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''Darkfall'' was a massively multiplayer online role-playing game (MMORPG) developed by
Aventurine SA Aventurine SA is a Greek independent video game developer and publisher founded in 2003, located in Athens, Greece. They are the developers of '' Darkfall'', a massively multiplayer online role-playing game, also known as '' Darkfall Online''. ...
that combined real-time action and strategy in a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
setting. The game featured unrestricted PvP, full looting, a large, dynamic game world, and a player-skill dependent combat system free of the class and level systems that typify most MMORPGs. Darkfall had a 3D world environment and contained mild violence. The official Darkfall servers were closed on 15 November 2012. Aventurine has since sold the license of Darkfall Online to two independent companies, Ub3rgames and Big Picture Games.


Development history (2001 to 2012)

On 29 August 2001, Razorwax announced the development of ''Darkfall'' and launched its official website. The Razorwax development team was based in
Oslo Oslo ( , , or ; sma, Oslove) is the capital and most populous city of Norway. It constitutes both a county and a municipality. The municipality of Oslo had a population of in 2022, while the city's greater urban area had a population of ...
,
Norway Norway, officially the Kingdom of Norway, is a Nordic country in Northern Europe, the mainland territory of which comprises the western and northernmost portion of the Scandinavian Peninsula. The remote Arctic island of Jan Mayen and t ...
, and initially consisted of five members: Claus Grovdal (Lead Design and Producer), Ricki Sickenger (Lead Tools and Game Logic Programmer), Henning Ludvigsen (Art Director), Kjetil Helland (Lead 3D/Client Programmer), and Erik Sperling Johansen (Lead Server Programmer). Approximately 14 months later, in October 2002, the Razorwax team was integrated into
Aventurine SA Aventurine SA is a Greek independent video game developer and publisher founded in 2003, located in Athens, Greece. They are the developers of '' Darkfall'', a massively multiplayer online role-playing game, also known as '' Darkfall Online''. ...
, a newly formed company based in
Athens Athens ( ; el, Αθήνα, Athína ; grc, Ἀθῆναι, Athênai (pl.) ) is both the capital and largest city of Greece. With a population close to four million, it is also the seventh largest city in the European Union. Athens dominates ...
,
Greece Greece,, or , romanized: ', officially the Hellenic Republic, is a country in Southeast Europe. It is situated on the southern tip of the Balkans, and is located at the crossroads of Europe, Asia, and Africa. Greece shares land borders with ...
, ostensibly created for the continued development and subsequent commercialisation of ''Darkfall''. When the Razorwax team and the Aventurine team had their first meeting in
Athens Athens ( ; el, Αθήνα, Athína ; grc, Ἀθῆναι, Athênai (pl.) ) is both the capital and largest city of Greece. With a population close to four million, it is also the seventh largest city in the European Union. Athens dominates ...
, a member of one of the teams joked that Razorwax should relocate from Norway to Greece due to the lower taxes and cost of living in Greece. Eventually, the two teams realised that this idea actually made very good business sense, and by December 2002, the relocation of Razorwax, now Aventurine, was finalised. In September 2005, a signup page for a closed clan beta was made available on the web; this beta never happened, however a 1.5 minute ''Darkfall'' gameplay video was released in February 2006 as recompense to the community. A later statement from associate producer Tasos Flambouras explained that a decision had been made internally to devote additional money and resources into expanding the scope of the game. ''Darkfalls first major public revelation was at the game convention E3 in 2006, and while Aventurine did not have a publicly playable version at the time, various industry journalists were shown a standalone demonstration version of the game. From June 2006 onwards, just after E3, the ''Darkfall'' development team began releasing bi-weekly developer journals and community question/answer articles, published on the game forum site Warcry. An announcement on 11 July 2006 stated that preparations were being made to begin beta, although Aventurine stated it did not have a publisher for ''Darkfall'' at the time, and that they were considering the possibility of self-publishing the game. Six months later, on 17 January 2007, Aventurine announced they were in active discussions with prospective partners, distributors, publishers, and technology providers, and that a fully functional and stable beta build was running on remote servers. On 30 January 2007, Aventurine released their second official gameplay video, consisting of about