Dynamic Epistemic Logic
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Dynamic epistemic logic (DEL) is a logical framework dealing with knowledge and information change. Typically, DEL focuses on situations involving multiple agents and studies how their knowledge changes when events occur. These events can change factual properties of the actual world (they are called ''ontic events''): for example a red card is painted in blue. They can also bring about changes of knowledge without changing factual properties of the world (they are called ''epistemic events''): for example a card is revealed publicly (or privately) to be red. Originally, DEL focused on epistemic events. We only present in this entry some of the basic ideas of the original DEL framework; more details about DEL in general can be found in the references. Due to the nature of its object of study and its abstract approach, DEL is related and has applications to numerous research areas, such as computer science ( artificial intelligence),
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some ...
( formal epistemology), economics (
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
) and cognitive science. In computer science, DEL is for example very much related to multi-agent systems, which are systems where multiple intelligent agents interact and exchange information. As a combination of dynamic logic and epistemic logic, dynamic epistemic logic is a young field of research. It really started in 1989 with Plaza’s logic of public announcement. Independently, Gerbrandy and Groeneveld proposed a system dealing moreover with private announcement and that was inspired by the work of Veltman. Another system was proposed by van Ditmarsch whose main inspiration was the Cluedo game. But the most influential and original system was the system proposed by Baltag, Moss and Solecki. This system can deal with all the types of situations studied in the works above and its underlying methodology is conceptually grounded. We will present in this entry some of its basic ideas. Formally, DEL extends ordinary epistemic logic by the inclusion of event models to describe actions, and a product update operator that defines how epistemic models are updated as the consequence of executing actions described through event models. Epistemic logic will first be recalled. Then, actions and events will enter into the picture and we will introduce the DEL framework.


Epistemic Logic

Epistemic logic is a
modal logic Modal logic is a collection of formal systems developed to represent statements about necessity and possibility. It plays a major role in philosophy of language, epistemology, metaphysics, and natural language semantics. Modal logics extend other ...
dealing with the notions of knowledge and belief. As a logic, it is concerned with understanding the process of ''reasoning'' about knowledge and belief: which principles relating the notions of knowledge and belief are intuitively plausible? Like epistemology, it stems from the Greek word \epsilon\pi\iota\sigma\tau\eta\mu\eta or ‘episteme’ meaning knowledge. Epistemology is nevertheless more concerned with analyzing the very ''nature'' and ''scope'' of knowledge, addressing questions such as “What is the definition of knowledge?” or “How is knowledge acquired?”. In fact, epistemic logic grew out of epistemology in the Middle Ages thanks to the efforts of Burley and Ockham. The formal work, based on modal logic, that inaugurated contemporary research into epistemic logic dates back only to 1962 and is due to
Hintikka Kaarlo Jaakko Juhani Hintikka (12 January 1929 – 12 August 2015) was a Finnish philosopher and logician. Life and career Hintikka was born in Helsingin maalaiskunta (now Vantaa). In 1953, he received his doctorate from the University of Hels ...
. It then sparked in the 1960s discussions about the principles of knowledge and belief and many axioms for these notions were proposed and discussed. For example, the interaction axioms K p\rightarrow B p and B p\rightarrow KB p are often considered to be intuitive principles: if an agent Knows p then (s)he also Believes p, or if an agent Believes p, then (s)he Knows that (s)he Believes p. More recently, these kinds of philosophical theories were taken up by researchers in economics, artificial intelligence and theoretical computer science where reasoning about knowledge is a central topic. Due to the new setting in which epistemic logic was used, new perspectives and new features such as computability issues were then added to the research agenda of epistemic logic.


