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''Drakengard 2'', known in Japan as is an
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Cavia ''Cavia'' is a genus in the subfamily Caviinae that contains the rodents commonly known as guinea pigs or cavies. The best-known species in this genus is the domestic guinea pig, ''Cavia porcellus'', a meat animal in South America and a common ...
and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
in Japan and
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
in all other territories for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. It is the second entry in the ''Drakengard'' series, set after the events of the original ''
Drakengard ''Drakengard'', known in Japan as is a series of action role-playing video games created by Yoko Taro. The eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a sequel, a prequel and se ...
'': the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of knights, encountering characters from the previous game and becoming entangled in the fate of the world. Like the original, ''Drakengard 2'' combines on-foot
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
with
aerial combat Aerial warfare is the use of military aircraft and other flying machines in warfare. Aerial warfare includes bombers attacking enemy installations or a concentration of enemy troops or strategic targets; fighter aircraft battling for control o ...
stages and role-playing mechanics. The previous game's producer, writer and character designer returned to their respective roles. The game was designed as a more mainstream game in light of the previous game's dark aesthetic and story. The game sold 206,000 copies by the end of 2005. Western reviews praised the story, but gave mixed opinions about the graphics and widely criticized the gameplay. A spin-off from the series, ''
Nier ''Nier'' is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as for the PlayStation 3 with a younger main character, while an ...
'', was released in 2010, while a third entry in the series, ''
Drakengard 3 ''Drakengard 3'', known in Japan as is an action role-playing video game developed by Access Games and published by Square Enix exclusively for PlayStation 3. It is the third and final main game in the ''Drakengard'' series and a prequel to th ...
'', was released in December 2013 in Japan and May 2014 in North America and Europe.


Gameplay

As with the original ''Drakengard'', the game is split into chapters and subdivided into ground-based and airborne missions. The story of the game dictates which missions come when during the initial playthrough and how they play out, though as the player progresses, new remixed versions of the various playable levels called "free missions" are unlocked, which allow the player to go through the missions with the story elements removed. The player can jump between the game world's self-contained areas via a world map unlocked after the first chapter. In between the various chapters and missions, the player builds up their characters using experience points earned in battle: the characters' weapons and abilities, and the abilities of the player's dragon, can be gradually improved. The player's view of the world is through a fixed camera, which tracks the player's progress across the player area. Collectables in the form of weapons and items such as armor and health points and items needed to progress within the level are also available for the player to seek out. The game features Normal, Hard, and Expert difficulty levels, and there are multiple weapons and items to collect throughout the levels. Combat in the game is similar to its predecessor, with the main series of missions beginning after an opening tutorial. The game features ground-based hack-and-slash gameplay and aerial combat. In ground combat, the player controls multiple characters, switching between them via the pause menu in order to use their different weapons. The characters use physical attacks using character weapons for short-range battle, while magical attacks are used for long-range attacks and groups of enemies. The magical attacks vary between the playable characters. Weapons, characters and magical abilities leave up and grow stronger as the player gains experience points in combat: weapons have a four-level cap. Aerial gameplay puts the main character atop his dragon, which is guided round by the player to attack enemy formations and large structures on the ground or enemies and airships in the sky. The player can also jump between the dragon and the ground during ground-based missions. The dragon has the ability to launch two types of fireballs: a homing variety that deals damage to single enemies, and a widespread attack which does higher damage to groups. Alongside this, the dragon can perform a special attack called "Dragon Overdrive", which kills many normal enemy units outright and deals high damage to stronger units and bosses. The dragon also gains experience and levels up through combat, dealing more damage in its attacks as it grows stronger. It also evolves and grows stronger at points directly linked to the game's narrative.


