creation, where preliminary models were constructed in-engine during
pre-production Pre-production is the process of planning some of the elements involved in a film, television show, play, or other performance, as distinct from production and post-production. Pre-production ends when the planning ends and the content start ...
. The game's setting is the fictional
US state In the United States, a state is a constituent political entity, of which there are 50. Bound together in a political union, each state holds governmental jurisdiction over a separate and defined geographic territory where it shares its sove ...
of San Andreas and city of Los Santos, based on
Southern California Southern California (commonly shortened to SoCal) is a geographic and cultural region that generally comprises the southern portion of the U.S. state of California. It includes the Los Angeles metropolitan area, the second most populous urban a ...
and
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the List of municipalities in California, largest city in the U.S. state, state of California and the List of United States cities by population, sec ...
respectively. San Andreas was first used as '' Grand Theft Auto: San Andreas'' setting, which featured three cities separated by open countryside. The team thought the ambition of including three cities in ''San Andreas'' was too high, as it did not emulate the cities as well as they had hoped. Houser felt an effective portrayal of Los Angeles needs to emulate its urban sprawl, and that dividing the workforce between multiple cities would have detracted from capturing "what L.A. is". Garbut said PlayStation 2 era technology lacked the technical capabilities to capture Los Angeles adequately, such that ''San Andreas'' rendition of Los Santos looked like a "backdrop or a game level with pedestrians randomly milling about". The team disregarded ''San Andreas'' as a departure point for ''Grand Theft Auto V'' because they had moved on to a new generation of consoles and wanted to build the city from scratch. According to Garbut, game hardware had "evolved so much from ''San Andreas''" that using it as a model would have been redundant. The team's focus on one city instead of three meant they could produce Los Santos in higher quality and at a grander scale than in the previous game. Los Angeles was extensively researched for the game. The team organised field research trips with tour guides and architectural historians, and captured around 250,000 photographs and many hours of video footage. Houser said, "We spoke to
FBI The Federal Bureau of Investigation (FBI) is the domestic intelligence and security service of the United States and its principal federal law enforcement agency. Operating under the jurisdiction of the United States Department of Justice, t ...
agents that have been undercover, experts in the
Mafia "Mafia" is an informal term that is used to describe criminal organizations that bear a strong similarity to the original “Mafia”, the Sicilian Mafia and Italian Mafia. The central activity of such an organization would be the arbitration of d ...
, street gangsters who know the slangwe even went to see a proper prison". He considered the open world's research and creation the most challenging aspects of the game's production.
Google Maps Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panoramic views of streets ( Street View), real-time traffic conditions, and rou ...
and Street View projections of Los Angeles were used by the team to help design Los Santos' road networks. The team studied
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models, census data and documentaries to reproduce the city's geographical and demographic spread. The team opted to condense the city's spread into an area players could comfortably traverse to capture "the essence of what's really there in a city, but in a far smaller area", according to Houser. ''
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'' Sam Sweet opined that the "exhaustive field work ... wasn't conducted to document a living space. Rather, it was collected to create an extremely realistic version of a Los Angeles that doesn't actually exist". Garbut noted that Los Angeles was used merely as a starting point and that the team were not "dictated by reality" while building Los Santos. The open world includes vast tracts of countryside around the city proper. Research took the team to California's rural regions; Garbut recalled a visit he took with Houser to Bombay Beach that inspired them to set Trevor's initial story against the
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. The team wanted a large world without open, empty areas and condensed Southern California's countryside into a detailed play space. The game world covers about an eightieth of Los Angeles County. Its scale is greater than Rockstar's previous open world games; Garbut estimated it is large enough to fit ''San Andreas'', ''Grand Theft Auto IV'' and ''
Red Dead Redemption ''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A spiritual successor to 2004's '' Red Dead Revolver'', it is the second game in the '' Red Dead'' series. ''Red Dead Rede ...
''s worlds combined inside. To accommodate the world's size, the team overhauled the RAGE to improve its
draw distance In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the ...
rendering capabilities. The large, open space permitted the re-introduction of fixed-wing aircraft, omitted from ''Grand Theft Auto IV'' because of its relatively smaller scale. "We wanted somewhere big o let playersfly properly", Houser explained. Lead producer
Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the lead developer on the ''Grand Theft Auto'' series, taking responsibility from ...
noted that to avoid a "hollow" countryside area, the team populated the open world with wildlife.