one minute of in-game footage demonstrating real-time melee combat, mounts (including mounted combat), spell-casting and naval combat. In May 2007, Aventurine gave an update on their progress towards beta, announcing that their internal target date for beta was in Summer 2007. A later update, on 2 August 2007, stated that beta would not start until negotiations with possible publishers were complete. On 22 February 2008, Aventurine released a "location test video" depicting various NPC and player-crafted city locations in the game. Later, in April 2008, it was announced that ''Darkfall'' was feature-complete, and in May, that "... our launch date will be inside 2008, with the public beta preceding it by a few weeks. This is official and internally we're a lot more specific, but pending an announcement, we cannot say more at this time". In June 2008, Aventurine confirmed they had signed with Greek company AudioVisual Enterprises to distribute ''Darkfall'' in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
, and this was confirmed by AudioVisual in a
stock market A stock market, equity market, or share market is the aggregation of buyers and sellers of stocks (also called shares), which represent ownership claims on businesses; these may include ''securities'' listed on a public stock exchange, as ...
announcement made to the Greek Stock Exchange. On 29 August 2008, ''Darkfalls official beta was announced as the final scene of a 17-minute gameplay video, which demonstrated numerous aspects of the game, such as small and large group PVP, including small and large group mounted combat, ship sailing and naval combat, magic and archery, and vehicular combat, creative use of in-game physics and magic, crafting, banking, 3 different PVE encounters demonstrating mob AI, and city building and sieging. This was soon followed by a "limited public hardware test" of ''Darkfall'' as the first phase of public beta, which was then followed by a staged gameplay-oriented public beta. On 16 October 2008, ''Darkfall'' was publicly presented at Athens Digital Week. This event was unofficially reported by a member of the ''Darkfall'' forum moderators during this event, including a 30-minute video of ''Darkfall'' played live on stage. On 5 December 2008, Tasos Flambouras announced that ''Darkfall'' would be released for the European market on 22 January 2009, with an American release to follow. This launch date was later revised to 25 February 2009. The NDA for beta players was lifted on 18 February 2009. On 24 June 2009, Tasos announced that ''Darkfall'' will launch in North America on 7 July 2009, alongside Darkfall's first free expansion to the game. Darkfall launched successfully in North America on 13 July 2009. Darkfall's first free expansion launched in July 2009 featuring massive monster re-balancing, player housing, Darkfall's village system, the Nexus system, a character specialization system, the weather system, special items, new weapons and much more. Darkfall's second free expansion launched in early December 2009. The EU-1 server went down late on Thursday 3 December and the North American Server went down shortly after for patching. The update was the largest the game has seen to date and added many desired dynamics to the game not seen in the game's first 9 months. Shortly before both servers went live extensive patch notes were released for the 2nd expansion titled "Conquer the Seas". On 11 June 2010, Darkfall developers released patch outlines which outlined critical fixes to the game. These fixes are some of the most important changes made to Darkfall to date. On 10 February 2011, Darkfall developers released yet another patch which addressed several issues that had major effects on gameplay. Three Notable changes were clan bank permissions, War Status Timeouts (7 days from declaration), and bindstone mechanics designating where you will spawn in the event changes in political affiliation and alignment. On 25 April 2011, Aventurine changed hosting locations to Chicago to improve server stability. On 2 July 2012, Aventurine released the Ultimate Promotion patch. It increased skill gains and loot while removing the purchase fee entirely and reducing monthly subscription cost to $9.95, down from $15. This promotion ran from release until the launch of Darkfall 2.0. On 18 September 2012, Aventurine announced Darkfall Unholy Wars. The game was due to launch in 20 November. On 14 November 2012, Aventurine announced that due to a combination of external factors, last minute issues, and final testing feedback, the company was forced to push back the release date to 12 December 2012. Darkfall Unholy Wars is set again in the fantasy world of Agon, countless centuries after the events that took place in the original Darkfall Online. The company released a set of feature, game play and developer diary videos to support the launch on their official YouTube channel.


