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''Quest for Glory'' is a series of hybrid
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
/
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends,
pun A pun, also known as paronomasia, is a form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from the intentional use of homophoni ...
s, and memorable characters, creating a 5-part series in the Sierra stable. The series was originally titled ''Hero's Quest''. However, Sierra failed to trademark the name. The
Milton Bradley Company Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the ...
successfully trademarked an electronic version of their unrelated joint Games Workshop
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
, '' HeroQuest'', which forced Sierra to change the series' title to ''Quest for Glory''. This decision meant that all future games in the series (as well as newer releases of ''Hero's Quest I'') used the new name.


Series

Lori Cole pitched ''Quest for Glory'' to Sierra as a "rich, narrative-driven, role-playing experience". The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos by recurring characters. The objective of the series is to transform the player character from an average adventurer to a
hero A hero (feminine: heroine) is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or strength. Like other formerly gender-specific terms (like ''actor''), ''her ...
by completing non-linear quests. The game also was revolutionary in its character import system. This allowed players to import their individual character, including the skills and wealth they had acquired, from one game to the next. Hybrids by their gameplay and themes, the games feature serious stories leavened with humor throughout. There are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in (when the drama of adventuring does not force them out). Cheap
word play Word play or wordplay (also: play-on-words) is a literary technique and a form of wit in which words used become the main subject of the work, primarily for the purpose of intended effect or amusement. Examples of word play include puns, pho ...
is particularly frequent, to the point that the second game's ending refers to itself as the hero's "latest set of adventures and miserable
pun A pun, also known as paronomasia, is a form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from the intentional use of homophoni ...
s." The games have recurring story elements. For example, each installment in the series requires the player to create a dispel potion. The games include a number of
Easter eggs Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tra ...
, including a number of allusions to other Sierra games. For example, if a player types "pick nose" in the first game, (or clicks the lockpick icon on the player in the new version), if their lock-picking skill is high enough, the game responds: "Success! You now have an open nose". If the skill is too low, the player could insert the lock pick too far, killing himself. Another example is Dr. Cranium, an allusion to '' The Castle of Dr. Brain'', in the fourth game. Each game draws its inspiration from a different culture and mythology: (in order, Germanic/ fairy tale; Middle Eastern/ Arabian Nights;
Egyptian Egyptian describes something of, from, or related to Egypt. Egyptian or Egyptians may refer to: Nations and ethnic groups * Egyptians, a national group in North Africa ** Egyptian culture, a complex and stable culture with thousands of years of ...
/ African;
Slavic folklore Slavic folklore encompasses the folklore of the Slavic peoples from their earliest records until today. Folklorists have published a variety of works focused specifically on the topic over the years.See, for example, Kononenko 2007. See also * ...
; and finally Greco-Mediterranean) with the hero facing increasingly powerful opponents with help from characters who become more familiar from game to game. Each game varies somewhat from the tradition it is derived from; for example,
Baba Yaga In Slavic folklore, Baba Yaga, also spelled Baba Jaga (from Polish), is a supernatural being (or one of a trio of sisters of the same name) who appears as a deformed and/or ferocious-looking woman. In fairy tales Baba Yaga flies around in a ...
, a character borrowed from Slavic folklore, appears in the first game which is based on German mythology. The second game, which uses Middle Eastern folklore, introduces several
Arab The Arabs (singular: Arab; singular ar, عَرَبِيٌّ, DIN 31635: , , plural ar, عَرَب, DIN 31635: , Arabic pronunciation: ), also known as the Arab people, are an ethnic group mainly inhabiting the Arab world in Western Asia, ...
and African-themed characters who reappear in the third game based on Egyptian mythology. Characters from every game and genre in the series reappear in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also includes a number of intentional anachronisms, such as the pizza-loving
mad scientist The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as " mad, bad and dangerous to know" or " insane" owing to a combination of unusual or unsettling personality traits and the unabashedly a ...
s in the later games. Many
CRPG A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
enthusiasts consider the ''Quest for Glory'' series to be among the best in the genre, and the series is lauded for its non-linearity. The games are notable for blending the mechanics of adventure video games and roleplaying video games, their unique tone which combines pathos and humour, and the game systems which were ahead of their time, such as day-night cycles, non-playable characters which adhered to their own schedules within the games, and character improvement through both skill practice and point investiture. The website
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
and the Kotaku blog have characterised the game as a precursor to modern day RPGs. Fraser Brown of the
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
blog considers the games: "one of the greatest adventure series of all time". Rowan Kaizer of the blog
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editor ...
credits the games' hybrid adventure and roleplaying systems for the series' success. "The binary succeed/fail form of adventure game puzzles tended to either make those games too easy or too hard," he wrote, "But most puzzles in ''Quest For Glory'' involved some kind of skill check for your hero. This meant that you could succeed at most challenges by practicing or exploring, instead of getting stuck on bizarre item-combination puzzles".