Story and character development

A single-player story revolving around three lead protagonists was one of ''Grand Theft Auto V''s earliest design objectives. Garbut felt such a deviation from the gameplay's core structure was a risk, and recalled team concern that a departure from ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
''s traditional, single lead character set-up "might backfire". Early game conceptualisations would have told three separate stories through different protagonists. Later, ''Grand Theft Auto IV''s stories inspired the concept that story trajectories would meet throughout the game. Eventually, the concept evolved into three interconnected stories that intertwined through the missions. According to Benzies, the team made the multiple character formula "integral to the structure of the gameplay as well as the narrative". Houser opined that ''Grand Theft Auto V'' is their "strongest plotted game because the characters are so intertwined" and that the "meeting points etween the characters' storiesare very exciting". The central story theme is the "pursuit of the almighty dollar". Missions follow the lead characters' efforts to plan and execute complicated heists to accrue wealth for themselves. The team focused on money as the central theme in response to the 2007–08 financial crisis, as its effects turn the main characters back to a life of crime. "We wanted this post-crash feeling, because it works thematically in this game about bank robbers", Houser explained. The positive reaction to ''Grand Theft Auto IV''s "Three Leaf Clover" missionan elaborate heist executed by lead protagonist
Niko Bellic Niko Bellic is a fictional character and the playable protagonist of Rockstar North's 2008 video game ''Grand Theft Auto IV'', the sixth main instalment in Rockstar Games' ''Grand Theft Auto'' series. He also makes non-playable appearances i ...
and accomplicesencouraged the team to develop the story around the heists. Houser said while "Three Leaf Clover" was well-received, the team had not captured the thrill of the robbery to their best abilities and wanted ''Grand Theft Auto V'' to achieve it. He felt a strong bank robbery mission "was a good device that we'd never used in the past. Repeating ourselves is a fear when we're doing games where part of the evolution is just technological". The game has players control three characters: Michael de Santa, Franklin Clinton and
Trevor Philips Trevor Philips is a fictional character and one of the three playable protagonists, alongside Michael De Santa and Franklin Clinton, of ''Grand Theft Auto V'', the seventh main title in the ''Grand Theft Auto'' series developed by Rockstar ...
. The team wrote each character to embody a game protagonist archetype; Michael represents greed, Franklin ambition and Trevor insanity. Houser felt Michael and Trevor were written to juxtapose each other, with Michael "like the criminal who wants to compartmentalise and be a good guy some of the time" and Trevor "the maniac who isn't a hypocrite". He considered that the three lead characters helped move the game's story into more original territory than its predecessors, which traditionally followed a single protagonist rising through the ranks of a criminal underworld. Ned Luke portrayed Michael, Shawn "Solo" Fonteno portrayed Franklin, and
Steven Ogg Steven Ogg is a Canadian actor. He is best known for playing Trevor Philips in the 2013 video game ''Grand Theft Auto V'' and Simon in '' The Walking Dead'', and has also appeared on ''Better Call Saul'', ''Westworld'', ''The Tick'', and ''Snow ...
portrayed Trevor. Fonteno first became aware of the acting job through his friend
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, who worked on ''San Andreas'' and was involved in ''Grand Theft Auto V''s music production. When Luke's agent advised him of the casting call, he initially did not want to audition for the part because it was in a video game. After reading the audition material and learning more about the project, he became interested. He reflected, "I went immediately after reading the material from 'I'm not doing it' to 'nobody else is doing it'. It was just brilliant". During the initial audition process, Ogg noticed on-set chemistry between him and Luke, which he felt helped secure them the roles. "When
uke Uke may refer to: People * Uke Clanton (1898–1960), Major League Baseball first baseman who played for one season. Nicknamed "Cat", he played for the Cleveland Indians for one game on September 21, 1922 * Uke Rugova * Sıtkı Üke (1876 ...
and I went in the room together we immediately had something", he explained. While the actors knew their auditions were for Rockstar Games, it was not until they signed contracts that they learnt it was a ''Grand Theft Auto'' title. Work for the actors began in 2010. Their performances were mostly recorded using motion capture technology. Dialogue for scenes with characters seated in vehicles was recorded in studios. Because the actors had their dialogue and movements recorded on-set, they found their performances no different to film or television roles. Their dialogue was scripted such that they could not
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; however, with directorial approval they sometimes made small changes to their performances. To prepare for his role as Michael, Luke gained 25 pounds and studied Rockstar's previous games, starting with ''Grand Theft Auto IV''. He considered Michael's characterisation to be an amalgamation of
Hugh Beaumont Eugene Hugh Beaumont (February 16, 1909 – May 14, 1982) was an American actor. He was best known for his portrayal of Ward Cleaver on the television series '' Leave It to Beaver'', originally broadcast from 1957 to 1963; and as private detec ...
