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is a 1997 train simulator
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to the PC,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, and
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. The concept for ''Densha de Go!'' was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. ''Densha de Go!'' is among Taito's most successful games, preceded only by '' Space Invaders''. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with ''
Densha de Go! 2 An electric multiple unit or EMU is a multiple-unit train consisting of self-propelled carriages using electricity as the motive power. An EMU requires no separate locomotive, as electric traction motors are incorporated within one or a number ...
'' in 1999.


Gameplay

''Densha de Go!'' is a train simulation video game. The player assumes the role of a train driver who must guide a Japanese passenger train to its destination under a strict time limit.


Development

''Densha de Go!'' was the creation of Taito video game designer Akira Saito. Based on his personal fascination with Japanese trains and railroads, Saito wanted to create a video game that allowed players to easily become familiar with driving a train. His primary focus was towards the game's controls as he wanted them to be responsive and as accurate to a real train as possible — his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this task easier to fulfill. As a way to attract railroad enthusiasts to his game, Saito included many real-world train lines and stations such as the Yamanote Line, paying close attention to detail and the way they were represented. He often traveled to these stations himself to make any last-minute changes or corrections. Saito also felt that its realistic, familiar premise could attract newer, more "ordinary" players. Several of the locations and trains were taken from experiences in his childhood, which he claims to have been the "driving force" of development. Taito was skeptical of the idea at first, concerned that its realistic premise would cause it to become lost within the growing popularity of racing and fighting games. Saito felt differently, thinking that its unique concept would instead make it stand out from other games at the time.


Release

''Densha de Go!'' was demonstrated at the 1996 Amusement Machine Show (AMS) exposition in Tokyo, alongside ''
G-Darius {{Infobox video game , title = G-Darius , image = G-Darius arcade flyer.jpg , caption = Promotional flyer , developer = Taito , publisher = Taito , released = Arcade{{vgrelease, JP, June 1997 PlayStation{{vgrelease, JP, April 9, 1998 {{vgrel ...
'' and ''
Arkanoid Returns is an arcade game released by Taito in February 1997 as part of the '' Arkanoid'' series. It is the fourth overall, and third to be released in arcades. The game was ported to the PlayStation is a video gaming brand that consists of five ...
''. It was released in Japan in March 1997. It was one of the expo's most popular games; ''Official Sega Saturn Magazine'' claims that it saw more player numbers than Sega's '' The House of the Dead''. Taito chose not to release it overseas, as the company felt its heavy usage of region-specific train lines and stations made it unsuitable for non-Japanese players. A
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
home version of ''Densha de Go!'' was released on December 18, 1997 in Japan, followed by a version for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
on April 23, 1999. For the home versions, Taito produced a special controller that mimicked the control setup used in arcades. The controller was released separately and has since become a prize collector's item. Ports for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
and WonderSwan were published in 2000.


Reception

The arcade version of ''Densha de Go!'' attracted considerable attention for its unique premise making it stand out among other games at the time, many of which were racing games or fighters. The PlayStation version of the game sold over one million copies, leading to Sony Computer Entertainment awarding Taito the Platinum Prize award at the 1998 PlayStation Awards ceremony. According to Taito representative Keiji Fujita, it is the company's second most-successful game after '' Space Invaders''. Home ports of ''Densha de Go!'' were well-received by critics for retaining the same feel and realism the arcade version had. ''Dengeki PlayStation'' said that its easy-to-learn controls and more realistic approach made ''Densha de Go!'' a welcome title for newcomers to the genre. Many applauded the game’s attention to detail and accuracy with its usage of real-world railroads and trains. ''Dengeki PlayStation'' was particularly impressed with the accuracy of the in-game world and environments, saying it would greatly appeal to railroad fans and players not even familiar with the genre as a whole. ''Famitsu'' had a similar response, finding many of its railroad tracks and stations to be accurately depicted. Some publications were mixed on the game’s graphics. ''Dengeki PlayStation'' stated the PlayStation conversion’s graphics were not as good as the arcade version. The WonderSwan port was disliked by ''Famitsu'' for having poor graphics and clunky controls, saying it was a drastic downgrade in quality compared to other versions of the game.


Notes


References

{{reflist 1996 video games Arcade video games Japan-exclusive video games Nintendo 64 games PlayStation (console) games Taito games Train simulation video games WonderSwan games Video games developed in Japan