Development history (2012 to present)

On 28 April 2015, Axilmar, a gui developer working on the actual Unholy Wars, posted a petition on
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to taste the interest in a classic Darkfall server due to the demand of the community. The petition raised about 1789 signatures. About a month later he presented the result to the Aventurine CEO. On 15 June 2015, after 3 days of delay the CEO of Aventurine Zad Mehdawi posted a message where he explained that Darkfall is not feasible due to the large investment in the infrastructure and development support needed to run the game, and so they ditched a Darkfall revival but were continuing to work and improve the actual game Unholy Wars. However the company is open to serious proposals for licensing and support the original Darkfall game. On 16 June 2015, Claus Grovdal, the original creator of Darkfall, former Razorwax CEO, wrote on
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
that he was disappointed that Aventurine is not considering bringing back Darkfall Online. On 18 November 2015, the community manager Ici Wave in a post on the official forum, wrote that Aventurine was under negotiations with 2 interested parties for the license of Darkfall Online. On 3 February 2016, Ub3rgames confirmed the acquisition of Darkfall Online license and updated their own website. On 1 March 2016, Big Picture Games also confirmed the acquisition of the Darkfall Online license. On 8 March 2016, Ub3rgames along with their weekly update, released the first in-game footage of Darkfall: New Dawn. On 19 March 2016, Big Picture Games released the first in-game footage of Darkfall: Rise of Agon. On 8 April 2016, Big Picture Games released the closed alpha for Darkfall: Rise of Agon with NDA in place and first 500 invites along with a new alpha trailer. They also opened the store with 3 different founder packs. On 14 June 2016, Ub3rgames in their weekly update announced the launch date of Darkfall: New Dawn stress test for 28 June 2016 at 2:00 PM Paris time. On 3 August 2016, Big Picture Games announce the launch of the closed beta. On 16 August 2016, Darkfall: New Dawn switch from free stress test to InDev beta, only people who bought the game can play it. On 5 May 2017, Darkfall: Rise of Agon launched. On 26 January 2018, Darkfall: New Dawn launches.


Gameplay


Skills

''Darkfall'' departs from the conventional MMORPG paradigm of character levels as the main form of character progression, favouring instead a broad skill-based system, similar to that found in games such as '' Ultima Online'', '' Eve Online'', '' Wurm Online'' and ''
Asheron's Call ''Asheron's Call'' (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Microsoft's ext ...
''. Skills and skill proficiency determine a wide range of a character's capability in the game, including weapons and weapon skills, a few special attacks, spells, and archery, all aspects of player crafting, as well as more basic facets of gameplay, such as the ability to swim, craft various types of items, and to ride and control mounts. Skills may be learned from NPC trainers in the game, however certain skills will require other skills as prerequisites. Without exception however, skills are improved (raised in power) through actual usage in game.


Playable races

There are six playable races in ''Darkfall'', divided into 3 factions. Unlike other MMORPGs, racial choice does not heavily influence character choices or progression options. Each race begins play in their own homeland, and have their own unique storylines, histories, and racial alliances/enemies. It is possible to form mixed-race clans of opposing factions, however racial alignment adjustments (see 'Alignment') are always in effect. While certain races have friendships and hatreds with other races in ''Darkfall'', these are not strictly enforced upon the players, and it is possible for allied clans to declare war upon both their own race and their racial allies. Declaring war against a clan will prevent players of the declaring clan from sustaining alignment penalties (as well as gains) associated with attacking and killing players of the opposing clan, regardless of race. The races, organised by faction, are: * Alfar (dark elves) * Orks, Mahirim (wolf men) * Humans, Mirdain (forest elves), Dwarves