's portrayal of
Ward Cleaver Ward Cleaver Jr. is a fictional character in the American television sitcom '' Leave It to Beaver''. Ward and his wife, June, are often invoked as archetypal suburban parents of the 1950s babyboomers. At the start of the show, the couple are th ...
in the American sitcom '' Leave It to Beaver'' (1957–63) and Al Pacino's portrayal of
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in the 1983 film '' Scarface''. Ogg felt Trevor's characterisation developed over time. He said, "Nuances and character traits that began to appearhis walk, his manner of speech, his reactions, definitely informed his development throughout the game". Ogg cites Tom Hardy's portrayal of English criminal Charles Bronson in the 2008 biopic '' Bronson'' as a strong stylistic influence. He opined that while Trevor embodies the violent, psychopathic ''Grand Theft Auto'' anti-hero archetype, he wanted to evoke player sympathy to Trevor's story. "To elicit other emotions was tough, and it was the biggest challenge and it's something that meant a lot to me", Ogg explained. Fonteno felt growing up in South Los Angeles and being exposed to drug trafficking and gang culture authenticated his portrayal of Franklin. "I lived his life before ... He's been surrounded by drugs, the crime, living with his auntI lived with my grandmotherso there was a lot of familiarity", Fonteno said. Having not worked as an actor since portraying Face in the 2001 film ''
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'', he sought counsel from Luke and Ogg to refine his acting skills.


Gameplay design

''Grand Theft Auto V''s multiple protagonist design was envisioned to improve the series' core mechanics. The team sought to innovate game storytelling and negate stale familiarity by not evolving the gameplay's core structure. "We didn't want to do the same thing over again", said Houser. The multiple protagonist idea was first raised during ''San Andreas'' development but contemporaneous hardware restrictions made it infeasible. Garbut explained, "It didn't work from a tech point of view because the three characters need three times as much memory, three types of animation and so on". After ''Grand Theft Auto IV''s release, the team developed ''
The Lost and Damned ''Grand Theft Auto IV: The Lost and Damned'' is the first of two episodic expansion packs of the 2008 video game ''Grand Theft Auto IV'', developed by Rockstar North and published by Rockstar Games. The game was released individually for the X ...
'' and ''
The Ballad of Gay Tony ''Grand Theft Auto: The Ballad of Gay Tony'' is the second of two episodic expansion packs available for the 2008 video game '' Grand Theft Auto IV'', developed by Rockstar North and published by Rockstar Games. The game was released individu ...
'', episodic content packages that followed new protagonists. The three interwoven stories received positive remarks, so the team structured ''Grand Theft Auto V'' around this model. The development team found that players experienced greater freedom when controlling three characters in missions. Lead mission designer Imran Sarwar felt they opened up more strategic manoeuvres. He cited a combat scenario where Michael sets up at a sniper outpost to cover Trevor, who makes a frontal assault on the enemy position while Franklin manipulates flank points. Benzies felt character switching streamlines the interplay between free roam and linear mission gameplay, as it eliminates ''San Andreas'' cumbersome long-distance drives to mission start points. Players may "explore the whole map without having to worry about the long drive back", according to Benzies. Houser noted the mechanic's use during missions negated long drives as well. The team implemented dynamic mission content throughout the open world, a feature borrowed from ''Red Dead Redemption''. Dynamic missions present themselves while players explore the open world and may be accepted or ignored. In Los Santos, for example, players may encounter an armoured van and try to intercept it to steal its contents. The team overhauled the game's shooting and driving mechanics to match the standards of its contemporaries. Public reception to the team's previous games (such as ''Grand Theft Auto IV'', ''Red Dead Redemption'' and ''
Max Payne 3 ''Max Payne 3'' is a 2012 third-person shooter video game developed and published by Rockstar Games. It was released on May 15, 2012 for the PlayStation 3 and Xbox 360; a Microsoft Windows port was released on May 29, 2012, followed by an OS X ...
'') was considered during the process. To increase the pace of shootouts, the team removed hard lockinga central mechanic in ''Grand Theft Auto IV'' that instantly locks onto the enemy nearest to the
crosshair A reticle, or reticule also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of an optical device such as a telescopic sight, spotting scope, theodolite, optical microscope or the screen of an oscilloscope ...
