Dragon Quest IX
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''Dragon Quest IX: Sentinels of the Starry Skies'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
co-developed by Level-5 and
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. Published by Square Enix in Japan in 2009, and by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
overseas in 2010, it is the ninth mainline entry in the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' series. The storyline follows the protagonist, a member of the angelic Celestrian race, after a disaster in their home scatters magical fruits across the mortal realm. While carrying over traditional gameplay from the rest of the series with turn-based battles, the game is the first ''Dragon Quest'' entry to feature a customizable
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, and the first to include a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode, with the option of trading treasure maps and loaning player characters through Nintendo Wi-Fi. Online functions ended in 2014 when it ceased operations. Development began in 2005, with Level-5's
Akihiro Hino (born July 20, 1968) is a Japanese video game designer and businessman. Starting his career as a programmer in the 1990s, he later took on roles in writing, design, directing and producing. He founded Level-5 (company), Level-5 in 1998, where he ...
both acting as co-director and encouraging the game's development for the DS. Series creator
Yuji Horii (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the ''Dragon Quest'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger' ...
acted as game and story designer, with artist
Akira Toriyama is a Japanese manga artist and character designer. He first achieved mainstream recognition for his highly successful manga series ''Dr. Slump'', before going on to create ''Dragon Ball'' (his best-known work) and acting as a character design ...
and composer
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing the music for the '' Dragon Quest'' franchise, along with several other video games, anime, film, and television shows. Classically trained, Sugiyama was ...
also returning from previous entries. While an early prototype used an action-based combat system, negative fan feedback and internal testing prompted a return to the turn-based gameplay of earlier entries. Due to the focus on multiplayer, the narrative and game design had to be tailored to that. Some of the game design drew inspiration from '' The Elder Scrolls IV: Oblivion'' and '' Diablo''. Announced in 2006 with a planned release the following year, the game was delayed by two years, with the final delay to allow bug fixes prompting Square Enix to cut its profit forecasts. Localization was handled by PlusAlpha and Schloc, who had previously localized ''Dragon Quest VIII''. Upon release in Japan, the game posted strong sales, and with over five million copies sold worldwide by 2011 was the best-selling entry in the series until the multiplatform ''
Dragon Quest XI ''Dragon Quest XI: Echoes of an Elusive Age'' is a role-playing video game by Square Enix. The eleventh entry in the long-running ''Dragon Quest'' video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017 an ...
'' (2017). Reviews in both Japan and the West were generally positive, with most of the praise being directed towards its gameplay design and graphics. Several critics felt that its traditional design restricted or undermined its other elements. Hugely popular in Japan, the game's anonymous communication mode would inspire the
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's in-built
SpotPass and StreetPass SpotPass and StreetPass are communication systems first introduced in the Nintendo 3DS. SpotPass was later incorporated into the Nintendo 2DS, models of the New 3DS and New 2DS, and Wii U game consoles. SpotPass delivers content from the Interne ...
.