Story


Setting and characters

''Drakengard 2'' takes place in an unnamed land nearly two decades after the events of ''Drakengard'': originally said to take place after the game's first ending, it was later
retconned Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subse ...
so it took place in an isolated timeline following events similar to ''Drakengard''. In the original game, two powers, the Empire and the Union, were engaged in a religious war over the Seals, magical bindings tied to a chosen Goddess of the Seal that kept dark entities known as the Watchers from appearing in the mortal world and destroying humanity. Caught up in the conflict were Caim and Angelus, a human and a
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
who had made a pact (a magical ritual that linked their souls), and fought to try to keep both the Seals and the Goddess safe. Though they ultimately failed, Angelus became the new seal, averting the end of the world. Eighteen years later, the Seals are protected by the Knights of the Seal, who eventually grow to become a dominating force in the land. The game's main character is , a Knight of the Seal gifted with superhuman powers. Nowe's companion is , a dragon who helped raise Nowe and was involved in the events of 18 years before. Accompanying Nowe on his journey is , the main antagonist of the first game who now seeks to free the people from the oppression of the Knights; , a female Knight of the Seal and Nowe's childhood friend; and a former Knight who made a pact with the Grim Reaper in exchange for his mortality. The main villain of the game is , leader of the Knights of the Seal. Returning from the first game are , the previous game's main protagonist; , the current Goddess of the Seal; and , once a companion to Caim and now the Hierarch of the Union. Minor characters include the guardians of the Seals, , and , and , who helped raise Nowe.


Plot

The game begins with Nowe becoming a fully-fledged Knight of the Seal. During his first mission, Nowe begins to doubt the ethics of the Knights' methods, as the seals require human sacrifices to remain strong. During a second mission to ensure the protection of the seal in the District of Soul Flame, Nowe encounters Manah, who kills the guardian Zhangpo and destroys the seal. Manah is sentenced to be
burnt at the stake Death by burning (also known as immolation) is an execution and murder method involving combustion or exposure to extreme heat. It has a long history as a form of public capital punishment, and many societies have employed it as a punishment ...
, but uses her magic to escape. After returning from the mission, Nowe is poisoned by Gismor, who reveals to have killed Nowe's adoptive father Oror. Surviving and escaping with Legna, Nowe is pursued by the Knights, including Eris, who wishes to persuade him to return. Nowe and Legna eventually meet up with Manah and join her on her quest to destroy the seals and, in her mind, free the people from the Knights' oppression. On their way to the second seal, Manah shows Nowe the true horror of the Knights' oppression, fully winning him over. The two then fight and kill Lieutenant Hanch, destroying the seal in the District of Hallowed Water. After this, they are joined by Urick, a former Lieutenant of the Knights, to rout a group of bandits. Attacked by the Knights, they are unexpectedly saved by Caim, who is also working to destroy the seals and free his dragon Angelus from the pain of being the Goddess Seal. After taking down Lieutenant Yaha and destroying the seal in the District of Precious Light, Manah is captured by the Knights and sentenced to death. Nowe manages to rescue her and heads for the seal in the District of Shining Life, which was once guarded by Urick before he fled in fear when Caim attacked the district. Urick and Nowe face off against Caim, who mortally wounds Urick before being driven off. Urick dies content and the seal is destroyed. Nowe and Manah head for the final seal in the District of Heavenly Time, guarded by Gismor himself. Nowe and Gismor battle, and Gismor is wounded again, transforming into a shadow-like being and using Eris to block Nowe's final attack. Believing Eris dead, Nowe and Manah pursue Gismor, but are met by Seere, who unsuccessfully tries to stop them. When they confront Gismor, he reveals himself to be a vindictive survivor of the Empire from eighteen years before. Defeated, Gismor destroys the final seal himself, releasing Angelus from her imprisonment. After Seere reveals the true consequences of Manah's actions, Nowe and Legna pursue Angelus. When they find her, they find that Angelus has been driven mad by the pain of being the final seal. Caim asks them to kill her, and as she dies, he and Angelus share a final moment together before fading away. With the seals destroyed, the world begins to fall into chaos and Manah is driven mad by the memories of her actions eighteen years before. Legna then takes Nowe to the fortress of the holy dragons, where they hear a prophecy concerning Nowe: according to the prophecy, Nowe is a New Breed created to aid the dragons in their war against the Watchers. Nowe then reunites with Eris, who had been healed by Seere, and frees Manah from her madness. Legna then takes the three to the Promised Land, a dragon stronghold that holds the Bone Casket, an object given to the dragons by and imbued with the power of the Watchers that can speed up Nowe's evolution into the New Breed. It is also where Seere has gone to initiate a new Goddess of the Seal. The game has three endings, each achieved on a separate playthrough. *Ending A: The group arrive in the Promised Land and Legna prepares to enact the prophecy, but Nowe instead chooses to find a new Goddess. Legna calls the Holy Dragons to battle, but Seere leads an army of Golems against them. With everything seeming lost, Manah and Nowe share a final kiss, which triggers Nowe's transformation into the New Breed. Nowe and Legna do battle, and Legna is killed. Eris then reveals that she is to become the new Goddess. Eris is initiated, and although the world is restored, Nowe and Manah feel sad that no other solution could be found. *Ending B: When they arrive, Legna reveals Eris' fate to become the new Goddess and Nowe chooses to follow Legna's plan. But upon trying to enter the Casket, it rejects him and fuses with Manah. Legna and Nowe battle Manah, who sacrifices herself to destroy the Bone Casket's power. Nowe, Legna and Eris then lead the Holy Dragons in their war against the Watchers. *Ending C: Events proceed as in Ending B, but when the Casket attacks Manah, she manages to win the fight against it. Legna summons the Holy Dragons and events proceed as in Ending A. After Legna's defeat and the destruction of the Bone Casket, both the Watchers and the dragons fade, leaving the world safe and humans free to create a new future for themselves.


