Dreamcast VMU
   HOME

TheInfoList



OR:

The is a home video game console released by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by
Hideki Sato is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
. In contrast to the expensive hardware of the unsuccessful
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a
Hitachi () is a Japanese multinational corporation, multinational Conglomerate (company), conglomerate corporation headquartered in Chiyoda, Tokyo, Japan. It is the parent company of the Hitachi Group (''Hitachi Gurūpu'') and had formed part of the Ni ...
SH-4
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
and an NEC PowerVR2 GPU. Sega used the
GD-ROM GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It ...
media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had a successful US launch backed by a large marketing campaign. However, interest steadily declined as Sony built anticipation for the PlayStation 2. Dreamcast sales did not meet Sega's expectations after several price cuts, and the company suffered significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrew from the console business, and restructured itself as a third-party developer. 9.13 million Dreamcast units were sold worldwide. Despite its short lifespan and limited third-party support, reviewers have celebrated the Dreamcast as one of the greatest consoles. It is considered ahead of its time for pioneering concepts such as online play and downloadable content. Many of its games are regarded as innovative, including ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast consol ...
'', '' Jet Set Radio'', ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet to ...
'', '' Shenmue'', '' Sonic Adventure'', and high-quality ports from Sega's NAOMI arcade system board.


History


Background

In 1988, Sega released the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
(known as the Mega Drive in most countries outside North America), in the fourth generation of video game consoles. It is the most successful Sega console ever, at 30.75 million units sold. Its successor, the
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
, was released in Japan in 1994. The Saturn is
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
-based and has 2D and 3D graphics, but its complex dual-
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
architecture is more difficult to program than its chief competitor, the Sony
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. Although the Saturn debuted before the PlayStation in Japan and the United States, its surprise US launch, four months earlier than scheduled, was marred by a lack of distribution, which remained a continuing problem. Losses on the Saturn hardware contributed to financial problems for Sega, with revenue declining between 1992 and 1995 within an industry-wide slowdown. Sega announced that Shoichiro Irimajiri would replace Tom Kalinske as chairman and CEO of Sega of America, while
Bernie Stolar Bernard Stolar (October 9, 1946 – June 22, 2022) was an American businessman and a prominent figure in the video game industry for many years. Among several roles in the industry, he was a founding member of Sony Computer Entertainment America ...
, a former executive at Sony Computer Entertainment of America, became Sega of America's executive vice president in charge of product development and third-party relations. After the 1996 launch of the Nintendo 64, sales of the Saturn and its software fell sharply. As of August 1997, Sony controlled 47 percent of the console market,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
controlled 40 percent, and Sega controlled only 12 percent; neither price cuts nor high-profile games helped the Saturn. As a result of Sega's deteriorating financial situation, Hayao Nakayama resigned as president of Sega in January 1998 in favor of Irimajiri, and Stolar acceded to become CEO and president of Sega of America. Following five years of generally declining profits, in the fiscal year ending March 31, 1998, Sega suffered its first parent and consolidated financial losses since its 1988 listing on the Tokyo Stock Exchange, reporting a consolidated net loss of (). Shortly before announcing its financial losses, Sega announced the discontinuation of the Saturn in North America to prepare for the launch of its successor. This effectively left the Western market without Sega games for more than a year. Rumors about the upcoming Dreamcast—spread mainly by Sega—leaked to the public before the last Saturn games were released.


Development

As early as 1995, reports surfaced that Sega would collaborate with
Lockheed Martin The Lockheed Martin Corporation is an American aerospace, arms, defense, information security, and technology corporation with worldwide interests. It was formed by the merger of Lockheed Corporation with Martin Marietta in March 1995. It ...
, The 3DO Company, Matsushita, or Alliance Semiconductor to create a new graphics processing unit, which conflicting accounts said would be used for a 64-bit "Saturn 2" or an add-on peripheral. Dreamcast development was unrelated. Considering the Saturn's poor performance, Irimajiri looked beyond Sega's internal hardware development division to create a new console. In 1997, he enlisted IBM's Tatsuo Yamamoto to lead an 11-person team to work on a secret project in the United States with the codename Blackbelt. Accounts vary on how an internal team led by
Hideki Sato is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
also began development on Dreamcast hardware; one account specifies that Sega tasked both teams, and another suggests that Sato was bothered by Irimajiri's choice to begin development externally and had his team start work. Sato and his group chose the
Hitachi () is a Japanese multinational corporation, multinational Conglomerate (company), conglomerate corporation headquartered in Chiyoda, Tokyo, Japan. It is the parent company of the Hitachi Group (''Hitachi Gurūpu'') and had formed part of the Ni ...
SH-4 processor architecture and the
VideoLogic Imagination Technologies Limited is a British semiconductor and software design company owned by Canyon Bridge Capital Partners, a private equity fund based in Beijing that is ultimately owned by the Chinese government. With its global headquar ...
PowerVR2 graphics processor, manufactured by NEC, in the production of the mainboard. Initially known as Whitebelt, the project was later codenamed Dural, after the metallic female fighter from Sega's '' Virtua Fighter'' series. Yamamoto's group opted to use
3dfx 3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
Voodoo 2 The Voodoo2 (or Voodoo2) is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset. The card runs at a chipset clock rate ...
and
Voodoo Banshee 3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
graphics processors alongside a Motorola PowerPC 603e central processing unit (CPU), but Sega management later asked them to also use the SH-4 chip. Both processors have been described as "
off-the-shelf Off-the-shelf may refer to: * Commercial off-the-shelf, a phrase in computing and industrial supply terminology * Government off-the-shelf * Ready-to-wear * Shelf corporation, a type of company * Off the Shelf Festival, a festival of writing and r ...
" components. According to Charles Bellfield, the former Sega of America vice president of communications and former NEC brand manager, presentations of games using the NEC solution showcased the performance and low cost delivered by the SH-4 and PowerVR architecture. He said that Sega's relationship with NEC, a Japanese company, likely also influenced the decision to use its hardware rather than the architecture developed in America. Stolar felt the US 3dfx version should have been used, but that "Japan wanted the Japanese version, and Japan won". As a result, 3dfx filed a lawsuit against Sega and NEC claiming breach of contract, which was settled out of court. The choice to use the PowerVR architecture concerned Electronic Arts (EA), a longtime developer for Sega consoles. EA had invested in 3dfx but was unfamiliar with the selected architecture, which was reportedly less powerful. According to Shiro Hagiwara (a general manager at Sega's hardware division) and Ian Oliver (the managing director of the Sega subsidiary Cross Products), the SH-4 was chosen while still in development, following lengthy deliberation, as the only processor that "could adapt to deliver the 3D geometry calculation performance necessary". By February 1998, Sega had renamed the project Katana, after the Japanese sword, although certain hardware specifications such as
random access memory Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to b ...
(RAM) were not finalized. Knowing the Saturn had been set back by its high production costs and complex hardware, Sega took a different approach with the Dreamcast. Like previous Sega consoles, the Dreamcast was designed around intelligent
subsystems A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment, is described by its boundaries, structure and purpose and expressed ...
working in parallel, but the selections of hardware were closer to personal computers than video game consoles, reducing cost. It also enabled software development to begin before any development kits had been completed, as Sega informed developers that any game developed with a Pentium II 200 in mind would run on the console. According to Damien McFerran, "the motherboard was a masterpiece of clean, uncluttered design and compatibility". The Chinese economist and future Sega.com CEO Brad Huang convinced the Sega chairman, Isao Okawa, to include a modem with every Dreamcast under opposition from Okawa's staff over the additional cost per unit. To account for rapid changes in home data delivery, Sega designed the modem to be modular. Sega selected the
GD-ROM GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It ...
media format; jointly developed by Sega and Yamaha, the GD-Rom could be mass-produced at a similar price to a normal CD-ROM, avoiding the greater expense of DVD-ROM technology, which was still fairly new at the time. Microsoft developed a custom Dreamcast version of Windows CE with
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
API and
dynamic-link libraries Dynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), o ...
, making it easy to port PC games to the platform, although programmers would ultimately favor Sega's development tools over those from Microsoft. A member of the Project Katana team speaking anonymously predicted this would be the case, speculating developers would prefer the greater performance possibilities offered by the Sega OS to the more user-friendly interface of the Microsoft OS. Sega held a public competition to name its new system and considered over 5,000 different entries before choosing "Dreamcast"—a portmanteau of "dream" and "broadcast". According to Katsutoshi Eguchi, the Japanese game developer
Kenji Eno was a Japanese musician and video game designer. He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like '' Real Sound'' and is perhaps best remembered today for his rebellious marketing techniques. Outside o ...
submitted the name and created the Dreamcast's spiral logo, but has not been officially credited by Sega. The Dreamcast's startup sound was composed by the Japanese musician Ryuichi Sakamoto. Because the Saturn had tarnished its reputation, Sega planned to remove its name from the console and establish a new gaming brand similar to Sony's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, but Irimajiri's management team decided to retain it. Sega spent on hardware development, on software development, and on worldwide promotion—a sum which Irimajiri, a former Honda executive, humorously likened to the investments required to design new automobiles.


