Dark World (game)
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''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
with a high fantasy theme created by
Ulrich Kiesow Ulrich Kiesow was one of the co-founders of Fantasy Productions (FanPro) in 1983, together with Werner Fuchs and Hans Joachim Alpers. He was the translator of the first German language editions for both ''Tunnels & Trolls'', which was the first G ...
and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984. It is the most successful role-playing game on the German market, outselling '' Dungeons & Dragons''. Many years of work on the game have led to a detailed and extensively described game world. Droemer Knaur dropped the project in early 1989; after the bankruptcy of the Schmidt Spiel & Freizeit GmbH in 1997, publishing was continued by
Fantasy Productions Fantasy Productions Medienvertriebsgesellschaft GmbH (a.k.a. FanPro) is a German publishing company based in Erkrath. History The company was founded in 1983 by Ulrich Kiesow, Werner Fuchs and Hans Joachim Alpers to produce small metal miniatu ...
(which had already done all the editorial work). Since the game's launch, it has gone through five editions, making the rules and background more complex. The basic rules of the fourth edition of ''The Dark Eye'' were published in 2001, and it became the first edition to be released in English in October 2003. The fifth edition of the game was released in August 2015, with an English translation released in November 2016. Aventuria, the continent on which the game is set, was first introduced to the English-language market through a series of computer games and novels and later under the name ''Realms of Arkania''. The trademark ''Realms of Arkania'' was owned by the now-defunct Sir-tech Software, Inc., which spurred the name change to ''The Dark Eye'';
Fantasy Productions Fantasy Productions Medienvertriebsgesellschaft GmbH (a.k.a. FanPro) is a German publishing company based in Erkrath. History The company was founded in 1983 by Ulrich Kiesow, Werner Fuchs and Hans Joachim Alpers to produce small metal miniatu ...
was unable to obtain the trademark. In April 2007, Ulisses Spiele assumed the TDE pen-and-paper licence from Fantasy Productions.


Game history


First edition (1984)

The first German edition, released in 1984, was translated into Dutch ('),
French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ...
(') and Italian ('), but not into English. It has a very simple class and level system. It was published in ' ("The Dark Eye—Adventure Base Game"). Advanced rules were published in 1985 in the book ' ("Extended adventure—Additional equipment for all adventures").


Character

The character (called "Hero" in the rules) is defined by five qualities (or attributes): ' (courage), ' (wisdom), ' (charisma), ' (agility) and ' (strength). They are determined by 1d6+7 in dice notation (8–13). The weight the character can carry is equal to strength × 100 ounces (1 aventurian ounce is 25 g). The player can choose five different character types (or classes): adventurer, warrior, dwarf, elf and mage. All characters can be adventurers, but there are attribute conditions that must be met before accessing the other types (for example, a warrior must have at least 12 in both courage and strength). During the adventures, the character gains adventure points; with a sufficient number of adventure points, they can go to the next level. When attaining a new level the character can increase an attribute by one point, and either the attack or parry value by one point; they also win vitality points equal to one dice roll, or vitality or astral energy points equal to one dice roll for elves and mages. The extended rules add a sixth quality to the hero's definition: stamina. The initial stamina is the sum of the force and vitality points. Stamina represents resistance to exhaustion; it decreases when the hero makes physical efforts such as running, swimming and fighting. The extended rules also provide four more classes that can be chosen during the creation of the character, or sometimes as an evolution of an adventurer or dwarf: rider, druid, priest or wood elf. It introduces the aptitudes (skills) that are chances to manage definite actions (such as horseback riding or camouflage), whereas the qualities are generic indicators. The aptitudes range between 0 and 18 (and are tested with a d20 in dice notation). They have a base value (some are part of the culture, or are simple tasks). When the character reaches a new level, the player can distribute 10 points to raise the aptitudes. The base value and the cost to increase depend on the type of hero (riding is easier for a warrior than for a mage); the cost also depends on the current aptitude level.


Health

The character type determines the starting value of vitality points (from 20 for a mage to 35 for a dwarf). This is to be compared with the 1d6+4 (dice notation) damage points inflicted by a sword. In the extended rules, stamina plays a role in the healing of diseases (such as a fever); when it is 20 or more spontaneous healing is possible, and it is faster when stamina is above 25.