Gameplay

''Dragon Quest IX: Sentinels of the Starry Skies'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
set in a fantasy world; the player takes on the role of a customizable
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
of the Celestrian people trapped in the mortal world. The display is split between the two screens of the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
; the top screen displays the map area and the player's location on it together with party status, while the bottom screen shows the immediate environment and main menu display. The in-game environment is displayed from a overhead isometric perspective, with both the environment and character models being displayed with 3D graphics. In addition to the main story
quests A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
, the player can pick up optional side-quests from
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (NPCs) found through the world, with some being standalone and others being related chains of quests. Multiple quests can be taken on and completed at once, and can vary in content from errand tasks to defeating specific monsters. The player can use an alchemy pot to synthesise equipment, items, and weapons using ingredients gathered by foraging or finding them in treasure chests or getting them as drops from defeated monsters. Saving can only be performed at a church in town. As with all previous mainline ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' games, ''Dragon Quest IX'' uses a traditional turn-based battle system, though enemies are displayed as roaming sprites rather than previously established random encounters. Coming into contact with an enemy sprite during exploration triggers a battle in a combat arena themed after the current location, and depending on the party's level an enemy pay give chase or run away. In addition to the protagonist, the player needs to create the remaining three members. The party is restricted to four including the protagonist, with a further eight able to be held in reserve. All party members can be individually controlled or act automatically based on preset commands managed in the battle menu. The player can attack, defend, use an item, use skills dubbed Abilities, perform magic which draws on a magic resource called MP, trigger a special action called a Coup de Gras, or attempt to escape. Consecutive normal attacks trigger a damage multiplier which remains until the sequence is broken by an enemy or a non-attack skill. A core part of organising the player part is assigning a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
called a Vocation. The player character starts by default as a Minstrel, with access to defensive, offensive, and supportive skills; they can later branch into other Vocations including Warrior, Thief, and Priest. Vocations are permanently assigned to other characters, with the protagonist able to change Vocations at an in-game location after a certain point in the narrative. By using Vocations, the player can learn skills exclusive to each. Changing Vocation resets the character's experience level to one and removes all learned spells, with skill point abilities purchased by the player along with unspent skill points carrying over, but switching back to a class restores that character's level and spells. At the end of battle, the party is awarded
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s which raise a character's level, skill points to raise specific character statistics, and gold to spend at shops in towns. If the party falls in battle, they are returned to their last save and lose half the gold they hold. In addition to
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
gameplay, ''Dragon Quest IX'' incorporates
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
. Up to three designated players can connect locally, with the one who initiated the session acting as host. The party can travel together, or the four can split up and act independently. Guest party members cannot progress the narrative, but are allowed to keep any items, experience points, and gold they acquire. Guests are not restricted by level, allowing a party composition of any level to take part in quests at different parts of the story. After completing a story quest early in the game, the player could engage in a form of passive online interaction dubbed Tag Mode. While the DS is in sleep mode, it can interact with other nearby systems with the game installed, allowing up to three characters to be imported into the game bringing a gift, ranging from items and equipment to treasure maps leading to caves that can hold treasure or dungeons to explore. The online functions were not region locked, allowing trading between systems in Japan, North America, and Europe. While much of the text went untranslated, map titles were automatically translated into the DS system's native language. The online elements lasted until 2014, when the Nintendo Wi-Fi service was shut down.