Syntax

In the sequel, AGTS=\ is a finite set whose elements are called agents and PROP is a set of propositional letters. The epistemic language is an extension of the basic multi-modal language of
modal logic Modal logic is a collection of formal systems developed to represent statements about necessity and possibility. It plays a major role in philosophy of language, epistemology, metaphysics, and natural language semantics. Modal logics extend other ...
with a common knowledge operator C_ and a
distributed knowledge In multi-agent system research, distributed knowledge is all the knowledge that a community of agents possesses and might apply in solving a problem. Distributed knowledge is approximately what "a wise man knows" or what someone who has complete ...
operator D_. Formally, the epistemic language \mathcal_^ is defined inductively by the following grammar in BNF: \mathcal_^:\phi~~::=~~ p~\mid~\neg\phi~\mid~(\phi\land\phi)~\mid~ K_j\phi~\mid~ C_\phi ~\mid~ D_\phi where p\in PROP, j\in and A\subseteq . The basic epistemic language \mathcal_ is the language \mathcal_^ without the common knowledge and distributed knowledge operators. The formula \bot is an abbreviation for \neg p \land p (for a given p\in PROP), \langle K_\rangle\phi is an abbreviation for \neg K_j\neg\phi, E_\phi is an abbreviation for \bigwedge\limits_ K_j\phi and C\phi an abbreviation for C_\phi. Group notions: general, common and distributed knowledge. In a multi-agent setting there are three important epistemic concepts: general knowledge, distributed knowledge and common knowledge. The notion of common knowledge was first studied by Lewis in the context of conventions. It was then applied to distributed systems and to
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, where it allows to express that the rationality of the players, the rules of the game and the set of players are commonly known. ''General knowledge.'' General knowledge of \phi means that everybody in the group of agents knows that \phi. Formally, this corresponds to the following formula: E\phi:=\underset\bigwedge K_j\phi. ''Common knowledge.'' Common knowledge of \phi means that everybody knows \phi but also that everybody knows that everybody knows \phi, that everybody knows that everybody knows that everybody knows \phi, and so on ''ad infinitum''. Formally, this corresponds to the following formula C\phi:=E\phi\land E E\phi\land E E E\phi\land\ldots As we do not allow infinite conjunction the notion of common knowledge will have to be introduced as a primitive in our language. Before defining the language with this new operator, we are going to give an example introduced by Lewis that illustrates the difference between the notions of general knowledge and common knowledge. Lewis wanted to know what kind of knowledge is needed so that the statement p: “every driver must drive on the right” be a convention among a group of agents. In other words, he wanted to know what kind of knowledge is needed so that everybody feels safe to drive on the right. Suppose there are only two agents i and j. Then everybody knowing p (formally E p) is not enough. Indeed, it might still be possible that the agent i considers possible that the agent j does not know p (formally \neg K_i K_j p). In that case the agent i will not feel safe to drive on the right because he might consider that the agent j, not knowing p, could drive on the left. To avoid this problem, we could then assume that everybody knows that everybody knows that p (formally E E p). This is again not enough to ensure that everybody feels safe to drive on the right. Indeed, it might still be possible that agent i considers possible that agent j considers possible that agent i does not know p (formally \neg K_i K_j K_i p). In that case and from i’s point of view, j considers possible that i, not knowing p, will drive on the left. So from i’s point of view, j might drive on the left as well (by the same argument as above). So i will not feel safe to drive on the right. Reasoning by induction, Lewis showed that for any k\in \mathbb, E p\land E^1 p\land \ldots \land E^k p is not enough for the drivers to feel safe to drive on the right. In fact what we need is an infinite conjunction. In other words, we need common knowledge of p: C p. ''Distributed knowledge.'' Distributed knowledge of \phi means that if the agents pulled their knowledge altogether, they would know that \phi holds. In other words, the knowledge of \phi is ''distributed'' among the agents. The formula D_\phi reads as ‘it is distributed knowledge among the set of agents A that \phi holds’.


