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is a 1989
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arca ...
developed by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
. It is the direct sequel to the 1987 '' Darius''. It was later released as in Japan in 1991 for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
as well as non-Japanese ports. A remake was released for the
PC Engine Super CD-ROM² The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
as in 1993.


Gameplay

The game is set in the inner half of the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar S ...
, and has the same branching level structure as ''Darius''. Similar to the first '' Darius'' game, ''Darius II'' was programmed for multiple screens; while a three-screen version like the original exists, ''Darius II'' is more commonly and generally represented as a two-screen game. The red/green/blue powerups from the first game return, and have the same function: respectively, upgrades to the "missile" main weapon and "bomb" subweapon, and a shield to absorb some damage. Two new power-ups were added: a yellow powerup that adds a new "laser" main weapon that functions somewhat similarly to the bombs, and a rainbow powerup that grants one upgrade to ''all'' the players weapons. Acquiring these power-ups and the upgrade path is completely different from ''Darius'': a formation of a specific enemy must be completely destroyed (and a given formation may not have a powerup), and every single powerup now grants some kind of upgrade. Further, the various weapons upgrade differently, though the shield upgrade the same as before. Another new feature in ''Darius II'' is the appearance of
miniboss In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
es known as "captains"; large enemies that appear somewhere in the level before the main boss. In ''Darius II'', these are all smaller versions of bosses from the first game, with similar abilities.


Plot

''Darius II'' takes place sometime after the first ''Darius'' game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them.


Ports

A
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
conversion Conversion or convert may refer to: Arts, entertainment, and media * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * "Conversion" (''Stargate Atlantis''), an episode of the television series * "The Conversion" ...
was released in Japan in 1990; it was later released for the Genesis in the United States and Brazil in 1991, where it was renamed ''Sagaia''. Changes include a boss rush mode (via a code) and various modifications to levels and mechanics, such as the boss Steel Spine being moved to another level and the boss Killer Higia being replaced with a similar creation called Nehonojia. This conversion does not support two players, so the ability to choose between Proco Jr. and Tiat Young was added; Proco plays like normal, while Tiat starts every life off with one power level to every weapon. A
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
conversion, developed by Natsume, was released in Europe and Brazil in 1992, also titled ''Sagaia''. It is somewhat based on the Mega Drive port, and while Tiat Young and her abilities are still present (though even more limited), many zones (and thus bosses) have been completely removed. The Super CD-ROM² version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs. In 1996, a port of the arcade version itself was released in Japan and Europe for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, complete with two-player mode and stretchable wide screen modes. The arcade version is also available in the Japan-only ''
Taito Memories ''Taito Memories'' is a series of video game compilations published by Taito in Japan. A total of five collections were released from 2005 to 2007 — four on the PlayStation 2, and one on the PlayStation Portable. The PlayStation 2 entries each ha ...
'' series of
emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
-based compilations.


Reception

In Japan, ''Game Machine'' listed ''Darius II'' on their November 15, 1989, issue as being the sixth most-successful upright/cockpit arcade unit of the month.


Notes


References


External links

* *
''Sagaia''
at
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{{Darius series 1989 video games 1993 video games Arcade video games Darius (series) Sega Genesis games Game Boy games Master System games Multiplayer and single-player video games TurboGrafx-CD games Sega Saturn games Video game sequels Video games featuring female protagonists Video games scored by Hisayoshi Ogura Virtual Console games Horizontally scrolling shooters Taito arcade games Video games developed in Japan