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Digital archaeology is the application of
information technology Information technology (IT) is the use of computers to create, process, store, retrieve, and exchange all kinds of Data (computing), data . and information. IT forms part of information and communications technology (ICT). An information te ...
and digital media to
archaeology Archaeology or archeology is the scientific study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landsca ...
. It includes the use of
digital photography Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image ...
, 3D reconstruction,
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
, and
geographical information systems A geographic information system (GIS) is a type of database containing geographic data (that is, descriptions of phenomena for which location is relevant), combined with software tools for managing, analyzing, and visualizing those data. In a b ...
, among other techniques.
Computational archaeology Computational archaeology describes computer-based analytical methods for the study of long-term human behaviour and behavioural evolution. As with other sub-disciplines that have prefixed 'computational' to their name (e.g., computational biol ...
, which covers computer-based analytical methods, can be considered a subfield of digital archaeology, as can virtual archaeology. The use of digital technology to conduct archaeological research allows data to be collected without the invasion or destruction of archaeological sites and the cultural heritage they hold, aiding the preservation of archaeological data. This is how many early archaeological sites were discovered in-depth. Applications of this technology have aided the reconstruction of historical monuments and artefacts such as
pottery Pottery is the process and the products of forming vessels and other objects with clay and other ceramic materials, which are fired at high temperatures to give them a hard and durable form. Major types include earthenware, stoneware and ...
,
human fossils The following tables give an overview of notable finds of hominin fossils and remains relating to human evolution, beginning with the formation of the tribe Hominini (the divergence of the human and chimpanzee lineages) in the late Miocene, roug ...
, and mummified remains.


Methods


Aerial Photography

Aerial Photography Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wing airc ...
is a tool used within the field of archaeological research to discover, place and document archaeological sites. The application of this technology developed from its previous use as a method of military surveillance throughout the First World War, and offers a non-destruction means of archaeological research. The documentation of archaeological sites through Aerial Photography techniques involve the use of digital cameras, GIS and rectification software to collect numerous black and white photographs of the site for archaeological study. These photographs can be used by archaeologists to enhance the details of the site and plot the composite features. These results are often analysed to create a geographical framework, allowing archaeologists to create a map inclusive of the sites landscape features. Sites recognised by Aerial Photography are then classified into shadow sites, crop-marks and soil-marks.


Geographical Information Systems

A
Geographical Information System A geographic information system (GIS) is a type of database containing geographic data (that is, descriptions of phenomena for which location is relevant), combined with software tools for managing, analyzing, and visualizing those data. In a ...
(GIS) is used within digital archaeology to document, survey and analyse the spatial data of archaeological sites. The use of a GIS within the study of archaeology involves in-field analysis and collection of archaeological and environmental data, predominantly through
aerial photography Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wing airc ...
, spatial cognition, digital maps and
satellite imaging Satellite images (also Earth observation imagery, spaceborne photography, or simply satellite photo) are images of Earth collected by imaging satellites operated by governments and businesses around the world. Satellite imaging companies sell ima ...
. The application of GIS in the analysis of archaeological data allows archaeologists to process the data collected efficiently, recreate landscapes of archaeological sites through spatial analysis, and supply the archaeological findings to public archives. The use of this digital method has enhanced the ability of archaeologists to analyse the geography and spatial relationships of ancient archaeological sites.


3D Modelling

3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
is a digital technique used within archaeological research to interpret, analyse, and visualise data. The technique utilises methods of satellite imaging and aerial photography, amongst other digital imaging techniques to construct 3D models of the
geography Geography (from Greek: , ''geographia''. Combination of Greek words ‘Geo’ (The Earth) and ‘Graphien’ (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, an ...
,
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building ...
and archaeological findings of historical sites. The application of computer technology allows large amounts of image sequencing to be collected and processed by archaeologists, enhancing the photorealistic texture mapping within the construction of these 3D models.