Semantics

Epistemic logic is a
modal logic Modal logic is a collection of formal systems developed to represent statements about necessity and possibility. It plays a major role in philosophy of language, epistemology, metaphysics, and natural language semantics. Modal logics extend other ...
. So, what we call an epistemic model \mathcal=(W, R_1,\ldots, R_n,I) is just a Kripke model as defined in modal logic. The set W is a non-empty set whose elements are called ''possible worlds'' and the ''interpretation'' I:W\rightarrow 2^ is a function specifying which propositional facts (such as ‘Ann has the red card’) are true in each of these worlds. The ''accessibility relations'' R_j\subseteq W\times W are
binary relation In mathematics, a binary relation associates elements of one set, called the ''domain'', with elements of another set, called the ''codomain''. A binary relation over Set (mathematics), sets and is a new set of ordered pairs consisting of ele ...
s for each agent j\in AGTS; they are intended to capture the uncertainty of each agent (about the actual world and about the other agents' uncertainty). Intuitively, we have (w,v)\in R_j when the world v is compatible with agent j’s information in world w or, in other words, when agent j considers that world v might correspond to the world w (from this standpoint). We abusively write w\in\mathcal for w\in W and R_j(w) denotes the set of worlds \. Intuitively, a pointed epistemic model (\mathcal,w), where w\in\mathcal, represents from an external point of view how the actual world w is perceived by the agents . For every epistemic model \mathcal, every w\in \mathcal and every \phi\in\mathcal_, we define \mathcal,w\models\phi inductively by the following truth conditions: where \left(\undersetR_j\right)^+ is the transitive closure of \undersetR_j: we have that v\in\left(\undersetR_j\right)^+(w) if, and only if, there are w_0,\ldots,w_m\in\mathcal and j_1,\ldots,j_m\in A such that w_0=w, w_m=v and for all i\in\, w_ R_ w_i. Despite the fact that the notion of common belief has to be introduced as a primitive in the language, we can notice that the definition of epistemic models does not have to be modified in order to give truth value to the common knowledge and distributed knowledge operators. Card Example: Players A, B and C (standing for Ann, Bob and Claire) play a card game with three cards: a red one, a green one and a blue one. Each of them has a single card but they do not know the cards of the other players. Ann has the red card, Bob has the green card and Claire has the blue card. This example is depicted in the pointed epistemic model (\mathcal,w) represented below. In this example, AGTS:=\ and PROP:=\. Each world is labelled by the propositional letters which are true in this world and w corresponds to the actual world. There is an arrow indexed by agent j\in\ from a possible world u to a possible world v when (u,v)\in R_j. Reflexive arrows are omitted, which means that for all j\in \ and all v\in \mathcal, we have that (v,v)\in R_j. stands for : "A has the red card'' stand for: "C has the blue card'' stands for: "B has the green card'' and so on... When accessibility relations are equivalence relations (like in this example) and we have that (w,v)\in R_j, we say that agent j ''cannot distinguish'' world w from world v (or world w is indistinguishable from world v for agent j). So, for example, A cannot distinguish the actual world w from the possible world where B has the blue card (), C has the green card () and A still has the red card (). In particular, the following statements hold: \mathcal,w\models(\land K_A)\land(\land K_C)\land (\land K_B) 'All the agents know the color of their card'. \mathcal,w\models K_A(\vee)\land K_A(\vee) 'A knows that B has either the blue or the green card and that C has either the blue or the green card'. \mathcal,w\models E(\vee\vee)\land C(\vee\vee) 'Everybody knows that A has either the red, green or blue card and this is even common knowledge among all agents'.


