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''Dust 514'' () was a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
developed by
CCP Games CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by ...
for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
. ''Dust 514'' took place in New Eden and was directly connected to CCP's game ''
Eve Online ''Eve Online'' (stylised ''EVE Online'') is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of ''Eve Online'' can participate in a number of in-game profess ...
''. There was direct interaction between the two; player actions in one game affected the political, economic, legal, environmental, and social status of the other. The two games were officially connected on January 10, 2013 in preparation for the
open beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
on January 22. The full game was released worldwide on May 14, 2013. While previews of the game were highly positive, the full game received a mixed reception upon its initial release. It received constant updates and hotfixes deployed after release. The game was shut down by CCP on May 30, 2016 due to low player counts.


Setting

''Dust 514'' took place in the same fictional universe as ''Eve Online'', a science fiction
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) set 21,000 years in the future. The ''Eve Online'' backstory explains that humanity, after using up the Earth's resources, began to colonize the rest of the
Milky Way The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye ...
. The development of
faster-than-light Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
travel allowed mankind to expand at an extremely fast pace, leading to violent competition between space-faring corporations. A natural wormhole was discovered, and humanity entered through it to find an empty new galaxy which they began colonizing. However, the wormhole connecting the two galaxies collapsed, leaving the young colonies cut off from the worlds that had supplied them. Without support, many of the colonies in the new galaxy died off, and over time the few that remained lost their knowledge of both their technology and of their origins from Earth. Eventually, a new era began when civilization was rebuilt and faster-than-light travel was rediscovered. Five unique space-faring cultures emerged from the colonies to become the only interstellar powers in the new galaxy; the Amarr, Caldari, Gallente, Jove and Minmatar. ''Eve Online'' players take the role of capsuleers, who are elite starship pilots made immortal using cloning technology and consciousness transfers. For much of ''Eve'' history, only capsuleers were immortal because the technology required to download consciousness was linked to a capsule that encloses them and leaves them in
suspended animation Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogen ...
. The capsule was designed specifically as an interface for pilots to control the ship that they were placed within. However, the discovery of a special
implant Implant can refer to: Medicine *Implant (medicine), or specifically: ** Brain implant ** Breast implant **Buttock implant **Cochlear implant **Contraceptive implant **Dental implant ** Fetal tissue implant **Implantable cardioverter-defibrillator ...
made it possible to achieve a transfer of consciousness without the use of a capsule, so it became possible to make immortals that were not pilots. ''Dust 514'' players took the role of immortal ground-based soldiers which were created by the military shortly after the implant was discovered.


Gameplay

''Dust 514'' was a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
with elements of
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
s. Combat took place on the various planets found in ''Eve Online'', each offering a substantial amount of unique maps and sockets. Planets were divided into several large districts, which held resources and installations that dust players had to fight for control over in Planetary Conquest battles, or PC battles for short. Only the natural landscapes of each planet remained constant; the placement of buildings and surface structures was controlled by the player corporations. Infantry in ''Dust 514'' were equipped with "dropsuits" which functioned similarly to the ship hulls in ''Eve Online''. Dropsuits had various module slots which players could utilize to fit different weapons, equipment and skins. Dust 514 entities had two different health meters: Shields and Armor; of which each had individual advantages and disadvantages. In addition, certain weapons affected one health type more than the other. For instance, the Scrambler Rifle would deal 20 percent more damage to shields but 20 percent less damage to armor. There were 3 different dropsuit variants for each race with corresponding advantages and disadvantages; light, medium, and heavy dropsuits; each of which branched out to their corresponding specialized dropsuit. Some examples were the Caldari Heavy Frame which could lead to the Caldari Commando and Sentinel, the Gallente Medium Frame led to the Gallente Assault and Logistics, and the Minmatar Light Frame led to the Minmatar Scout. This gave players a broad range of customization choices and the ability to create specialized fits to perform specific roles and tactics on the battlefield. Skill training, in a manner similar to ''Eve Online'', was also available. CCP has stated that it would take seven years to train all skills, and that it was not intended for any player to learn all of the skills. Instead, CCP believed that players would naturally become specialized by selecting a certain set of skills and becoming "really, really good at them." These skills unlocked new and better items, better passive bonuses, as well as unlocking other skills. Player-driven vehicles were also available in the game; these could be transported to anywhere within the battlefield using "rapid deployment vehicles (RDV)" at the request of players. Vehicles shared the modular fitting system that infantry dropsuits had but modules cost more than those of a dropsuit. Different game modes in ''Dust 514'' were Ambush, Acquisition, Domination, and Skirmish. In Ambush and Ambush OMS, the goal of each team was to deplete the event team's Clone reserves. In Acquisition, the goal was to control timed nodes that move every five minutes. In Domination and Skirmish, the goal of each team was to destroy the opposing mobile command center. Although ''Dust 514'' players were mercenaries, they could also seize territory from planets within a section of the ''Eve'' universe called Molden Heath for their own alliance and corporation, which took place in the form of Corporation vs. Corporation matches. This allowed ''Dust 514'' corporations to build infrastructure on captured territory, but it was unclear what manufacturing power ''Dust 514'' corporations would have. ''Dust 514'' players could also work together with ''Eve'' players in capturing systems in ''Eve Online's'' factional warfare space; ''Dust 514'' players could speed up or slow down the rate at which a system could be captured by winning battles for the attacking faction.


