Design Prototyping
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Design prototyping in its broader definition comprises the actions to make, test and analyse a prototype, a
model A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
or a mockup according to one or various purposes in different stages of the
design process A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
. Other definitions consider ''prototyping'' as the methods or techniques for making a prototype (e.g., rapid prototyping techniques), or a stage in the design process (prototype development, prototype or prototyping). The concept of ''prototyping'' in design disciplines' literature is also related to the concepts of ''experimentation'' (i.e., an iterative problem-solving process of trying, failing and improving), and ''Research through Design (RtD)'' (i.e., designers make a prototype with the purpose of conducting research and generating knowledge while trying it, rather than aiming to improving it to become a final product).


Background

Initial references to the concept of prototyping in design could be traced to the proceedings of the ''Conference on Design Methods'' in 1962: In 1968,
Bruce Archer Leonard Bruce Archer CBE (22 November 1922 – 16 May 2005) was a British chartered mechanical engineer and Professor of Design Research at the Royal College of Art (RCA) who championed research in design, and helped to establish design as an ac ...
, a relevant figure in the "Design Methods Movement" describes the design process. One of the stages of the process is called "Prototype development" and it indicates activities to build and test a prototype. Thus, it would be possible to say that from a design methods' perspective, ''prototyping'' recalls a process in which a prototype is built, tried out and tested. In the same line, additional references to prototyping can be found in later editions of the Design Research Society's Conferences. For example, referring to build models and use them to consult people out of the design team, review the model and make decisions on how to modify the design proposal; or describing modelling (creating a model) and model simulation. However, one of the first documented uses of the term ''prototyping'' linked to a design process appears in 1983 in ''A systematic look at prototyping'' in the field of information systems and software development. The work of Floyd was inspired by the discussions among the scholars who were preparing the ''Working Conference on Prototyping.'' It focuses on ''prototype'' as a process, rather than the artefact and how prototyping could be applied to the full solution (or product) or parts of it seeking to improve the final output. Although this work was not developed within the design discipline, it provides a comprehensive characterisation of prototyping by defining its steps, purposes and strategies. Moreover, it serves as a referent to further studies of design prototyping. Later, around the year of 1990, the availability of methods for rapidly manufacturing models and prototypes stimulated the publication of a great body of literature dedicated to rapid prototyping techniques and technologies (e.g.,
3D printing 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
). Technologies for
additive manufacturing 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
(i.e., adding material) or substractive manufacturing (i.e., removing material) together with the use of software for computer-aided design (CAD), leveraged prototype building but also the fabrication of products in limited numbers. Along the years, further efforts have been dedicated to characterising prototyping in design disciplines in the fields of interaction design,
experience design User experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a digital product or website. Design decisions in UX design are often driven by research, data analysis, an ...
, product design and
service design Service design is the activity of planning and arranging people, infrastructure, communication and material components of a service in order to improve its quality, and the interaction between the service provider and its users. Service design may ...
, as well as in product-design-related fields such as engineering/mechanical design. In 2000, designers from
IDEO IDEO () is a design and consulting firm with offices in the U.S., England, Germany, Japan, and China. It was founded in Palo Alto, California, in 1991. The company's 700 staff uses a design thinking approach to design products, services, enviro ...
described ''experience prototyping,'' introducing types of design representations and methods that allow to simulate aspects of an interaction that people experience by themselves. Experience prototyping can combine various types of prototypes such as spaces, products and interfaces to resemble what the real experience could be like. Around the year of 2010, studies were developed to examine the prototyping of services theorising from the growing practice of service design, which later in 2018 were also used as a reference for service design practitioners.


