Deathrow (game)
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''Deathrow'' is a 2002 sports video game developed by
Southend Interactive Southend Interactive was a game development studio based in Malmö, Sweden and founded in 1998. Southend worked on game productions from various genres that run from various clients, such as Ubisoft and Sierra Online. They also created games for M ...
and published by Ubi Soft for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
as an exclusive. ''Deathrow'' development began in May 1999 as an online PC game. In early 2001, Southend transitioned to an Xbox console release, which let the team use
pixel shaders In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
,
bump map Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calcu ...
ped textures, and
specular lighting A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of a ...
. ''Deathrow'' was built on an in-house 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
and was Southend's first full release. The game is based on the fictional extreme sport Blitz, a
futuristic The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently ...
full-contact Contact sports are sports that emphasize or require physical contact between players. Some sports, such as mixed martial arts, are scored on impacting an opponent, while others, including rugby football, gridiron football and Australian rules foot ...
hybrid of hockey and basketball played with a flying disc. Two teams of four players attempt to move the disc through their opponent's goal, and teams can either win on points or by knocking out their opposing team. There are 150 individual characters across 18 thematic teams. The
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
campaign's plot is set in the 23rd century, when Blitz is a popular, televised sport and the teams battle to scale the ranks and win the championship. Players earn credits from their goals scored, opponent knockouts, and crowd-pleasing to be spent on player upgrades, bets, and new teammates. The game also supports
split-screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * Split Screen (TV series), ''Split Screen'' (TV series), 1997–2001 * Split-Scree ...
and System Link multiplayer for up to eight players across up to eight Xbox consoles. ''Deathrow'' received largely favorable reviews. Reviewers praised the game's fast-paced action, and surround sound, but complained of its high difficulty curve, generic soundtrack, and lack of online multiplayer. Some critics felt the game's use of profanity was excessive, while others thought it was a highlight. Reviewers considered the game's concept and mechanics similar to other series, specifically '' Speedball''.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
and '' TeamXbox'' both named ''Deathrow'' an Editor's Choice. The game won the ''TeamXbox'' 2002 Breakthrough Game of the Year award and the ''IGN'' 2002 Best Game Nobody Played. ''IGN'' later reported that a sequel would be unlikely due to the original's low revenue. Southend dissolved in 2013.


Gameplay

''Deathrow'' is set in the year 2219, where Blitz is the world's most popular sport. Players attempt to toss a disc through a hoop while avoiding
full-contact Contact sports are sports that emphasize or require physical contact between players. Some sports, such as mixed martial arts, are scored on impacting an opponent, while others, including rugby football, gridiron football and Australian rules foot ...
from their opponents, including punches, kicks, throws, and stomps. Like a futuristic
rugby Rugby may refer to: Sport * Rugby football in many forms: ** Rugby league: 13 players per side *** Masters Rugby League *** Mod league *** Rugby league nines *** Rugby league sevens *** Touch (sport) *** Wheelchair rugby league ** Rugby union: 1 ...
, the sport combines elements of hockey, basketball, and full-contact
American football American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team with ...
. Critics compared the game's mechanics to ''
Discs of Tron ''Discs of Tron'' is the second arcade video game based on the 1982 Disney film ''Tron''. While the first ''Tron'' is a collection of four minigames, ''Discs of Tron'' is a single game inspired by ''Tron''s disc-battles. It is set in an arena sim ...
'', ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'', ''
Blood Bowl ''Blood Bowl'' is a Board game, miniatures board game created by Jervis Johnson for the United Kingdom, British games company Games Workshop as a parody of American football. The game was first released in 1986 and has been re-released in ne ...
'', ''
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the ''Final Fantasy'' series. Originally released in 2001 for PlayStation 2, the game was re-released as ''Final Fantasy X/X-2 HD Remaster'' for PlayStat ...
''s Blitzball, ''
Blades of Steel ''Blades of Steel'', later released in Japan as , is an ice hockey video game released by Konami for North American arcades in 1987, and ported to the Family Computer Disk System and Nintendo Entertainment System in 1988. All teams are fictiona ...
'', and '' Speedball'', and its aesthetic to that of ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick' ...
''. The game's premise was also compared to the 1975 film '' Rollerball''. There are four rounds in a match of Blitz, where two teams of four
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
or human players score points for each energized Blitz disc thrown through their opponent's hoop, which is eight feet off the ground. Players pass and travel with the disc across the arenas, and the game continues without pause between points scored. The team with the most points at the end of a match wins. Players can choose to brawl when not scoring points. Fighting depletes character health, depending on who takes the blows. Once his health is completely depleted, a character is removed from the game, and teams with all players knocked out are disqualified (though players can be substituted between rounds). If a player tends towards belligerence, the game's artificial intelligence will compensate and exact revenge for its teammates. Friendly fire, where teammates can intentionally or inadvertently hurt each other with attacks meant for their opponents, is permitted. There are 150 unique players on 18 teams, each with thematic personalities in appearance, play style, and profanity. Teams also vary in skill set, and attributes such as defense, speed, strength, and teamwork. Examples include the Sea Cats (fast all-female team with European accents), the Marines (who wear camouflaged garb and use
military jargon Military terminology refers to the terms and language of military organizations and personnel as belonging to a discrete category. As distinguishable by their usage in military doctrine, they serve to depoliticise, dehumanise, or otherwise ...
), the Demons (high strength attribute with demonic language), and the Black Dragons (ninjas with high agility and combat skills). Teams battle in 32 arenasone half with traditional, open-style stadiums, and the other half with environmental obstacles, such as the underground mines. Minor power-ups including health, credits, and skill augments for individual players regenerate regularly on the field. Players earn credits for knocking out opponents, scoring points, and impressing the crowd with violence and skill. The credits can be used towards player enhancements such as
black market A black market, underground economy, or shadow economy is a clandestine market or series of transactions that has some aspect of illegality or is characterized by noncompliance with an institutional set of rules. If the rule defines the se ...
performance-enhancing drugs. A crowd meter displays audience support, which boosts the player's team abilities when filled.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
found the game to heavily rely on teamwork. Computer players on teams rated with low teamwork will not take initiative to pursue the disc or to help teammates in need. This attribute can be raised over the course of a game. Players can call plays including physical offense, fast offense, neutral, defense, and goal defense. The game supports
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
, four-player local multiplayer, and System Link with up to eight players across up to eight Xbox consoles, but does not support
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
online play An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
. ''Deathrow'' has a futuristic electronic dance music soundtrack and over 3,000 words of voice acting. It also supports
5.1 surround sound 5.1 surround sound ("five-point one") is the common name for surround sound audio systems. 5.1 is the most commonly used layout in home theatres. It uses five full bandwidth channels and one low-frequency effects channel (the "point one"). Dolb ...
and customized soundtracks. The game is backward compatible with the Xbox 360.