Development

''Drakengard 2'' was announced in December 2004. Producer Takamasa Shiba and character designer Kimihiko Fujisaka returned to the team, alongside actor Shinnosuke Ikehata, who voiced the dragon Angelus and its partner Caim in the previous game. The original director,
Yoko Taro is a Japanese video game director and scenario writer. Starting his career at the now-defunct game company Cavia, his best-known work was on the action role-playing video game series ''Drakengard'', and its spin-offs, ''Nier'' and '' Nier: Aut ...
, originally proposed a space adventure involving dragons, but this was vetoed at an early stage. Yoko was not involved in creating the narrative as he had been in ''Drakengard'', being mostly tied up with another project, though he was able to observe the project's progress. He and ''Drakengard 2''s director Akira Yasui suffered from creative differences, with the result that Yoko termed their relationship on the project as a "love-hate" story in a 2013 interview concerning the series. Their relationship inspired one of the stories created for an in-game weapon. Yoko was eventually brought on fairly late in the game's production to act as video editor for the CGI cutscenes and trailers. The CGI cutscenes were created by Studio Anima. The game's cast featured multiple film and television actors, including
Ryo Katsuji is a Japanese actor and voice actor. He graduated from the Horikoshi High School. Filmography Films *''Tales of the Unusual'' (2000), Ōishi Chikara *''All About Lily Chou-Chou'' (2001), Hitoshi Terawaki *''Yume Oikakete'' (2003), Junichi *''B ...
,
Saki Aibu is a Japanese actress. She is represented by Box Corporation. Personal life Aibu was born in Hyōgo prefecture. On May 3, 2016, she announced her marriage through her office. Filmography Drama *'' Water Boys'' (Fuji TV, 2003) as Atsumi Haya ...
,
Koyuki , better known by her stage name , is a Japanese model and actress. She rose to fame in the drama '' Kimi wa Petto'' with Jun Matsumoto and gained huge popularity, as well as the hit film ''The Last Samurai''. Career Actor career Koyuki appeared ...
and veteran actor
Yoshio Harada was a Japanese actor best known for playing rebels in a career that spanned six decades. Career Born in Tokyo, Harada joined the Haiyuza Theatre Company in 1966 and made his television debut in 1967 with "Tenka no seinen" and his film debut in ...
. Shiba commented at the time that he felt they had gathered a very good voice cast for the game. One of the decisions Yasui made was to make ''Drakengard 2'' far more colorful than the previous game, wanting to do something that was the "opposite" of ''Drakengard''. In contrast to the previous game, the game contained far less of the mature themes found in the original. Shiba, speaking in a 2013 interview, said that the reason for this was that
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
, the company's Japanese publisher, wanted that aspect toned down to make a more mainstream game. It was designed to keep some dark aesthetics from its predecessor, with the previous game's theme of immorality as one of the key character and narrative themes, as well as themes of war and death. Other themes explored were love and hate, and the ambivalence represented in the world's prevalent factions (the Knights of the Seal, and the Cult of Watchers). Highlighted aspects of the story were the father-son relationship between Nowe and Legna, and how Manah had matured since the events of ''Drakengard''. To promote the game in Japan, Fujisaka created a light-toned joke advertisement under the name ''Angelegna'', referring to the original names of the two dragon characters. While Square Enix published the title in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, they entered an agreement with developer and publishing company
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
to publish the title overseas. Ubisoft also handled the game's localization.


