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''Dungeon Siege III'' is an action role-playing game developed by
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
. It was published by Square Enix for
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,
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and Microsoft Windows in June 2011. It is the third full and fifth overall release in the ''Dungeon Siege'' series of video games and the first since '' Dungeon Siege: Throne of Agony'' in 2006. The game is set in the pseudo-medieval kingdom of Ehb, 150 years after the events of '' Dungeon Siege'' and follows descendants of survivors of the 10th Legion in their quest to reestablish their military force. The game employs classical role-playing elements in a
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
setting. Players control one of four characters, with one of the other three either controlled by the computer or another player using
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
features. When playing in single-player mode, players can readily switch out the supporting character at any time but unlike previous games in the series, only one companion character can be in the game at one time. ''Dungeon Siege III'' features an extensive set of items such as armor, weapons and jewelry that can be used to influence the characters' abilities and traits with each character having their own unique set of clothing, armor and weapons. ''Dungeon Siege III'' was announced in June 2010 as the first main entry in the series not to be developed by
Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex- Cavedog Entertainment employees. In 2013 th ...
following a purchase of the rights to the series by Square Enix earlier that year. The game was instead developed by
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
with Chris Taylor, the inventor of the ''Dungeon Siege'' franchise, serving as an adviser. The game received above-average reviews by critics who praised the game's mechanics and graphics, especially the character models. Opinions about the story, replay value and multiplayer system were mixed on the other hand.


Gameplay

''Dungeon Siege III'' is an action role-playing game that takes place in a fantasy medieval world with geographic variety in open and closed environments (dungeons). The game displays the game world from an isometric (top-down) perspective and uses a display engine that makes the entire experience seamless by constantly loading required game scenes in the background. This way, the game does not need any load screens often found in other games. The game also avoids using many cut scenes by having characters talk to each other while traveling. The game features a control system created to accommodate the parallel release on consoles as well as on the PC. As such, unlike previous games in the series, ''Dungeon Siege III'' no longer features an automatic targeting system and
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and ...
mechanics. Instead, the player moves their character using the keyboard or a controller and the screen will move to stay centered on the character. To fight, player have to point the character in the direction of the enemies they want to engage and press the attack button. Players control one of four predefined characters chosen at the beginning of the game. The other three appear as
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPCs). In
single-player mode A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
only one of computer-controlled NPCs accompanies the player character at any given time, although the active companion can be changed at any time. This distinguishes the game from previous ''Dungeon Siege'' titles, where multiple characters could be in the game at the same time. If either the player or their companion die, they can be revived by the surviving character. If both die, the game has to be restarted from the last location it was saved. The AI is programmed to effectively use a companion's skills to complement the player, such as by waiting for the right time to use abilities or only attempting to revive the player when no more enemies are in the area. Each character has two fighting stances to handle different situations. For example, the character of Lucas can wield a two-handed sword to damage a lot of enemies at once but with less protection, or use a one-handed sword and shield to fight against single strong enemies or to block attacks. In addition, there are three different special abilities for each stance that require "focus", the game's equivalent to
magic point Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
s, to use. The amount of focus required varies based on the ability used. Each of those abilities has an improved version available after meeting certain conditions, such as using the skill a certain number of times. There are also three different passive abilities (such as healing, increased armor etc.). The improved versions of the attack abilities and the passive abilities use a different system of power spheres. All improved and passive abilities will deplete such a sphere. Both the focus points and the spheres are refilled by fighting enemies. While amount of focus available will always be a maximum of 100%, the player will start with only one sphere and gain three additional ones at key points of the plot, regardless of their level or experience points. Additionally, players collect
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
for defeating enemies and completing quests which in turn increase the character's level. At each new level, the player can choose to improve one of ten different beneficial effects for the character, such as improved attacks, bonus effects when being hit etc. On the console versions, a second player can control the companion character using a second controller at the same device. Additionally, using the online
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
feature, up to four players can play the campaign together, with the difficulty being adjusted accordingly. However, since players can join and leave at any time, the game will only save progress for the player who initiated the game, not the other players. If a player leave or goes inactive, the game's AI will take over. When multiple players play together, they can vote on which quests to accept or how to handle different story-related decisions. Throughout the game, the game asks the player to make decisions using a wheel-like interface reminiscent of the ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' series that can affect events later in the game. Each of the four characters features nine unique sets of equipment, meaning that (with the exception of rings) no piece of equipment can be used by any of the other characters. Items can be obtained as a reward for winning fights, looted from fallen enemies and bought with gold, the game's currency, from vendors, special non-player characters that can be found in various locations. Vendors will also buy excess gear from player. Additionally, the game features a "transmute item" option, allowing the player to transmute their items into gold instantly at any time, albeit for a lower amount than they would have received if sold to a vendor. Unlike other role-playing games, including previous ''Dungeon Siege'' titles, the game does not feature any items that allow instant regeneration of health, focus or power spheres such as "health potions". Instead, there are abilities characters can use to replenish health over time.


