Distributed Rendering
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Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
. Rendering graphics can require massive computational resources for complex scenes that arise in
scientific visualization Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.Michael Friendly (2008)"Milestones in the history of thematic cartography, stat ...
,
medical visualization Medical imaging is the technique and process of imaging the interior of a body for clinical analysis and medical intervention, as well as visual representation of the function of some organs or tissues (physiology). Medical imaging seeks to revea ...
,
CAD Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve co ...
applications, and
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
. Recent research has also suggested that parallel rendering can be applied to mobile gaming to decrease power consumption and increase graphical fidelity. Rendering is an
embarrassingly parallel In parallel computing, an embarrassingly parallel workload or problem (also called embarrassingly parallelizable, perfectly parallel, delightfully parallel or pleasingly parallel) is one where little or no effort is needed to separate the problem i ...
workload in multiple domains (e.g., pixels, objects, frames) and thus has been the subject of much research.


Workload distribution

There are two, often competing, reasons for using parallel rendering. Performance scaling allows frames to be rendered more quickly while data scaling allows larger data sets to be visualized. Different methods of distributing the workload tend to favor one type of scaling over the other. There can also be other advantages and disadvantages such as latency and load balancing issues. The three main options for primitives to distribute are entire frames, pixels, or objects (e.g.
triangle mesh In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics software packages and hardware devices can ...
es).


Frame distribution

Each processing unit can render an entire frame from a different point of view or moment in time. The frames rendered from different points of view can improve image quality with anti-aliasing or add effects like depth-of-field and three-dimensional display output. This approach allows for good performance scaling but no data scaling. When rendering sequential frames in parallel there will be a lag for interactive sessions. The lag between user input and the action being displayed is proportional to the number of sequential frames being rendered in parallel.


Pixel distribution

Sets of pixels in the screen space can be distributed among processing units in what is often referred to as sort first rendering. Distributing interlaced lines of pixels gives good load balancing but makes data scaling impossible. Distributing contiguous 2D tiles of pixels allows for data scaling by culling data with the
view frustum In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically ...
. However, there is a data overhead from objects on frustum boundaries being replicated and data has to be loaded dynamically as the view point changes. Dynamic load balancing is also needed to maintain performance scaling.


Object distribution

Distributing objects among processing units is often referred to as sort last rendering. It provides good data scaling and can provide good performance scaling, but it requires the intermediate images from processing nodes to be alpha composited to create the final image. As the image resolution grows, the alpha compositing overhead also grows. A load balancing scheme is also needed to maintain performance regardless of the viewing conditions. This can be achieved by over partitioning the object space and assigning multiple pieces to each processing unit in a random fashion, however this increases the number of alpha compositing stages required to create the final image. Another option is to assign a contiguous block to each processing unit and update it dynamically, but this requires dynamic data loading.


Hybrid distribution

The different types of distributions can be combined in a number of fashions. A couple of sequential frames can be rendered in parallel while also rendering each of those individual frames in parallel using a pixel or object distribution. Object distributions can try to minimize their overlap in screen space in order to reduce alpha compositing costs, or even use a pixel distribution to render portions of the object space.


Open source applications

The open source software package
Chromium Chromium is a chemical element with the symbol Cr and atomic number 24. It is the first element in group 6. It is a steely-grey, lustrous, hard, and brittle transition metal. Chromium metal is valued for its high corrosion resistance and hardne ...
provides a parallel rendering mechanism for existing applications. It intercepts the
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
calls and processes them, typically to send them to multiple rendering units driving a display wall. Equalizer is an open source rendering
framework A framework is a generic term commonly referring to an essential supporting structure which other things are built on top of. Framework may refer to: Computing * Application framework, used to implement the structure of an application for an op ...
and resource management system for multipipe applications. Equalizer provides an
API An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standa ...
to write parallel, scalable visualization applications which are configured at run-time by a resource server.
OpenSG OpenSG is a scene graph system to create real-time graphics programs, e.g. for virtual reality applications. It is developed following Open Source principles, LGPL licensed, and can be used freely. It runs on Windows, Linux, Solaris and OS X and ...
is an open source scenegraph system that provides parallel rendering capabilities, especially on clusters. It hides the complexity of parallel multi-threaded and clustered applications and supports sort-first as well as sort-last rendering. Golem is an open source decentralized application used for parallel computing that currently works with rendering in Blender and has plans to incorporate more uses.


See also

;Concepts * Server farm *
Render farm A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects. Origin of the term The term ''render farm'' was born during the ...
;Implementations * Big and Ugly Rendering Project (BURP) *
Electric Sheep Electric Sheep is a volunteer computing project for animating and evolving fractal flames, which are in turn distributed to the networked computers, which display them as a screensaver. Process The process is transparent to the casual user, w ...


References


External links


Cluster Rendering at Princeton University
{{DEFAULTSORT:Parallel Rendering 3D computer graphics Applications of distributed computing