Character design

One of the main concepts for main protagonist Nowe was surpassing one's father. For the fight between Nowe and Legna, special gameplay functions and mechanics needed to be created for Nowe. Shiba had mixed feelings about the final fight between Legna and Nowe, which he saw as a drastic change from both the first game and the series mechanic of the protagonist riding a dragon. Shiba ended up writing their dialogue to emphasize their relationship and the difficulty of them fighting each other, paralleling earlier scenes between Caim and Angelus. The deaths of Caim and Angelus was intended to be "short and ruthless", but Yasui had it changed to the more sentimental version present in the game. Dialogue from Caim for the scene was cut from the game due to it clashing with his previous portrayal as a mute. Urick was created to be the supportive "big brother" of the party. Although the main characters were designed by Fujisaka, the character Legna, previously known as the "Black Dragon", was designed by Taro Hasegawa, who was also monster designer for both ''Drakengard'' and ''Drakengard 2''. In addition to designing the characters, Fujisaka drew the character portraits used for character dialogue boxes during in-game cutscenes, a feature he initially objected to. Nowe, in contrast to the other protagonists of the ''Drakengard'' series, was designed around the concept of a stereotypical hero. Nowe was one of Fujisaka's favorite characters to design, although Shiba was less enthusiastic. Manah's redesign in ''Drakengard 2'' reflected both her evolved personality and her more traditional depiction as a fantasy heroine. Elements of their designs were taken from Caim and Furiae, representing "passing the torch" between characters. Because of Legna's different roles in ''Drakengard'' and ''Drakengard 2'', his design and movements were altered for his second incarnation. Eris's design was inspired by Casca, a character from ''Berserk'': while he tried not to copy any parts of Casca's design, Fujisaka tried to convey it using aspects of her personality. He also tried to balance this part of her depiction with a tender and more feminine side. Another idea he had in mind was the image of an honors student. Her dance-like fighting style was generally suggested by the game's staff. Caim's redesign was meant to represent his status as a wanderer.


Music

''Drakengard 2''s soundtrack was composed by Ryoki Matsumoto and Aoi Yoshiki, with supervision by
Nobuyoshi Sano , better known as sanodg, is a Japanese video game composer, musician and record producer. He is best known for scoring tracks for the ''Ridge Racer'' and '' Tekken'' series, as well as ''Drakengard''. Biography Early life In elementary schoo ...
, who worked on the music of ''Drakengard'' and acted as Sound Director for the game. The CGI cutscenes were scored by Masashi Yano. Due to criticism of his work on the first game, Sano was asked by Shiba to bring in outside help for the second game's soundtrack: Matsumoto was brought in because of his work on the songs "
Yuki no Hana "Yuki no Hana" ( Japanese: 雪の華; lit. Snow flower) is a song recorded by Japanese singer Mika Nakashima. It was released on October 1, 2003, via Sony Music Japan as the fifth and final lead single for her second studio album ''Love'' (2003), ...
" and "Tsuki no Shizuku", and, Yoshiki was brought on at Matsumoto's request. The soundtrack was designed to be a fusion of
J-pop J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1 ...
and conventional video game music, and to evoke the emotions of the various characters and the feeling of battle. The game's theme song in Japan, "
Hitori Hitori (Japanese: "Alone" or "one person"; ''Hitori ni shite kure''; literally "leave me alone") is a type of logic puzzle published by Nikoli. Hitori is NP complete.{{citation, title=Games, Puzzles, and Computation, title-link=Games, Puzzles, ...
", was sung by
Mika Nakashima is a Japanese singer and actress. Five of her studio albums, one of her mini-albums and one of her compilation albums have reached number one in Japan's Oricon album chart. She also embarked on an acting career, most notably as Nana Osaki in the ...
, who also worked as a sound producer. The theme song for the game's English release was "Growing Wings", a localized version of the first game's theme song sung by
Kari Wahlgren Kari Wahlgren (born July 13, 1977) is an American actress who has provided English-language voices for animated movies, TV series, and video games. She got her start in anime voice-overs as Haruko Haruhara in '' FLCL'', and would later land ma ...
.


