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''Descent 3'' (stylized as ''Descent³'') is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Outrage Entertainment Outrage Games (formerly Outrage Entertainment) was an American video game developer based in Ann Arbor, Michigan. Founded in December 1997 by Matt Toschlog as part of the split-up of Parallax Software, the company developed ''Descent 3'' (relea ...
and published by
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well a ...
. It was originally released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in North America on June 17, 1999. ''Descent 3'' is the third game in the ''Descent'' video game series and a sequel to ''
Descent II ''Descent II'' is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. A version for the PlayStation (console), PlayStation was released under the title ''Descent Maximum''. It i ...
''. The game takes place in a science fiction setting of the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Sola ...
where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien
virus A virus is a submicroscopic infectious agent that replicates only inside the living Cell (biology), cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Viruses are ...
. Unlike in standard first-person shooters, the player must control a flying ship that has a
six degrees of freedom Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backw ...
movement scheme, allowing the player to move and rotate in any 3D direction. In addition to a
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
campaign mode, ''Descent 3'' features an
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode where numerous players can compete against each other in eight different game types. The game features both indoor and outdoor environments, made possible with the use of a hybrid
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
that combines the capabilities of a
portal rendering In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be v ...
engine with those of a flight simulator-like terrain engine. ''Descent 3'' received positive reviews from critics, holding a score of 89 out of 100 at review aggregate website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. The most praised aspects of the game were its graphics,
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
of enemies, and outdoor environments. An official
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''Descent 3: Mercenary'', was released on December 3, 1999. The expansion pack includes a new series of missions, multiplayer maps, and a
level editor A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels ...
. After its release on Microsoft Windows, the game was subsequently
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
to
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
platforms.


Gameplay

Like its predecessors ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree **Ancestry **Lineal descendant **Heritage ** ...
'' and ''
Descent II ''Descent II'' is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. A version for the PlayStation (console), PlayStation was released under the title ''Descent Maximum''. It i ...
'', ''Descent 3'' is a
six degrees of freedom Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backw ...
shooter Shooter may refer to: People * Rod Beck (1968–2007), American baseball pitcher nicknamed "Shooter" * Shooter Jennings (born 1979), country music singer * Evan McPherson (born 1999), American football placekicker nicknamed "Shooter" * Adrian Sh ...
where the player controls a flying ship from a
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
in
zero-gravity Weightlessness is the complete or near-complete absence of the sensation of weight, i.e., zero apparent weight. It is also termed zero g-force, or zero-g (named after the g-force) or, incorrectly, zero gravity. Weight is a measurement of the fo ...
. It is differentiated from standard
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s in that it allows the player to move and rotate in any 3D direction. Specifically, the player is free to move forward/backward, up/down, left/right, and rotate in three
perpendicular In geometry, two geometric objects are perpendicular if they intersect at right angles, i.e. at an angle of 90 degrees or π/2 radians. The condition of perpendicularity may be represented graphically using the '' perpendicular symbol'', ⟠...
axes, often termed pitch, yaw, and roll. Aboard the ship, the player can shoot enemies, turn on the ship's
afterburner An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat ...
s to temporarily increase its acceleration and speed, and fire
flare A flare, also sometimes called a fusée, fusee, or bengala, bengalo in several European countries, is a type of pyrotechnic that produces a bright light or intense heat without an explosion. Flares are used for distress signaling, illuminatio ...
s or turn on the ship's headlight to explore darkened areas. In the game's
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
mode, the player must complete a series of levels where multiple enemies controlled by the game's
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
will try to hinder the player's progress. The game primarily takes place inside labyrinthine underground facilities, but the player can occasionally travel over the surface of the planets where the facilities are buried to reach other nearby areas. The underground facilities are composed of a set of tunnels and rooms separated by doors. Most of them can be opened by either firing weapons at them or bumping into them, but others require special actions to be performed first before entry is allowed. For instance, some doors require special keys that must be collected. To finish a level and proceed to the next one, the player must complete a set of objectives that range from collecting items to activating switches, defeating enemies, and destroying objects. As the player progresses throughout the game, two additional ships become available for use. Each of the game's three ships offers a different balance of speed, weapons, and maneuverability. Within the levels, the player may collect
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that enhance the ship's weaponry. Weapons are categorized into three different types: primary weapons, secondary weapons, and countermeasures. Primary weapons range from a variety of laser plasma cannon and the napalm cannon, which projects a stream of burning fuel. Secondary weapons include different types of missiles, while countermeasures range from proximity mines to portable turrets. Most primary weapons consume energy in different rate, but some, such as the Napalm Cannon, use their own type of ammunition. In contrast, all secondary weapons and countermeasures require their own ammunition suppliers. The player's ship is protected by a
shield A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry like spears or long ranged projectiles suc ...
which decreases when attacked by enemies. If the shield is fully depleted, the player dies and must start the game again from a previous section of the fight without any collected power-ups. Nevertheless, the player can reclaim the missing power-ups from the ruins of the destroyed ship. Shield, energy, and ammunition suppliers are dispersed among the levels to help players increase their resources. The player can also collect equipment items which grant special powers. For example, the Quad Laser modifies the laser weapons to fire four shots at once instead of the standard two, while the Cloaking Device renders the player invisible to enemies for 30 seconds. During the game, the player may also deploy the Guide-Bot, an assistant that keeps track of the next objective and shows the player the way to a specific target.