. Associate technical director Phil Hooker found hard locking "too disorientating" and immersion-breaking, "as you didn't have to think about enemy locations". He said ''Grand Theft Auto IV'' players "just rely on holding and shooting until a target is dead", so ''Grand Theft Auto V'' introduces a timer that breaks the lock on a target after a few seconds. The team refined ''Red Dead Redemption''s cover system for the game, with increased fluidity moving into and out of cover. Regarding the reworked vehicle mechanics, Houser felt the game took influence from
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
and corrected ''Grand Theft Auto IV''s "boat-like" driving controls.


Music production

''Grand Theft Auto V'' is the first game in its series to use an original score. Music supervisor Ivan Pavlovich summarised the original score idea as "daunting", because it was unprecedented for a ''Grand Theft Auto'' game. Like most previous series entries, the game uses licensed music tracks provided by an in-game radio as well. Pavlovich hoped the original score would enhance the licensed music use, not detract from it. He further noted the balancing act between the score's "ambient subtext and tensions" and the game's on-screen action. To work on the score, Rockstar engaged
The Alchemist An alchemist is a person who practices alchemy. Alchemist or Alchemyst may also refer to: Books and stories * ''The Alchemist'' (novel), the translated title of a 1988 allegorical novel by Paulo Coelho * ''The Alchemist'' (play), a play by Be ...
, Oh No and
Tangerine Dream Tangerine Dream is a German electronic music band founded in 1967 by Edgar Froese. The group has seen many personnel changes over the years, with Froese having been the only constant member until his death in January 2015. The best-known lineup ...
with
Woody Jackson Woodrow Wilson Jackson III (born June 10, 1970) is an American composer and session musician. He is best known for his work with Rockstar Games, composing scores for its video games '' Red Dead Redemption'', '' L.A. Noire'', ''Grand Theft Auto ...
, who had previously worked on ''Red Dead Redemption'', ''
L.A. Noire ''L.A. Noire'' is a 2011 action-adventure video game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows detective Cole Phelps's rise among the ranks of the Los Angeles Police Department as he so ...
'' and ''Max Payne 3''s music. The team of producers collaborated over several years to create more than twenty hours of music that scores both the game's missions and dynamic gameplay throughout the single-player and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
modes. Early in the game's development, the music team were shown an early build before starting work on the score. Their work was mostly complete later in development, but they continued composing until its final build was submitted for manufacturing. Edgar Froese, Tangerine Dream's founding member, initially rejected the offer of producing music for a video game. After he was flown to the studio and shown the game, he was impressed by its scale and cinematic nature, and changed his mind. Froese's first eight months of work on the score produced 62 hours of music. He recorded with Tangerine Dream in Austria, but further work was conducted at Jackson's United States studio, which The Alchemist and Oh No used as well. Jackson's initial role was to provide the score for Trevor's missions, and he took influence from artists such as
The Mars Volta The Mars Volta is an American progressive rock band from El Paso, Texas, formed in 2001. The band's only constant members are Omar Rodríguez-López (guitar, producer, direction) and Cedric Bixler-Zavala (vocals, lyrics), whose partnership for ...
and
Queens of the Stone Age Queens of the Stone Age (commonly abbreviated QOTSA) is an American Rock music, rock band formed in 1996 in Palm Desert, California. The band was founded by vocalist and guitarist Josh Homme, who has been the only constant member throughout mul ...
. When he learnt the team would be building off each other's work, he voiced concern that the finished product could be disjointed. After sharing his work with the team, however, he was particularly impressed by Froese's contributions. "Edgar evolved the music, made it into a whole other thing", Jackson said. Froese had interpolated funk sounds with Jackson's hip-hop influences. Froese and Jackson then sent their work between The Alchemist and Oh No, who heavily
sampled Sample or samples may refer to: Base meaning * Sample (statistics), a subset of a population – complete data set * Sample (signal), a digital discrete sample of a continuous analog signal * Sample (material), a specimen or small quantity of so ...
it. The Alchemist opined, "We were sampling, taking a piece here, a piece from there ... We pitched stuff up, chopped it, tweaked it. Then we chose the tracks that worked and everyone came in and layered on that".