Launch


Japan

With massive losses on the Saturn, including a 75 percent drop in half-year profits just before the Japanese launch of the Dreamcast, Sega was confident about the Dreamcast with significant outside interest and many pre-orders. However, Sega could not achieve its shipping goals for the Japanese Dreamcast launch due to a shortage of
PowerVR PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL accelera ...
chipsets caused by a high failure rate in the manufacturing process. As more than half of its limited stock had been pre-ordered, Sega stopped pre-orders in Japan. On November 27, 1998, the Dreamcast launched in Japan at a price of , and the stock sold out by the end of the day. However, of the four games available at launch, only one—a port of '' Virtua Fighter 3'', the most successful arcade game Sega ever released in Japan—sold well. Sega estimated that an additional Dreamcast units could have been sold with sufficient supply. Sega had announced that '' Sonic Adventure'', the next game starring its mascot,
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
, would launch with the Dreamcast and promoted it with a large-scale public demonstration at the Tokyo Kokusai Forum Hall, but it and ''
Sega Rally Championship 2 ''Sega Rally 2'' is an arcade racing game developed by Sega AM Annex for the Model 3 arcade hardware. It is the sequel to 1994's ''Sega Rally Championship''. The game was first released in arcades in February 1998, and was later ported by Smilebit ...
'' were delayed. They arrived within the following weeks, but sales continued to be slower than expected. Irimajiri hoped to sell over 1 million Dreamcast units in Japan by February 1999, but sold fewer than 900,000, undermining Sega's attempts to build an installed base sufficient to protect the Dreamcast after the arrival of competition from other manufacturers. There were reports of disappointed Japanese consumers returning their Dreamcasts and using the refund to purchase additional PlayStation software. ''
Seaman Seaman may refer to: * Sailor, a member of a marine watercraft's crew * Seaman (rank), a military rank in some navies * Seaman (name) (including a list of people with the name) * ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
'', released in July 1999, became the Dreamcast's first major hit in Japan. Prior to the Western launch, Sega reduced the price of the Dreamcast to , effectively making it unprofitable but increasing sales. The reduction and the release of Namco's '' Soulcalibur'' helped Sega gain 17 percent on its shares.


North America

Before the Dreamcast's release, Sega was dealt a blow when EA, the largest third-party video game publisher, announced it would not develop games for it. EA's chief creative officer Bing Gordon said that Sega had "flip-flopped" on the hardware configuration, that EA developers did not want to work on it, and that Sega "was not acting like a competent hardware company". Gordon also said that Sega could not afford to give them the "kind of license that EA has had over the last five years". According to Stolar, the EA president, Larry Probst, wanted exclusive rights as the only sports brand on Dreamcast, which Stolar could not accept due to Sega's recent purchase of the sports game developer Visual Concepts. While EA's ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 m ...
'' series had established brand power, Stolar regarded Visual Concepts' '' NFL 2K'' as superior and would provide "a breakthrough experience" to launch the Dreamcast. While the Dreamcast would have none of EA's popular sports games, "Sega Sports" games developed mainly by Visual Concepts helped to fill that void. Working closely with
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
(which developed four launch games for the system) and taking advantage of the ten months following the Dreamcast's release in Japan, Sega of America worked to ensure a more successful US launch with a minimum of 15 launch games. With lingering bitterness over the Saturn's early release, Stolar repaired relations with major US retailers, with whom Sega presold 300,000 Dreamcast units. In addition, a pre-launch promotion enabled consumers to rent Dreamcasts from Hollywood Video in the months preceding its September launch. Sega of America's senior vice president of marketing
Peter Moore Peter or Pete Moore may refer to: Politicians *Peter Moore (British politician) (1753–1828), English civil servant of the East India Company and politician *Peter Moore (Queensland politician) (born 1938), member of the Queensland Legislative As ...
, a fan of the attitude previously associated with Sega's brand, worked with Foote, Cone & Belding and Access Communications to develop the "It's Thinking" campaign of 15-second television commercials, which emphasized the Dreamcast's hardware power. According to Moore, "We needed to create something that would really intrigue consumers, somewhat apologize for the past, but invoke all the things we loved about Sega, primarily from the Genesis days." On August 11, Sega of America confirmed that Stolar had been fired, leaving Moore to direct the launch. The Dreamcast launched in North America on September 9, 1999, at a price of , which Sega's marketing dubbed "9/9/99 for ". Eighteen launch games were available in the US Sega set a new sales record by selling more than 225,132 Dreamcast units in 24 hours, earning in what Moore called "the biggest 24 hours in entertainment retail history". Within two weeks, US Dreamcast sales exceeded 500,000. By Christmas, Sega held 31 percent of the North American video game market share. Significant launch games included '' Sonic Adventure'', the arcade
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
'' Soulcalibur'', and Visual Concepts' football simulation '' NFL 2K''. On November 4, Sega announced it had sold over one million Dreamcast units. The launch was marred by a glitch at one of Sega's manufacturing plants, which produced defective GD-ROMs.