Connection to ''Eve Online''

All combat within ''Dust 514'' took place, in real-time, on planets found in the ''Eve Online'' universe. The player alliances and corporations of ''Eve Online'' could hire ''Dust 514'' players as
mercenaries A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any o ...
to fight for control over planets; the outcome of such battles were expected to eventually affect the sovereignty of player-run political powers in ''Eve Online''. A direct form of interaction came in the form of "orbital bombardments". Orbital bombardments allowed a player in ''Eve Online'' to provide direct assistance to friendly forces in a battle in ''Dust 514''. If a player in ''Eve Online'' were in position above a planet with proper bombardment equipment, the player could fire upon a target designated by a friendly ''Dust 514'' player. This was first shown to the public as an actual in-game mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer title
A Future Vision
Both games shared the same namespace, so a player in ''Dust 514'' could not choose a username that already existed in ''Eve Online'' or vice versa. This allowed players from both games to join the same corporation or alliance, as well as communicate between the two games in real-time. In an interview conducted by Simon Carless of
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
, CCP CEO Hilmar Veigar Pétursson said that he hoped "these 'Eve Online'' and ''Dust 514''communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of ''Eve Online'' and the infantry-oriented nature of ''Dust 514'', saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe would have been the platform for all planetary combat. Brandon Laurino, executive producer of ''Dust 514'', stated that there would not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."


Development

''Dust 514'' was announced on August 18, 2009 at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
in
Cologne Cologne ( ; german: Köln ; ksh, Kölle ) is the largest city of the German western States of Germany, state of North Rhine-Westphalia (NRW) and the List of cities in Germany by population, fourth-most populous city of Germany with 1.1 m ...
,
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where it was introduced with a short trailer featuring
real time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
footage of the game. In 2010, CCP updated ''Eve Online'' with the ''Tyrannis'' expansion. ''Tyrannis'' introduced planetary interaction, allowing players to harvest resources from planets using ground installations. A developer blog by CCP mentioned that, while the expansion alone would not include planetary combat, the upcoming ''Dust 514'' game would deal with the combat aspect by allowing players to "project military force for attack and defense of planetary installations." Planets in ''Eve Online'' previously held no value; the Tyrannis expansion was intended to tie into ''Dust 514'' by giving players "a reason to want to fight over he planets" CCP Games reached an agreement with
Epic Games China Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Ma ...
in 2010 to license
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
for use in ''Dust 514''. During
E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 201 ...
, it was confirmed that ''Dust 514'' would be released exclusively on the PlayStation 3 and PlayStation Vita. A beta would be held before the end of 2011 followed by a release in the summer of 2012. However, afterward CCP opted to put more work into the game to improve it further and have a release date in 2013, rather than a 2012 release date. ''Dust 514'' was initially slated to be the first cross platform game, pitting Xbox 360 and PlayStation 3 players with each other but CCP later dropped the Xbox 360 as a potential platform; the choice of PlayStation 3 exclusive was determined by Sony's more open platform allowing ''Dust 514'' to connect to the ''Eve Online'' server Tranquility, whereas Microsoft's Xbox Live did not. It was also confirmed after
E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 201 ...
that ''Dust 514'' utilized Havok
middleware Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement co ...
technology. ''Dust 514'' was connected to Tranquility, the live production server of ''Eve Online'', on January 10, 2013. The complexity of running two games on one server proved to be a unique challenge for the developers. To mitigate any performance issues that this might have on either of the two games, CCP designed a server architecture such that the majority of ''Dust 514'' gameplay was run on various "battle clusters" across the world. These server clusters would handle all the latency sensitive first-person shooter aspects of ''Dust 514''. The main ''Eve'' cluster, located in
London London is the capital and largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary down to the North Sea, and has been a majo ...
, would only communicate with ''Dust 514'' for information such as character names. The game was released on May 14, 2013, with an update titled ''Uprising''. This release build improved many aspects of the game, such as the graphics and character progression, and introduced the planetary conquest mechanic. Although ''Uprising'' was the initial release build, CCP said that it would not be the final major update: "Even when we take off the beta tag the launches don’t stop. We’ll launch significant updates indefinitely... It’s an on-going service that will keep getting better and better."


