Deterministic Algorithm
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In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently. Formally, a deterministic algorithm computes a mathematical function; a function has a unique value for any input in its
domain Domain may refer to: Mathematics *Domain of a function, the set of input values for which the (total) function is defined **Domain of definition of a partial function **Natural domain of a partial function **Domain of holomorphy of a function * Do ...
, and the algorithm is a process that produces this particular value as output.


Formal definition

Deterministic algorithms can be defined in terms of a
state machine A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number o ...
: a ''state'' describes what a machine is doing at a particular instant in time. State machines pass in a discrete manner from one state to another. Just after we enter the input, the machine is in its ''initial state'' or ''start state''. If the machine is deterministic, this means that from this point onwards, its current state determines what its next state will be; its course through the set of states is predetermined. Note that a machine can be deterministic and still never stop or finish, and therefore fail to deliver a result. Examples of particular abstract machines which are deterministic include the
deterministic Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
and deterministic finite automaton.


Non-deterministic algorithms

A variety of factors can cause an algorithm to behave in a way which is not deterministic, or non-deterministic: * If it uses an external state other than the input, such as user input, a global variable, a hardware timer value, a random value, or stored disk data. * If it operates in a way that is timing-sensitive, for example, if it has multiple processors writing to the same data at the same time. In this case, the precise order in which each processor writes its data will affect the result. * If a hardware error causes its state to change in an unexpected way. Although real programs are rarely purely deterministic, it is easier for humans as well as other programs to reason about programs that are. For this reason, most programming languages and especially functional programming languages make an effort to prevent the above events from happening except under controlled conditions. The prevalence of multi-core processors has resulted in a surge of interest in determinism in parallel programming and challenges of non-determinism have been well documented. A number of tools to help deal with the challenges have been proposed to deal with deadlocks and race conditions.


Disadvantages of determinism

It is advantageous, in some cases, for a program to exhibit nondeterministic behavior. The behavior of a card shuffling program used in a game of
blackjack Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fami ...
, for example, should not be predictable by players — even if the source code of the program is visible. The use of a pseudorandom number generator is often not sufficient to ensure that players are unable to predict the outcome of a shuffle. A clever gambler might guess precisely the numbers the generator will choose and so determine the entire contents of the deck ahead of time, allowing him to cheat; for example, the Software Security Group at Reliable Software Technologies was able to do this for an implementation of Texas Hold 'em Poker that is distributed by ASF Software, Inc, allowing them to consistently predict the outcome of hands ahead of time. These problems can be avoided, in part, through the use of a cryptographically secure pseudo-random number generator, but it is still necessary for an unpredictable random seed to be used to initialize the generator. For this purpose, a source of nondeterminism is required, such as that provided by a hardware random number generator. Note that a negative answer to the
P=NP problem The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term ''quickly'', used abov ...
would not imply that programs with nondeterministic output are theoretically more powerful than those with deterministic output. The complexity class NP (complexity) can be defined without any reference to nondeterminism using the verifier-based definition.


Determinism categories in languages


Mercury

The
mercury Mercury commonly refers to: * Mercury (planet), the nearest planet to the Sun * Mercury (element), a metallic chemical element with the symbol Hg * Mercury (mythology), a Roman god Mercury or The Mercury may also refer to: Companies * Merc ...
logic-functional programming language establishes different determinism categories for predicate modes as explained in the reference.


Haskell

Haskell provides several mechanisms: * Non-determinism or notion of Fail ** the ''Maybe'' and ''Either'' types include the notion of success in the result. ** the ''fail'' method of the class Monad, may be used to signal ''fail'' as exception. ** the Maybe monad and MaybeT monad transformer provide for failed computations (stop the computation sequence and return Nothing) * Neterminism/non-det with multiple solutions ** you may retrieve all possible outcomes of a multiple result computation, by wrapping its result type in a MonadPlus monad. (its method ''mzero'' makes an outcome fail and ''mplus'' collects the successful results).{{cite web, url=http://www.haskell.org/haskellwiki/MonadPlus , title=The class MonadPlus


ML family and derived languages

As seen in
Standard ML Standard ML (SML) is a general-purpose, modular, functional programming language with compile-time type checking and type inference. It is popular among compiler writers and programming language researchers, as well as in the development of the ...
,
OCaml OCaml ( , formerly Objective Caml) is a general-purpose programming language, general-purpose, multi-paradigm programming language which extends the Caml dialect of ML (programming language), ML with object-oriented programming, object-oriented ...
and Scala * The ''option'' type includes the notion of success.


Java

In Java, the ''null'' reference value may represent an unsuccessful (out-of-domain) result.


See also

*
Randomized algorithm A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performan ...


References

Analysis of algorithms