Europe

Sega released the Dreamcast in Europe on October 14, 1999, at a price of £200. By November 24, 400,000 consoles had been sold in Europe. By Christmas of 1999, Sega of Europe had sold 500,000 units, six months ahead of schedule. The price was dropped to £149.99 from September 8, 2000, with sales at around 800,000 in Europe at this point. Announcing the drop, Jean-François Cecillon, CEO of Sega Europe, commented that "There are 'X' amount of core gamers in Europe; the early adopters. We have reached 80 or 90 per cent of them now and the market is screaming for a price reduction. We have to acknowledge these things and go with the market". Sales did not continue at this pace, and by October 2000, Sega had sold only about 1 million units in Europe. As part of Sega's promotions of the Dreamcast in Europe, it sponsored four European
football Football is a family of team sports that involve, to varying degrees, kicking a ball to score a goal. Unqualified, the word ''football'' normally means the form of football that is the most popular where the word is used. Sports commonly c ...
clubs:
Arsenal F.C. Arsenal Football Club, commonly referred to as Arsenal, is a professional football club based in Islington, London, England. Arsenal plays in the Premier League, the top flight of English football. The club has won 13 league titles (inclu ...
(England),
AS Saint-Étienne Association Sportive de Saint-Étienne Loire (), commonly known as A.S.S.E. () or simply Saint-Étienne, is a professional football club based in Saint-Étienne in Auvergne-Rhône-Alpes, France. The club was founded in 1933 and competes in ...
(France), U.C. Sampdoria (Italy), and Deportivo de La Coruña (Spain).


Australia and New Zealand

Through the regional distributor
Ozisoft is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
, the Dreamcast went on sale in Australia and New Zealand on November 30, 1999, at a price of . The launch was planned for September, but was delayed due to problems with Internet compatibility and launch game availability, then delayed again from the revised date of October 25 for various reasons. There were severe problems at launch; besides a severe shortage of the consoles, only six of the thirty planned launch games were available for purchase on day one with no
first-party software A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
included, and additional peripherals were not available in stores. The Ozisoft representative Steve O'Leary, in a statement released the day of launch, explained that the Australian Customs Service had impounded virtually all the supplied launch software, including demo discs, due to insufficient labeling of their country of origin; Ozisoft had received them only two days before launch, resulting in few games that were catalogued and prepared for shipment in time. O'Leary also said that the Dreamcast's high demand in other markets had reduced the number of peripherals allotted to the region. Further complicating matters was the lack of an internet disc due to localization problems, and delays in securing an ISP contract, which was done through Telstra the day before launch. The online component was not ready until March 2000, at which point Ozisoft sent the necessary software to users who had sent in a filled-out reply paid card included with the console. The poor launch, combined with a lack of advertising and a high price point, produced lackluster sales in Australia; two large retail chains reported a combined total of 13 console sales over the first few days after launch.