Future developments

At CCP's 2012 Fanfest, even before the release of ''Dust 514'', CCP had already revealed ideas for expansions in 2013. Possible future features included the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players could use, called MTACs. At CCP's 2014 Fanfest, the company revealed that development would be split between ''Dust 514'' and Project Legion, a prototype for a PC-based first-person shooter that would attempt to address some of the shortcomings in ''Dust 514''. They planned on developing a distinct experience in the new prototype that was more aligned with their vision, while continuing to maintain some limited development of ''Dust 514''. Had they decided the prototype was successful they stated they would have transferred existing player profiles and assets to the new game. This announcement was met with criticism from some of the player base, leading groups of core players to believe that CCP was abandoning ''Dust 514'' in favor of Project Legion. At Eve Fanfest 2015, CCP said that while Project Legion was in works their main focus was on ''Dust 514''. However, CCP announced that ''Dust 514'' would officially shut down on May 30, 2016. On April 21, 2016, CCP announced development of the game '' Project Nova'', a free-to-play first-person lobby shooter for the PC using Unreal Engine 4 set in the ''EVE Online'' universe. CCP developer CCP Rattati emphasized that ''Project Nova'' was a project not a product; there was no guarantee that it would become a CCP game.


PlayStation Home

In the PlayStation's online social gaming platform
PlayStation Home PlayStation Home was a virtual 3D social networking, social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XM ...
, a game space for ''Dust 514'' was released on June 13, 2012. The game space provided information about mercenaries and the Eve Universe as well as a mini-game known as Slay, a tabletop strategy game. Users could also earn special rewards such as a Merc Dropsuit and a Companion Drone. The game space for Dust 514 became unavailable when PlayStation Home was closed on March 31, 2015.


Business model

Unlike ''Eve Online'', ''Dust 514'' did not require a monthly subscription. It instead used a micro-transaction model, making the game free to play. The game had two currencies: Aurum; which could be earned or bought with real money, and ISK; similar to but non-fungible with the primary currency in ''Eve Online'' that shares the same name. CCP's chief marketing officer, David Reid, compared this model to that of ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for War ...
''. Reid said that ''Dust 514'' is not a "pay-to-win" game. While some equipment could have been purchased with Aurum, the only benefit was a slightly different skin and lower skill requirements. Since the skills in question actually improved the performance of the equipment, performance of the Aurum-bought gear was actually slightly sub-par unless the skills were trained anyway.


Reception


Pre-release

Before release ''Dust 514'' was considered innovative for its connection to another game.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
said that the game was highly ambitious and called it "...a Glimpse of the Future", while
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
praised the orbital bombardment mechanic and the unprecedented amount of customization available.


Release

Upon release the game received mixed reception from critics. It attained an average aggregate score of 59.10% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 59/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, indicating mixed or average reviews. Criticisms were generally focused on the bugs and poor execution of the gameplay.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Vince Ingenito stated that Dust 514's incredible depth and customization were eclipsed by its poor graphics and gameplay mechanics. Additionally, Ingenito criticized the way the game implemented the free-to-play business model, saying it took too long for players to get into the equipment that they wanted. He ultimately gave the game a score of 5.8/10, calling it mediocre.
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
's Chris Carter gave the game a rating of 6/10, calling it an ambitious and complex shooter that still needed "a ton of work". Among the aspects that he criticized were the underwhelming graphics, the uninnovative game modes, and the tedious
grind A blade's grind is its cross-sectional shape in a plane normal to the edge. Grind differs from blade profile, which is the blade's cross-sectional shape in the plane containing the blade's edge and the centre contour of the blade's back (me ...
.
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
reviewer Paul Dean wrote that ''Dust 514'' has great potential but is "saddled with a very dull debut." Dean noted that despite having interesting factors, such as the
metagame Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
and social connection to ''Eve Online'', the game itself was mediocre and contained many bugs. However Alex Locher of
PlayStation Universe is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
praised the unique nature of ''Dust 514'', commending its technological accomplishments and meaningful player interaction. As Locher remarked, "''Dust 514'' isn't some superficial and meaningless military shooter; it's a pioneering endeavour of programming, technology and consumer communication that has already created something unlike you've ever seen in gaming". Despite having mixed critical reception, CEO of the publisher CCP Games Hilmar Veigar Pétursson said in March 2015 that the company is very satisfied with the sales of the game, saying that "''Dust 514'' is a profitable business of the company."


References


External links

*
''Dust 514'' on PlayStation.com
{{CCP Games 2013 video games Eve Online First-person shooters Free-to-play video games PlayStation 3 games PlayStation 3-only games PlayStation Move-compatible games Science fiction video games Unreal Engine games Video games developed in China Video games with cross-platform play Massively multiplayer online first-person shooter games Inactive massively multiplayer online games Products and services discontinued in 2016 Video games set in the future