Synopsis

In the world of ''Dragon Quest IX'', an angelic
race Race, RACE or "The Race" may refer to: * Race (biology), an informal taxonomic classification within a species, generally within a sub-species * Race (human categorization), classification of humans into groups based on physical traits, and/or s ...
known as Celestrians act as guardians of the Protectorate, the realm of mortals. The purpose of aiding and protecting them is to collect the mortals' spiritual energy known as benevolessence and feed it to the World Tree
Yggdrasil Yggdrasil (from Old Norse ), in Norse cosmology, is an immense and central sacred tree. Around it exists all else, including the Nine Worlds. Yggdrasil is attested in the ''Poetic Edda'' compiled in the 13th century from earlier traditional s ...
, located in the Celestrians' Observatory. Once fed the appropriate amount, Yggdrasil produces fruit called Fyggs that summons a magical train dubbed the Starflight Express allowing the Celestrians to enter the Realm of the Almighty. The protagonist is a Celestrian assigned to the human village of Angel Falls under the stewardship of Aquila, gathering the last piece of benevolessence to grow the Fyggs. As they board the Starflight Express, a malevolent force attacks from below, sending the Fyggs, the protagonist, and Starflight Express down to the Protectorate. The protagonist awakens as a mortal but is still able to see Celestrians and the spirits of the dead, and is on a mission to help Angel Falls discover the broken-down Starflight Express and its fairy engineer, Stella. Stella promises to help the protagonist return to the Observatory if they can prove they are a Celestrian by gathering benevolessence. Convincing Stella of their identity, the protagonist receives a vision inspiring them to explore the Protectorate and recover the scattered Fyggs. The protagonist's quest for the Fyggs reveals they have indiscriminate wish-granting properties, with many mortals who use or eat them driven into madness. The protagonist also faces opposition from the Gittish Empire, an evil organization thought to have been wiped out three centuries ago. Aquila appears to be aiding the Gittish Empire but is later revealed as a double agent who returns the Fyggs to the Observatory after taking them from the protagonist. Travelling to the Realm of the Almighty with the reinvigorated Starflight Express, the protagonist learns that Yggdrasil is the form of the goddess Celestria, who defended the Protectorate from her father the Almighty Zenus, with the Observatory and Celestrians being created to observe and judge the Protectorate. In a final battle with the Gittish Empire's King Godwyn, Aquila sacrifices himself to destroy Godwyn, asking the protagonist to save the captured Celestrian Corvus. Once freed, Corvus vows to destroy the Protectorate and leaves. The protagonist and Stella learn that Corvus fell in love with the human woman Serana, but was tricked into believing she had betrayed her when handed by Serena's father to the original Gittish Empire, becoming bitter and delusional; he revived the Gittish Empire as his tool and launched the attack on Yggdrasil. The protagonist pursues Corvus to the now-corrupted Realm of the Almighty, facing him as a mortal after eating one of the Fyggs. Once defeated, Corvus is comforted by Serena's spirit, and the two pass on as the Realm of the Almighty returns to normal. Having used the Fygg to become mortal, the protagonist is trapped in the Protectorate, unable to see Celestrians or travel with Stella. In the epilogue chapter, the protagonist can find another Fygg and use it to restore their ability to see the Celstrians and travel with Stella on the Starflight Express once more.


Development

''Dragon Quest IX'' was co-developed by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
and Level-5, the company which had developed ''
Dragon Quest VIII A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in western cultures since the High Middle Ages have often ...
'' (2004). As with earlier ''Dragon Quest'' titles, production was overseen by Armor Project, a studio founded by series creator
Yuji Horii (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the ''Dragon Quest'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger' ...
to supervise the series since the original game. Horii acted as game designer and wrote the storyline. The event planner was Masahiro Kataoka, while the scenario script was written by a team led by Atsushi Narita.
Akihiro Hino (born July 20, 1968) is a Japanese video game designer and businessman. Starting his career as a programmer in the 1990s, he later took on roles in writing, design, directing and producing. He founded Level-5 (company), Level-5 in 1998, where he ...
from Level-5 acted as co-director. The director from Square Enix was Jin Fujisawa, with the game becoming his directorial debut after working as part of the series scenario staff under Horii since the late 1990s. The producer was Ryutaro Ichimura. Concept work for a new mainline ''Dragon Quest'' game began after development wrapped up on ''Dragon Quest VIII'', with Horii and the rest of the series staff deciding what platform the next mainline entry should be developed for, with Horii wanting to reach as wide an audience as possible. Hino later noted that he suggested the DS as the platform from an early stage, inspired by its widespread commercial success; Level-5 was already working with the DS developing ''
Professor Layton and the Curious Village ''Professor Layton and the Curious Village'' is a puzzle adventure video game for the Nintendo DS system. It was developed by Level-5 and published by Level-5 in Japan and Nintendo worldwide. It was released in Japan in 2007 and worldwide the fol ...
''. After some hesitation about having a mainline entry on a portable platform, Horii was convinced. Production began in 2005, with Horii keeping its production as secret as possible. During production it went by the codename "Xenlon", named by Ichimura during a conversation in a store called Xenlon Tokyo. Horii later described the platform as a great choice for ''Dragon Quest'' due to its portability and multiplayer options. He called the Wi-fi functionality of the console the final deciding factor. He briefly considered making it a ''gaiden'' with the next mainline entry coming later, but ultimately chose to commit to making a mainline entry for the DS. While Horii had anticipated a quick development due to working on a portable console, he later admitted it had taken far longer than he anticipated. A challenge for the team was working within the DS hardware, as with each previous ''Dragon Quest'' they had worked with increasing hardware specs from console to console.