Competition

Though the Dreamcast launch was successful, Sony held 60 percent of the overall video game market share in North America with the PlayStation at the end of 1999. On March 2, 1999, Sony revealed the first details of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(PS2), which Ken Kutaragi claimed would allow video games to convey unprecedented emotions. Sony estimated the PS2 could render 7.5 million to 16 million polygons per second, whereas independent estimates ranged from 3 million to 20 million, compared to Sega's estimates of more than 3 million to 6 million for the Dreamcast. The PS2 would also use the DVD-ROM format, which could hold substantially more data than the Dreamcast's GD-ROM, and would be backwards-compatible with hundreds of popular PlayStation games. Sony's specifications appeared to render the Dreamcast obsolete months before its US launch, although reports later emerged that the PS2 was not as powerful as expected and difficult to develop on. The same year, Nintendo announced that its next console, the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, would meet or exceed anything on the market, and Microsoft began development of its own console, the Xbox. US Dreamcast sales—which exceeded 1.5 million by the end of 1999—began to decline as early as January 2000. Poor Japanese sales contributed to Sega's ¥42.88 billion ($404 million) consolidated net loss in the fiscal year ending March 2000, which followed a loss of ¥42.881 billion the previous year and marked Sega's third consecutive annual loss. Although Sega's overall sales for the term increased 27.4%, and Dreamcast sales in North America and Europe greatly exceeded expectations, this coincided with a decrease in profitability due to the investments required to launch the Dreamcast in Western markets and poor software sales in Japan. At the same time, increasingly poor market conditions reduced the profitability of Sega's Japanese arcade business, prompting Sega to close 246 locations. Moore became the president and chief operating officer of Sega of America on 8 May, 2000. He and Sega's developers focused on the US market to prepare for the upcoming launch of the PS2. To that end, Sega of America launched its own internet service provider, Sega.com, led by CEO Brad Huang. On September 7, 2000, Sega.com launched SegaNet, the Dreamcast's
internet gaming An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
service, at a subscription price of $21.95 per month. Although Sega had previously released only one Dreamcast game in the US that featured online multiplayer, '' ChuChu Rocket!'', the launch of SegaNet combined with the release of '' NFL 2K1'', with a robust online component, was intended to increase demand for the Dreamcast in the US market. The service later supported games including ''
Bomberman Online ''Bomberman Online'' is a multiplayer video game developed for the Dreamcast console platform. The game is part of the Bomberman franchise and includes various multiplayer game modes. The game's Online and offline, online servers were shut down i ...
'', '' Quake III Arena'', and '' Unreal Tournament''. The September 7 launch coincided with a new advertising campaign to promote SegaNet, including advertising on the
MTV Video Music Awards The MTV Video Music Awards (commonly abbreviated as the VMAs) is an award show presented by the cable channel MTV to honour the best in the music video medium. Originally conceived as an alternative to the Grammy Awards (in the video category) ...
that day, which Sega sponsored for the second consecutive year. Sega employed aggressive pricing strategies around online gaming; in Japan, every Dreamcast sold included a free year of internet access, which Okawa personally paid for. Prior to the launch of SegaNet, Sega had already offered a $200 rebate to any Dreamcast owner who purchased two years of internet access from Sega.com. To increase SegaNet's appeal in the US, Sega dropped the price of the Dreamcast to (compared to the PS2's US launch price of ) and offered a rebate for the full price of a Dreamcast, and a free Dreamcast keyboard, with every 18-month SegaNet subscription. Moore said that the Dreamcast would need to sell 5 million units in the US by the end of 2000 to remain a viable platform; Sega fell short of this goal, with some 3 million units sold. Moreover, Sega's attempts to spur increased Dreamcast sales through lower prices and cash rebates caused escalating financial losses. Instead of an expected profit, for the six months ending September 2000, Sega posted a () loss, with a projected year-end loss of . This estimate more than doubled to , and in March 2001, Sega posted a consolidated net loss of (). While the PS2's October 26 US launch was marred by shortages, this did not benefit the Dreamcast as much as expected; many consumers continued to wait for a PS2, while the PSone, a remodeled version of the original PlayStation, became the bestselling console in the US at the start of the 2000 holiday season. According to Moore, "The PlayStation 2 effect that we were relying upon did not work for us... People will hang on for as long as possible... What effectively happened is the PlayStation 2 lack of availability froze the marketplace." Eventually, Sony and Nintendo held 50 and 35 percent of the US video game market, while Sega held only 15 percent. According to Bellfield, Dreamcast software sold at an 8-to-1 ratio with the hardware, but the small install base meant this did not produce enough revenue to keep it viable.


Decline

On May 22, 2000, Okawa replaced Irimajiri as president of Sega. Okawa had long advocated that Sega abandon the console business. His sentiments were not unique; Sega co-founder David Rosen had "always felt it was a bit of a folly for them to be limiting their potential to Sega hardware", and Stolar had suggested Sega should have sold their company to Microsoft. In September 2000, in a meeting with Sega's Japanese executives and the heads of the company's major Japanese game development studios, Moore and Bellfield recommended that Sega abandon its console business and focus on software, prompting the studio heads to walk out. Nevertheless, on January 31, 2001, Sega announced the discontinuation of the Dreamcast after March 31 and the restructuring of the company as a "platform-agnostic" third-party developer. Sega also announced a price reduction to to eliminate its unsold inventory, which was estimated at 930,000 units as of April 2001. After a further reduction to $79, the Dreamcast was cleared out of stores at . The final Dreamcast unit manufactured was autographed by the heads of all nine of Sega's internal game development studios, plus the heads of Visual Concepts and Sega's sound studio Wave Master, and given away with 55 first-party Dreamcast games through a competition organized by ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''. Okawa, who had previously loaned Sega in 1999, died on March 16, 2001; shortly before his death, he forgave Sega's debts to him and returned his worth of Sega and CSK stock, helping Sega survive the transition to third-party development. As part of this restructuring, nearly one third of Sega's Tokyo workforce was laid off in 2001. 9.13 million Dreamcast units were sold worldwide. After its discontinuation, commercial games were still developed and released for Dreamcast, particularly in Japan. In the United States, game releases continued until the end of the first half of 2002. Sega continued to repair Dreamcast units until 2007. As of 2014, it was still receiving new independently developed games formatted for
MIL-CD MIL-CD or Music Interactive Live CD is a compact disc format created by the video game company Sega in 1998. The main purpose of MIL-CD was to add multimedia functions to music CDs, for use in Sega's Dreamcast video game console. For example, MIL- ...
, a multimedia-enhanced format developed by Sega and supported by Dreamcast. After five consecutive years of financial losses, Sega finally posted a profit for the fiscal year ending March 2003. The announcement of Sega's exit from hardware was met with enthusiasm. According to ''IGN''s Travis Fahs, "Sega was a creatively fertile company with a rapidly expanding stable of properties to draw from. It seemed like they were in a perfect position to start a new life as a developer/publisher." Former
Working Designs Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, i ...
president Victor Ireland wrote, "It's actually a good thing ... because now Sega will survive, doing what they do best: software." The staff of '' Newsweek'' wrote that "from ''
Sonic Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in fast-food restaurant chain *Sonic (ISP), an Internet provider and CLEC, serving more than 100 California communities *Sonic Foundry, a computer software company whic ...
'' to '' Shenmue'', Sega's programmers have produced some of the most engaging experiences in the history of interactive media ... Unshackled by a struggling console platform, this platoon of world-class software developers can do what they do best for any machine on the market." '' Game Informer'', commenting on Sega's tendency to produce under-appreciated
cult classics A cult film or cult movie, also commonly referred to as a cult classic, is a film that has acquired a cult following. Cult films are known for their dedicated, passionate fanbase which forms an elaborate subculture, members of which engage in ...
, wrote: "Let us rejoice in the fact that Sega is making games equally among the current console crop, so that history will not repeat itself."