Synopsis


Setting and characters

The game takes place in the fictional Kingdom of Ehb in a
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
world, roughly 150 years after the events of '' Dungeon Siege''. 30 years before the events of ''Dungeon Siege III'', the 10th Legion, a military force that provided stability and protection for the kingdom for 400 years, attempted to remove King Hendrick from the throne to replace him with his son. The mission went wrong and Hendrick was slain. His illegitimate daughter, Jeyne Kassynder, then rallied the people and the Azunite Church against the Legion. Following a long and brutal campaign, she managed to kill most of the Legion. The king and his family moved against Kassynder but were killed save for his daughter Roslyn, the legitimate heir. Rosyln was forced to flee into the mines with the remnant of her army. A small group of legionnaires remained, led by a man calling himself the Venerable Odo, a former Legion spy. He kept descendants of the Legion safe from Kassynder and, at the beginning of the game, calls them to meet in order to regroup the Legion. The player can choose to play as one of four different characters: *Lucas Montbarron is the youngest son of Hugh Montbarron, the Grand Master of the 10th Legion at the time of their last fight against Jeyne Kassynder and a descendant of the first Lady Montbarron, the protagonist of ''Dungeon Siege''. Lucas fights with a one-handed sword and shield or a two-handed sword. *Anjali is an archon, a member of a servant race to the lost creator gods. As a mythical being, she can shift between human form and elemental fire form. *Reinhart Manx is a descendant of Merik, the mage from ''Dungeon Siege.'' He is able to fight with magic at range and in close combat. *Katarina is the illegitimate daughter of Hugh Montbarron and a Lescanzi witch. She fights with a long-range rifle or a pair of shotguns at close range. Rebecca Grant modeled for Katarina's character. Depending on which character is chosen, the plot is subtly altered. The other three characters are later available as AI-controlled companions or can be controlled by other players using the multiplayer feature. As the game progresses and different quests are completed, the other three characters will first meet and then join the player character. Depending on which character was chosen, some events encounters might be subtly changed and the lines of dialogue are altered to fit the character's back-story; for example, while Lucas, Anjali and Reinhart will meet Katarina for the first time in the town of Raven's Rill helping them, players who chose to play as Katarina will meet a non-player character serving the same purpose.


Plot

The player arrives to find the meeting place attacked by Kassynder's mercenaries. With the help of Marten Guiscard, another Legion descendant, the player tracks down Odo at a former Legion safehouse. After hearing what happened, the player is tasked with finding other survivors and information on the attacks. After fighting more of Kassynder's forces, the player travels to Stonebridge City to reopen the Legion's Grand Chapter-house there as a sign of their resurgence. On the way to Stonebridge they help a group of royalist soldiers fighting Kassynder. After reopening the Stonebridge chapter-house, the player seeks to enlist the support of the royalists by aiding Queen Roslyn against Kassynder's assault on her position and the help of the City of Stonebridge by helping the city council. Their support ensured, the player attacks Kassynder's capital. After prevailing against Kassynder in battle, she is revealed to be an archon who was seeking to reawaken her long lost masters in the Rukkenvahl Forest, but only managed to create a mutant god. After it is defeated, Kassynder is captured alive in the forest. The player may then choose to either kill or spare Jeyne; if her life is spared, the player can decide to have her stand trial, deliver her to the Queen, exile her or ask for her help in rebuilding the kingdom. The game ends with Odo narrating the events that happen afterwards based on the player's choices in the game.


