Dominions II
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''Dominions II: The Ascension Wars'' is a 4X turn-based, computer strategy game. It was developed by
Illwinter Game Design Illwinter Game Design is the name of a small software company in Sweden composed of Johan Karlsson and Kristoffer Osterman. The company was started in the 1990s under the name ''Bogus Game Design'', but later changed its name. Registered officiall ...
and published by Shrapnel Games. The game was released on November 14, 2003 in North America for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, Mac OS X and Linux. ''Dominions II: The Ascension Wars'' was the sequel to '' Dominions: Priests, Prophets and Pretenders''. It was followed by '' Dominions 3: The Awakening'' in 2006.


Gameplay

''Dominions II: The Ascension Wars'' is a 4X turn-based, computer strategy game. The players play the role of the god of one out of 17 different nations and battle each other for the dominance of a fantasy world. At the most basic level, ''Dominions II'' is similar to '' Risk''. It is also similar to '' Civilization''. The world is divided into many provinces that change hands after a
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
battle. The players use armies of men and monsters to fight these battles.


Game planning and startup

The players and game
host A host is a person responsible for guests at an event or for providing hospitality during it. Host may also refer to: Places * Host, Pennsylvania, a village in Berks County People *Jim Host (born 1937), American businessman * Michel Host ...
(who may also play) find each other through out-of-game channels and decide on game setup. These decisions include: * which player will play which nation * the map which will be used * the game patch version and any modifications (mods) * settings of adjustable game parameters, such as strength of independent forces, difficulty of magical research, and frequency of random events and magic sites * how frequently players will expect turns to be played * any house rules for the game Each player then designs their god. Each god-type costs design points which can be spent on the god's dominion properties, his/her magical abilities, or on the national
castle A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified r ...
type. The god's initial magic levels also determine the effect of the god's blessing, a special ability which enhances certain types of sacred troops. A god who wields powerful fire magic will enhance the attack skill of such troops and even set their weapons ablaze, whereas a god who focuses on nature magic will instead allow them to go berserk. It is possible to make a god who excels at magic and magical research but is physically weak, as well as a near-unkillable warrior-god with barely any magical powers at all. Dominion effects are adjusted by using design points to 'tilt' 6 scales (graphically 6
balance scales A scale or balance is a device used to measure weight or mass. These are also known as mass scales, weight scales, mass balances, and weight balances. The traditional scale consists of two plates or bowls suspended at equal distances from a ...
), which represent the nature of the god which becomes manifest in territory under his dominion. The 6 scales are Order/Turmoil, Productivity/Sloth, Heat/Cold, Growth/Death, Luck/Misfortune, and Magic/Drain. Players each send the file with their pretender design to the host, who starts the game.


Game phases

Each turn of the game is split into two phases:


The planning phase

Each player's turn is a process of assessing the apparent opportunities and risks, and acting to advance their plans for world domination. Recruiting new units, sending messages to other players, reviewing the provinces' tax and unrest levels, and directing magic research are all ways of directing the nation overall. Players also give specific orders to each of their commanders at the strategic level, such as attacking enemy territory (with any troops under their command); casting a ritual magic spell;
forging Forging is a manufacturing process involving the shaping of metal using localized compressive forces. The blows are delivered with a hammer (often a power hammer) or a die. Forging is often classified according to the temperature at which i ...
a
magical object A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both folklore and modern fantasy. Their fictional ...
; assassinating an enemy commander while hiding in enemy domain; or constructing a building (temple, laboratory, or castle). Planning for combat involves organizing troops under commanders and issuing up to five tactical battle instructions (such as magic spells to cast) to the commanders, and simpler orders to troop squads. Each commander can control up to 5 squads and his leadership skills limit the total and kinds of troops he can command. Leading magical, undead, or demonic troops requires appropriate magical skills. Troops and commanders are organized and a simple overhead-view grid can be used to place them in specific starting locations for combat. Once all orders are set, the player sends his turn-file by email or by TCP/IP-connection to the host-computer.