Multiplayer

In addition to the single-player campaign mode, ''Descent 3'' features an
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode where numerous players can compete against each other in eight different game types. Notable game types include
Anarchy Anarchy is a form of society without rulers. As a type of stateless society, it is commonly contrasted with states, which are centralized polities that claim a monopoly on violence over a permanent territory. Beyond a lack of government, it can ...
, where the objective is to kill as many opponents as possible, Capture the Flag, where two to four teams compete against each other to capture opposing flags, and Monsterball, in which players must shoot and guide a ball into their opponents' goal. Aspects such as time limit, number of players, map to play on, and selection of what weapons are allowed, among others, can be customized to match player preference. The game also features an observer mode which allows players to watch a multiplayer game as a spectator and a
co-operative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democr ...
mode that allows players to work together to complete campaign missions. Multiplayer games support the
DirectPlay DirectPlay is part of Microsoft's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes. DirectPlay is a high-level software interface between applications and comm ...
,
IPX Internetwork Packet Exchange (IPX) is the network-layer protocol in the IPX/SPX protocol suite. IPX is derived from Xerox Network Systems' IDP. It also has the ability to act as a transport layer protocol. The IPX/SPX protocol suite was very ...
, and
TCP/IP The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are ...
protocols Protocol may refer to: Sociology and politics * Protocol (politics), a formal agreement between nation states * Protocol (diplomacy), the etiquette of diplomacy and affairs of state * Etiquette, a code of personal behavior Science and technology ...
. Online gameplay was also possible over Parallax Online, an online gaming service which kept track of players' statistics and rankings.