Gameplay

The first four games are hybrid adventure/role playing video games with real-time combat, while the fifth game switches to the action RPG genre. The gameplay standards established in earlier Sierra adventure games are enhanced by the player's ability to choose the character's career path from among the three traditional role-playing game backgrounds: fighter, magic-user/ wizard and
thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
. Further variation is added by the ability to customize the Hero's abilities, including the option of selecting skills normally reserved for another
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
, leading to unique combinations often referred to as "hybrid characters". During the second or third games, a character can be initiated as a
Paladin The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of France, where ...
by performing honorable actions, changing his class and abilities, and receiving a unique sword. This applies when the character is exported into later games. Any character that finishes any game in the series (except ''Dragon Fire'', the last in the series) can be exported to a more recent game (''Shadows of Darkness'' has a glitch which allows one to import characters from the same game), keeping the character's statistics and parts of its inventory. If the character received the paladin sword, he would keep the magic sword (Soulforge or Piotyr's sword) and special paladin magic abilities. A character imported into a later game in the series from any other game can be assigned any character class, including Paladin. Each career path has its own strengths and weaknesses, and scenarios unique to the class because of the skills associated with it. Each class also has its own distinct way to solve various in-game puzzles, which encourage replay: some puzzles have up to four different solutions. For instance, if a door is closed, instead of lockpicking or casting an open spell, the fighter can simply knock down the door. The magic user and the thief are both non-confrontational characters, as they lack the close range ability of the fighter, but are better able to attack from a distance, using daggers or spells. An example of these separate paths can be seen early in the first game. A gold ring belonging to the healer rests in a nest on top of a tree; fighters might make it fall by hurling rocks, thieves may want to climb the tree, while a magic user can simply cast the fetch spell to retrieve the nest, and then, while the fighter and magic user return the ring for a reward, the thief can choose between returning or selling the same ring in the thieves' guild (which is not available for those not possessing the "thieving" skills). It is also possible to build, over the course of several games, a character that has points in every skill in the game, and can therefore perform nearly every task. Each character class features special abilities unique to that class, as well as a shared set of attributes which can be developed by performing tasks and completing quests. In general, for a particular game the maximum value which can be reached for an ability is 100* he number of that game ''Quest for Glory V'' allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits. ''Quest for Glory V'' also features special kinds of equipment which lower some stats while raising others. At the beginning of each game, the player may assign points to certain attributes, and certain classes only have specific attributes enabled, although skills can be added for an extra cost. General attributes influence all characters' classes and how they interact with objects and other people in the game; high values in strength allows movement of heavier objects and communication helps with bargaining goods with sellers. These attributes are changed by performing actions related to the skill; climbing a tree eventually increases the skill value in climb, running increases vitality, and so on. There are also complementing skills which are tied to specific classes; parry (the ability to block a blow with the sword), for instance, is mainly used by fighters and paladins, lock picking and sneaking are defaults with the thief, and the ability to cast magic spells is usually associated with magic user. Vital statistics are depleted by performing some actions. Health, (determined by strength and vitality), determines the hit points of the character, which decreases when the character is attacked or harms himself. Stamina (based on agility and vitality) limits the number of actions (exercise, fighting, running, etc.) the character is able to perform before needing rest or risking injury. Mana is only required by characters with skill in magic, and is calculated according to the character's intelligence and magic attributes. Puzzle and Experience points only show the development of the player and his progress in the game, though in the first game also affects the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached.


Games


''Quest for Glory: So You Want to Be a Hero''

In the valley barony of Spielburg, the evil ogress
Baba Yaga In Slavic folklore, Baba Yaga, also spelled Baba Jaga (from Polish), is a supernatural being (or one of a trio of sisters of the same name) who appears as a deformed and/or ferocious-looking woman. In fairy tales Baba Yaga flies around in a ...
has cursed the land and the baron who tried to drive her off. His children have disappeared, while the land is ravaged by monsters and brigands. The Valley of Spielburg is in need of a Hero able to solve these problems. The original game was released in 1989 while a
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can no ...
remake was released in 1992.


''Quest for Glory II: Trial by Fire''

''Quest for Glory II: Trial by Fire'' takes place in the land of Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends
Abdulla Doo ''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with ...
, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny. ''Quest for Glory II'' is the only game in the series not to have originated or have been remade beyond the EGA graphics engine by Sierra, but
AGD Interactive AGD Interactive (AGDI), LLC. is a non-profit company given a fan license to remake Sierra Entertainment's popular classic adventure games from the 1980s and early 1990s. History Founded in 2001 by Britney K. Brimhall and Christopher T. Warren ...
released a VGA fan remake of the game using the
Adventure Game Studio Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language b ...
engine on 24 August 2008.


