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''Demons Don't Dream'' is a
fantasy novel Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fa ...
by American writer
Piers Anthony Piers Anthony Dillingham Jacob (born 6 August 1934) is an American author in the science fiction and Fantasy (genre), fantasy genres, publishing under the name Piers Anthony. He is best known for his :Xanth books, long-running novel series set in ...
published in 1993, the sixteenth book in the ''
Xanth Xanth ( ) is a series of novels by author Piers Anthony, also known as ''The Magic of Xanth''. Anthony originally intended for Xanth to be a trilogy, but a devoted fan base persuaded the author to continue writing the series, which is now open-en ...
'' series. The ''
Companions of Xanth ''Companions of Xanth'' is an adventure game published in 1993 by Legend Entertainment. Gameplay The game is based on Piers Anthony's ''Xanth'' novels and loosely follows the plot of his 1993 novel '' Demons Don't Dream'', in which a young man u ...
'' computer game was marketed in a box set along with the novel. The game and novel share a storyline in which Kim and Dug, two
Mundane In subcultural and fictional uses, a mundane is a person who does not belong to a particular group, according to the members of that group; the implication is that such persons, lacking imagination, are concerned solely with the mundane: the w ...
teenagers, play a mysterious computer game that magically transports them to the realm of Xanth to compete for a one-of-a-kind prize: a magical talent. In the actual computer game, the player assumes the role of Dug.


Plot summary

Dug, a Mundane, is transported in to the magic land of Xanth when he plays a computer game introduced to him by his friend for a bet. The game consists of the player having a companion, who is usually a well known Xanth character, and being led through the magical world of Xanth, defeating challenges along the way and eventually winning the ultimate prize of a magic talent. The catch with the companions is that there is a chance that your companion is false, meaning that at the point where you might finally win, the companion will cause your ultimate downfall. The game also has a way of becoming 3D to the player, and, if the player believes in magic, eventually real. Dug, being a mundane boy of sixteen, picks Nada Naga as his partner, because of her beauty. Nada Naga begins to lead Dug in the world of Xanth, at first trying to convince him that the magical world is real, but giving up after realizing that Dug stubbornly refuses to believe in magic. Dug travels to the Isthmus village, where he learns the town is being controlled under a horrible censorship. He sets out to destroy the ship. After defeating the censorship, he is kicked out of the game twice, once only temporarily from trying to look at Nada's panties, the second time for good after being defeated by Com Pewter. He comes back to the game and picks Nada to be his partner again but fails to remember that there is a chance that Nada will be a False Companion, which she is. He again has to go through the first part of his adventure, but this time his starting point has changed to the Black Village, home to the new Black Wave. Sherlock, one of the members of the Black Wave, joins Nada and Dug on their journey. Later in Xanth he meets Kim, another Mundane playing the game. Kim is with Bubbles—a dog she found in a bubble—Sammy Cat, and Jenny Elf (her companion). While Dug was completing the first part of his adventure, Kim was having her own. She first was captured by ogres and had to play a mind game with them in order to escape. She then traveled to the Water Wing, where her and Jenny met Cyrus Merman, who is trying to find a wife. He accompanies them on their journey in hopes of finding a wife on the way. When Kim and Dug meet, Kim develops a crush on Dug, but at first Dug does not return the feeling. The two parties attempt to cross the Gap Chasm, but split up, after Dug and Kim decide to switch companions. Kim, Nada, Cyrus, and Bubbles go toward the ocean where Cyrus ends up meeting the merwoman who ends up being his wife, Merci Merwoman, Mela's daughter. Dug, Jenny, and Sherlock head on down the Gap Chasm, where Dug fights a brief battle with the Gap dragon. The teams both go on to the Good Magician's Castle by different routes.


References

{{Xanth 1993 fantasy novels 1993 American novels American fantasy novels Winged unicorns 16 Tor Books books