Technical specifications


Hardware

The Dreamcast measures and weighs . Its main
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
is a two-way 360 MIPS
superscalar A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a sup ...
Hitachi SH-4
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculation ...
RISC In computer engineering, a reduced instruction set computer (RISC) is a computer designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set comput ...
, clocked at 200MHz with an 8 kB instruction cache and 16 kB data cache and a 128-bit graphics-oriented
floating-point unit In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can b ...
delivering 1.4 GFLOPS. Its 100 MHz NEC PowerVR2 rendering engine, integrated with the
ASIC An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-efficien ...
, can draw more than 3 million
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
per second and use deferred shading. Sega estimated the Dreamcast's theoretical rendering capability at 7 million raw polygons per second, or 6 million with textures and lighting, but noted that "game logic and physics reduce peak graphic performance". Graphical hardware effects include trilinear filtering, gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting and bump mapping. The Dreamcast can
output Output may refer to: * The information produced by a computer, see Input/output * An output state of a system, see state (computer science) * Output (economics), the amount of goods and services produced ** Gross output in economics, the value of ...
approximately 16.77 million colors simultaneously and displays
interlaced Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This ...
or
progressive scan Progressive scanning (alternatively referred to as noninterlaced scanning) is a format of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used ...
video at 640 × 480 video resolution. Its 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core, can generate 64 voices with
PCM Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amp ...
or ADPCM, providing ten times the performance of the Saturn's sound system. The Dreamcast has 16 MB main RAM, along with an additional 8 MB of RAM for graphic textures and 2 MB of RAM for sound. It reads media using a 12× speed Yamaha
GD-ROM GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It ...
drive. In addition to Windows CE, the Dreamcast supports several Sega and middleware
application programming interface An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how t ...
s. The Dreamcast can supply video through several accessories. It came with A/V cables, at the time the standard for video and audio connectivity. Sega and various third parties also manufactured RF modulator connectors and S-Video cables. A VGA adapter allows Dreamcast to connect on computer displays or
enhanced-definition television Enhanced-definition television, or extended-definition television (EDTV) is a Consumer Electronics Association (CEA) marketing shorthand term for certain digital television (DTV) formats and devices. Specifically, this term defines formats that d ...
sets in
480p 480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The ''480'' denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 ...
.


Models

Sega constructed numerous Dreamcast models, most of which were exclusive to Japan. The R7, a refurbished Dreamcast, was originally used as a network console in Japanese pachinko parlors. Another model, the Divers 2000 CX-1, is shaped similarly to Sonic's head and includes a television and software for teleconferencing. A '' Hello Kitty'' version, limited to 2000 units, was targeted at female gamers in Japan. Special editions were created for ''Seaman'' and '' Resident Evil – Code: Veronica''. Color variations were sold through the Dreamcast Direct service in Japan. Toyota also offered special Dreamcast units at 160 of its dealers in Japan. In North America, a limited edition black Dreamcast was released with a Sega Sports logo on the lid, which included matching Sega Sports-branded black controllers and two games.


Controllers and accessories

The Dreamcast has four ports for controller inputs, and was sold with one controller. The controller is based on the Saturn 3D controller and includes an analog stick, a D-pad, four action buttons, start button and two analog triggers. It received mostly negative reviews from critics; '' Edge'' described it as "an ugly evolution of Saturn's 3D controller", and was called " otthat great" by ''1Up.com''s Sam Kennedy and "lame" by ''Game Informer''s Andy McNamara. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' wrote that "unlike most controllers, Sega's pad forces the user's hands into an uncomfortable parallel position". Both the analog joystick and triggers uniquely used Hall effect sensors, which requires less calibration and leads to fewer issues with joystick drift. Various third-party controllers, from companies such as Mad Catz, include additional buttons and other features; third parties also manufactured arcade-style joysticks for fighting games, such as Agetech's Arcade Stick and Interact's Alloy Arcade Stick. Mad Catz and Agetec created racing wheels for racing games. Sega did not release its official
light guns A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing ...
in the US, but some third party light guns were available. The Dreamcast supports a Sega fishing "reel and rod" motion controller and a keyboard for text entry. Although it was designed for fishing games such as ''
Sega Bass Fishing ''Sega Bass Fishing'', also known as ''Get Bass'', is an arcade fishing video game developed in 1997 by Sega for the Sega Model 3 hardware. The game has since been ported to the Dreamcast, Microsoft Windows, Xbox 360, PlayStation 3 and Wii. ...
'', ''Soulcalibur'' is playable with the fishing controller, which translates vertical and horizontal movements into on-screen swordplay; ''IGN'' cited it as a predecessor to the Wii Remote. The Japanese Dreamcast port of Sega's '' Cyber Troopers Virtual-On Oratorio Tangram'' supported a "Twin Sticks" peripheral, but its American publisher, Activision, opted not to release it in the US. The Dreamcast can connect to
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's Neo Geo Pocket Color, predating Nintendo's GameCube – Game Boy Advance link cable. In most regions, the Dreamcast includes a removable modem for online connectivity, which is modular for future upgrades. In Brazil, due to the high price of the console, the modem was sold separately. The original Japanese model and all PAL models have a transfer rate of 33.6 kbit/s, and consoles sold in the US and in Japan after September 9, 1999, feature a 56 kbit/s dial-up modem. Broadband service was enabled through the later release of a broadband accessory in 2000 in Japan, and early 2001 in the US. Sega also produced the Dreameye, a digital camera that could be connected to the Dreamcast and used to exchange pictures and participate in video chat over the internet. Sega hoped developers would use the Dreameye for future software, as some later did with Sony's similar EyeToy peripheral. In addition, Sega investigated systems that would have allowed users to make telephone calls with the Dreamcast, and discussed with Motorola the development of an internet-enabled cell phone that would use technology from the console to enable quick downloads of games and other data.


Storage

In contrast to the Sega CD and Sega Saturn, which included internal backup memory, the Dreamcast uses a 128 kbyte memory card, the VMU, for data storage. The VMU features a small
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but in ...
screen, audio output from a one-channel PWM sound source, non-volatile memory, a D-pad and four buttons. The VMU can present game information, be used as a minimal handheld gaming device, and connect to certain Sega arcade machines. For example, players use the VMU to call plays in ''NFL 2K'' or raise virtual pets in ''Sonic Adventure''. Sega officials noted that the VMU could be used "as a private viewing area, the absence of which has prevented effective implementation of many types of games in the past". After a VMU slot was incorporated into the controller's design, Sega's engineers found many additional uses for it, so a second slot was added. It is generally for vibration packs providing force feedback, such as Sega's "Jump Pack" and Performance's "Tremor Pack"; it can be used for peripherals including a microphone, enabling voice control and player communication. Various third-party cards provide storage, and some contain the LCD screen addition. Iomega announced a Dreamcast-compatible zip drive storing up to on removable discs, but it was never released.