The execution phase

The host-computer calculates the results of all battles and random events simultaneously and sends the result-files back to the players. The players can now view the results of last turn's orders and events, watch the replays of the battles and proceed with the planning phase of the next turn.


Features

''Dominions II'' also includes AI for single player games. Supply and morale are modeled in the game world and play an important role. Dominion (how much a province believes in player's god versus another player's) affects not only combat morale but also the local settings of the province such as climate, richness, luck/bad events or available supply. Strategic preaching can not only shift the outcome of future battles; it can allow an "theological" bloodless victory: if a player loses his dominion in all his provinces, he also loses the game, but mighty his armies may be. Each nation and theme also have a set of national heroes, which may appear and volunteer to serve as leaders as the game progresses, unless that nation is unlucky. Different maps are available as well as (player-made) mods. Much of the game is customizable with the help of a simple text editor and paint program.


Tactics

''Dominions II'' allows the player to make some tactical decisions for your units in battle, by setting the combat behaviour of each of their combat units ahead of time. When battle is processed, the player's troops will follow the orders they have been given. The kinds of tactical commands include whether to attack, delay an attack, retreat, fire missile weapons, use melee weapons or which kind of enemy to target. For commanders, more control is possible. Players can tell them exactly what spells to cast, or exactly how long to wait before performing another kind of action.