Reception

''Drakengard 2'' sold well in Japan. The game was considered a hit in Japan by Ubisoft, selling 100,000 units in its first week, and reaching sales of 170,000 units by the end of the month, becoming the second best-selling game of June behind Sega's
GBA The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
port of '' Mushiking: King of the Beetles''. It eventually sold just over 206,000 copies by the end of 2005. The game was eventually re-released as part of Square Enix's Ultimate Hits series, re-releases of high-selling titles. ''Drakengard 2'' received a score of 30/40 from Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
''. The game received "average" reviews, according to video game
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. The story received mixed to positive reviews.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Ed Lewis said it "admirably ontinuedthe bizarre and fantastically medieval world that was established in the original game.", while
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Greg Meuller called it "Interesting ..with plenty of twists and turns".
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
's Simon Parkin cited the story as being very good, though he found Nowe "a little nauseating to watch as the weighty, dark (and pretty good) plot unfolds", and VideoGamer.com's Adam Jarvis called the story "one of the highlights of the package". The 1UP reviewer called the "clear undercurrent of "maybe the good guys are the bad guys,"" one of the main reasons to keep playing the game. In contrast, the reviewer for
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
called it "a cookie-cutter RPG plot" where players could "predict nearly every plot twist the game throws at
hem A hem in sewing is a garment finishing method, where the edge of a piece of cloth is folded and sewn to prevent unravelling of the fabric and to adjust the length of the piece in garments, such as at the end of the sleeve or the bottom of the ga ...
", The graphics received mixed reviews. Lewis called them "more interesting than the first game, but marginally so", and Meuller called them "dated", with environments seeming "bland and drab, and the enemies ookinggeneric". The GameTrailers reviewer praised the character animations, but cited the environments as bland and felt that there were too few FMVs and too many game engine-driven cutscenes, which he described as "awful". Parkin criticized the game's graphic capacities, commenting that players would "stop watching the main screen instead fixing upon the little map in the corner to guide your character towards hostile red dots that only materialize polygonal just seconds before you lock swords.", while Jarvis said that it had not improved from the previous game and called the colors "very murky, drab and dark". 1UP said that the graphics " on'thold up to the visual quality of Cavia's other titles like '' Ghost in the Shell: Stand Alone Complex'' r'' Naruto: Uzumaki Ninden''". The gameplay was universally criticized. Parkin called the battle gameplay "lightweight" and the balance between ground and aerial combat poor despite a good character leveling system, while Lewis described it as being without strategy, with the game "just dumping in more boring enemies to wade through". GameTrailers said that there was "nothing new here.", while Meuller called it "dull at best and frustrating at worst". 1UP said that the combat was "almost sickening to look at.", though he cited the RPG elements as a redeeming feature. Jarvis simply called the gameplay "Same old, same old", citing it as a major fault of the game.


Legacy

In September 2013, the game was given an honorable mention among ''Kotaku'' Tim Rogers as one of the best games on the PS2. Rogers gave praise to the game's parry mechanic and atmosphere. In the year of its release in Japan, the game received a novelization written by Emi Nagashima under her pen name of Jun Eishima. Yoko and Shiba teamed up again to create another game in the series, but that eventually developed into ''
Nier ''Nier'' is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as for the PlayStation 3 with a younger main character, while an ...
'', a spin-off from the first game's fifth ending. After ''Nier''s release, Cavia was absorbed into
AQ Interactive AQ Interactive, Inc. was a Japanese video game developer and publisher. AQ stands for Artistic Quality. It was the parent company of the developers Artoon, Cavia and feelplus, and most recently the U.S. publisher Xseed Games. AQ Interactive an ...
, then Yoko left to become a freelance. An attempt by Shiba to begin development of a third ''Drakengard'' game at AQ Interactive were unsuccessful. ''
Drakengard 3 ''Drakengard 3'', known in Japan as is an action role-playing video game developed by Access Games and published by Square Enix exclusively for PlayStation 3. It is the third and final main game in the ''Drakengard'' series and a prequel to th ...
'' was eventually unveiled in 2013, with Shiba, Yoko and Fujisaka returning to their former roles and the story being set before the original game. Both Shiba and Yoko have voiced their willingness to continue the series on next-generation consoles if there were sufficient sales and funds, while Yoko also expressed interest in making a second spin-off, although he did not specify whether it would be set in the world of ''Nier'' or not.


Notes


References


External links


Ubisoft page
* {{good article 2005 video games Action role-playing video games Cavia (company) games Discrimination in fiction Drakengard Fantasy video games Fiction about assassinations PlayStation 2 games PlayStation 2-only games Fiction about rebellions Single-player video games Square Enix games Ubisoft games Video game sequels Video games developed in Japan Video games with alternate endings War video games