Software


Game library

The Dreamcast library consists of over 600 games across all regions, in GD-ROM format. It uses regional lockout, only playing games released within its predetermined region; however, this is circumventable via modchip installation, boot discs, or cheat discs such as
Datel Datel (previously Datel Electronics) is a United Kingdom, UK-based electronics and video game console, game console peripherals manufacturer. The company is best known for producing a wide range of hardware and peripherals for home computers in t ...
's Action Replay. In Japan, the Dreamcast was launched with ''
Virtua Fighter 3tb is the sequel to 1994's ''Virtua Fighter 2'' and the third fighting game in the ''Virtua Fighter'' series, developed by Sega AM2 and published by Sega in 1996. It was the first arcade game to run on the Sega Model 3 system board. Like its pr ...
'', ''
Pen Pen TriIcelon , known simply as ''Pen Pen'' in Europe, is a video game created by one of the first Japanese companies to reveal Dreamcast development, General Entertainment, otherwise known as Land Ho! It was released in Japan as one of four launch titles. Gam ...
'', ''
Godzilla Generations is an action game developed by General Entertainment and published by Sega for the Dreamcast in 1998. It was exclusively released in Japan as one of the system's four launch titles. The game is based on the '' Godzilla'' franchise and involve ...
'', and ''July''. In North America, it launched with 19 games, including the highly anticipated '' Sonic Adventure'', '' Soulcalibur'', and '' NFL 2K''. In Europe, it was planned to launch with 10 games; this increased to 15 after the launch was delayed. Officially licensed Dreamcast games were produced until the middle of 2002, but homebrew games by
indie developers An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
were released later, an example being 2007's ''Last Hope'', developed by German studio NG:Dev.Team.


First-party games

In what has been called "a brief moment of remarkable creativity", in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by their top designers. Studios included United Game Artists (UGA), Hitmaker,
Smilebit or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
,
Overworks is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade gam ...
,
WOW Entertainment is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games f ...
, Amusement Vision,
Sega Rosso , known as from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include ''Virtual On'', ...
, Wave Master, and Sonic Team, while Sega AM2 had been taken over earlier in the year by CSK Research Institute and became independent in 2001 as SEGA-AM2 Co., Ltd. Sega's design studios were encouraged to experiment and benefited from a relatively lax approval process. This resulted in games such as UGA's '' Rez'', an attempt to simulate
synaesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who rep ...
in the form of a rail shooter; Wow's ''
The Typing of the Dead is an arcade game that was developed by WOW Entertainment and published by Sega for the NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Sega Dreamcast in 2001 by Smilebit. A Microsoft Windows version was r ...
'', a version of '' The House of the Dead 2'' remade into a touch typing trainer; and Hitmaker's ''
Segagaga , stylized as ''SGGG'', is a 2001 role-playing simulation video game developed by Sega Hitmaker and published by Sega for the Dreamcast in Japan. Described as a "Sega simulation", the player takes control of Sega Tarō, who must help save a stru ...
'', a Japan-exclusive
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
in which players are tasked with preventing Sega from going out of business. Sonic Team's ''Sonic Adventure'', the first fully 3D platform game starring Sega's mascot Sonic the Hedgehog, was considered the "centerpiece" of the Dreamcast launch. At 2.5 million copies, it is the best-selling Dreamcast game. Sonic Team also developed the Dreamcast's first online game—'' ChuChu Rocket!''—which was praised for its addictive puzzle gameplay and "frantic" multiplayer matches, and the critically successful music game '' Samba de Amigo'', which was noted for its expensive maracas peripheral and colorful aesthetic. Sonic Team's ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet to ...
'', the first online console RPG, is considered a landmark game for refining and simplifing '' Diablo''s style of gameplay to appeal to console audiences. UGA created the music game '' Space Channel 5'' for a female casual audience; players help a female outer-space news reporter, Ulala, fight aliens with "groove energy" by dancing. Hitmaker's arcade ports include ''Crazy Taxi'', an open-world arcade racing game known for its addictive gameplay with more than one million copies sold; and ''
Virtua Tennis ''Virtua Tennis'' (''Power Smash'' in Japan) is a series of tennis simulation video games started in 1999 by Sega AM3. The player competes through tennis tournaments and various arcade modes. Originally released to arcades, for the home console ma ...
'', which revitalized the tennis game genre. Smilebit's '' Jet Set Radio'', in which players control a Tokyo gang of rebellious
inline skaters Inline skates are a type of roller skate used for inline skating. Unlike quad skates, which have two front and two rear wheels, inline skates typically have two to five wheels arranged in a single line. Some, especially those for recreation, ha ...
, is cited as a major example of Sega's commitment to original concepts during the Dreamcast's lifespan. ''Jet Set Radio'' also popularized cel shaded graphics, though it failed to meet Sega's sales expectations. The
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
'' Skies of Arcadia'', developed by Overworks and produced by
Rieko Kodama , also known as Phoenix Rie, was a Japanese video game artist, director, and producer employed by Sega from 1984 until her death. She is primarily known for her work on role-playing games (RPGs) including the original ''Phantasy Star'' series, ...
, was acclaimed for its surreal
Jules Verne Jules Gabriel Verne (;''Longman Pronunciation Dictionary''. ; 8 February 1828 – 24 March 1905) was a French novelist, poet, and playwright. His collaboration with the publisher Pierre-Jules Hetzel led to the creation of the ''Voyages extraor ...
-inspired fantasy world of floating islands and sky pirates, charming protagonists, exciting airship battles and memorable plot. AM2 developed what Sega hoped would be the Dreamcast's killer app, '' Shenmue'', a "revenge epic in the tradition of Chinese cinema", with a level of detail considered unprecedented for a video game. Incorporating a
simulated A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
day-and-night cycle with variable weather,
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s with regular schedules, the ability to pick up and examine detailed objects, and introducing the quick-time event in its modern form, ''Shenmue'' went over budget and was rumored to have cost Sega over $50 million. According to Moore, ''Shenmue'' sold "extremely well", but had no chance of making a profit due to the Dreamcast's limited installed base. Visual Concepts' '' NFL 2K'' football series and its '' NBA 2K'' basketball series were critically acclaimed. ''NFL 2K'' was considered an outstanding launch game for its high-quality visuals and "insightful, context-friendly, and, yes, even funny commentary", while ''NFL 2K1'' featured groundbreaking online multiplayer earlier than its chief competitor, EA's ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 m ...
'' series. ''Madden'' and ''2K'' continued to compete on other platforms through 2004, with the ''2K'' series introducing innovations such as a
first person perspective In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video gam ...
new to the genre, and eventually launching ''
ESPN NFL 2K5 ''ESPN NFL 2K5'' is an American football video game developed by Visual Concepts for the PlayStation 2 and Xbox consoles. Published by 2K Sports and the Sega Corporation, it is the sixth installment of the '' NFL 2K series'' and the last to use ...
'' at the aggressively low price point of $19.95 until EA signed an exclusive agreement with the National Football League, effectively putting every other pro-football game out of business. After Sega sold Visual Concepts for $24 million in 2005, the ''NBA 2K'' series continued with publisher Take-Two Interactive. During the Dreamcast's lifespan, Visual Concepts also collaborated with the ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' level designer
Hirokazu Yasuhara (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial '' Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines program ...
on the action-adventure game ''
Floigan Bros. ''Floigan Bros. Episode 1'', also known as simply ''Floigan Bros.'' or ''Floigan Brothers'', is an action-adventure video game developed by Visual Concepts released in 2001 by Sega. It starred Jason Marsden and Frank Welker as the voices of th ...
'' and developed the
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
''
Ooga Booga ''Ooga Booga'' is an Online game, online multiplayer video game for the Dreamcast, focusing on the combat of "Kahunas" using thrown shrunken heads, riding animals, staffs, or using spells. The game received positive reviews from video game critic ...
''.