Controls

Players use the Xbox controller's left analog stick to move the character, the right stick to
strafe Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Less commonly, the term is used by extension to describe high-speed firing runs by any land or naval craft such ...
, and the main buttons to jump, block, punch, and kick. When on offense, the latter two functions become "pass" and "shoot". Players switch between characters and taunt with the white and black buttons, respectively, and call plays with the directional pad. The left trigger modifies an existing action, such as running into dives, slide-tackles, and grabs, and the right trigger orients the camera towards the objective (either the disc or the goal, depending on the team in possession). This camera control is designed for precision when diving for the disc or shooting on goal. A character in possession of the disc will show a trajectory line of their potential shot or pass, which is altered by player movement, breath, and physical contact. Players charge the disc by holding the shooting button, whereby the disc turns greener as the shot grows more powerful. A fully charged shot called a Deathrow will incapacitate any player it hits, while overcharged shots electrify and stun the carrier. Before each game and single-player Conquest, players choose between Sports and Action camera views. Action view is a trailing third-person shot similar to looking over the player-character's shoulder, while Sports view is a spectator perspective similar that of a televised basketball game. Enclosed arenas are inaccessible when using Sports view. The camera view cannot be changed once single-player begins, so Conquest mode players in Sports view will not see the arenas they unlock. The Action view camera swings wildly and can be pulled back slightly in the menus.


Campaign

The in-game story of Blitz begins in 2197 as a Los Angeles gang sport used to find recruits. Over 20 years later, the illegal sport is picked up for broadcast by the Prime Network, who forms the Blitz Disc Association (BDA) and plans for the first Blitz competition with exhibition games and prize money. Through exhibition games and prize money, 13 teams of humans with various competitive augmentations are chosen to compete. Conquest, the single-player tournament career mode, pits the player's team against the ranked hierarchy en route to the championship. Up to three additional human players can join in the single-player. Players initially choose between four teams, though 13 total are unlockable. Teams begin with four players with no alternates for substitution, and fight their way from fourth place in the Rookie Division to first place against each team in between. Players can continue to take challenges within the division before irrevocably moving on to the next division. The player's team receives randomized, team-specific textual messages in between games, including offers for
free agent In professional sports, a free agent is a player who is eligible to sign with other clubs or franchises; i.e., not under contract to any specific team. The term is also used in reference to a player who is under contract at present but who is a ...
offers, training sessions, drugs, bets on the player's performance, and events including accidental gifts from the player's manager, threats from the team's owner, and
organized crime Organized crime (or organised crime) is a category of transnational, national, or local groupings of highly centralized enterprises run by criminals to engage in illegal activity, most commonly for profit. While organized crime is generally th ...
extortions. Players can buy character attribute increases with their credits. Single-player progress unlocks concept art and game assets external to the game, as well as new teams, players, and arenas. Each of the unlockable 13 teams has six unlockable players (for a total of 10 players on each), and five additional legacy teams are limited to four players apiece. Multi-disc and "Extreme" difficulty gameplay options are also unlockable.