Setting

There are seventeen playable nations, each of which has its own selection of troops, commanders, priests and mages. Many nations also have access to unique spells or choices of Pretender, as well as various abilities such as a bonus to castle defense, dominion which spreads death and decay, and more. Many nations may be found in several variants, known as themes, each of which represents a different historical era or alternate timeline. For example, the default form of Ermor is a human empire on the brink of perdition. Ermor's two alternate themes (which may be interpreted as the future of default Ermor), Ashen Empire and Soul Gate, are both wholly undead nations with radically different units and abilities. Abysia :Abysia is a parched wasteland inhabited by large, lava-based humanoids. They radiate heat, which fatigues their enemies and can set them on fire. They have powerful fire and blood magic, and prefer hot provinces. Abysian infantry is strong and heavily armored, but Abysia commands no native mounted troops. Abysia's warlocks add some variety to the nation's troop and commander roster by selectively cross-breeding Abysians, humans, and demons. Abysia may also recruit assassins. They also train salamanders that burn nearby enemies. Atlantis :A nation very loosely based on the Atlanteans described by Plato. Their troops are either marine or amphibious, and their mages proficient in all forms of magic, particularly water. Atlantis is one of the two nations that may build castles underwater. Pythium :Based on
Byzantium Byzantium () or Byzantion ( grc, Βυζάντιον) was an ancient Greek city in classical antiquity that became known as Constantinople in late antiquity and Istanbul today. The Greek name ''Byzantion'' and its Latinization ''Byzantium'' cont ...
, these humans combine effective troops and extremely powerful, but expensive mage-priests. Pythium offers recruitable "communicants" (which lend their strength to battlefield mages, enhancing their power), hydra monsters, assassins, one-shot gladiators and very good spear-throwing infantry. It lacks affordable
cavalry Historically, cavalry (from the French word ''cavalerie'', itself derived from "cheval" meaning "horse") are soldiers or warriors who fight mounted on horseback. Cavalry were the most mobile of the combat arms, operating as light cavalry ...
, substitutes inferior slingers for archers, and has one of the worst militias (province defense) in the game. Man :A human nation with longbows, knights, witches and rabble-rousing bards, loosely based on
Celtic mythology Celtic mythology is the body of myths belonging to the Celtic peoples.Cunliffe, Barry, (1997) ''The Ancient Celts''. Oxford, Oxford University Press , pp. 183 (religion), 202, 204–8. Like other Iron Age Europeans, Celtic peoples followed a ...
. Ulm :Uses earth magic with the heavily armoured human troops and great castle-siegers/protectors. Steel is preferred over casting spells, and the master smiths produce items at a discount. Having the same name as a German city, this nation could be loosely based on medieval Germany, which is also famous for armor along with other forge knowledge. Caelum :A nation of winged humans ruled by a magical oligarchy, which institutes a rigid caste system. Caelians dwell in cold regions, and many of their troops wear magical ice armor which hardens in colder climes. Caelum employs the game's most cost-effective mages (albeit not the most versatile), and wields both air and water magic. Ground-based Caelian armies typically consist of socially outcast "wingless" (born indistinguishable from humans), temple guards (holy warriors who have torn off their own wings as a sign of loyalty), and mammoths. C'tis :An ancient civilization of lizardmen combining elements from both ancient Egypt and Robert E. Howard's Stygia. C'tis boasts powerful mages of death and nature,
skeleton A skeleton is the structural frame that supports the body of an animal. There are several types of skeletons, including the exoskeleton, which is the stable outer shell of an organism, the endoskeleton, which forms the support structure inside ...
-summoning assassins and, under one theme, a dominion that causes disease. Arcoscephale :An ancient human kingdom modeled on Ancient Greece, with strong astral and elemental magic. A true magic nation, "Arco" can build magic
laboratories A laboratory (; ; colloquially lab) is a facility that provides controlled conditions in which scientific or technological research, experiments, and measurement may be performed. Laboratory services are provided in a variety of settings: physicia ...
for less gold then other nations. The famous Priestesses from Arco have the unique ability to heal battle afflictions and even diseases. Arcos can recruit several variants of spear-wielding
hoplite Hoplites ( ) ( grc, ὁπλίτης : hoplítēs) were citizen-soldiers of Ancient Greece, Ancient Greek Polis, city-states who were primarily armed with spears and shields. Hoplite soldiers used the phalanx formation to be effective in war with ...
s supported by primitive
cavalry Historically, cavalry (from the French word ''cavalerie'', itself derived from "cheval" meaning "horse") are soldiers or warriors who fight mounted on horseback. Cavalry were the most mobile of the combat arms, operating as light cavalry ...
, war elephants and chariots. Ermor :A decadent human empire in its twilight years, based on the declining Roman Empire. Ermor's thaumaturges learned the secrets of death magic from the sauromancers of C'tis, but made irresponsible use of these powers and thereby nearly brought about the empire's downfall. Marignon :A fanatical human nation roughly based on medieval France during the Inquisition. Sacred
Flagellant Flagellants are practitioners of a form of mortification of the flesh by whipping their skin with various instruments of penance. Many Christian confraternities of penitents have flagellants, who beat themselves, both in the privacy of their dwel ...
s and knights can be blessed by powerful priests, who are also masters of fire magic and preach very effectively against enemy faith. Marignon can cause unrest in enemy lands with its spy and kill enemy leaders with its assassins, while its crossbowmen shoot armor-piercing bolts against invading armies. Pangaea :A nature nation, consisting of halfmen from Greek mythology like Pans and
Maenad In Greek mythology, maenads (; grc, μαινάδες ) were the female followers of Dionysus and the most significant members of the Thiasus, the god's retinue. Their name literally translates as "raving ones". Maenads were known as Bassarids, ...
s. All troops of Pangea can heal their own battle afflictions, and most units can employ stealth tactics. Vanheim :A nation of humans, vanir, and dwarven smiths inspired by
Norse mythology Norse, Nordic, or Scandinavian mythology is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia, and into the Nordic folklore of the modern period ...
. Vanir commanders can sail with troops across ocean provinces to attack at unexpected coastal regions in keeping with their viking inspired theme. Jotunheim :Another nation inspired by Norse mythology. The Jotun are a race of
frost giant Frost is a thin layer of ice on a solid surface, which forms from water vapor in an above-freezing atmosphere coming in contact with a solid surface whose temperature is below freezing, and resulting in a phase transition, phase change from wa ...
s, adept at the magics of blood, nature, and water. Jotunheim's giants are supported by stealthy
vættir The vættir (Old Norse: ; singular vættr ) are spirits in Norse mythology. The term can be used to refer to the full cosmos of supernatural beings, including the álfar (elves), dvergar (dwarves), jötnar (giants), and gods (the Æsir and V ...
. Jotun militia provide the strongest province defense of all nations. R'lyeh :An amphibious race from a distant star, based on the writings of H. P. Lovecraft. R'lyeh's armies consist of powerful astral mages and telepaths, enslaved Atlanteans, half-human hybrids, and a wide range of bizarre creatures summoned from "the void". R'lyeh may construct castles underwater. T'ien Ch'i :A human nation based on medieval
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
. They field a variety of footsoldiers and archers, as well as having horse archers and
cavalry Historically, cavalry (from the French word ''cavalerie'', itself derived from "cheval" meaning "horse") are soldiers or warriors who fight mounted on horseback. Cavalry were the most mobile of the combat arms, operating as light cavalry ...
. Their casters wield a very broad range of magic, with a moderate emphasis on water spells. T'ien Ch'i is widely considered to be a weak nation, with only average troops and inadequate mages. They are especially vulnerable to the astral duel spell. Mictlan : Aztec-like humans with archaic troops but powerful blood magic. Its commanders conscript slaves into its armies. Machaka :A human kingdom modeled on
African African or Africans may refer to: * Anything from or pertaining to the continent of Africa: ** People who are native to Africa, descendants of natives of Africa, or individuals who trace their ancestry to indigenous inhabitants of Africa *** Ethn ...
tribes. Machaka's elite troops ride giant
spiders Spiders ( order Araneae) are air-breathing arthropods that have eight legs, chelicerae with fangs generally able to inject venom, and spinnerets that extrude silk. They are the largest order of arachnids and rank seventh in total species dive ...
. Similarly, Machaka's more powerful sorcerers turn into giant spiders when injured, an ability inherited from an ancient, dead god from whom these mages are descended.