Knowledge versus Belief

We use the same notation K_j for both knowledge and belief. Hence, depending on the context, K_j\phi will either read ‘the agent j ''K''nows that \phi holds’ or ‘the agent j ''B''elieves that \phi holds’. A crucial difference is that, unlike knowledge, beliefs can be ''wrong'': the axiom K_j\phi\rightarrow \phi holds only for knowledge, but not necessarily for belief. This axiom called axiom T (for Truth) states that if the agent knows a proposition, then this proposition is true. It is often considered to be the hallmark of knowledge and it has not been subjected to any serious attack ever since its introduction in the
Theaetetus Theaetetus (Θεαίτητος) is a Greek name which could refer to: * Theaetetus (mathematician) (c. 417 BC – 369 BC), Greek geometer * ''Theaetetus'' (dialogue), a dialogue by Plato, named after the geometer * Theaetetus (crater), a lunar imp ...
by Plato. The notion of knowledge might comply to some other constraints (or axioms) such as K_j\phi\rightarrow K_j K_j\phi: if agent j knows something, she knows that she knows it. These constraints might affect the nature of the accessibility relations R_j which may then comply to some extra properties. So, we are now going to define some particular classes of epistemic models that all add some extra constraints on the accessibility relations R_j. These constraints are matched by particular axioms for the knowledge operator K_j. Below each property, we give the axiom which ''defines'' the class of epistemic frames that fulfill this property. (K\phi stands for K_j\phi for any j\in AGTS.) We discuss the axioms above. Axiom 4 states that if the agent knows a proposition, then she knows that she knows it (this axiom is also known as the “KK-principle”or “KK-thesis”). In epistemology, axiom 4 tends to be accepted by
internalists Internalism and externalism are two opposite ways of integration of explaining various subjects in several areas of philosophy. These include human motivation, knowledge, justification, meaning, and truth. The distinction arises in many areas of de ...
, but not by externalists. Axiom 4 is nevertheless widely accepted by computer scientists (but also by many philosophers, including Plato, Aristotle, Saint Augustine, Spinoza and Schopenhauer, as
Hintikka Kaarlo Jaakko Juhani Hintikka (12 January 1929 – 12 August 2015) was a Finnish philosopher and logician. Life and career Hintikka was born in Helsingin maalaiskunta (now Vantaa). In 1953, he received his doctorate from the University of Hels ...
recalls ). A more controversial axiom for the logic of knowledge is axiom 5 for Euclidicity: this axiom states that if the agent does not know a proposition, then she knows that she does not know it. Most philosophers (including Hintikka) have attacked this axiom, since numerous examples from everyday life seem to invalidate it.For example, assume that a university professor believes (is certain) that one of her colleague’s seminars is on Thursday (formally B p). She is actually wrong because it is on Tuesday (\neg p). Therefore, she does not know that her colleague’s seminar is on Tuesday (\neg K p). If we assume that axiom is valid then we should conclude that she knows that she does not know that her colleague’s seminar is on Tuesday (K \neg K p) (and therefore she also believes that she does not know it: B\neg K p). This is obviously counterintuitive. In general, axiom 5 is invalidated when the agent has mistaken beliefs, which can be due for example to misperceptions, lies or other forms of deception. Axiom B states that it cannot be the case that the agent considers it possible that she knows a false proposition (that is, \neg(\neg\phi\land\neg K\neg K\phi)). If we assume that axioms T and 4 are valid, then axiom B falls prey to the same attack as the one for axiom 5 since this axiom is derivable. Axiom D states that the agent’s beliefs are consistent. In combination with axiom K (where the knowledge operator is replaced by a belief operator), axiom D is in fact equivalent to a simpler axiom D' which conveys, maybe more explicitly, the fact that the agent’s beliefs cannot be inconsistent: \neg B \bot. The other intricate axioms .2, .3, .3.2 and .4 have been introduced by epistemic logicians such as Lenzen and Kutchera in the 1970s and presented for some of them as key axioms of epistemic logic. They can be characterized in terms of intuitive interaction axioms relating knowledge and beliefs.


Axiomatization

The Hilbert proof system K for the basic
modal logic Modal logic is a collection of formal systems developed to represent statements about necessity and possibility. It plays a major role in philosophy of language, epistemology, metaphysics, and natural language semantics. Modal logics extend other ...
is defined by the following
axiom An axiom, postulate, or assumption is a statement that is taken to be true, to serve as a premise or starting point for further reasoning and arguments. The word comes from the Ancient Greek word (), meaning 'that which is thought worthy or f ...
s and
inference rules In the philosophy of logic, a rule of inference, inference rule or transformation rule is a logical form consisting of a function which takes premises, analyzes their syntax, and returns a conclusion (or conclusions). For example, the rule of i ...
: for all j\in AGTS, The axioms of an epistemic logic obviously display the way the agents reason. For example, the axiom K together with the rule of inference Nec entail that if I know \phi (K\phi) and I know that \phi implies \psi (K(\phi\rightarrow \psi)) then I know that \psi (K\psi). Stronger constraints can be added. The following proof systems for \mathcal_ are often used in the literature. We define the set of proof systems \mathbb_:=\. Moreover, for all \mathcal\in\mathbb_, we define the proof system \mathcal^ by adding the following axiom schemes and rules of inference to those of \mathcal. For all A\subseteq AGTS, The relative strength of the proof systems for knowledge is as follows: \textsf\subset \textsf\subset \textsf\subset\textsf\subset\textsf\subset \textsf. So, all the theorems of \textsf are also theorems of \textsf, \textsf, \textsf and \textsf. Many philosophers claim that in the most general cases, the logic of knowledge is \textsf or \textsf. Typically, in computer science and in many of the theories developed in artificial intelligence, the logic of belief (''doxastic'' logic) is taken to be \textsf and the logic of knowledge (''epistemic'' logic) is taken to be \textsf, even if \textsf is only suitable for situations where the agents do not have mistaken beliefs. \textsf has been propounded by Floridi as the logic of the notion of 'being informed’ which mainly differs from the logic of knowledge by the absence of introspection for the agents. For all \mathcal\in\mathbb_, the class of \mathcal–models or \mathcal^–models is the class of epistemic models whose accessibility relations satisfy the properties listed above defined by the axioms of \mathcal or \mathcal^. Then, for all \mathcal\in\mathbb_, \mathcal is sound and strongly complete for \mathcal_ w.r.t. the class of \mathcal–models, and \mathcal^ is sound and strongly complete for \mathcal_^ w.r.t. the class of \mathcal^–models.