Development

''Deathrow'' was developed by
Southend Interactive Southend Interactive was a game development studio based in Malmö, Sweden and founded in 1998. Southend worked on game productions from various genres that run from various clients, such as Ubisoft and Sierra Online. They also created games for M ...
and produced by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
. Five friends opened Southend in Malmö, Sweden in 1998 to fulfill their childhood ambitions to make video games. Southend began ''Deathrow'' development in May 1999 and expected the game to be an online PC video game tentatively titled ''Blitz Disc Arena''. The idea for the sports game descended from a combination of ''
Speedball 2 ''Speedball 2: Brutal Deluxe'' is a 1990 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. The concept of the game is very reminiscent of the 1975 ...
'', the '' Quake'' and ''Unreal'' series, and ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
''. Southend's nine-person team received Xbox
development kits A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
in June 2000 and decided to move the game to console in early 2001. According to Southend animator Rodrigo Cespedes in a 2002 '' TeamXbox'' interview, "Xbox was the only console that would allow hemto produce the game as it was originally envisioned", adding that
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
and
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
encouraged the mature direction with emphasis on blood, brutality, and profanity. Thus they began to port the game to the console for its feature capabilities, including
vertex Vertex, vertices or vertexes may refer to: Science and technology Mathematics and computer science *Vertex (geometry), a point where two or more curves, lines, or edges meet *Vertex (computer graphics), a data structure that describes the position ...
and
pixel shaders In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
for
bump map Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calcu ...
ped environmental textures and character animations,
specular lighting A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of a ...
, and bumped reflection mapping. The game was developed on an in-house 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
under construction for multiple years. Each character is made of over 7000 polygons and 55 bones, making for players with facial expressions, over 800 animations, and a capacity to blink. Character faces can additionally express emotions like happiness or anger, and feelings of pain. The move to Xbox led to greater variation in the team personalities. The artists drew many options for each team and the developers chose from the lot. ''Deathrow'' was designed for the Action camera view, but Sports view was introduced to expand the game's appeal. ''Deathrow'' was displayed at Ubisoft's
E3 2002 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
booth, and was released on 18 October 2002 in Europe, and on 22 October 2002 in the United States as an Xbox exclusive. The game did not include Xbox Live online multiplayer for want of development time. At the time of release, Southend had no plans to release
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
, though they implemented a method to do so. The game was Southend's first full release.