Reception

''Dominions II'' was praised for its flexibility in allowing the player to command and customise his armies in a large number of ways. The game's immersiveness and gameplay detail was also appreciated, noting particular appeal to strong fans of the strategy game genre. The long lifespan of ''Dominions II'' was also commented on, with the way gameplay concepts are introduced in stages being particularly impressive. It was also noted that because of the large number of options, it is unlikely that a game will be repeated in the same way more than once. The way that ''Dominions II'' introduces new gameplay concepts was found to present a steep learning curve to the player, requiring constant reference to a manual. This also lead to reviewers describing the game as being over-complicated. The user interface, despite being streamlined from the original, was still described as cumbersome and unintuitive in areas, requiring the player to forcibly exit the game in order to correct errors in turn phases. The graphical representation of the player's armies and battles was also described as being "1998-era", offering little feedback on the progress of encounters with opposing troops. ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' named ''Dominions II'' the third-best computer game of 2003, and presented it with an award for "Best Independent Game". The editors wrote that "there's no fantasy game more epic, varied and vivid" than ''Dominions II''. The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' nominated ''Dominions II'' for their 2003 "Strategy Game of the Year" award, which ultimately went to '' Age of Wonders: Shadow Magic''. They called it the year's best 4X title, and wrote that they "found it impossible to ignore the ame'salmost overwhelming depth of strategy".


References


External links


Illwinter Game Design
- news, maps and mods download
Shrapnel Games
- Distributor, official Web-Forum, official Downloads (patches, demo version) {{DEFAULTSORT:Dominions 2: The Ascension Wars 2003 video games Classic Mac OS games Fantasy video games Illwinter Game Design games Indie games Linux games Multiplayer and single-player video games Play-by-email video games Shrapnel Games games Turn-based strategy video games Video games developed in Sweden Windows games