Total Station Theodolite

A Total Station Theodolite (TST) is a surveying instrument that utilises electronic distance measurement technology to analyse archaeological sites. TST technology allows the distance of an archaeological site to be documented and maps to be established. This is conducted through the measurement of distance between the TST instrument and the site selected. The use of reflectorless TST technology as a method of archaeological research utilises an infrared beam to record measurements of archaeological sites, this allows archaeologists to study the spatial landscape of sites despite possible inconsistencies in elevation. TST technology is considered a direct surveying technique as it utilises the manual acquisition of points of reference by the operator. TST techniques allow data to be downloaded and analysed after the archaeological survey is complete, limiting the awareness of an archaeologist when conducting in-field analysis. However, if the TST technology is connected to a
portable computer A portable computer is a computer designed to be easily moved from one place to another and included a display and keyboard together, with a single plug, much like later desktop computers called '' all-in-ones'' (AIO), that integrate the s ...
recording the archaeological data, an archaeologist is able to view the data as it is collected.


Data Collection

The use of Information Communication Technology and digital techniques in archaeological studies has furthered the development of documenting archaeological data. This incorporation of modern technology throughout the process of conducting archaeological research has allowed commercial, academic and heritage management fields to become increasingly unified. The recording of archaeological data is distinguished through methods of acquisition, analysis, and representation throughout the process of data handling. Data collected through digital technology when conducting archaeological research is stored on
archive An archive is an accumulation of historical records or materials – in any medium – or the physical facility in which they are located. Archives contain primary source documents that have accumulated over the course of an individual or ...
s at digital repositories. The databases are then checked for integrity to ensure the data can be accessed and analysed for further research. The development of Information Communication Technology and digital techniques has allowed larger amounts of data to be collected and stored from archaeological research.


Applications in Fieldwork


Virtual Reconstruction of Roman Wall Paintings in the Sarno Baths

The application of digital technology through virtual analysis and 3D reconstruction of the
frigidarium A frigidarium is one of the three main bath chambers of a Roman bath or ''thermae'', namely the cold room. It often contains a swimming pool. The succession of bathing activities in the ''thermae'' is not known with certainty, but it is thought ...
in the Sarno Baths in
Rome , established_title = Founded , established_date = 753 BC , founder = King Romulus (legendary) , image_map = Map of comune of Rome (metropolitan city of Capital Rome, region Lazio, Italy).svg , map_caption ...
has allowed archaeologists to reconstruct and preserve deteriorating wall paintings. The reconstruction involved digitally removing salt deposits and abrasions in the paint layers. The use of virtual analysis and digital imaging by archaeologists allowed the preservation and reconstruction of the wall decorations to reveal further archaeological data on the methods of its original construction.


Delphi4Delphi

The Digital Enterprise for Learning Practice of Heritage Initiative for Delphi, otherwise referred to as Delphi4Delphi, is a research project conducted by archaeologists to document and reconstruct the historical sites at Delphi,
Greece Greece,, or , romanized: ', officially the Hellenic Republic, is a country in Southeast Europe. It is situated on the southern tip of the Balkans, and is located at the crossroads of Europe, Asia, and Africa. Greece shares land borders ...
. The project aimed to capture and reconstruct archaeological
monument A monument is a type of structure that was explicitly created to commemorate a person or event, or which has become relevant to a social group as a part of their remembrance of historic times or cultural heritage, due to its artistic, hist ...
s and artefacts located in Delphi through 3D imaging and reconstruction. The archaeological sites studied were the Temple of Apollo, the Sanctuary of Athena Pronea, the Treasury of the Siphians, the
theatre Theatre or theater is a collaborative form of performing art that uses live performers, usually actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage. The perform ...
and gymnasium, and the bronze charioteer and marble sphinx located at the site. The project utilised digital methods of spectral documentation, 3D stereo photography systems, and the processing of 2D image sequences into 3D structures to document, analyse and reconstruct the archaeological sites.


Multi-Object Segmentation for Assisted Image Reconstruction

The Multi-Object Segmentation for Assisted Image Reconstruction, or MOSAIC+, is a project conducted by archaeologists to reconstruct fragments found in the Church of St.Trophimena in Salerno, Italy. Archaeologists conducted research involving the craquelure detection of the Visitation fresco, painted by Francesco Salviati in 1538, utilising differing dimensions of the patch and in-painting present. This study found the use of this digital imaging technology as non-optimal due to the distribution of larger holes within the image's restoration. Further research was conducted into the fresco fragments and their reconstruction before and after undergoing the processes of craquelure detection and in-painting. MOSAIC+ aimed to develop the work of archaeologists through the catalogue, indexing, retrieval and reconstruction of fragments found at archaeological sites, allowing the extraction of colour and shape features to be completed accurately. Through the application of digital techniques throughout conducting this research, the results indicate the possibility of virtual reconstruction to restore the appearance of archaeological artworks and aid the reconstruction of fragmented artefacts by archaeologists.


