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is a 3D
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by Interactive Brains for
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
devices and the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
handheld game system.


Plot

Both versions of the game contain a campaign story where a man is unexpectedly warped into a labyrinth several stories tall while talking on his cell phone. Starting from the bottom, in the deeper of two
basement A basement or cellar is one or more floors of a building that are completely or partly below the ground floor. It generally is used as a utility space for a building, where such items as the furnace, water heater, breaker panel or fuse box, ...
floors, he quickly picks up a sword and shield and battles his way through every floor to the top, seeking the secrets of this mysterious place, answers to why he is trapped there and the identity of a mysterious girl whose soul is trapped in a crystal. Depending on how quickly the player is able to dispatch the final
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
at the top, he may or may not save this girl. The Nintendo DS version has an extra, easier scenario intended for casual players, in which the main protagonists are a boy and his pet dog, named Shawn and Ace (Shou and Alf respectively in the Japanese version) respectively. One summer afternoon, Shawn goes for a drive with his parents and dog, Ace, but the family car suffers a flat tire in front of an abandoned mansion. Ace is upset by something inside the mansion and leaps out of the car to investigate. Shawn's parents follow Ace, but fail to return. As Shawn tentatively approaches the dilapidated structure, the entrance door swings open, and he's drawn into a magical vortex. Reunited with Ace, Shawn must travel into the heart of the Deep Labyrinth to rescue his parents. The North American and Australian box art for the DS version depicts the original scenario, designated as the game's second chapter, titled "Wandering Soul", while the European and Japanese box art conversely shows the Shawn and Ace scenario, which is designated as the game's first chapter. Both stories have their own separate continuities, meaning that characters from one story do not appear in the other.


Gameplay


Nintendo DS version

From a first-person perspective, players must navigate through dungeons and environments in a 3-D world, battling enemies while searching for items, secret side areas and ways to unlock locked doors, whether with keys or magical spells. Both
swordplay Fencing is a group of three related combat sports. The three disciplines in modern fencing are the foil, the épée, and the sabre (also ''saber''); winning points are made through the weapon's contact with an opponent. A fourth discipline, s ...
and sorcery are at the player's disposal, controlled using the Nintendo DS'
stylus A stylus (plural styli or styluses) is a writing utensil or a small tool for some other form of marking or shaping, for example, in pottery. It can also be a computer accessory that is used to assist in navigating or providing more precision w ...
and
touch screen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often ...
, and the more frequently a player uses either means of attack, the stronger it will become. Players can also use
shield A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of a ...
s to block and reduce damage from enemy attacks, or evade them with quick steps via
circle strafing Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafi ...
and an automatic lock-on system. To cast magic spells, whose names are
ancient Greek Ancient Greek includes the forms of the Greek language used in ancient Greece and the ancient world from around 1500 BC to 300 BC. It is often roughly divided into the following periods: Mycenaean Greek (), Dark Ages (), the Archaic peri ...
words (for instance, ''astrape'' for thunder and ''iaomai'' for healing), the player must trace out
runic Runes are the letters in a set of related alphabets known as runic alphabets native to the Germanic peoples. Runes were used to write various Germanic languages (with some exceptions) before they adopted the Latin alphabet, and for specialised ...
Kirie symbols across a 3 x 3 grid, using one unbroken stroke of the stylus over select squares in the grid. Spells cost
mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a ...
and most spells must be learned either through leveling up or from reading Kirie slates that will teach particular spells. Players can only save their progress by talking to certain
non-playable character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s, and save points serve as checkpoints; should the player fall in battle from losing all
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
or getting hit by a death spell, unsaved progress is forfeited and the player must reload a previously saved game. Shawn and Ace's story also makes use of the microphone, in which the player must blow or scream to it in order to advance the story.


Development

''Deep Labyrinth'' was developed by Interactive Brains, with
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger' ...
writing the game's scenario and
Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono (series), Chrono'', ''Xeno (series), Xeno'', ''Shadow Hearts'', and ''Inazuma Eleven (series), Inazuma Eleven'' franch ...
composing its music. The game is billed as the first 3D RPG for Japanese mobile phones.


Reception

According to Nasaki Takeda,
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
and CTO of Interactive Brains, the mobile phone release of ''Deep Labyrinth'' was very popular, having been downloaded nearly 100,000 times prior to its North American DS launch. In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave the DS version a score of one eight and three sixes, for a total of 26 out of 40. Elsewhere, though, the port received "mixed" reviews according to video game
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
.


Notes


References


External links


Official website (Nintendo DS version)
*{{moby game, id=/nintendo-ds/deep-labyrinth, name=''Deep Labyrinth'' (Nintendo DS)
Atlus / Interactive Brains interview
505 Games games 2004 video games Atlus games Nintendo DS games Mobile games Role-playing video games Video games developed in Japan Video games scored by Yasunori Mitsuda Single-player video games