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''Dragon Kings'' is an accessory for the '' Dark Sun'' campaign setting for the '' Dungeons & Dragons'' fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
. The book was written by Timothy Brown, and was published in 1992.


Contents

''Dragon Kings'' features tips for taking
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s from the Dark Sun setting all the way to 30th level. The first section of the book offers rules for creating high-level warriors, along with '' Battlesystem'' options, and 50-plus pages of high-powered spells. Dragon Kings are the most powerful characters of Athas, and rule the world. This book provides information on these advanced beings, the new magical spells available to them, plus new psionic devotions and organizations, military vehicles and army lists, and more.


Publication history

''Dragon Kings'' was written by Timothy B. Brown and published by TSR, Inc.


Reception

Berin Kinsman reviewed the module in the March/April issue of ''White Wolf'' magazine. He stated that "Over all, ''Dragon Kings'' is an attractive package with useful information for ''AD&D'' aficionados in general and Dark Sun buffs in particular." He rated it as a 3 out of a possible 5. Rick Swan reviewed ''Dragon Kings'' for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine #197 (September 1993). He commented that "Power-mad players who feel constrained by the level limits imposed by the standard ''AD&D'' rules should delight in this Dark Sun supplement". He thought that the rules for creating "stratospheric-level warriors" were "interesting", and called the ''Battlesystem'' options "useful but nonessential". He felt that "the real action" is in high-powered spells, giving examples of a spell which conjures a fortified tower more than 100 yards tall, a spell which creates up to a 480-yard radius forest with as many as 36,000 trees, and a spell to animate as many as 4,000 skeletons from an ancient civilization. He commented that " Dungeon Masters may shudder at the thought of coming up with scenarios to challenge 30th-level PCs—what are they gonna do, fight planets?"


References

Dark Sun supplements Role-playing game supplements introduced in 1992 {{D&D-stub