DJ Shadow Joshua Paul Davis (born June 29, 1972), better known by his stage name DJ Shadow, is an American DJ, songwriter and record producer. His debut studio album, '' Endtroducing.....'' was released in 1996. Biography Early years (1989–1995) DJ Sh ...
then mixed the team's creations and matched it to the gameplay. Pavlovich considered "how to make the hip-hop and rock score not sound like they were instrumentals of songs on the radio, but rather something unique to the score" a challenge. Pavlovich found that while Rockstar assigned the team missions to write music for, some of their random creations influenced other missions and sparked inspiration for further score development. He discussed a "stem-based" system used to make music fit dynamic game factors where the team would compose music to underscore outcomes players could make immediately after completing missions. Each of these stems, Froese reflected, included up to 62 five-minute
WAV Waveform Audio File Format (WAVE, or WAV due to its filename extension; pronounced "wave") is an audio file format standard, developed by IBM and Microsoft, for storing an audio bitstream on PCs. It is the main format used on Microsoft Wind ...
files, which were sent to Pavlovich in New York. "He then created, very professionally, a mix down for each of the eight stems needed for a mission and sent out the material to the other artists involved", Froese elaborated. Oh No drew from scenes within the game to make his work feel contextually pertinent with the action on-screen. The iconographic introduction of Los Santos early in the game, for example, inspired him to "create a smooth West Coast vibe that embodied" the city. He supplied horns, electric and bass guitars, and percussion parts to fit with the car chase scenes. "We wanted everything to set the right tone", he explained. The Rockstar team wanted to synergise the game world's depiction of California with the radio stations by licensing tracks that imparted an appropriate "Cali feel". Pavlovich noted that Los Angeles' cultural saturation of pop music necessitated the Non-Stop-Pop FM station; he said "the first time you get off an airplane in L.A. and you hear the radio and the pop just seeps out ... We wanted that. It really connects you to the world". He felt that greater discernment was required for licensed music choices than in ''Grand Theft Auto IV'' because ''Grand Theft Auto V''s music plays a pivotal role in generating Californian atmosphere. Music "reflects the environment in which the game is set", he said. Initially, the team planned to license over 900 tracks for the radio, but they refined the number to 241. The tracks are shared between fifteen stations, with an additional two
talk-back Talk radio is a radio format containing discussion about topical issues and consisting entirely or almost entirely of original spoken word content rather than outside music. Most shows are regularly hosted by a single individual, and often featur ...
stations and a radio station for custom audio files on the PC version. Some tracks were written specifically for the game, such as
rapper Rapping (also rhyming, spitting, emceeing or MCing) is a musical form of vocal delivery that incorporates "rhyme, rhythmic speech, and street vernacular". It is performed or chanted, usually over a backing beat or musical accompaniment. The ...
and producer
Flying Lotus Steven Ellison (born October 7, 1983), known by his stage name Flying Lotus or sometimes FlyLo, is an American record producer, DJ, filmmaker and rapper from Los Angeles. He is also the founder of the record label Brainfeeder. Flying Lotus ha ...
' original work composed for the FlyLo FM station he hosts. Pavlovich noted how the team would first develop an idea of what each station would sound like, and then select a DJ to match the station's genre, such as
Kenny Loggins Kenneth Clark Loggins (born January 7, 1948) is an American guitarist, singer and songwriter. His early songs were recorded with the Nitty Gritty Dirt Band in 1970, which led to seven albums recorded as Loggins and Messina from 1972 to 1977. His ...
who hosts the
classic rock Classic rock is a US radio format which developed from the album-oriented rock (AOR) format in the early 1980s. In the United States, the classic rock format comprises rock music ranging generally from the mid-1960s through the mid 1990s, prima ...
station Los Santos Rock Radio. He felt that to strike a balance between the radio and the score was a meticulous process, and cited a scenario where players would drive to a mission objective while listening to the radio, with the score taking over once players left the vehicle and proceeded to the mission's next stage.


Release

During a September 2009
earnings call An earnings call is a teleconference, or webcast, in which a public company discusses the financial results of a reporting period ("earnings guidance"). The name comes from earnings per share (EPS), the bottom line number in the income statement d ...
,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
CEO Strauss Zelnick was asked about ''Grand Theft Auto V'', the purported next game in the series. He replied, "We're not going to announce it, we're not going to announce when we are going to announce it, and we are not going to announce a strategy about announcing it or about when we are going to announce it either, or about the announcement strategy surrounding the announcement of the strategy". That November, Houser discussed with ''
The Times ''The Times'' is a British daily national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its current name on 1 January 1788. ''The Times'' and its sister paper '' The Sunday Times'' (f ...