Design

Horii described the theme of the narrative as "growth", represented principally by the lead character and how they grew through completing the smaller story arcs. In a different interview he said "independence" was the theme in both the lead character and its supporting cast. When describing the game design's impact on the story, Horii stated that the team aimed for the player to become the protagonist of the story more than in earlier entries, and due to this there was no traditional party with their own story arcs. This led to the introduction of Stella as a means of communicating the story and creating interaction. Stella was intended as a beautiful yet "devilish" companion contrasting against the wise yet ugly King Trode of ''Dragon Quest VIII''. Commenting on the Christian elements in the story such as the angel-like Celestrials, Horii called them a light-hearted inclusion to add flavor to the world. ''Dragon Quest IX'' was the first in the series to include a multiplayer mode and a customisable protagonist. The game's design was intended to create something which would be playable for a long time, and encourage people to keep hold of it rather than sell it on the second-hand market. Horii also wanted players to create their own stories when they had finished the main story quest. The team also increased the overall difficulty, strengthening normal enemies and bosses, to encourage player cooperation through sharing information on the internet. Multiplayer proved challenging for the team to develop as they wanted to incorporate it into the main scenario, as opposed to a separate mode which would have been simpler to develop. The Tag Mode was present in the early design proposals, but map exchanging was a later addition to the mode. Due to the amount of freedom given to players and content within the game, the save data was so large that the team could only provide one save slot. This single slot caused the staff some worries, as they were afraid of problems caused by constant overwriting and there being no backup for players. During early stages and with its original trailer, ''Dragon Quest IX'' broke with series tradition and used an action-based combat system to fit into the multiplayer design. This design approach was first proposed by Hino. Horii explained that this was a prototype design, and after first showing it off it drew heated criticism from series fans and prompted arguments online. Paired with Horii finding that turn-based gameplay still worked and was enjoyable in multiplayer, and that prolonged action combat became "monotonous", the battle system was switched back to the standard turn-based design. The sprite-based monster encounters were taken from the spin-off '' Dragon Quest Monsters: Joker'' so players had more control over when they got into battle. The quest system was designed with short play sessions in mind. Ichimura elaborated that the quest system drew inspiration from '' The Elder Scrolls IV: Oblivion'', while '' Diablo'' was used as a reference on keeping players engaged for long periods.
Akira Toriyama is a Japanese manga artist and character designer. He first achieved mainstream recognition for his highly successful manga series ''Dr. Slump'', before going on to create ''Dragon Ball'' (his best-known work) and acting as a character design ...
, who had worked on the series since the original game, returned as the lead artist, creating the character designs with Eiichirō Nakatsu. Toriyama was surprised at the choice of platform as he had little interest designing for it, but working on a ''Dragon Quest'' for the platform was invigorating for him. A notable element was the customizable avatar, with the number of aesthetic and armor options being a means to help diversify characters and make them stand out within the multiplayer and online elements. Another notable element was the switch to 3D graphics, which Horii attributed to the work of Level-5 who had been long working with 3D graphics. The opening and in-game full-motion cutscenes were created by animation studio Kamikaze Douga.