Plot

''Descent 3'' takes place in a science fiction setting of the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Sola ...
where the player is cast as Material Defender MD1032, a mercenary working for a corporation called the Post Terran Mining Corporation (PTMC). The game begins moments after the events of ''Descent II'', with the Material Defender escaping the destruction of a
planetoid According to the International Astronomical Union (IAU), a minor planet is an astronomical object in direct orbit around the Sun that is exclusively classified as neither a planet nor a comet. Before 2006, the IAU officially used the term ''mino ...
where he was clearing PTMC's robots infected by an alien
virus A virus is a submicroscopic infectious agent that replicates only inside the living Cell (biology), cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Viruses are ...
. He was about to return to
Earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
to collect his reward, but a malfunction occurred with the prototype warp drive in the ship he was piloting, making it drift towards the
Sun The Sun is the star at the centre of the Solar System. It is a massive, nearly perfect sphere of hot plasma, heated to incandescence by nuclear fusion reactions in its core, radiating the energy from its surface mainly as visible light a ...
's atmosphere. At the very last moment, the Material Defender is rescued via a tractor beam by an organization known as the Red Acropolis Research Team. While the Material Defender recovers in the Red Acropolis station on
Mars Mars is the fourth planet from the Sun. It is also known as the "Red Planet", because of its orange-red appearance. Mars is a desert-like rocky planet with a tenuous carbon dioxide () atmosphere. At the average surface level the atmosph ...
, the director of the team informs him that they have been investigating PTMC, and have uncovered a conspiracy: one of her acquaintances in the PTMC was killed by a robot, and when she contacted PTMC about it, they denied having ever employed such acquaintance, even though he had worked with them for years. The Red Acropolis had tried to notify the Collective Earth Defense (CED), a large police group, of the PTMC's actions, but they took no action, not daring to interfere with such a powerful corporation. The director also tells the Material Defender that, while he was clearing the mines during the events of ''Descent II'', PTMC executive Samuel Dravis was actually testing and modifying the virus and deliberately tried to kill him by overloading the warp drive on his ship. After some persuasion and offers from the director, including a new ship and an AI assistant known as the Guide-Bot, the Material Defender accepts to help the Red Acropolis stop the virus. The Material Defender is first sent to
Deimos Deimos, a Greek word for ''dread'', may refer to: In general * Deimos (deity), one of the sons of Ares and Aphrodite in Greek mythology * Deimos (moon), the smaller and outermost of Mars' two natural satellites Fictional characters * Deimos (comi ...
to obtain information about the location of a scientist named Dr. Sweitzer who has evidence of the PTMC's actions. He is then rescued in the Novak Corporate Prison on Phobos. After recovering the evidence, the Material Defender delivers it to PTMC President Suzuki in
Seoul Seoul, officially Seoul Special Metropolitan City, is the capital city, capital and largest city of South Korea. The broader Seoul Metropolitan Area, encompassing Seoul, Gyeonggi Province and Incheon, emerged as the world's List of cities b ...
before leaving with his reward. When the Material Defender arrives at the Red Acropolis Research Station, the director tells him that the PTMC president has been killed and that the Red Acropolis Research Team are now accused of being terrorists, resulting in the destruction of the then-abandoned station. After a series of missions, the Material Defender and the Red Acropolis Research Team manage to develop an
antivirus Antivirus software (abbreviated to AV software), also known as anti-malware, is a computer program used to prevent, detect, and remove malware. Antivirus software was originally developed to detect and remove computer viruses, hence the name ...
and convince the CED that they are not terrorists. The CED suggest to
broadcast Broadcasting is the data distribution, distribution of sound, audio audiovisual content to dispersed audiences via a electronic medium (communication), mass communications medium, typically one using the electromagnetic spectrum (radio waves), ...
the antivirus through their strategic platform orbiting Earth, but the results are unsuccessful. The Material Defender is then sent to
Venus Venus is the second planet from the Sun. It is often called Earth's "twin" or "sister" planet for having almost the same size and mass, and the closest orbit to Earth's. While both are rocky planets, Venus has an atmosphere much thicker ...
, where Dravis has been tracked by the Red Acropolis. In the ensuing confrontation in his
stronghold A fortification (also called a fort, fortress, fastness, or stronghold) is a military construction designed for the defense of territories in warfare, and is used to establish rule in a region during peacetime. The term is derived from La ...
, Dravis is mortally wounded by the Guide-Bot's flares and the Material Defender deactivates the virus, which disables all of the PTMC's robots. The game ends with the CED destroying the PTMC's orbital headquarters while the Material Defender returns to Earth.