Ports and third-party games

Before the launch of the Dreamcast in Japan, Sega announced its NAOMI arcade board, a cheaper alternative to the Sega Model 3. NAOMI shares the same technology as the Dreamcast, with twice as much system, video, and audio memory and a 160 MB flash ROM board in place of a GD-ROM drive, allowing nearly identical home conversions of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s. Games were ported from NAOMI to the Dreamcast by several leading Japanese arcade companies, including
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
and Namco. The Dreamcast also used parts similar to those found in personal computers with Pentium II and
III III or iii may refer to: Companies * Information International, Inc., a computer technology company * Innovative Interfaces, Inc., a library-software company * 3i, formerly Investors in Industry, a British investment company Other uses * Ins ...
processors, allowing a handful of ports of PC games. To appeal to the European market, Sega formed a French affiliate,
No Cliché ''Toy Commander'' is an action game for the Dreamcast developed by No Cliché and published by Sega. A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché ...
, which developed games such as '' Toy Commander''. Sega Europe also approached Bizarre Creations to develop the racing game '' Metropolis Street Racer''. Although Acclaim, SNK, Ubisoft, Midway, Activision, Infogrames, and Capcom supported the Dreamcast during its first year, third-party support proved difficult to obtain due to the failure of the Sega Saturn and the profitability of publishing for the PlayStation. Namco's '' Soulcalibur'', for example, was released for the Dreamcast because of the relative unpopularity of the '' Soul'' series at the time; Namco's more successful ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'' franchise was associated with the PlayStation console and PlayStation-based arcade boards. Capcom produced a number of fighting games for the Dreamcast, including the '' Power Stone'' series, and a temporarily exclusive entry in the popular '' Resident Evil'' series, '' Resident Evil – Code: Veronica''. The Dreamcast is known for several shoot 'em ups, most notably Treasure's ''
Bangai-O ''Bangai-O'' is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places ...
'' and '' Ikaruga''. Sega also revived franchises from the Genesis era, such as
Appaloosa Interactive Appaloosa Interactive (formerly Novotrade International) was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s. History Novotrade International was founded ...
's '' Ecco the Dolphin''.


Network services

Dricas was an Internet service for Dreamcast consoles in Japan. The service launched the week of October 28, 1998, with its feature set expanded in the weeks preceding the Dreamcast's launch in Japan on November 27, 1998. Much of its infrastructure was developed by ISAO Corporation, which was spun-off from Sega on November 26, 1999. Its accompanying web browser, Dream Passport, provided the ability to connect via dial-up, browse the internet, receive and send e-mail, and chat with other users. Dricas persisted until March 7, 2000, when the service was consolidated into ISAO's multi-platform online service, isao.net. Isao.net maintained online services and game servers for the Dreamcast until Sega ceased operation of the online servers for ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet to ...
'', along with its
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
port, on March 31, 2007. SegaNet was an Internet service for
dial-up Dial-up Internet access is a form of Internet access that uses the facilities of the public switched telephone network (PSTN) to establish a connection to an Internet service provider (ISP) by dialing a telephone number on a conventional telepho ...
-based online gaming on the Dreamcast in the United States. The service was created by Sega in collaboration with GTE through its GTE Internetworking division, later renamed Genuity. Sega announced a partnership with AT&T on August 4, 1999, making the AT&T WorldNet service the preferred ISP for Dreamcast in the United States, and an agreement making
Excite@Home @Home Network was a high-speed cable Internet service provider from 1996 to 2002. It was founded by Milo Medin, cable companies Tele-Communications Inc. (TCI), Comcast, and Cox Communications, and William Randolph Hearst III, who was their f ...
as the exclusive portal partner for SegaNet. Microsoft participated somewhat in the development of the service, but they terminated their relationship with Sega just a few months before its launch over differences in its direction. SegaNet launched on launched on September 7, 2000, and originally offered a rebate for a free Dreamcast and keyboard with a two-year contract. Because of the Dreamcast's discontinuation, Sega announced they would discontinue the service on July 20, 2001, just less than 11 months after launch. Online support for Dreamcast games via SegaNet continued until 2003. Dreamarena was a free
dial-up Dial-up Internet access is a form of Internet access that uses the facilities of the public switched telephone network (PSTN) to establish a connection to an Internet service provider (ISP) by dialing a telephone number on a conventional telepho ...
-based online gaming service provided for Dreamcast consoles in Europe, launching with the debut of the Dreamcast in Europe on October 14, 1999. The service was created and operated for Sega Europe by a partnership between
ICL ICL may refer to: Companies and organizations * Idaho Conservation League * Imperial College London, a UK university * Indian Confederation of Labour * Indian Cricket League * Inorganic Chemistry Laboratory of the University of Oxford * Israel Ch ...
, BT and various ISPs. The service was accessed via the DreamKey browser, which was also built into some games such as '' Sonic Adventure 2''. After the discontinuation of the Dreamcast, Sega closed Dreamarena on February 28, 2002.