Decidability and Complexity

The satisfiability problem for all the logics introduced is decidable. We list below the
computational complexity In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) ...
of the satisfiability problem for each of them. Note that it becomes linear in time if there are only finitely many propositional letters in the language. For n\geq 2, if we restrict to finite nesting, then the satisfiability problem is NP-complete for all the modal logics considered. If we then further restrict the language to having only finitely many primitive propositions, the complexity goes down to linear in time in all cases. The computational complexity of the model checking problem is in P in all cases.


Adding Dynamics

Dynamic Epistemic Logic (DEL) is a logical framework for modeling epistemic situations involving several agents, and changes that occur to these situations as a result of incoming information or more generally incoming action. The methodology of DEL is such that it splits the task of representing the agents’ beliefs and knowledge into three parts: # One represents their beliefs about an initial situation thanks to an ''epistemic model''; # One represents their beliefs about an event taking place in this situation thanks to an ''event model''; # One represents the way the agents update their beliefs about the situation after (or during) the occurrence of the event thanks to a ''product update''. Typically, an informative event can be a public announcement to all the agents of a formula \psi: this public announcement and correlative update constitute the dynamic part. However, epistemic events can be much more complex than simple public announcement, including hiding information for some of the agents, cheating, lying, bluffing, ''etc.'' This complexity is dealt with when we introduce the notion of event model. We will first focus on public announcements to get an intuition of the main underlying ideas of DEL.