Reception

''Deathrow'' received "generally favorable" reviews, according to video game
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. ''IGN'' and ''TeamXbox'' both named ''Deathrow'' an Editor's Choice. The game won ''TeamXbox'' 2002 Breakthrough Game of the Year award and ''IGN'' 2002 Best Xbox Game Nobody Played. It was also runner-up for their Xbox action game of the year. Of the year's praiseworthy yet unappreciated games, ''Deathrow'' alone "truly blew GNaway". ''GameSpot'' similarly named it one of the year's most unfairly overlooked Xbox titles. Critics praised the game's fast, chaotic action and use of surround sound. The reviewers bemoaned its high difficulty curve, generic soundtrack, and lack of online multiplayer. Some reviewers thought the game used profanity excessively, while others considered it a highlight. David Hodgson of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' (''EGM'') found ''Deathrow'' European origins apparent as "awkward, over-the-top expletives in obnoxious American accents" were paired with rugby. Hodgson said that ''Deathrow'' struggled to show grittiness in a very shiny environment. He added that the game suffered from immoderate violence, frustrating fighting sequences, lack of online play, and "steep learning curve". Hodgson compared the core mechanics to a "mini-game masquerading as sports entertainment". William Racer of the ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'' (''OXM'') praised the fast-paced nature of the game and its eye for detail, and complained about the camera angles and difficulty. He placed the game in a lineage of invented sports from a dystopian future and found the game more entertaining than the rest. Racer also found the music generic, and the voice acting good. Eric Bush of ''TeamXbox'' complimented the computer opponents's artificial intelligence and said that they put up a challenge. ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' Osborne appreciated the game's small details like the streak trailing the disc through the air. IGN's Kaiser Hwang called the arena lighting effects, bump mapping, and textures the best since '' Halo: Combat Evolved''.
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, ''OXM'' Racer, and IGN's Douglass Perry and David Clayman recommended ''Deathrow'' as a party game, with the IGN staff specifically recommending the game with System Link. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''
Greg Kasavin Gregory A. Kasavin (; born August 21, 1977) is an American writer and designer for Supergiant Games, and the former site director and executive editor at the gaming website ''GameSpot'' for over 10 years. Early life and education Kasavin atten ...
spoke highly of the tight controls and accessible gameplay in spite of a larger learning curve. IGN's Goldstein described the controls as "relatively simple" and easy to understand within a single game, and Scott Osborne of ''GameSpy'' found the controls awkward but easily learned. In comparison, Charles Herold of ''
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'' and a friend could not figure out Blitz's rules for 20 minutes, feeling "too macho" to do the tutorial. ''
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'' Jonathan Silver thought the gameplay was too frenzied, like "'' NHL Hitz'' on
steroids A steroid is a biologically active organic compound with four rings arranged in a specific molecular configuration. Steroids have two principal biological functions: as important components of cell membranes that alter membrane fluidity; and a ...
". Hilary Goldstein of IGN's only complaint about the controls was the camera's looseness. She noted the game's "serious attitude" and "very gritty view of sports", and similar to hockey, felt that the non-disc action was "one of the nicest aspects" of the game. She praised the graphics and environments, surround sound, the array of unlockables, the single-player, and its replay value, but bemoaned the lack of options to change between camera views, the Action view in general, and the indistinguishability between players. Goldstein regarded ''Deathrow''s profanity as the "best use of endless cursing in a game... ever". Herold of ''The New York Times'' noted violence's centrality to the game and figured that the game's age restrictions were likely due to the "savage profanities", which he felt gave the game personality unlike other sports video games. He added that the game's frantic speed kept him too consumed to curse at the game himself. ''The Atlanta Journal-Constitution'' Troy Oxford also connected the profanity to the game's " 'M' rating". '' Edge'' referred to ''Deathrow'' as a substance-less and "contrived
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" of the 1990 ''Speedball 2'', which used a ball instead of a disc. David Hodgson of ''EGM'' similarly praised the 1990 title in comparison. William Racer of ''OXM'' did not mind the two games' similarities and added that "you might as well copy from the best". While Kasavin of ''GameSpot'' thought the theme was tired, ''The Atlanta Journal-Constitution'' Oxford wrote that the game felt "fresh". Reflecting on the release year, IGN director Peer Schneider said that games like ''Deathrow'' showed the games industry's ability to make new, high-caliber franchises. Two IGN staffers predicted the game to be a
sleeper hit In the entertainment industry, a sleeper hit is a film, television series, music release, video game, or some other entertainment product that was initially unsuccessful on release but became a success later on. A sleeper hit may have little promo ...
: one noted the sparse press compared to the game's quality, and the other explained that Ubisoft was busy promoting bigger titles such as ''
Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
'', '' Dragon's Lair 3D'', and ''
Rayman ''Rayman'' is a franchise of platform video games, created by video game designer Michel Ancel for Ubisoft. Since the release of the original ''Rayman'' game in 1995, the series has produced a total of 45 games across multiple platforms. The s ...
''.


Legacy

In 2006, ''TeamXbox'' Matthew Fisher determined that the game aged well. In 2012, '' Complex Gaming'' listed ''Deathrow'' 13th on its 15 Most Violent Sports Video Games. Scottish developer Ludometrics described their 2014 video game ''Bodycheck'' as a spiritual successor to ''Deathrow'', ''Speedball 2'', and ''
Skateball ''Skateball'' is a video game developed by Ubi Soft. It features a violent futuristic sports game part ice skating, part soccer. It was released in 1989 for the Amstrad CPC and GX4000, Atari ST, Commodore 64 and ZX Spectrum. In 1990, Ubi Soft re ...
'', though the game is set in the medieval past instead of the ultraviolent future. Around the time of launch, Southend was interested in producing a sequel. In March 2004, IGN listed ''Deathrow 2'' as one of its five desired Xbox sequels, specifically for Xbox Live online play support. IGN placed its chances at a 90% likelihood. IGN reported a month later that despite interest from Southend,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
would be unlikely to release a forthcoming ''Deathrow'' sequel due to the original's low revenue. Southend separated from its Swedish IT consulting firm parent company, Tacet Holding AB, and became a fully independent company in April 2013. With it, Southend CEO Fredrik Brönjemark announced that "now is the right time for Southend to manage its own destiny and to invest in its own products", of which ''Deathrow'' and ''
ilomilo ''ilomilo'' is a puzzle video game developed by Southend Interactive and Microsoft Game Studios. It was released on Windows Phone 7 on November 8, 2010 for AT&T customers. On November 26, 2010, a "secret" website was made available where players ...
'' were examples. Southend closed in June 2013 when its full 24-person staff was hired into Massive Entertainment, another Swedish developer.


Notes and references

Notes References {{DEFAULTSORT:Deathrow (Video Game) 2002 video games Fantasy sports video games Southend Interactive games Split-screen multiplayer games Ubisoft games Video games developed in Sweden Video games set in the 23rd century Video games with custom soundtrack support Xbox games Xbox-only games Multiplayer and single-player video games