Attributes

* Strength: Increases damage dealt with melee weapons, and moderately affects max health. * Vitality: Grants a bonus to max health and moderate bonus to stamina. A high vitality may slightly reduce the effects of poison and bleeding. * Dexterity: Increases archery damage and may reduce damage taken from area effects. * Quickness: Slightly increases melee and archer speed and may reduce damage taken from such attacks. Also grants a moderate bonus to max stamina. * Intelligence: Increases the power of spells and greatly affects max mana. It also improves resistance against mental attacks. * Wisdom: Grants a bonus to all crafting and harvesting skills. Also moderately affects max mana, and grants a slight resist bonus against curses. As with other MMORPGs, player characters have a set of semi-static attributes, which determine their in-game physical and mental prowess. These attributes are: strength, vitality, dexterity, wisdom, intelligence, and quickness These attributes improve over time in response to player activity. For example, repeated use of a melee weapon will result in a gradual improvement in that player's strength statistic, which in turn will allow him to deal greater melee damage. There are also three dynamic attributes:
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
, mana, and stamina, which determine a player's overall vitality and capacity for physical activity and/or magic, which fluctuate in response to performing actions and receiving damage. Likewise, the casting of magical spells requires and expends mana points, and the execution of various physical activities, such as sprinting, the swinging of weapons, and casting of spells expend stamina. All three of these statistics are regained over time at varying rates, and may be rapidly regained through the use of healing and other restorative spells, potions and items.


PvP

''Darkfall'' has been designed from the outset as a full-loot PVP game, meaning on death players are able to fully loot other players of their gear and gold on their person. The ability to fully loot other players has been factored into the game as an important facet of the risk versus reward nature of the game. The ability to fully loot other players is a significant departure from other, contemporary MMORPGs, such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' and ''
EverQuest II ''EverQuest II'' is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original ...
'', in which the quest for better gear is the primary driving force of player character improvement once maximum level has been attained. In ''Darkfall'', character skills are the primary driver of character improvement, and gear also plays a large role in determining a player character's overall power. Friendly fire and collision detection are always in effect in ''Darkfall''. Combined with a real-time combat system, Darkfall's combat is anticipated to provide a more realistic combat experience than other fantasy MMORPGs. The developers have opined that historically successful battle formations and tactics will be widely adopted and adapted for use in ''Darkfall''.


City building and conquest

The goal of ''Darkfall'' is its support for large-scale territorial conflict between player clans. To this end, empire building through the conquering of pre-made cities is a major part of the game. To promote such conflict, there is a finite number of pre-made cities (97 locations - 44 cities, 53 Hamlets) within the world. The potential pre-made city and hamlet sites are marked in-game by structures known as clanstones. These pre-made city sites are spread across the entirety of the world, and vary greatly in location, surrounding terrain, access to nearby resource nodes, and consequently, their ability to be defended by the owning clan. Player clans have full diplomatic control over their relationship with other player clans, and can declare war on other clans unilaterally. Clans that are at war with each other may kill each other freely without alignment penalties. Player-owned cities can be freely attacked and then sieged. Sieges last for 4 hours. In the first two hours the defenders may launch an attack on the enemy's shard holder or city. If the defenders are victorious, the siege ends. The attackers may attempt to capture the defender's city after two hours have passed. They only have two hours to destroy the clanstone. To this end, ''Darkfall'' contains a variety of different siege weapons such as
cannons A cannon is a large-caliber gun classified as a type of artillery, which usually launches a projectile using explosive chemical propellant. Gunpowder ("black powder") was the primary propellant before the invention of smokeless powder during ...
and siege hammers, all of which are player-crafted. There is a limit on the rate of destruction of a captured city of 1 building per day, however any number of buildings may be disabled at any time by bringing their structural integrity to zero. Player housing was later added. Houses were stationed across the world and the owners could build various things inside their home or as an add-on to it once they locate a rare item called a "house deed" and find an empty spot for their home. Players would then pay taxes on their home or else they could lose it to another player who is willing to pay the tax. Clans are able to fight over these villages for control of the tax revenue which adds additional PvP elements. In the patch "Conquer the Seas", Darkfall received two large fortresses at the North and South ends of Agon. These fortresses are only attack-able from a player built ship. If a clan controls the sea tower they get a server wide broadcast of their accomplishment, free recruitment postings in NPC towns, and additional revenue. Tons of fixes to the conquest system were also introduced in 2009 and bugged city structures were fixed.