Development and release

In 2010, Square Enix purchased the rights to the ''Dungeon Siege'' franchise from
Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex- Cavedog Entertainment employees. In 2013 th ...
. Square Enix announced in June 2010 that they commissioned
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
, which had previous experience creating role-playing games such as ''
Neverwinter Nights 2 ''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's ''Neverwinter Nights (2002 video game), Neverwinter Nights'', based on the ''Dungeons & ...
'' and '' Fallout: New Vegas'', with developing ''Dungeon Siege III.'' Chris Taylor, the original creator of ''Dungeon Siege'', served as an advisor during the development of the game. It is the third game in the series and the first main entry title not to be developed by
Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex- Cavedog Entertainment employees. In 2013 th ...
(after '' Dungeon Siege: Legends of Aranna'' by
Mad Doc Software Rockstar New England, Inc. (formerly Mad Doc Software, LLC) is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after work ...
and '' Dungeon Siege: Throne of Agony'' by SuperVillain Studios). It was also the first major game of the series that was developed for Xbox 360, PlayStation 3 and Windows PC while the first two entries were PC-exclusive. For ''Dungeon Siege III'', Obsidian used its own proprietary Onyx Engine, allowing the developers to create graphically appealing settings. A first preview was shown at
E3 2010 The Electronic Entertainment Expo 2010 (E3 2010) was the 16th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 14, 2010, and ended on June 17, 2010, with 45,600 total attendees. Ther ...
, in June 2010. At this point, Obsidian was still working with
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es and not predefined characters, previewing two such classes. Further details about the game's co-op mode were revealed in April 2011, shortly before the game's release a month later, including the ability to vote on choices. Originally slated for release on May 27, 2011, the game's release was delayed until June 16, 2011 in Australia, June 17, 2011 in Europe, most of Asia and South Africa, June 21, 2011 in North America and July 28, 2011 in Japan. A three-issue mini-series also titled ''Dungeon Siege III'' was released digitally by
Dark Horse Comics Dark Horse Comics is an American comic book, graphic novel, and manga publisher founded in Milwaukie, Oregon by Mike Richardson in 1986. The company was created using funds earned from Richardson's chain of Portland, Oregon comic book shops know ...
. A printed fourth edition was available as a pre-order bonus from Walmart. After the release, a number of players complained about the controls on the PC version of the game, prompting the developer
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
to address those concerns.


''Dungeon Siege III: Treasures of the Sun''

''Dungeon Siege III: Treasures of the Sun'' was released on October 25, 2011 as
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
(DLC) for ''Dungeon Siege III''. It features a new location, several new monster types, three new obtainable perks, and raises the level cap to 35. The story follows the protagonist(s) on a journey to Aranoi desert, where an undead outbreak is taking place, in search of a long lost Legion spy and the mysterious "greatest treasure of the Azunite church". The downloadable content offers approximately five hours of added play time to the base game.


