Gameplay
The player starts off with a factory and a number of distributors. The player is always set against three competitors, which can be either human or computer. The game tends to follow common steps in a project lifecycle which involves the planning of a product, development of a product, testing of a product and its release to the public. The player is expected to follow this process whenever they wish to develop a new automobile. Each turn is one month, and the game lasts approximately 100 years. At the start of each month, the player is presented with a money ledger showing the prior month's business. At this time newspapers also announce if cars are doing well or if there are special world events. World events that vastly effect gameplay are:Manager's office
The manager's office acts as the player's interface to the numbers end of the business. Available from here is financial data concerning car models, factory production numbers, competition information, car reviews, and more. The player can manage the number of employees at factories, hire and fire new employees for factories, manage salaries (especially important to keep workers from striking), and commission reports to find out more about their automobiles. A unique feature available in the manager's office is the ability to print most reports to the computer's printer.Research and development
The research and development screen allows the player to invest their researchers into fields of development. These fields range from aesthetic changes such as body shape) to more technical ones such as new engines, suspension, brakes, safety and luxury features. The game references many real-world auto features as the fields progress, such as "drum brakes", "windshield wipers", and more.Design and testing
One of the core parts of the gameplay is the ability to design new vehicles. Designing the body involves choosing what type of automobile (car, truck, etc.) and then three main sections of the car: the front, middle, and rear. Color can also be specified but has no discernible impact on the sales or reviews of the car. As the player's research and development team develops more advanced features for the car, they become available on the design screen. However, all the parts have an associated cost and drive up the cost of the vehicle. They also affect the test results of the car. As time progresses, the public will demand different styles of car. For example, in the energy crisis, consumers will demand more fuel efficient cars. Ultimately it can be a game of trial-and-error finding a vehicle that the public likes. During the testing phase the car is tested and then given a rating for handling in a corner, braking, acceleration, capacity (cargo and passenger), fuel economy, and safety. Generally, the better performance of the car, the more likely its success, especially if it conforms to the demands of the time or excels against the competition.Manufacturing and sales
The manufacturing and sales screen allows the player to manage the production and distribution of vehicles. A world map of territories is displayed, whereby the player can click individual territories to display the factory and showroom in a territory. Here one can open or close down new factories and showrooms or upgrade the level of factories to make them more productive. Supply routes between factories and showrooms are also set and prioritized on this screen. The price of vehicles in each territory can also be set here.Marketing
Here the player can invest funds into marketing of vehicles through various forms of media. Some will be more effective than others depending in which year the player is at in the game. Examples of media one can advertise with include billboards, newspapers, women's magazines, radio and television.Reception
''See also
*References
* http://www.ibiblio.org/GameBytes/issue20/greviews/detroit.html * http://au.pc.ign.com/objects/663/663545.html * http://au.pc.gamespy.com/pc/detroit/ * https://web.archive.org/web/20070514072837/http://amigareviews.classicgaming.gamespy.com/detroit.htmExternal links
* {{Sierra Simulator Games 1994 video games Amiga games Amiga 1200 games Business simulation games DOS games Sierra Entertainment games Video games developed in the United Kingdom Video games set in Detroit Video games set in the United States Multiplayer and single-player video games Impressions Games games