Maxentius 3D Project

The Maxentius 3D Project, undertaken by the
Sapienza University The Sapienza University of Rome ( it, Sapienza – Università di Roma), also called simply Sapienza or the University of Rome, and formally the Università degli Studi di Roma "La Sapienza", is a public research university located in Rome, Ita ...
located in Italy, is a research project involving the 3D reconstruction of the Circus of Maxentius in Rome. The Circus of Maxentius, situated in the Appion way regional park, is a structure commissioned by the Roman Emperor Maxentius towards the beginning of the 4th century A.D. However, due to its position within a regionally protected area, the vegetation preventing the reconnaissance of the structure by researchers cannot be removed in order to preserve the local ecosystem. Although the site is largely covered by this vegetation, the study of archaeological data collected through cartography, axonometric drawings, archaeological plans and historical illustrations, has allowed archaeologists to construct a 3D model of the monument used to document, analyse and hypothesise its reconstruction. The project involved the archaeological analysis of the two towers of the
Oppidum An ''oppidum'' (plural ''oppida'') is a large fortified Iron Age settlement or town. ''Oppida'' are primarily associated with the Celtic late La Tène culture, emerging during the 2nd and 1st centuries BC, spread across Europe, stretchi ...
, the
Carceres The Roman circus (from the Latin word that means "circle") was a large open-air venue used for public events in the ancient Roman Empire. The circuses were similar to the ancient Greek hippodromes, although circuses served varying purposes and di ...
, the Stands, the Tribunal, the Pulvina, the Spina, the Porta Libitinensis, the Porta Triumphalis and the terrain to create a scientifically correct 3D model of the site. It is through this analysis that archaeologists were able to document a terraced roof, twin staircases and embedded amphoras located at the site, and were able to form a deeper understanding of the sites original construction. The use of archaeological data and digital techniques throughout this research project revealed the possibility for 3D imaging to hypothesise the accurate reconstruction of archaeological sites.


The 3D Reconstruction of Soli, Cyprus

The 3D reconstruction of Soli,
Cyprus Cyprus ; tr, Kıbrıs (), officially the Republic of Cyprus,, , lit: Republic of Cyprus is an island country located south of the Anatolian Peninsula in the eastern Mediterranean Sea. Its continental position is disputed; while it is ge ...
, has allowed archaeologists to create 3D visual models of sites of cultural heritage and archaeological architecture that are inaccessible or restricted to documentation by archaeologists through the analysis of open data from social media sites. Soli, initially designed by the Athenian statesman Solon, is an ancient city built during the 6th century BC and is located in the northern region of Cyprus. The study focused on the reconstruction of the amphitheatre located at the site, a Roman structure built on a previous Greek theatre dating back to the 2nd century BC. The application of digital imaging, distortion correction and geo-referencing techniques to estimate the sites 3D landscape features from 2D image sequences, and verification of the documentation through existing drawings and Google Earth maps, allowed archaeologists to reconstruct the amphitheatre. Archaeologists were then able to create a geo-referenced 3D model and a digital surface model through processes of image extraction, quality analysis, image alignment, 3D cloud point generation, modelling, photorealistic texture mapping, and geo-referencing. Researchers additionally utilised KMPlayer software to extract the image sequencing frames into JPEG'S, a lens correction model was then applied and the points of interest throughout the site were matched through the overlap of selected images. Through the application of aerial video imagery and digital imaging techniques throughout this project, archaeologists were able to capture, store, process, share, visualise and annotate 3D models of the amphitheatre located at the inaccessible site of Soli, Cyprus through time and cost effective measures in the field.