Reception and legacy

In December 1999, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' rated the Dreamcast four out of five, writing: "If you want the most powerful system available now, showcasing the best graphics at a reasonable price, this system is for you." However, ''Next Generation'' gave its future prognosis three out of five, noting that Sony and Nintendo were both due to release more powerful consoles. At the beginning of 2000, five ''Electronic Gaming Monthly'' reviewers scored the Dreamcast 8.5, 8.5, 8.5, 8.0, and 9.0 out of 10. In 2001, the ''Electronic Gaming Monthly'' reviewers scored it 9.0, 9.0, 9.0, 9.0, and 9.5 out of 10. '' BusinessWeek'' named the Dreamcast one of the best products of 1999. Reasons cited for the failure of the Dreamcast include consumer excitement for the PS2; a lack of support from EA and Squaresoft, the most popular third parties in the US and Japan respectively; disagreement among executives over Sega's future, and Okawa's lack of commitment to the product; Sega's lack of advertising money, with Bellfield doubting that Sega spent even "half" the $100 million it had pledged to promote the Dreamcast in the US; that the market was not ready for online gaming; Sega's focus on "hardcore" gamers over mainstream consumers; poor timing; and damage to Sega's reputation caused by its several poorly supported previous platforms. In ''GamePro'', Blake Snow wrote of "the much beloved reamcastlaunched years ahead of the competition but ultimately struggled to shed the negative reputation
ega Ega or EGA may refer to: Military * East German Army, the common western name for the National People's Army * Eagle, Globe, and Anchor, the emblem of the United States Marine Corps People * Aega (mayor of the palace), 7th-century noble of Neus ...
had gained during the Saturn, Sega 32X, and Sega CD days. As a result, casual gamers and jaded third-party developers doubted Sega's ability to deliver." '' Eurogamer''s Dan Whitehead noted that consumers' "wait-and-see" approach, and the lack of support from EA, were symptoms rather the cause of Sega's decline. He concluded that "Sega's misadventures during the 1990s had left both gamers and publishers wary of any new platform bearing its name". According to ''
1Up.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
s Jeremy Parish, it would be intellectually dishonest to blame Sony for "killing the Dreamcast by overselling the PS2", as Sega's lack of support for previous consoles had made customers hesitant to purchase Dreamcasts. In 2009, ''IGN'' named the Dreamcast the eighth-greatest video game console, praising its software and innovations, including its online play. In 2010, ''PC Magazine''s Jeffrey L. Wilson named the Dreamcast the greatest console and said that it was "gone too soon". In 2013, ''Edge'' named the Dreamcast the tenth-best console of the last 20 years, highlighting innovations including in-game voice chat, downloadable content, and second-screen technology through the use of VMUs. ''Edge'' wrote that "Sega's console was undoubtedly ahead of its time, and it suffered at retail for that reason... t its influence can still be felt today." Dan Whitehead of '' Eurogamer'' likened the Dreamcast to "a small, square, white plastic
JFK John Fitzgerald Kennedy (May 29, 1917 – November 22, 1963), often referred to by his initials JFK and the nickname Jack, was an American politician who served as the 35th president of the United States from 1961 until his assassination i ...
. A progressive force in some ways, perhaps misguided in others, but nevertheless a promising life cut tragically short by dark shadowy forces, spawning complex conspiracy theories that endure to this day." He wrote that its short lifespan "may have sealed its reputation as one of the greatest consoles ever", as "nothing builds a cult like a tragic demise". According to ''IGN''s Travis Fahs, "Many hardware manufacturers have come and gone, but it's unlikely any will go out with half as much class as Sega." The Dreamcast's game library was celebrated. In January 2000, three months after the Dreamcast's North American launch, '' Electronic Gaming Monthly'' wrote that "with triple-A stuff like ''Soul Calibur'', ''NBA 2K'', and soon ''Crazy Taxi'' to kick around, we figure you're happy you took the 128-bit plunge". In a retrospective, ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
''s Jeffrey L. Wilson referred to Dreamcast's "killer library" and said that Sega's creative influence and visual innovation had been at its peak. The staff of ''Edge'' agreed with this assessment of Dreamcast games, including Sega's arcade conversions, stating that the system "delivered the first games that could meaningfully be described as arcade perfect". Damien McFerran of '' Retro Gamer'' praised Dreamcast's NAOMI arcade ports, and wrote: "The thrill of playing ''Crazy Taxi'' in the arcade knowing full well that a pixel-perfect conversion (and not some cut-down port) was set to arrive on the Dreamcast is an experience gamers are unlikely to witness again."
Nick Montfort Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for ...
and Mia Consalvo, writing in ''Loading... The Journal of the Canadian Game Studies Association'', argued that "the Dreamcast hosted a remarkable amount of video game development that went beyond the odd and unusual and is interesting when considered as avant-garde ... It is hard to imagine a commercial console game expressing strong resistance to the commodity perspective and to the view that game production is commerce. But even when it comes to resisting commercialization, it is arguable that Dreamcast games came closer to expressing this attitude than any other console games have." ''1Up.com''s Jeremy Parish favorably compared Sega's Dreamcast output, which included some of "the most varied, creative, and fun amesthe company had ever produced", with its "enervated" status as a third-party. Fahs noted, "The Dreamcast's life was fleeting, but it was saturated with memorable titles, most of which were completely new properties." According to author Steven L. Kent, "From ''Sonic Adventure'' and ''Shenmue'' to ''Space Channel 5'' and ''Seaman'', Dreamcast delivered and delivered and delivered." Some journalists have compared the demise of the Dreamcast with changing trends in the video game industry. In ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'', Duncan Harris wrote: "One of the reasons that older gamers mourned the loss of the Dreamcast was that it signaled the demise of arcade gaming culture ... Sega's console gave hope that things were not about to change for the worse and that the tenets of fast fun and bright, attractive graphics were not about to sink into a brown and green bog of realistic war games." Jeremy Parish, writing for '' USgamer'', contrasted the Dreamcast's diverse library with the "suffocating sense of conservatism" that pervaded the gaming industry in the following decade. According to Sega's head of product implementation, Tadashi Takezaki, the Dreamcast would have been Sega's last video game console no matter how it sold because of the changes in the market and the rise of PCs. He praised the Dreamcast for its features, saying in 2013, "The seeds we sowed with the Dreamcast are finally bearing fruit at this point in time. In some ways we were going by the seat of our pants, but it was part of the Sega credo at the time — if it's fun, then go for it."


Notes


References


Bibliography

* * * {{Authority control 1990s toys 2000s toys Computer-related introductions in 1999 Home video game consoles Products introduced in 1998 Products introduced in 1999 Products and services discontinued in 2001 Sixth-generation video game consoles Windows CE devices