''Quest for Glory III: Wages of War''

Rakeesh ''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with ...
the Paladin brings the Hero (and Prince of Shapeir) along with
Uhura Nyota Uhura () is a fictional character in the ''Star Trek'' franchise. In the original television series, the character was portrayed by Nichelle Nichols, who reprised the role for the first six ''Star Trek'' feature films. A younger Uhura is ...
and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana that resembles central African ecosystems. Tarna is on the brink of war; the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Each tribe has stolen a sacred relic from the other, and both refuse to return it until the other side does. The Hero must prevent the war then thwart a demon who may be loosed upon the world.


''Quest for Glory: Shadows of Darkness''

Drawn without warning from his victory in Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. While struggling to survive in this land plagued with undead, the Hero must prevent a dark power from summoning eternal darkness into the world.


''Quest for Glory V: Dragon Fire''

Erasmus introduces the player character, the Hero, to the Greece-like kingdom of Silmaria, whose king was recently assassinated. Thus, the traditional Rites of Rulership are due to commence, and the victor will be crowned king. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. The Hero competes against competitors, including the Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg.


Collections

*''Quest for Glory Anthology'' (1996), a package that includes the first four games, including the fully patched CD version of ''QFG IV''; game copy protection codes (a feature of ''Quest for Glory IV'') are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of ''Quest for Glory I''. *''Quest for Glory Collection Series'' (1997), a re-release of ''Anthology'' with a ''Dragon Fire'' demo and sample soundtrack. *''Quest for Glory 1–5'' (2012), a digital collection on
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
and Steam that includes all five games in the series (including the EGA version and VGA remake of QFG1).


Original concept

Originally, the series was to be a
tetralogy A tetralogy (from Greek τετρα- '' tetra-'', "four" and -λογία ''-logia'', "discourse") is a compound work that is made up of four distinct works. The name comes from the Attic theater, in which a tetralogy was a group of three tragedie ...
, consisting of four games, with the following themes and cycles: the four cardinal directions, the four classical elements, the four seasons and four different
mythologies Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrati ...
. This is what the creators originally had in mind: However, when '' Shadows of Darkness'' was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game, '' Wages of War'', was inserted into the canon, and resulting in a renumbering of the series. Evidence for this can be found in the end of '' Trial by Fire'': the player is told that the next game will be ''Shadows of Darkness'' and a fanged vampiric moon is shown, to hint at the next game's theme. The developers discussed this in the Fall 1992 issue of Sierra's ''InterAction'' magazine, and an online chat room: Somewhere between finishing ''Trial by Fire'' and cranking up the design process for ''Shadows of Darkness'', the husband-and-wife team realized a fifth chapter would have to be added to bridge the games. That chapter became ''Wages of War''. The concept of seasons in the games represents the maturation of the Hero as he moves from story to story. It's a critical component in a series that – from the very beginning – was designed to be a defined quartet of stories, representing an overall saga with a distinct beginning, middle, and end. In the first episode, the player is a new graduate of the Famous Adventurer's Correspondence School, ready to venture out into the springtime of his career and build a rep. It's a light-hearted, exhilarating journey into the unknown that can be replayed three times with three distinct outlooks at puzzle-solving. In the second chapter – ''Trial by Fire'' – the Hero enters the summer of his experience, facing more difficult challenges with more highly developed skills. While the episode is more serious and dangerous than its predecessor, it retains the enchanting mixture of fantasy, challenge, and humor that made the first game a hit with so many fans. Of all the reasons Lori and Corey found for creating a bridge between ''Trial by Fire'' and ''Shadows of Darkness'', the most compelling was the feeling that the Hero character simply hadn't matured enough to face the very grim challenges awaiting him in Transylvania.


Characters

Along with the Hero, several recurring characters appear and re-appear throughout the series including: Rakeesh Sah Tarna, Baba Yaga, Abdullah Doo, Elsa von Spielburg, the evil Ad Avis, and others.


World

The fictional world in which the Quest for Glory series takes place includes the town of Spielburg (based on
German folklore German folklore is the folk tradition which has developed in Germany over a number of centuries. Partially it can be also found in Austria. Characteristics It shares many characteristics with Nordic folklore and English folklore due to th ...
), the desert city of Shapeir (based on the Arabia of '' One Thousand and One Nights''), the jungle city of Tarna (based on African mythology, especially Egypt), the hamlet of Mordavia (based on
Slavic mythology Slavic mythology or Slavic religion is the religious beliefs, myths, and ritual practices of the Slavs before Christianisation, which occurred at various stages between the 8th and the 13th century. The South Slavs, who likely settled in the Balk ...
) and Silmaria (based on
Greek mythology A major branch of classical mythology, Greek mythology is the body of myths originally told by the ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the origin and nature of the world, the lives and activities ...
). Adventures, monsters and story of the games are usually drawn from legends of the respective mythology on which a title is based, although there are several cross-over exceptions, like the Eastern European Baba Yaga also appearing in the first game, which is distinctly German.


See also

*'' Hero-U: Rogue to Redemption''


References


External links

* {{Sierra Adventure Games, Quest for Glory Activision Blizzard franchises Adventure games Video game franchises introduced in 1989