Alignment

''Darkfall'' features a player character alignment system that ranges from good to evil based upon the actions of players. Characters start the game with a good alignment, which decreases on performing "evil" actions such as attacking racial allies without provocation, or killing racial allies. The consequences of evil actions include being temporarily attackable by guard towers in NPC controlled cities, and other players being able to attack these "grey" players without repercussion. A succession of evil actions results in negative alignment, and a permanent "kill on sight" ("red") status. Alignment can be regained only by killing racial enemies and/or by killing other evil players. In the 31 March 2011 patch, alignment can only be regained by praying at a church in a chaos city.


Stealth

In ''Darkfall'', stealth is accomplished by playing stealthily, employing real-world stealth techniques such as moving in darkness/shadow, employing
camouflage Camouflage is the use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else. Examples include the leopard's spotted coat, the ...
, walking silently, and using world objects as cover; that is, stealth is not automatic, and not restricted to any particular class or subset of players. Since ''Darkfall'' is a classless MMORPG, any player is able to practise stealth-enhancing skills such as "crouch-walking" and to follow a stealthy play style. This feature of stealth also comes with semi-realistic limitations - metallic
armour Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or fr ...
reflects light. Stealth in ''Darkfall'' is also made possible through the deliberate lack of showing players on the
minimap A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
and use of first-person perspective for ranged combat and general movement.


The ''Darkfall'' world


Geography

''Darkfall'' claims to feature one of the largest online worlds of any MMORPG created to date. The ''Darkfall'' world consists of a large, central
continent A continent is any of several large landmasses. Generally identified by convention rather than any strict criteria, up to seven geographical regions are commonly regarded as continents. Ordered from largest in area to smallest, these seven ...
named Agon, on which all six racial capitals are found, surrounded by four smaller continents to the north-east, north-west, south-east and south-west. In addition, there are numerous small
island An island (or isle) is an isolated piece of habitat that is surrounded by a dramatically different habitat, such as water. Very small islands such as emergent land features on atolls can be called islets, skerries, cays or keys. An island ...
s and
archipelago An archipelago ( ), sometimes called an island group or island chain, is a chain, cluster, or collection of islands, or sometimes a sea containing a small number of scattered islands. Examples of archipelagos include: the Indonesian Archi ...
s. It was estimated by one of the developers before release that it would take roughly eight hours for a human to run from one end to the other. In reality, the time to cross the main continent is closer to 4 hours, stretching the time to cross the map on a diagonal up to around six. (For comparison, Blizzard's World of Warcraft continent of Eastern Kingdoms is three hours from north to south.) The world includes a wide range of diverse
terrain Terrain or relief (also topographical relief) involves the vertical and horizontal dimensions of land surface. The term bathymetry is used to describe underwater relief, while hypsometry studies terrain relative to sea level. The Latin word ...
types, including
forest A forest is an area of land dominated by trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, and ecological function. The United Nations' ...
,
plain In geography, a plain is a flat expanse of land that generally does not change much in elevation, and is primarily treeless. Plains occur as lowlands along valleys or at the base of mountains, as coastal plains, and as plateaus or uplands ...
,
desert A desert is a barren area of landscape where little precipitation occurs and, consequently, living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to denudation. About on ...
,
ice Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opaq ...
,
jungle A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''jaṅ ...
/
tropical The tropics are the regions of Earth surrounding the Equator. They are defined in latitude by the Tropic of Cancer in the Northern Hemisphere at N and the Tropic of Capricorn in the Southern Hemisphere at S. The tropics are also referred to ...
,
swamp A swamp is a forested wetland.Keddy, P.A. 2010. Wetland Ecology: Principles and Conservation (2nd edition). Cambridge University Press, Cambridge, UK. 497 p. Swamps are considered to be transition zones because both land and water play a role in ...
, and wasteland areas. Every part of the ''Darkfall'' world has been handmade by the developers and not computer generated. ''Darkfall'' developers have stated that any/all terrain can be accessed and traversed by characters possessing the appropriate skills, e.g. mountains may be climbed by those who possess the ability to climb; islands may be reached by swimming.