'' his work on the series and the process that would be undertaken for the next ''Grand Theft Auto'' game. He expressed plans to co-write a thousand-page script and said that, when developing a new game, the team typically created a city and then developed the lead cast. In July 2010, Rockstar North posted seven job advertisements related to a new title. The company wanted to recruit environment artists, physics programmers and character animatorsthe latter advertisement asked for recruits with "professional experience developing a third person action game". Journalists wrote that the job listing was indicative of ''Grand Theft Auto V''s existence. In June 2011, anonymous sources allegedly close to the developer told
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
the title was "well under way", with a 2012 release date likely. Rockstar Games first confirmed the game's existence on 25 October 2011 in an announcement on its official website and
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
feed. Take-Two Interactive's
share price A share price is the price of a single share of a number of saleable equity shares of a company. In layman's terms, the stock price is the highest amount someone is willing to pay for the stock, or the lowest amount that it can be bought for. B ...
subsequently increased by seven per cent. Journalists said the announcement ignited significant anticipation within the gaming industry, which they owed to the series' cultural significance. The game did not meet its original projected March–May 2013 release date. By 30 October 2012, promotional posters had spread to the Internet, and a listing by the retailer Game had leaked the projected release date. Rockstar announced a scheduled Q2 2013 release that day and began accepting pre-orders on 5 November. On 31 January 2013, the company announced the release date had been postponed until 17 September of that year. "It simply needs a little more polish to be of the standard we and, more importantly, you require", Rockstar stated in a press release. On 23 August, reports stated that some European PlayStation 3 users who had pre-ordered ''Grand Theft Auto V'' were able to download parts of the game, including its soundtrack and some character dialogue. Details of the game were leaked later that day and on following days before Sony removed the pre-order file from the European PlayStation Network and released an official apology to Rockstar and its fans. In response, Rockstar stated it was "deeply disappointed by leaks and spoilers being spread in advance of the game's launch". The game was released in Japan on 10 October. At E3 2014, a re-release of the game was announced for PC, PlayStation 4, and Xbox One. The PC version, initially scheduled for simultaneous release with the console versions, was delayed three times: first to 27 January 2015, later to 24 March and again to 14 April. According to Rockstar, the game required extra development time for "polishing". PlayStation 5 and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 202 ...
versions were announced in June 2020; originally scheduled for release on 11 November 2021, they were later pushed to March 2022, specified in February 2022 to 15 March. They feature additional technical enhancements and performance upgrades.


Promotion

The game was extensively marketed through video trailers and press demonstrations. On 2 November 2011, a week after the announcement, the debut trailer was released. It is narrated by Michael and depicts the open world accompanied by the song "Ogdens' Nut Gone Flake" by English rock band
Small Faces Small Faces were an English rock band from London, founded in 1965. The group originally consisted of Steve Marriott, Ronnie Lane, Kenney Jones and Jimmy Winston, with Ian McLagan replacing Winston as the band's keyboardist in 1966. The ...
. A press release published the same day confirmed the game's open world recreation of Southern California and Los Angeles. Almost a year later, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' ran a ''Grand Theft Auto V'' cover story for their December 2012 issue. Rockstar intended to release the second promotional trailer on 2 November. However, these plans were hampered by
Hurricane Sandy Hurricane Sandy (unofficially referred to as ''Superstorm Sandy'') was an extremely destructive and strong Atlantic hurricane, as well as the largest Atlantic hurricane on record as measured by diameter, with tropical-storm-force winds spann ...
, which cut power supplies to Rockstar's New York offices. The trailer was eventually released on 14 November; it introduces the lead protagonists' back-stories and features the song "
Skeletons A skeleton is the structural frame that supports the body of an animal. There are several types of skeletons, including the exoskeleton, which is the stable outer shell of an organism, the endoskeleton, which forms the support structure inside ...
" by American musician Stevie Wonder. To unveil the cover art, Rockstar contracted artists to paint a mural on a wall in
Manhattan Manhattan (), known regionally as the City, is the most densely populated and geographically smallest of the five boroughs of New York City. The borough is also coextensive with New York County, one of the original counties of the U.S. state ...
on 31 March 2013, followed by the artwork's digital release on 2 April. It showed English model Shelby Welinder portraying a blonde beach-goer. Three trailers were released on 26 April, each focusing on one of the protagonists. The songs "
Radio Ga Ga "Radio Ga Ga" is a 1984 song performed and recorded by the British rock band Queen, written by their drummer Roger Taylor. It was released as a single with " I Go Crazy" by Brian May as the B-side. It was included on the album '' The Works'' ...
" by English band
Queen Queen or QUEEN may refer to: Monarchy * Queen regnant, a female monarch of a Kingdom ** List of queens regnant * Queen consort, the wife of a reigning king * Queen dowager, the widow of a king * Queen mother, a queen dowager who is the mother ...
, "
Hood Gone Love It "Hood Gone Love It" is a song by American hip hop recording artist Jay Rock. It was released as the second single from his debut studio album '' Follow Me Home'' (2011). The song features Rock's Black Hippy cohort Kendrick Lamar and was produce ...
