Don't Wake Daddy
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''Don't Wake Daddy'' (known as ''SSHH! Don't Wake Dad!'' in the UK) is a children's
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
originally released by
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ...
(later
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
, currently
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of ...
) in North America, and
Tomy is a Japanese entertainment company that makes children's toys and merchandise. It was created from a merger on March 1st 2006 of two companies: Tomy (founded in 1924 as Tomiyama, changing the name to Tomy in 1963) and long-time rival Tak ...
in Europe (currently released by
Drumond Park Drumond Park is an independent British game manufacturer. Since 2019, their products are distributed by Tomy. Notable Brands Current * Absolute Balderdash * All Star Family Fortunes * Articulate ** Articulate Your Life! ** Articulate For Kids ...
in the United Kingdom). It is intended for two to four players. Players take the role of children sneaking to the refrigerator late at night, trying not to wake their sleeping father (who lies in the middle of the board on a large bed). The youngest player goes first, and play continues counter-clockwise around the board. Movement is determined by using a spinner; after spinning, each player moves their piece to the first corresponding color. If a player gets the purple star, they move to the space right in front of the leader unless they are already the leader; in which case they must spin again. If the color of a noise space matches the color of an assigned card that a player holds, they are safe; otherwise, the player makes one of several noises (such as rollerblades, a baseball, a noisy clown on TV, a barking dog, a tricycle, a broken vase, a cuckoo clock, a screaming parrot, a falling picture frame, a toy piano, a bowl of fruit being knocked over, a cat whose tail has been stepped on, a falling dish with a slice of cake on it, a loud radio, falling pots and pans, and a crying baby). Then the player who made that noise must press the button on the alarm clock next to the father a certain number of times; if the father stays asleep, the player's piece can stay where it landed until the next turn. After enough pushes, the clock will go off and the father will suddenly jerk upright from his bed (as if just having awakened from a nightmare), at which point the player claims the corresponding color card from a player that has it, then returns to the starting point. The first player to reach the finish line wins the midnight snack. Parker Brothers introduced the game at the 1992
American International Toy Fair The North American International Toy Fair (formerly the American International Toy Fair and also known as Toy Fair New York) is an annual toy industry trade show held in mid-February in New York City's Jacob K. Javits Convention Center and at t ...
. It was picked as the sixth best toy of the year (third-best among girls) in the
Duracell Duracell Inc. is an American manufacturer of alkaline batteries, specialty cells, rechargeables and smart power systems, owned by Berkshire Hathaway. The company has its origins in the 1920s, through the work of Samuel Ruben and Philip Mallory, ...
Kids' Choice National Toy Survey, and was one of the best-selling games of the 1992 Christmas season. Parker Brothers spokeswoman Ronni Heyman described the game as "a real
sleeper A sleeper is a person who is sleeping. Sleeper may also refer to: Arts and entertainment Characters * Sleeper (Marvel Comics), a Nazi German robot utilized by the Red Skull in Marvel Comics * The Sleeper (Wild Cards), a character in the Wild Ca ...
". The game's success was cited as a contributing factor in Hasbro's 46% increase in
net income In business and accounting, net income (also total comprehensive income, net earnings, net profit, bottom line, sales profit, or credit sales) is an entity's income minus cost of goods sold, expenses, depreciation and amortization, interest, a ...
after the fourth quarter of 1992. Parker Brothers later released a smaller travel version of the game. The game served as the inspiration for a series of 1990s works by German artist
Martin Kippenberger Martin Kippenberger (25 February 1953 – 7 March 1997) was a German artist known for his extremely prolific output in a wide range of styles and media, superfiction as well as his provocative, jocular and hard-drinking public persona. Kippenbe ...
. Kippenberger used the symbols for the different "noises" in the game to plan a cycle of wood-carvings and oil paintings. A children's book based on the game, ''Don't Wake Daddy: Late-Night Snack'', was published by
Scholastic Corporation Scholastic Corporation () is an American multinational publishing, education, and media company that publishes and distributes books, comics, and educational materials for schools, parents, and children. Products are distributed via retail and on ...
in 2001.Jackie Glassman.
Don't Wake Daddy: Late-Night Snack
'. Scholastic, 2001.


Notes


External links

*{{bgg, 6535 *Frederick J. Augustyn.
Dictionary of Toys and Games in American Popular Culture
'. Haworth Press, 2004. 40. Board games introduced in 1992 Children's board games Parker Brothers games