Development

''Descent 3'' is the first project developed by
Outrage Entertainment Outrage Games (formerly Outrage Entertainment) was an American video game developer based in Ann Arbor, Michigan. Founded in December 1997 by Matt Toschlog as part of the split-up of Parallax Software, the company developed ''Descent 3'' (relea ...
. The company was founded when
Parallax Software Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, develop ...
, creators of previous ''Descent'' games, decided to split in two: Outrage Entertainment and Volition. Volition would focus on creating the combat space simulator '' FreeSpace'' games, while Outrage would continue with the ''Descent'' series. Development on ''Descent 3'' began in November 1996 with a team of eight people. The developers worked to incorporate a number of ideas they had for the original ''Descent'' which they were unable to realize for that game due to the limitations of time and the technology that was then available. According to programmer Jason Leighton, one of the major problems during the game's development cycle was a lack of direction and control. He explained that the team had "No
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
reviews, no art reviews, ndno way of saying, 'This is bad and we should be going in a different direction.'" This lack of oversight and authority worked for ''Descent'' and ''Descent II'' because they were developed by small groups that worked closely together and often in the same room. However, as Outrage grew from eight people to almost 20 by the end of the project, the developers did not introduce enough management to control the process. Leighton recalled having to build the team and company while starting work on the game. Originally, ''Descent 3'' was intended to support both a
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
and a hardware renderer, implying that the rendering process of the game could take place either in the
CPU A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, log ...
or dedicated hardware like a
video card A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a displa ...
, but about six months after starting development, the team decided to go with a hardware-only renderer because it allowed them to create impressive
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
and maintain a solid
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
without worrying about the limitations imposed by the software renderer. This was a difficult decision since the team had to scrap many tools and software rendering technology that were already developed. In addition, computers with
hardware acceleration Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calcula ...
were not common at the time the decision was made. The developers stated: "We knew just by looking at our progress on the game under acceleration that we had a beautiful looking game with all the latest technologies — but would anyone actually be able to play it?" As development progressed, hardware acceleration became more popular. The game natively supports the
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
, Glide and
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
rendering APIs for graphics, and the A3D and DirectSound3D technologies for sound. The new technology also allowed the developers to create both indoor and outdoor environments; one of the biggest complaints of ''Descent II'' was the fact that it was considered too "tunnely". To this end, the developers created a new technology which featured an indoor
portal rendering In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be v ...
engine connected to a flight-sim-like terrain engine, collectively called the Fusion Engine. The portal engine permitted designers to create small rooms with complex geometry. These rooms would later be linked together via shared dividing
polygons In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon' ...
called portals to create a portalized world for the player to fly through. In contrast, the terrain engine, which was initially planned for another game and whose function is to create more polygonal detail as players get closer to the ground and decrease polygons when they are farther away, gave designers the ability to create expansive outdoor terrains. Transitions between both engines were achieved using an external room (with its normal vectors inverted) that could be placed anywhere on the terrain map. With this technique, developers could create hybrid levels where the player could transit from indoor to outdoor areas in real-time and without
loading screen A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the Disk storage, disk to Random-access memory, RAM) or initializing. In early video games, the loading scr ...
s. Leighton commented that whenever one of these transitions occurs, "the game code
witches Witchcraft is the use of magic by a person called a witch. Traditionally, "witchcraft" means the use of magic to inflict supernatural harm or misfortune on others, and this remains the most common and widespread meaning. According to ''Enc ...
collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
, rendering, and so on, to use the terrain engine." The company had no
standardization Standardization (American English) or standardisation (British English) is the process of implementing and developing technical standards based on the consensus of different parties that include firms, users, interest groups, standards organiza ...
of level design tools. Leighton said, "Some people used
3D Studio Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
, some used
Lightwave LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizatio ...
, and one designer even wrote his own custom modeler from scratch." This practice led to an inconsistent quality across the game's levels. For example, one designer would create structures with great geometry but bad texturing, while another would create the opposite. Once the structures were modeled individually, they were all imported into a custom editor, called D3Edit, so that the designers could assemble the elements into the levels. The D3Edit editor received constant updates because it initially did not feature an intuitive
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Inter ...
for designers. It was not until the last third of the development period that the editor improved significantly. Leighton remarked, "Even in the shipped game you can tell which levels were made early on and which were made near the end of the production cycle. The later levels are much better looking, have better frame rates, and generally have better scripts." Developers also considered the idea of shipping the game with a
level editor A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels ...
based on the one they used to create the game's levels. Due to the constant changes the developers made to their own editor, it was hard for them to design a more user-friendly one. In addition to the changes in the game's engine, the developers decided to improve the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
to give each enemy a distinct behavior. According to Matt Toschlog, president of Outrage Entertainment and lead programmer of ''Descent 3'', "It's very rewarding for the player to meet a new enemy, get to know him, learn his quirks, and figure out the best way to kill him. It's great when a game requires both thinking and quick reactions." Originally, the developers planned to add weather effects that would disorient the player's ship during gameplay, but this feature was ultimately not implemented due to time and technology constraints. Multiplayer games were heavily tested to ensure their network stability and support
IPX Internetwork Packet Exchange (IPX) is the network-layer protocol in the IPX/SPX protocol suite. IPX is derived from Xerox Network Systems' IDP. It also has the ability to act as a transport layer protocol. The IPX/SPX protocol suite was very ...
, TCP, and
DirectPlay DirectPlay is part of Microsoft's DirectX API. It is a network communication library intended for computer game development, although it can be used for other purposes. DirectPlay is a high-level software interface between applications and comm ...
. The actual development of the game took 31 months to complete, with the developers describing it as both a joyful and painful process due to in part of the almost nonexistent management and the rapidly evolving technology at the time.