Public Events

In this section, we assume that all events are public. We start by giving a concrete example where DEL can be used, to better understand what is going on. This example is called the muddy children puzzle. Then, we will present a formalization of this puzzle in a logic called Public Announcement Logic (PAL). The muddy children puzzle is one of the most well known puzzles that played a role in the development of DEL. Other significant puzzles include the
sum and product puzzle The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, and the name ''Impossible Puzzle'' was coined by ...
, the Monty Hall dilemma, the Russian cards problem, the two envelopes problem, Moore's paradox, the
hangman paradox The unexpected hanging paradox or surprise test paradox is a paradox about a person's expectations about the timing of a future event which they are told will occur at an unexpected time. The paradox is variously applied to a prisoner's hanging o ...
, ''etc''. Muddy Children Example: We have two children, A and B, both dirty. A can see B but not himself, and B can see A but not herself. Let p be the proposition stating that A is dirty, and q be the proposition stating that B is dirty. # We represent the initial situation by the pointed epistemic model (\mathcal,s) represented below, where relations between worlds are equivalence relations. States s,t,u,v intuitively represent possible worlds, a proposition (for example p) satisfiable at one of these worlds intuitively means that in the corresponding possible world, the intuitive interpretation of p (A is dirty) is true. The links between worlds labelled by agents (A or B) intuitively express a notion of indistinguishability for the agent at stake between two possible worlds. For example, the link between s and t labelled by A intuitively means that A can not distinguish the possible world s from t and vice versa. Indeed, A cannot see himself, so he cannot distinguish between a world where he is dirty and one where he is not dirty. However, he can distinguish between worlds where B is dirty or not because he can see B. With this intuitive interpretation we are brought to assume that our relations between worlds are equivalence relations. # Now, suppose that their father comes and announces that at least one is dirty (formally, p\vee q). Then we update the model and this yields the pointed epistemic model represented below. What we actually do is suppressing the worlds where the content of the announcement is not fulfilled. In our case this is the world where \neg p and \neg q are true. This suppression is what we call the update. We then get the model depicted below. As a result of the announcement, both A and B do know that at least one of them is dirty. We can read this from the epistemic model. # Now suppose there is a second (and final) announcement that says that neither knows they are dirty (an announcement can express facts about the situation as well as epistemic facts about the knowledge held by the agents). We then update similarly the model by suppressing the worlds which do not satisfy the content of the announcement, or equivalently by keeping the worlds which do satisfy the announcement. This update process thus yields the pointed epistemic model represented below. By interpreting this model, we get that A and B both know that they are dirty, which seems to contradict the content of the announcement. However, if we assume that A and B are both perfect reasoners and that this is common knowledge among them, then this inference makes perfect sense. Public announcement logic (PAL): We present the syntax and semantic of Public Announcement Logic (PAL), which combines features of epistemic logic and
propositional dynamic logic In logic, philosophy, and theoretical computer science, dynamic logic is an extension of modal logic capable of encoding properties of computer programs. A simple example of a statement in dynamic logic is :\text \to text\text, which states that ...
. We define the language inductively by the following grammar in BNF: :\phi~~::=~~ p~\mid~\neg\phi~\mid~(\phi\land\phi)~\mid~K_j\phi~\mid~ phi!phi where j\in AGTS. The language is interpreted over epistemic models. The truth conditions for the connectives of the epistemic language are the same as in epistemic logic (see above). The truth condition for the new dynamic action modality psi!phi is defined as follows: where \mathcal^\psi:=(W^\psi,R_1^\psi,\ldots, R_n^\psi,I^\psi) with W^\psi:=\, R_j^\psi:=R_j\cap (W^\psi\times W^\psi) for all j\in\ and I^\psi(w):=I(w)\textrm w\in W^. The formula psi!phi intuitively means that after a truthful announcement of \psi, \phi holds. A public announcement of a proposition \psi changes the current epistemic model like in the figure below. The proof system \mathcal_ defined below is sound and strongly complete for w.r.t. the class of all pointed epistemic models. The axioms Red 1 - Red 4 are called ''reduction axioms'' because they allow to reduce any formula of to a provably equivalent formula of \mathcal_ in \mathcal_. The formula ! q is a theorem provable in \mathcal_. It states that after a public announcement of q, the agent knows that q holds. PAL is decidable, its model checking problem is solvable in
polynomial time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ...
and its satisfiability problem is PSPACE-complete. Muddy children puzzle formalized with PAL: Here are some of the statements that hold in the muddy children puzzle formalized in PAL. \mathcal,s\models p\land q 'In the initial situation, A is dirty and B is dirty'. \mathcal,s\models(\neg K_Ap\land \neg K_A\neg p)\land (\neg K_B q \land\neg K_B\neg q) 'In the initial situation, A does not know whether he is dirty and B neither'. \mathcal,s\models \vee q!K_A(p\vee q)\land K_B(p\vee q)) 'After the public announcement that at least one of the children A and B is dirty, both of them know that at least one of them is dirty'. However: \mathcal,s\models \vee q!(\neg K_Ap\land \neg K_A\neg p)\land (\neg K_B q \land\neg K_B\neg q)) 'After the public announcement that at least one of the children A and B is dirty, they still do not know that they are dirty'. Moreover: \mathcal,s\models \vee q!(\neg K_Ap\land \neg K_A\neg p)\land (\neg K_B q \land\neg K_B\neg q)!](K_A p\land K_B q) 'After the successive public announcements that at least one of the children A and B is dirty and that they still do not know whether they are dirty, A and B then both know that they are dirty'. In this last statement, we see at work an interesting feature of the update process: a formula is not necessarily true after being announced. That is what we technically call “self-persistence” and this problem arises for epistemic formulas (unlike propositional formulas). One must not confuse the announcement and the update induced by this announcement, which might cancel some of the information encoded in the announcement.


Arbitrary Events

In this section, we assume that events are not necessarily public and we focus on items 2 and 3 above, namely on how to represent events and on how to update an epistemic model with such a representation of events by means of a product update.