" by American rapper
Jay Rock Johnny Reed McKinzie Jr. (born March 31, 1983), better known by his stage name Jay Rock, is an American rapper, singer and songwriter from Los Angeles. He signed to indie label Top Dawg Entertainment (TDE), in 2005. Under TDE, Rock secured a rec ...
and "
Are You Sure Hank Done It This Way "Are You Sure Hank Done It This Way" is a song written and performed by American country music artist Waylon Jennings. It was released in August 1975 as the first single from the album '' Dreaming My Dreams''. The song was Waylon Jennings' fourt ...
" by American musician
Waylon Jennings Waylon Jennings (June 15, 1937 – February 13, 2002) was an American singer, songwriter, musician, and actor. He pioneered the Outlaw Movement in country music. Jennings started playing guitar at the age of eight and performed at age f ...
are used in the Michael, Franklin and Trevor trailers respectively. A trailer released on 9 July features the first gameplay footage. It demonstrates the shooting and driving mechanics, and the ability to swap between characters instantaneously. ''Grand Theft Auto Online'' was unveiled in a trailer released on 15 August. The video displayed activities like bank heists, small robberies, "traditional" game modes, purchase of property and bicycle-riding. The final pre-launch trailer was released on 29 August, intended to be a television advertisement. The song "Sleepwalking" by American band
The Chain Gang of 1974 Kamtin Mohager () is an American singer, songwriter, musician, record producer, and graphic designer born in San Jose, California. Raised in Hawaii, and later Colorado, Mohager began pursuing punk rock music in his teenage years. Later inspired b ...
was used in this trailer.
Viral marketing Viral marketing is a business strategy that uses existing social networks to promote a product mainly on various social media platforms. Its name refers to how consumers spread information about a product with other people, much in the same way tha ...
strategies were used to promote the game. Visitors to the website of The Epsilon Programa fictional religious cult within the ''Grand Theft Auto'' universewere offered a chance to register for that group. After filling in an online membership form, the terms and conditions revealed that the site was a casting call for five people to appear in the game as members of the fictional cult. The official ''Grand Theft Auto V'' website was redesigned on 13 August 2013 to show a preview of activities and locales within the open world and an examination of the lead protagonists' stories. More information was released on the website on 24 August, 6 September, and 13 September. To spur pre-order sales, Rockstar collaborated with several retail outlets to provide special edition versions of the game. The "Special Edition" includes a unique case packaging, a game map and unlock codes for additional content in the single-player and multiplayer modes. The publisher collaborated with
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
to release a 500 GB PlayStation 3 console, which includes a copy of the game, a 30-day trial membership for the
PlayStation Plus PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
service and a set of ''Grand Theft Auto V''-branded headphones. All game pre-orders granted the purchaser an access code for the in-game Atomic Blimp aircraft. GameStop held a promotional raffle with the chance to win a real-life Bravado Banshee sports car (the game's counterpart of the
Dodge Viper The Dodge Viper is a sports car that was manufactured by Dodge (by SRT for 2013 and 2014), a division of American car manufacturer FCA US LLC from 1992 until 2017, having taken a brief hiatus in 2007 and from 2010 to 2012. Production of the two- ...
). Rockstar collaborated with
West Coast Customs West Coast Customs (abbreviated by the company as WCC) is an automobile repair shop focusing on the customization of vehicles. It was started by co-founders Ryan Friedlinghaus and Quinton Dodson in 1993. According to Friedlinghaus, he began the ...
to build the vehicle. Shortly after the game's release, the iFruit application was released for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
devices. It lets players customise vehicles, create custom license plates and teach Franklin's dog Chop new tricks, which unlocks additional in-game abilities. Upon its launch, some users reported problems connecting to the application's servers; these problems were resolved with an update on 25 September 2013. iFruit was released for Android on 29 October, and for
Windows Phone Windows Phone (WP) is a discontinued family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design l ...
devices on 19 November. A PlayStation Vita port was released on 1 April 2014.


Re-release

The enhanced version for PC, PlayStation 4 and Xbox One features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation. It features more than 162 new songs across the game's radio stations. Players could transfer ''
Grand Theft Auto Online ''Grand Theft Auto Online'' is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xb ...