A Night in the Forum

A Night in the Forum is an Educational Environmental Narrative compatible with PlayStation® VR that is modelled from the 3D reconstruction of the
forum Forum or The Forum (plural forums or fora) may refer to: Common uses * Forum (legal), designated space for public expression in the United States *Forum (Roman), open public space within a Roman city **Roman Forum, most famous example *Internet ...
of Augustus in Rome. The project utilised
3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
and
Virtual Reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
technology, applying Image Based Modelling to combine computer vision and photogrammetric algorithms to reconstruct the archaeological site from 2D images. The construction of the VR game involved stages of Pre-production, production, and Level creation Authoring. The ''pre-production'' stage involved the documentation and analysis of the archaeological data relevant to the game context. This process involved the geometric acquisition of cultural artefacts through the use of image-based and range-based sensors, allowing researchers to obtain digital replicas of the objects. The data gathered by researchers in the field was processed though Agisoft Photoscan software to estimate the camera positions and depth information to form into point clouds. The ''production'' phase of this project prioritised the archaeological interpretation of data, 3D modelling reconstruction, performance analysis and optimisation of assets. The process involved the application of three-dimensional surveying and topographic surveying to ensure realism within an aesthetic rendering of the VR game. The 3D models obtained from surveys allowed graphic simulations to be conducted and the extraction of metric data to be accurate. This allowed the virtual location and restoration of fragments documented to be hypothesised. The ''Level Creation and Authoring'' phase of the project involved the graphic layout and environmental simulation of the VR game and the addition of details that confer realism. This process involved the application of scene-dressing, real time rendering and
soundscape A soundscape is the acoustic environment as perceived by humans, in context. The term was originally coined by Michael Southworth, and popularised by R. Murray Schafer. There is a varied history of the use of soundscape depending on discipline, ...
s. Through the application of 3D modelling and Virtual Reality technology to create of A Night in the Forum, the project aims to allow players to experience the complex administration of
Imperial Rome The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post-Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediterr ...
and gain knowledge on the
forum of Augustus The Forum of Augustus ( la, Forum Augustum; it, Foro di Augusto) is one of the Imperial fora of Rome, Italy, built by Augustus (). It includes the Temple of Mars Ultor. The incomplete forum and its temple were inaugurated in 2 BC, 40 years after ...
. The use of visualisation allowed archaeologists to enhance the understanding of archaeological contexts and the study archaeological sites through visual models. However, the use of this digital technology throughout the process of developing this game resulted in prolonged production, increased costs and the necessary involvement of experts in the fields of both archaeology and computer graphics.


Evaluation


Benefits

The use of digital technology in the field of archaeology allows the analysis, documentation and reconstruction of data, historical sites and artefacts to be conducted through non-intrusive methods, allowing archaeologists to preserve the data and cultural heritage held within these archaeological findings. As the Information Communication Technology available within the field of archaeology develops through technological advancements, archaeologists are able to obtain further access to these technologies, allowing greater amounts of archaeological data to be accurately documented and analysed. The technology currently available has allowed data to be efficiently disseminated, processed and supplied to public archives, with the use of in field surveillance techniques allowing a greater amount of on-site data analysis to be conducted by archaeologists. The use of 3D modelling technology within digital archaeology allows researchers to accurately model archaeological sites, providing further information to formulate archaeological perspectives and promoting the communication between the cultural heritage of archaeological sites and the public population.


Criticisms

The use of digital technology within archaeology has allowed greater amounts of data to be collected by archaeologists. This collection of data requires greater maintenance of digital archives, often without a clear understanding of its relevance within archaeological research and dependent on further technological advancements to be accurately interpreted. As the digital techniques used for archaeological research are developed, the sophistication of these technological advancements creates a larger margin of error for archaeologists when conducting, documenting and reconstructing archaeological research.


See also

* Digital heritage *
Digital history Digital history is the use of digital media to further historical analysis, presentation, and research. It is a branch of the digital humanities and an extension of quantitative history, cliometrics, and computing. Digital history is commonly d ...
*
Digital humanities Digital humanities (DH) is an area of scholarly activity at the intersection of computing or Information technology, digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanitie ...
* Digital Archaeology (exhibition) *
Open data Open data is data that is openly accessible, exploitable, editable and shared by anyone for any purpose. Open data is licensed under an open license. The goals of the open data movement are similar to those of other "open(-source)" movement ...
* Archaeogaming


References


Further reading

* {{Authority control Archaeological sub-disciplines Digital humanities