Reception

''Dungeon Siege III'' received above-average reviews on all platforms according to the
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website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. In Japan, ''
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'' gave it a score of 30 out of 40, while ''Famitsu X360'' gave the Xbox 360 version a score of one seven, one eight, and two sevens for a total of 29 out of 40. The game's graphics were praised by reviewers, with critics especially noting the landscape as well as light and shadow effects. Reviewers also positively noted the visual design of the characters and of the various gear, with ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' pointing out that items get more visually impressing as the game progresses. The differences between the console versions were thought to be marginal at best, although ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' pointed out that the frame rate was capped at 30 frames per second on the Xbox 360 while it fluctuated on the PlayStation 3, thus making the Xbox version appear more consistent. ''
Rock Paper Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' also bemoaned that on PC the game does not allow 16:10 aspect ratios, controls cannot be changed to different keys, and there are only two zoom settings, indicating that the PC version was considered less important by the developers than the console versions. The voice acting received mixed responses, with '' Memeburn'' remarking that it helps the characters more than the story does while ''
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''Wor ...
'' called it "horrible". The music and soundtrack were described as "decent" and doing its job but not exceptional. The loot system was often considered too complicated with too many items and not enough discernible differences and a difficult to manage inventory. Reviewers also were confused by the game using a lot of different statistics on inventory items there were not explained, such as "doom", "chaos" or "momentum" and thus does not allow players to adequately know what items to choose. The skill system on the other hand was considered refreshing and intriguing by many reviewers, especially the amount of customization it allowed. Most reviewers were satisfied with the fighting system, with ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' lauding Obsidian's approach that forces the player to actively be involved in the battle in order to be able to use abilities instead of waiting for some kind of mana system to recharge. Similarly, '' GameSpy'' liked that the combat system combines healing with fighting instead of using items to heal characters and thus forces players to keep fighting in order to replenish their health instead of trying to avoid confrontations at low health like in other games. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' emphasized that the fighting system is more natural and like an action game than a traditional
dungeon crawler A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "Dungeon#In fiction, dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may ...
and that by varying stances and abilities the game manages to keep players interested in combat although they also bemoaned that in the later stages of the game, when an ability set has been unlocked completely, the interest might wane. Reviewers also lauded the game's AI controlling the player's companion for acting both autonomously and effective and how the various characters complement each other. Some critics found the story compelling and interesting, with ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' expressing surprise that the game features both memorable characters and choices that actually impact the game. ''Game Informer'' highlighted the steampunk-accents of the game's world and praised setting and characters while considering the story not as interesting. On the other hand, several reviewers did not find the story particularly interesting and too linear with the quests offering little variety from the standard "kill something" or "retrieve items"; ''IGN'' called the story tedious and both ''GameSpot'' and ''GameSpy'' found both the story and the characters uninteresting. ''
The Telegraph ''The Telegraph'', ''Daily Telegraph'', ''Sunday Telegraph'' and other variant names are popular names for newspapers. Newspapers with these titles include: Australia * ''The Telegraph'' (Adelaide), a newspaper in Adelaide, South Australia, publ ...
'' (giving it eight out of ten) found the story simpler than in Obsidian's previous game, ''Fallout: New Vegas'', and that choices only have cosmetic consequences but thought the story fitting for the game; this sentiment was largely shared by ''Rock Paper Shotgun'' in their review. ''IGN'' also thought there is no incentive to replay the game or continue exploring the game's world, while others thought the alterations provided by the four different characters does provide some replay value. Critics also considered the game's length too short, especially compared to its predecessors. Reviewers also liked the multiplayer system, explicitly noting how easy it is for others to join, while also bemoaning that progress is not saved for other players. ''Memeburn'' on the other hand considered multiplayer a "waste of time" and criticized Obsidian for forgetting to implement obvious safeguards, mentioning that anyone can join a game and sell off all the player's items before exiting again. The restricted camera in co-op mode, forcing all characters to be on the same screen, was criticized by many reviewers as unnecessarily limiting and potentially confusing. The game's artificial intelligence was considered up to the task, with critics praising that the AI-controlled second character is usually well designed and capable of making smart choices when using character abilities. ''GameZone'' gave the game 8.5 out of 10, calling it "a game worthy of your attention if you like the hack-and-slash, dungeon crawl, action-rpg type of game. There's no fighting over the massive amount of loot you'll come across, and most of all, IT'S FUN! Minus story fluff, inconsequential dialogue, and an unruly, this game gets a lot of things right, or is on the right path with a lot of things." ''
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'' gave the PlayStation 3 version a score of seven out of ten, saying, "It's a game built from pluck and resourcefulness, in other words: thoughtful when it can afford to be and stoically reliable – for the most part – when it can't." '' GamePro'' gave the game three stars out of five, calling it "an ambitious game, to be sure, and it brings a lot of nifty innovations to the action-RPG genre. In fact, it brings too darn many -- that is, it bites off more than its control system, or the average player, can chew." Samanthan Nelson of ''
The A.V. Club ''The A.V. Club'' is an American online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was cre ...
'' gave the Xbox 360 version a B+, saying, "''Dungeon Siege III'' isn't extraordinary, but is it a highly satisfying way to spend time gaming with a friend or three." Dan Watson of ''411Mania'' gave it 7.5 out of 10, saying, "There is definitely something here to be found, however, it isn’t the solid game it could be if they would have just tweaked a few issues. Would it have been so hard to allow people to bring their own character into other games? Would it have been hard to make the camera independent? Give it a rental and see what you think." Susan Arendt of '' The Escapist'' gave it three-and-a-half stars out of five, saying, "I love playing ''Dungeon Siege III'' despite its many flaws, and if you don't mind that the overall experience is pretty shallow and meant for single player, you probably will, too." Marc Saltzman of ''
Common Sense Media Common Sense Media (CSM) is an organization that reviews and provides ratings for media and technology with the goal of providing information on their suitability for children.
'' gave the PlayStation 3 version a score of four stars out of five, calling it "a fun and frantic 'RPG lite' with great co-op play." David Jenkins of ''
Metro Metro, short for metropolitan, may refer to: Geography * Metro (city), a city in Indonesia * A metropolitan area, the populated region including and surrounding an urban center Public transport * Rapid transit, a passenger railway in an urb ...
'' gave the same console version a score of seven out of ten, saying, "The best ''Dungeon Siege'' ever is a more of a compliment than you might think in this accessible and fun action role-player." However, Mark Langshaw of '' Digital Spy'' gave it three stars out of five, saying, "One of the most disappointing aspects of ''Dungeon Siege III'' is the seemingly pointless restrictions imposed on co-op play."


References


External links

* * {{DEFAULTSORT:Dungeon Siege Iii 2011 video games Action role-playing video games Cooperative video games Dungeon Siege Fantasy video games Multiplayer and single-player video games Multiplayer online games Obsidian Entertainment games PlayStation 3 games Video game sequels Video games adapted into comics Video games developed in the United States Video games featuring female protagonists Video games scored by Jason Graves Windows games Xbox 360 games