Music

As with other ''Dragon Quest'' titles, the music was composed by
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing the music for the '' Dragon Quest'' franchise, along with several other video games, anime, film, and television shows. Classically trained, Sugiyama was ...
. As with their earlier collaborations, Horii put together a list of scenes with themes he wanted to accompany them and gave it to Sugiyama. For ''Dragon Quest IX'', he also specifically requested music with an "angelic" atmosphere due to the planned story. Despite his advancing age and long association with the series, Sugiyama felt eager to work on ''Dragon Quest IX'' as he felt his age was not impacting his ability to write music. Sugiyama used a Roland JV-2080, Proteus/2, and KORG M1 to create the score before it was converted into
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
form for the game. He was prepared for composing for the DS sound environment due to his work on the DS remake of ''
Dragon Quest V ''Dragon Quest V: Hand of the Heavenly Bride'' is a role-playing video game and the fifth installment in the ''Dragon Quest'' video game series, second of the Zenithian Trilogy. Originally developed by Chunsoft and published by Enix Corporation, ' ...
''. The battle themes went through a process of trial and error, with his initial version boring Horii during test plays. The introductory segment of the Overture, the series' main theme since the first game, was frequently rewritten. For the music which played during a key early cutscene, Sugiyama wrote the score to synch with on-screen events, such as a harp playing when light shone from above. The first theme created by Sugiyama was intended as a field exploration theme, but when Horii heard it and assumed it to be a town theme, Sugiyama tested it and found it was better suited to be such. Recalling his favorites, he stated a liking for sombre songs and highlighted the themes "Guide Them to Their Fate" and "Heaven's Prayer". For the latter, he initially only used one choral element, but after listening on the test ROM and realising the amount of time players would spend in the Celestial realm where it played, he increased it to three choruses. "Heaven's Prayer" shared its melody with the opening notes of the Overture, with Sugiyama consequently calling it an "important song". He described himself as "debugger" for the game along with his role as composer, remembering having taken on additional work when his suggestions for extra themes for areas were approved by the team. A two-disc soundtrack album was released by King Records on August 5, 2010. Sugiyama supervised the soundtrack creation. Music from the game was featured in a series concert by the
Tokyo Metropolitan Symphony Orchestra The , also known as Tokyō (都響), is one of the representative symphony orchestras of Japan. The Orchestra was founded in 1965 by the Tokyo Metropolitan Government, to commemorate the Tokyo Olympics (1964 Summer Olympics). Currently Kazushi ...
conducted by Sugiyama, timed to coincide with the soundtrack album's release. A symphonic soundtrack for ''Dragon Quest IX'' was released by King Records on February 10, 2010. The music was performed by the Tokyo Metropolitan Symphony Orchestra conducted by Sugiyama, with Tatsuya Yabe as
concertmaster The concertmaster (from the German ''Konzertmeister''), first chair (U.S.) or leader (U.K.) is the principal first violin player in an orchestra (or clarinet in a concert band). After the conductor, the concertmaster is the second-most signifi ...
.