'' characters and progression between some platforms and gain exclusive activities and in-game discounts on weapons and vehicles. The re-release features a new on-foot
first-person view First-person view (FPV), also known as remote-person view (RPV), or simply video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's view point. Most commonly it is used to pilot a radio-controlled aircraf ...
option that players may configure to personal preference (for example, by making the view toggle to third-person when taking cover). Animation director Rob Nelson said that a first-person option was raised during PlayStation 3 and Xbox 360 development, but their relatively smaller banks of memory were already being pushed, such that adding new first-person animations would have inhibited the open world render. According to Nelson, the first-person view required more development effort than simply repositioning the camera, because of the need to adapt combat to a different view. The weapons were upgraded to a higher resolution, and new animations including weapon recoil, reload and switch were added. "I think we created 3,000 animations on weapons alone", said Nelson. The PlayStation 4 version uses the
DualShock 4 The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
's touchpad to navigate camera options and speaker to play smartphone calls, while the
Xbox One Controller The Xbox Wireless Controller is the primary game controller for the Xbox One and Xbox Series X/S home video game consoles, also commercialized for its use in Windows-based PCs, and compatible with other operating systems such as macOS, Linux, i ...
's "Impulse Triggers" may rumble while players use vehicles. The PC version features the "Rockstar Editor", a replay editor that lets players create video clips of their gameplay. It features a "Director Mode" that lets players record footage with various characters that speak and perform contextual actions at will. Players can adjust the time of day and weather settings, and use
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s to access more cinematic effects. An editing suite lets players add music from the game's soundtrack and score, and access various depth of field and filter effects. Finished works may be uploaded directly to
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
and entered into
Rockstar Games Social Club Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
contests. Later, the PlayStation 4 and Xbox One versions received the Rockstar Editor through a free title update, which added various features such as expanded sound effects and text styles libraries across all three platforms. Art director Aaron Garbut said the addition of first-person inspired the enhanced version's graphical upgrade. Remodelled cars feature interior effects including functional speedometers,
fuel gauge In automotive and aerospace engineering, a fuel gauge is an instrument used to indicate the amount of fuel in a fuel tank. In electrical engineering, the term is used for ICs determining the current State of Charge of accumulators. Motor vehi ...
s and
dashboard For business applications, see Dashboard (business). A dashboard (also called dash, instrument panel (IP), or fascia) is a control panel set within the central console of a vehicle or small aircraft. Usually located directly ahead of the drive ...
handbrake lights. The team added new particle and lighting effects, "like fireflies at night in the countryside, or ambient light pollution over Los Santos at night", according to Garbut. ''Red Dead Redemption'' inspired the team to add more vegetation to "break up the hard edges ndstraight lines" of the open world. The original version's vegetation was replaced with more detailed equivalents in the enhanced version. An upgraded weather system lets tree branches and leaves blow realistically in the wind. The team hand placed weeds along fences and walls, and placed grass over many of the open world's terrains. They then layered foliage, rocks and litter over the grass. An upgraded
screen space ambient occlusion Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by ...
(SSAO) system renders new particle, shadow and weather effects, such as volumetric fog or neon reflections in cars at night. The ambient light pollution over nighttime Los Santos may dissipate in poor weather. A dynamic depth of field system sharpens and softens images to emulate camera
autofocus An autofocus (or AF) optical system uses a sensor, a control system and a motor to focus on an automatically or manually selected point or area. An electronic rangefinder has a display instead of the motor; the adjustment of the optical system ...
, and improved
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
s produce new colours in skin and terrain textures. Initial PC version development began in parallel with PlayStation 3 and Xbox 360. PC development later gave way as focus shifted to the console releases but eventually resumed. Because the team had planned a PC version from early on, they made technical decisions in advance to facilitate later development, like support for
64-bit computing In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A co ...
and
DirectX 11 Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
. The art team authored their source art at high resolutions even though they needed to be compressed on the PlayStation 3 and Xbox 360, with the foresight that PC versions would display these assets uncompressed. These early decisions aided the PlayStation 4 and Xbox One versions' development as well, due to their similar system architectures to the PC. Their similarities helped the team "ramp up" to the PC version, where they could push the visuals and technology further than before. The PC development team consisted of members of the original team and PC specialists from Rockstar's other studios who had brought ''Grand Theft Auto IV'', ''Max Payne 3'' and ''L.A. Noire'' to the platform. The PC's recommended specifications are based on the game running a native 1080p resolution at 60
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
(fps); the team suggested 60 fps as the optimal performance benchmark. The PC build supports 4K resolution and uncapped framerates as well. The team opted to give players the choice to configure the game according to their individual system specifications. Players may configure LOD draw distances,
anisotropic filtering In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the ...
, graphics effects and so on. A population density slider affects the density of street-walking pedestrians and cars on the roads.


References

{{Grand Theft Auto Grand Theft Auto Grand Theft Auto V Rockstar Games Grand Theft Auto V