Event Model

Epistemic models are used to model how agents perceive the actual world. Their perception can also be described in terms of knowledge and beliefs about the world and about the other agents’ beliefs. The insight of the DEL approach is that one can describe how an event is perceived by the agents in a very similar way. Indeed, the agents’ perception of an event can also be described in terms of knowledge and beliefs. For example, the private announcement of A to B that her card is red can also be described in terms of knowledge and beliefs: while A tells B that her card is red (event e) C ''believes'' that nothing happens (event f). This leads to define the notion of event model whose definition is very similar to that of an epistemic model. A pointed event model (\mathcal,e) represents how the actual event represented by e is perceived by the agents. Intuitively, f\in R_j(e) means that while the possible event represented by e is occurring, agent j considers possible that the possible event represented by f is actually occurring. An event model is a tuple \mathcal=(W^\alpha,R_1^,\ldots,R_m^,I^) where: * W^\alpha is a non-empty set of ''possible events'', * R_j^\subseteq W^\alpha\times W^\alpha is a binary relation called an ''accessibility relation'' on W^\alpha, for each j\in AGTS, * I^:W^\rightarrow \mathcal_ is a function called the ''precondition function'' assigning to each possible event a formula of \mathcal_. R_j^(e) denotes the set \ .We write e\in \mathcal for e\in W^\alpha, and (\mathcal,e) is called a pointed event model (e often represents the actual event). Card Example: Let us resume the card example and assume that players A and B show their card to each other. As it turns out, C noticed that A showed her card to B but did not notice that B did so to A. Players A and B know this. This event is represented below in the event model (\mathcal,e). The possible event e corresponds to the actual event ‘players A and B show their and cards respectively to each other’ (with precondition \land ), f stands for the event ‘player A shows her green card’ (with precondition ) and g stands for the atomic event ‘player A shows her red card’ (with precondition ). Players A and B show their cards to each other, players A and B know this and consider it possible, while player C considers possible that player A shows her red card and also considers possible that player A shows her green card, since he does not know her card. In fact, that is all that player C considers possible because she did not notice that B showed her card. Another example of event model is given below. This second example corresponds to the event whereby Player A shows her red card publicly to everybody. Player A shows her red card, players A, B and C ‘know’ it, players A, B and C ‘know’ that each of them ‘knows’ it, ''etc.'' In other words, there is ''common knowledge'' among players A, B and C that player A shows her red card.


Product Update

The DEL product update is defined below. This update yields a new pointed epistemic model (\mathcal,w)\otimes (\mathcal,e) representing how the new situation which was previously represented by (\mathcal,w) is perceived by the agents after the occurrence of the event represented by (\mathcal,e). Let \mathcal=(W,R_1,\ldots,R_n,I) be an epistemic model and let \mathcal=(W^,R_1^,\ldots,R_n^,I^) be an event model. The product update of \mathcal and \mathcal is the epistemic model \mathcal\otimes\mathcal \mathcal=(W^\otimes,R^\otimes_1,\ldots,R^_n,I^\otimes) defined as follows: for all v\in W and all f\in W^\alpha, If w\in W and e\in W^ are such that \mathcal,w\models I^(e) then (\mathcal,w)\otimes(\mathcal,e) denotes the pointed epistemic model (\mathcal\otimes\mathcal,(w,e)). This definition of the product update is conceptually grounded. Card Example: As a result of the first event described above (Players A and B show their cards to each other in front of player C), the agents update their beliefs. We get the situation represented in the pointed epistemic model (\mathcal,w)\otimes(\mathcal,e) below. In this pointed epistemic model, the following statement holds: (\mathcal,w)\otimes(\mathcal,e)\models (\land K_ ) \land K_\neg K_ . It states that player A knows that player B has the card but player C 'believes' that it is not the case. The result of the second event is represented below. In this pointed epistemic model, the following statement holds: (\mathcal,w)\otimes(\mathcal,e)\models C_(\land\land)\land \neg K_A(\land). It states that there is common knowledge among B and C that they know the true state of the world (namely A has the red card, B has the green card and C has the blue card), but A does not know it. Based on these three components (epistemic model, event model and product update), Baltag, Moss and Solecki defined a general logical language inspired from the logical language of
propositional dynamic logic In logic, philosophy, and theoretical computer science, dynamic logic is an extension of modal logic capable of encoding properties of computer programs. A simple example of a statement in dynamic logic is :\text \to text\text, which states that ...
to reason about information and knowledge change.


See also

* Epistemic logic * Epistemology * Logic in computer science *
Modal logic Modal logic is a collection of formal systems developed to represent statements about necessity and possibility. It plays a major role in philosophy of language, epistemology, metaphysics, and natural language semantics. Modal logics extend other ...


Notes


References

* * * * A classic reference. * .


External links

* * * * {{Non-classical logic Modal logic Artificial intelligence Formal epistemology