Prototyping cycle

Prototyping is developed in an iterative cycle of making, testing and analysing which allows to examine dimensions of a solution before its future implementation, anticipating to possible issues and improving them earlier in the process. This cycle can be portrayed the following steps: # Preparation: to decide the aims of prototyping, define questions and assumptions that are going to be examined, identify the participants of the prototyping sessions and the dimensions of the prototype that are going to be tested. # Making: some or various dimensions will be represented in a prototype (e.g., material, form or function) employing an appropriate depending on the purpose. The relevance on making on design has been increasing in the last years and transforming while new design disciplines emerge. For instance, whilst sketches were previously another category of visual design representations, today they could also be considered prototypes in service design. # Testing: the prototyping session develops in a defined setup with certain characteristics of space and environment and will follow a method to gather feedback. # Analysing: the results of the testing will be integrated into the solution and updated in the following prototype versions. One example of this cycle could be the design of a digital interface in the early stages of the process applying
paper prototyping In human–computer interaction, paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs—in this case, especially for designi ...
. In this case, prototyping may seek to explore and evaluate multiple alternatives of ideas with the users as fast and cheap as possible, before investing time to program it. Thus, the prototypes will represent the structure of the interface by using simple forms and text to indicate the elements (1). A common technique for creating prototypes of digital interfaces would be to sketch wireframes in paper (2). The team will meet with a potential user and the wireframes will be presented by the design researcher. The user will simulate to click the elements and explain the actions that intends to do while moving to other sheets that represent other screens in the navigation flow (3). The feedback gathered will be used to make decisions on the aspects that need to be modified and the layout of the interface will be updated (4).


Characteristics of prototyping

To prepare for prototyping, some aspects need to be decided. For this purpose, it is useful to individualise and consider various characteristics that will allow identifying how prototyping should be developed according to the design needs. In this regard, the prototyping framework proposed by Blomkvist and Holmid could provide some guidelines. As a result of a literature review, they identify a set of characteristics which are:


Position in the process

Whilst for some scholars prototyping was happening in a particular stage of the design process, the importance of prototyping has been gaining relevance as a continuous activity since the early stages of the process. Considering in which moment of the process prototyping is going to be developed will guide decisions on its purpose and further characteristics of prototyping.


Purpose

Prototyping can be developed according to different aims of the design process that influence decisions such as what variables of the prototype are going to be examined and who is going to be involved in the testing session. For example, in the early stages of the process, the need could be to explore various ideas within the design team and prototypes may be created fast and with little resources, while at the end of the process the functionality of the solution may be evaluated with future users so the prototype would largely resemble its final version. Some of the purposes of prototyping identified by different authors are:


Stakeholder

A prototyping session can involve a variety of people related to the solution. Internal to the organisation, the participants could range from the members of the design team to colleagues from other departments and managers. External to the organisation, prototyping could involve future users and clients, and representatives from other organisations. The selection of the participants would depend on the purposes of prototyping. For instance, a prototyping session for exploration could be developed internally with colleagues in order to get quick feedback about initial design proposals. Another example would be to involve users in
co-design Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure t ...
prototyping sessions in order to explore proposals directly with future users.


Activity

The activity refers to the method that would be used for testing a prototype, the context in which it is going to occur, and the strategies for testing in relation to what would be the real conditions of use of the solution.


Prototype

Prototypes can represent one component of a future solution such as "(Inter)actions, service processes, experiences, physical objects, environments, spaces, architecture, digital artifacts and software, ecosystems, r(business) value" or comprise various of these components. Moreover, a prototype can reflect one or multiple dimensions of the future solution and a variety of aspects could be considered. A simple approach would be to think on the ''
fidelity Fidelity is the quality of faithfulness or loyalty. Its original meaning regarded duty in a broader sense than the related concept of ''fealty''. Both derive from the Latin word ''fidēlis'', meaning "faithful or loyal". In the City of London fin ...
,'' meaning how close the prototype resembles to the final solution (blom)(stick). More comprehensive approaches can be considered through multiple dimensions. For instance, Houde and Hill describe the “role” (i.e., functionality for the user), “look and feel” (i.e., sensory, and experiential aspects), “implementation” (i.e., performance of the solution). Lim, Stolterman and Tenenberg propose a classification of prototypes according to “filtering dimensions: functionality, interactivity, and spatial structure"; and “manifestation dimensions:materials, resolution, and scope". They suggest these dimensions can be pondered in order to decide how the prototype should be.


See also

* Prototype *
Model A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
* Mockup * Rapid prototyping *
Design methods Design methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be reg ...
* Interaction design *
User experience design User experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a digital product or website. Design decisions in UX design are often driven by research, data analysis, an ...
* Product design *
Service design Service design is the activity of planning and arranging people, infrastructure, communication and material components of a service in order to improve its quality, and the interaction between the service provider and its users. Service design may ...
* Participatory design - co-design


References

{{Reflist Design Human–computer interaction Industrial design Product development