Marketing and release

''Descent 3'' was presented at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
in 1998, where developers showed off a demonstration of the game. In the months leading to the game's release, the game's publisher,
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
, ran a program that allowed ''Descent'' fans to submit a digital photo of themselves along with a pilot name to the company. These photos would later be included in the game so that players could use them as their multiplayer profiles. Outrage also released two
game demo A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos. Distribution In the early 1990s, ...
s that allowed customers to try the game before purchasing it. The second demo included a single-player level and several multiplayer matches which could be played through a matchmaking service provided by Outrage. From March to August 1999, Interplay held a ''Descent 3'' tournament in the United States consisting of three phases where numerous players could compete against each other in multiplayer matches. The winner was awarded a prize of US$50,000. ''Descent 3'' was initially released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on June 17, 1999. A level editor was released shortly afterwards, allowing users to create both single and multiplayer maps for the game. A
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
version of the game was released on November 23, 1999. The Mac OS version was
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
by programmer Duane Johnson, who previously worked on the
3dfx 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
versions of the original ''Descent'' and ''Descent II''. ''Descent 3'' was ported to
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
platforms by
Loki Entertainment Software Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its go ...
after an agreement with the game's publisher. The port, which features a multiplayer mode optimized for 16 players, was released in July 2000. An
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, titled ''Descent 3: Mercenary'', was released for Microsoft Windows on December 3, 1999. The expansion introduces new features, a seven-level campaign, a fourth ship, and several multiplayer maps. It also includes the game's level editor. Although the expansion was praised for adding more
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
to the game, the level design of the new campaign was considered inferior to that of the base game. A compilation that includes both ''Descent 3'' and its expansion pack was released on June 14, 2001. In 2014, the game was released on the
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
digital distribution service. On April 16, 2024, Kevin Bentley released the source code for ''Descent 3'', but without audio and video libraries.