Monster spawns and AI

''Darkfall'' has a relatively small number of
mob Mob or MOB may refer to: Behavioral phenomena * Crowd * Smart mob, a temporary self-structuring social organization, coordinated through telecommunication Crime and law enforcement * American Mafia, also known as the Mob * Irish Mob, a US crimin ...
spawns relative to land mass compared to contemporary MMORPGs, in an attempt to reflect a more "realistic" style. Mobs also display generally higher
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
than in other games, and will frequently call for help, strategically retreat, dodge, and switch between melee and ranged attacks. Consequently, mobs are generally more difficult than in other MMOGs, to the extent that widescale mob rebalancing was a specific focus for the recent ''Darkfall'' expansion. The December patch of ''Darkfall'' further improved the AI of the mobs, making them even more difficult to take down.


Wild creatures

In order for the world to feel more alive and add new elements to the gameplay, the most recent patch of ''Darkfall'' included non-aggressive wild animals (such as deer) that players can hunt. They provide a number of resources.


Dungeons

''Darkfall'' features several dungeons and underground areas. Both the Alfar and Dwarven racial capital cities are located predominantly underground. The dungeons in the world of Agon are not traditionally "instanced" like in other games. An instance is a separate game universe that a group of people are taken to when entering a dungeon so they can fight through the dungeon alone. In ''Darkfall'' the dungeons are available for everyone, and are not instanced—so-called open world dungeons as were the norm in first-generation MMORPGs such as EverQuest. The most notable effect of this is that players are fighting with other groups of people that are in the same dungeon in the non-instanced world. This is a result of the fact that the entire game world is seamless; everyone on a given server is sharing the same game session, from towns to dungeons.


Launch

The game went live at 9 p.m. Central European Time (UTC+1) on 26 February 2009, twelve hours after the announced launch time. The launch saw a number of setbacks due to unexpected high demand; players stumbled upon a critical bug which the developers took the game down to fix, and Aventurine's website was unable to handle the overwhelming amount of traffic to the online store and forums, causing those features to become generally unavailable to customers for several hours. It was also reported by Aventurine that there were problems with the pre-order system. As a result of these problems, customers were awarded with four days of free game time. The game launched on multiple online outlets such as Impulse on 1 July 2010.


Reception

''Game Observer'' gave Darkfall an overall score of 83/100. ''Meristation'' gave Darkfall an overall score of 7/10. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' game reviewer Ed Zitron awarded the game a rating of 2 out of 10. However, this review was not received well as it contained several basic gameplay description errors, and ''Darkfall'' lead developer Tasos Flambouras claims that game server logs show that the Eurogamer reviewer played the game for under three hours, a claim denied by the writer. ''Eurogamer'' subsequent offer to compromise by commissioning a second opinion review (by noted games critic
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie ...
) was declined by Flambouras, but was carried out anyway, being awarded 4/10.


References

{{Reflist


External links


Darkfall: New Dawn official website

Darkfall: New Dawn gameplay tools and guides

Darkfall: Rise of Agon official website

Darkfall classic subreddit webpage

Compilation of all Darkfall developer information

Interview of Tasos Flambouras at GameWorld
2009 video games Fantasy massively multiplayer online role-playing games Massively multiplayer online role-playing games Multiplayer online games Windows games Windows-only games Video games developed in Greece Products and services discontinued in 2012 Inactive massively multiplayer online games