Dragon's Gate
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Dragon's Gate was an interactive, real time,
text-based In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
multi user online fantasy role-playing game, sometimes referred to as a MUD. It was one of the longest running pay-for-play online games in the world, it opened to the public in the spring of 1990 on
GEnie Jinn ( ar, , ') – also romanized as djinn or anglicized as genies (with the broader meaning of spirit or demon, depending on sources) – are invisible creatures in early pre-Islamic Arabian religious systems and later in Islamic myt ...
. In the summer of 1996 the game was moved to AOL. Later the game was moved to Mythic Realms, and finally to independent server, where it ran until the summer of 2007.


History

At its creation, the core of Dragon's Gate was based on the AUSI-entitled game Aradath, which was programmed and designed in 1985 by Mark Jacobs. Dragon's Gate was originally developed by Mark Jacobs and Darrin Hyrup, who had joined AUSI from
Simutronics Simutronics is an American online games company whose products include '' GemStone IV'' and ''DragonRealms''. It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski. The company is located in St. Louis, Missouri. I ...
where he had been a programmer on '' GemStone II'' and lead programmer on ''Orb Wars''. Dragon's Gate was launched on
GEnie Jinn ( ar, , ') – also romanized as djinn or anglicized as genies (with the broader meaning of spirit or demon, depending on sources) – are invisible creatures in early pre-Islamic Arabian religious systems and later in Islamic myt ...
in late 1989 and was eventually taken up by AOL as an online product.Bartle (2003), p. 14; "GEnie was the launch point for many classic online games, including two very important virtual worlds: Gemstone II in 1988 and Dragon's Gate in 1990" Hyrup's initial work on the game was to help port the game to GEnie's Mark III operating system, though in the end, the resulting game was more of a new creation than a port. That partnership led to Hyrup becoming an integral part of AUSI as well as the evolution of the game from Aradath to Dragon's Gate on GEnie and to its other homes. Jacobs and Hyrup, along with partner Rob Denton, later formed a company in 1995 called Interworld Productions, which in 1997 was renamed as Mythic Entertainment. In 1997 Hyrup and Lori Silva (now Lori Hyrup) joined forces, Darrin as the Producer/Lead Programmer and Lori as an Associate Producer/Lead Game Designer. In 1998, programming was taken over by Roy Sutton, and in 1999 Lead Game Design was passed on to Colin Johanson.
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ' ...
is currently best known for the MMORPG
Warhammer Online ''Warhammer Online: Age of Reckoning'' (officially abbreviated as ''WAR''Mythic Entertainment (2007)Game Overview Mythic Entertainment. Retrieved on 2007-02-01.) was a massively multiplayer online role-playing game based on Games Workshop's ''War ...
and
Dark Age of Camelot ''Dark Age of Camelot'' is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Celtic mythology, Irish Celtic legends wi ...
. On June 20, 2006
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ' ...
was purchased by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. On January 31, 2006,
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ' ...
dropped a number of games from its services and official sponsoring, including Dragon's Gate. After being rescued by Darrin and returned to service as a free game running from his basement, the game was taken back down again a year later after a lightning storm damaged the server equipment. Currently, the game server is offline entirely, and as such, Dragon's Gate is no longer accepting new members and can no longer be connected via telnet to play what was formerly a MUD. Recently, as said per the official
message boards An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporar ...
, the game has been "closed... at least for now."Official Dragon's Gate Message Boards


Production overview

Like other games of its kind, Dragon's Gate was based on ideas similar to popular fantasy stories (such as
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's b ...
and
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
). Each player created a character and assumed the identity of that character while participating.
Role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
allowed interaction between PCs ( player characters) and NPCs ( non-player characters in the form of computer-controlled creatures including monsters and merchants among others) within a simulated environment, which runs in a real-time framework, allowing for an extremely immersive experience. Among the possible game events are numerous GM (
game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
) or player-run scenarios which variously consist of adventuring, completing quests, fighting in gladiatorial sports, and making new friends with other players. A player character could be of any one of several classes and races and be individualized in many ways, similar to more modern
MMORPGs A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (o ...
. Throughout the gaming process, players quickly learned about the way the world functions and how to adventure (usually in search of things like loot, glory, fame, and fortune) either alone or with other players. The game is specifically designed to emphasize its
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
aspects, and to this end the developers have de-emphasized the statistics; although they are still an integral part of the way the game works, and some statistics with numbers are still shown, but are kept to an absolute minimum. Life in the game continues 24 hours a day, and events continue to occur without requiring the direct intervention of players, a concept commonly referred to as "persistence." According to the official website: "The world is rich with political and religious strife and has a detailed history. It is very easy to get involved and immersed in role-play. Dragon's Gate allows you to experience an exciting world designed to be more than just a
text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
. As a social gaming system, Dragon's Gate is intended to be fun.


Reception

Ken St. Andre wrote in '' Computer Gaming World'' in 1992 that "gamers who like medieval fantasy ... will positively love the ''Dragon's Gate'' experience". He stated that the opportunity to interact and cooperate with other players, and "unparalleled opportunity for extensive role-playing" were its main virtues, and called the cost of $6 per hour "a very reasonable price for being transported into a world of alien wonder and adventure".


References

*


External links


Official website
(archived) {{MUDs 1990 video games MUD games Mythic Entertainment games Video games developed in the United States