Reception

''Descent 3'' received positive reviews from video game critics. The most praised aspects were its graphics, artificial intelligence of enemies, and outdoor environments.
Erik Wolpaw Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games i ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' felt that the game "improves in almost every conceivable way on its predecessors and reestablishes the series as the premier example of the play style it single-handedly pioneered", while ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' praised both its originality and faithfulness to its predecessors. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' lauded the game's new engine, noting that the transition between indoor and outdoor environments is seamless. ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' remarked that the addition of outdoor environments allows "greater use of the maneuvering capabilities, adds variety to the levels, and ensures that the game never gets dull or boring". The reviewer also acknowledged that the game's six degrees of freedom movement scheme may be difficult to master for some players, stating that the game "can be confusing, dizzying, and even nauseating. This is a game for the pro's". The music and sound effects received similar praise. GameSpot pointed out that "explosions erupt with lots of satisfying, floor-rattling bass, lasers ping nicely, flamethrowers emit appropriate rumbling whooshes, and there's plenty of ambient beeping, hissing, and mechanical humming". Game Revolution praised the graphics for their "modeling, colored lighting, incredible special effects, wonderful animation, ndsheer overall feel". Victor Lucas of ''
Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' stated similar pros, but also admitted that the game's hardware requirements were relatively high. Criticism was leveled at the game's story. GameSpot considered it not compelling, while Jason Cross, writing for ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', felt that it "really doesn't have much to do with actual gameplay". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' reviewer Stephen Poole also criticized the Guide-Bot's efficiency, remarking that sometimes it can get lost or trapped while leading the player to a destination. The gameplay was praised for its variety of weapons and enemies. Game Revolution said that each enemy is "unique both in ability, structure, and behavior so that each requires a specific combat approach". ''
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'' reviewer Josh Norem praised the levels for their interesting objectives, stating that the missions "vary widely, ranging from finding lost colleagues to defending strategic structures against enemy assaults". ''Computer Games Magazine'' praised the fact that the developers replaced the wire-frame
automap A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective ...
s of previous ''Descent'' games with flat-shaded polygons because they "provide more detail and make it easier to recognize where you are and how to get where you want to go". The multiplayer was highlighted positively due to its replay value and variety of game types. ''Computer Games Magazine'' also credited its "rock-solid performance on standard dialup modems and easy connectivity", while GameSpot praised it for being "fun and stable". The game was a runner-up for
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's Action Game of the Year and a nominee for ''GameSpot''s PC Action Game of the Year.


Sales

Despite positive reviews and the commercial success of its predecessors, ''Descent 3'' was a commercial disappointment. According to
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
, its sales in the United States were under 40,000 units by the end of September 1999, which drew revenues of roughly $1.7 million. A writer for ''
PC Accelerator ''PC Accelerator'' (''PCXL'') was an American personal computer game magazine that was published by Imagine Media (currently a subsidiary of Future plc). It was known for its ''Maxim''-like humor and photography. History and profile ''PC Accele ...
'' remarked that this figure was "not enough to keep publishers plugging at long, expensive development cycles in the hope of scoring a ''
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''". By the end of 1999, ''Descent 3''s sales had risen to 52,294 units in the United States. ''
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''s Andrew S. Bub presented ''Descent 3'' with his "''System Shock'' Award" (named after the 1994 game of the same name by
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produ ...
), arguing that it was difficult "to find a better game that under-performed sales-wise, this year". ''Descent 3''s sales were similarly low in the German market. It debuted in 27th place on
Media Control The GfK Entertainment charts are the official charts for music, home video, and video games in Germany and are gathered and published by GfK Entertainment (formerly Media Control and Media Control GfK International), a subsidiary of GfK, on be ...
's computer game sales rankings, and fell to 33rd, 56th and 78th over the following three months, respectively. Interplay blamed its underperformance in the region on stiff competition in the genre. Conversely, '' PC Player''s Udo Hoffman reported a German retailer's view that "the genre is no longer popular", and that demand for a mission pack was at "0.0 percent".


Other uses

A study published in 2002 used ''Descent 3'' to study
hawkmoth The Sphingidae are a family of moths commonly called sphinx moths, also colloquially known as hawk moths, with many of their caterpillars known as hornworms. It includes about 1,450 species. It is best represented in the tropics, but species ar ...
flight activities. Using the game's editing module, the researchers created a virtual environment consisting of a flat plane with rectangular pillars, across which the animal successfully navigated. This was one of the first successful attempts at studying insect flight using
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
.


References


External links

* {{DEFAULTSORT:Descent 03 1999 video games Cooperative video games Descent (series) First-person shooters Interplay Entertainment games Linux games Video games about robots Classic Mac OS games Fiction set on Mars' moons Video game sequels Video games scored by Jerry Berlongieri Video games set in Seoul Video games with 6 degrees of freedom Windows games Space combat simulators Multiplayer and single-player video games Loki Entertainment games Video games developed in the United States Outrage Games games Commercial video games with freely available source code