Release

A new mainline entry in the ''Dragon Quest'' series was confirmed by Sugiyama in a post-concert interview in August 2006. The game, along with its name and platform, were announced in November of that year. Its platform was noted as a return to Nintendo consoles after several years on the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
console family. Its subtitle in the region was translated as ''Defenders of the Starry Sky''. Ichimura wanted ''Dragon Quest IX'' to reach the widest audience possible and expand both the game's commercial success and the series fandom. This prompted development of the children-oriented '' Dragon Quest: Monster Battle Road'', though a game link with ''Dragon Quest IX'' was ultimately scrapped, and a wide popular advertising campaign to bring both children and women to the series. Originally planned for release in 2007, the game was initially delayed until the following year so the developers to make a better product. It was delayed a second time in October 2008 into early the following year without explanation. The game was scheduled for release in March 2009, but when undergoing the testing process, several serious bugs were discovered made more difficult to resolve due to the multiplayer features, forcing Square Enix to further delay the release to July 11 of that year. Due to being pushed into the following fiscal year, Square Enix cut its projected profits for the 2008-2009 year. Then-CEO
Yoichi Wada is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the ...
issued a public apology, blaming the earlier scheduled release on his "arrogance" and lack of knowledge about bug testing. In anticipation of its release, Square Enix sent out extensive promotional displays to stores in Japan, doing a special collaborative launch event with the Shibuya branch of Japanese retailer Tsutaya. On launch day there were long queues around game stores from the early morning onwards. Five guidebooks for the game were published alternately by
Shueisha (lit. "Gathering of Intellect Publishing Co., Ltd.") is a Japanese company headquartered in Chiyoda, Tokyo, Japan. The company was established in 1925 as the entertainment-related publishing division of Japanese publisher Shogakukan. The foll ...
and Square Enix between the game's release date and July 2010. A gag manga anthology was released by Square Enix on December 22, 2009. Speaking in August 2009, Square Enix initially stated that they were "considering" a release outside Japan and at that time evaluating which regions to release in. According to a later interview, Horii confirmed they were designing the game with a Western release in mind, meaning few changes were needed between regions. A Western release was confirmed in February 2010. The English subtitle, in addition to other European language translations, was revealed through trademarks registered in December 2009. The localization was handled by PlusAlpha Translations and Schloc, who had previously localized ''Dragon Quest VIII'' and remakes of earlier titles. Speaking on the process of translation and localization, Will Blatchley noted that due to the lack of voice acting, they toned down some of the less-recognisable accents compared to their earlier work, though the established
Cockney Cockney is an accent and dialect of English, mainly spoken in London and its environs, particularly by working-class and lower middle-class Londoners. The term "Cockney" has traditionally been used to describe a person from the East End, or b ...
was retained. The term glossary for ''Dragon Quest IX'' was the largest the team had handled up to that point, with most of the naming following group-based themes around its puns. Localizing the Tag Mode messages accurately between the various languages within the DS's space limitations was a major challenge. Horii travelled to
Nintendo World Store Nintendo New York (previously known as Nintendo World and The Pokémon Center) is the flagship specialty store of video game corporation Nintendo. Located in 10 Rockefeller Plaza, at Rockefeller Center in New York City, the two-story, store open ...
in North America as part of a pre-launch event. In all Western regions, the game was published in 2010 by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
; it released on July 11 in North America, on July 23 in Europe, and on August 19 in Australia.


Reception

''Dragon Quest IX'' saw "generally favorable" reception according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website ''
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
'', recording a score of 87 out of 100 based on 67 reviews, and being the best-rated DS title of 2010. It earned multiple perfect scores, including '' 1Up.com'', and Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
''; ''Dragon Quest IX'' was the first ''Dragon Quest'', and the tenth video game overall, to earn a perfect score from ''Famitsu''. At the 2010 National Academy of Video Game Trade Reviewers awards, ''Dragon Quest IX'' was nominated in the "Original Light Mix Score, Franchise" and "Game Sequel RPG" categories. At the 2011
D.I.C.E. Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Academy Awards, Oscar". The awards are arranged by the Ac ...
, it was nominated for "Portable Game of the Year" and "Role-Playing/Massively Multiplayer Game of the Year". The ''Famitsu'' reviewers, who delayed their review so they could properly test the multiplayer, gave general praise to the mechanics, visuals and music, summing it up as "an RPG that people from truly any generation can enjoy." Jeremy Parish, writing for ''1Up.com'', called ''Dragon Quest IX'' one of the deepest and most engaging portable RPGs produced, with his only complaints being around its story and the lack of true online multiplayer. Simon Parkin of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' called the game a perfect product of the various companies and individuals involved in production, lauding it as a refreshingly straightforward game compared to other games from either Square Enix or within the RPG genre. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Phil Kollar lauded the exploration and combat as engaging and enjoyable, but felt the multiplayer fell short of the promises made prior to release due to the lack of true online play. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Bethany Massimilla noted the necessity for grinding to ensure the player party could progress through the story and disliked the menu system, but otherwise enjoyed its story, gameplay and side content. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' noted the lack of innovation in its core gameplay structure, but felt the multiplayer elements broadened the style and number of activities enough that it was enjoyable rather than dated. Ryan Clements of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' was pleased with his time on the game, citing exploration for quests and equipment and the multiplayer as some of its best features, but found the overall experience traditional to the detriment of other mechanics. In a notably less positive review for the Australian ''IGN'' outlet, Daniel Staines did not features which alleviated the amount of grinding required of players, but noted the traditional approach taken by the game served to undermine its strengths, additionally noting a lack of players to join in with the multiplayer sections. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
''s Simon Bramble called ''Dragon Quest IX'' "one of the grandest adventures you'll ever play" despite the deceptive tone set by the visuals. The battle and class systems met with much praise for their polish and depth of customization, though alongside their praise several reviewers felt the battle system was too traditional or cumbersome due to its menu-based interface. The traditional story was praised for its pacing and length, but others felt that the game's overall focus on multiplayer was detrimental to the narrative. Both Kollar and Parkin noted the story's themes and visual language as befitting the Christian symbolism used in earlier entries. The 3D graphics met with praise, with several comparing them positively to ''Dragon Quest VIII'' and finding them impressive for the DS hardware. When mentioned, the music also met with positive responses though there was some disappointment in its synthesised nature and low number of tracks. The multiplayer was seen as a positive addition to the game despite its impacts on the narrative, with many citing it as an innovative and engaging system.


Sales

During its debut week in Japan, ''Dragon Quest IX'' sold 2.32 million units during its first two days on sale, reaching the top of
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular we ...
's gaming charts; its release also prompted a boost in sales of the DS console in contrast to other consoles which had seen recent declining sales. By November 2009, the game had sold four million copies in Japan; in a breakdown of sales, Ichimura said around two million buyers were current fans, 1.4 million were older fans, and around 600,000 were series newcomers. Sales of ''Dragon Quest IX'' in Japan, paired with worldwide sales of titles including ''
Final Fantasy XIII is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and international in March 2010, it is the ...
'', contributed to Square Enix posting record profits for the fiscal year ending March 2010. In North America, ''Dragon Quest IX'' was the eighth best-selling game of July 2010 in the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
charts, with 132,000 units sold. In the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
, it was the highest-selling new release in its first week, and remained in the top ten best-selling games in the region into the following month. During Nintendo's fiscal year ending 2010, ''Dragon Quest IX'' sold over one million copies in the United States and Europe, becoming the eighth best-selling DS title for that period. By the end of 2010, the game had sold 5.3 million copies worldwide, making it the best-selling entry in the series until the multiplatform release of ''
Dragon Quest XI ''Dragon Quest XI: Echoes of an Elusive Age'' is a role-playing video game by Square Enix. The eleventh entry in the long-running ''Dragon Quest'' video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017 an ...
'' in 2017.


Impact and legacy

''Dragon Quest IX'' became a cultural phenomenon in Japan due to its online elements, with gatherings occurring where players swapped treasure maps in search of rare items. Features on ''
GamesIndustry.biz Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' and ''
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' noted its innovative multiplayer and online design. Nintendo producer
Hideki Konno (born May 13, 1965) is a video game director, game designer and producer who works for Nintendo. Since 2015, Konno works as a manager at Nintendo EPD, more precisely on the Smart Device Group, the department responsible for production of smart ...
, speaking in an interview with
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
on the development of the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, cited the Tag Mode as inspiration for the development of the console's
SpotPass and StreetPass SpotPass and StreetPass are communication systems first introduced in the Nintendo 3DS. SpotPass was later incorporated into the Nintendo 2DS, models of the New 3DS and New 2DS, and Wii U game consoles. SpotPass delivers content from the Interne ...
feature. Speaking in 2018 and 2019 on the possibility of a remake for other platforms, different staff members described the multiplayer functions embedded in the game as a bottleneck, but hoped that a port or remake could be developed with a new version of Tag Mode.


Notes


References


External links

* {{Level-5 Role-playing video games Dragon Quest VIIII Square Enix games Nintendo games Level-5 (company) games Nintendo DS games Nintendo DS-only games Nintendo Wi-Fi Connection games Multiplayer and single-player video games Video games scored by Koichi Sugiyama Video games developed in Japan Video games featuring protagonists of selectable gender 2009 video games