Resolution of actions

Actions are resolved by testing the attributes; the action succeeds when: :1d20 ≤ attribute + modifier The modifier is positive when the action is difficult, and negative when it is easy. The extended rules introduce the aptitudes, which are tested in the same way as the qualities.


Combat

In fights, the characters act in decreasing order of initiative (the character with the highest initiative acts first). Characters have attack and parry values determined by various other values. Typical attack/parry values for a new character are in the range of 14/12 (for fighters) to something like 6/8 (dedicated non-fighters, such as priests of the goddess Tsa). When the attack test of the attacker is successful and the defender misses the parry test, the defender loses the number of vitality points equal to the damage of the weapon minus the protection rating of the armor (chain mail has a protection rating of four, and knight armour has six). When the attacker rolls one or two on the die, they make a master hit; the maximum damage is inflicted, and the armour does not protect. The extended rules provide for
miniature figures Miniature figures may be used as: *Miniature figure (gaming), in miniature wargaming and roleplaying games *A collectable figurine, often an artistic, and sometimes a prehistoric or antique specimen *Toy soldier *Lego minifigure A Lego minifigu ...
which allow a finer representation of movement, with (for example) the possibility to push back an enemy. They also offer various possibilities such as fleeing, charging and successive attacks from the same fighter (assault). They replace the master hit with the notions of good attack (the attacker makes a throw equal to or less than the good attack score, as shown on a table in relation to her attack score) and good parry (five points less than the parry score with the d20 in dice notation). A good attack not parried by a good parry implies a serious (or critical) impact (throw 1d20 and read the result on a table). When the attack or parry-test die shows 20, this can lead to a fumble. The extended rules also allow dodging thrown weapons, introduce specific rules for empty-hand and horseback fighting and infection (fever) for wounds.


Magic

Elves, druids, shamans, witches and mages can cast spells and have astral energy points; the starting value of astral energy points depends on the attribute values the hero has when created. When a spell is cast, the character loses the astral energy points corresponding to the spell. The extended rules introduce new spells. From the fifth level on, it is no longer necessary to speak the words to cast the spell. These rules also describe spells for the druids and wood elves, and priests' miracles: manifestations of the priest's god, which are similar to magic spells. The priests do not have astral energy but karma, which works the same way.


First-edition advanced rules (''The Sword Masters'', 1988)

Two sets, ' ("TDE Professional—Sword Masters Set I") and ' ("TDE Professional II—The Sword Masters' Feast"), were published in 1988 and 1989. This edition was published as advanced rules for the first edition, but is sometimes erroneously considered the second edition. Combat rules are much more elaborate, introducing a hit-location system. It was written for advanced-level characters (typically level 15). The sets describe a new world: Tharun (pronounced "taroon"), a hollow world. It is the inside of Ethra, lightened by a central sun. Nine archipelagos constitute the realm of this world. A pantheon of nine deities rules over the inhabitants. Divine runes (one of the only sources of magic which can be used by magicians and druids) are scattered all over the world. The sets also provide a divine quest. A third set of campaigns was planned, but has not been released. The Tharun setting was abandoned, but it is said that the world and its pantheon still exist; some deities are worshiped in Myranor.


Second edition (1988)

The second edition was published in 1988. The character is defined by the same five positive attributes (qualities) as in the first edition, as well as five new negative ones: ' (
superstition A superstition is any belief or practice considered by non-practitioners to be irrational or supernatural, attributed to fate or magic, perceived supernatural influence, or fear of that which is unknown. It is commonly applied to beliefs and ...
), ' ( acrophobia), ' ( claustrophobia), ' (
avarice Greed (or avarice) is an uncontrolled longing for increase in the acquisition or use of material gain (be it food, money, land, or animate/inanimate possessions); or social value, such as status, or power. Greed has been identified as undes ...
) and ' (
necrophobia Necrophobia is a specific phobia, the irrational fear of dead organisms (e.g., corpses) as well as things associated with death (e.g., coffins, tombstones, funerals, cemeteries). With all types of emotions, obsession with death becomes eviden ...
). The positive attributes are determined by 1d6+7 in dice notation (8–13), and the negative by 1d6+1 (2–7). The player can choose from over 40 different character types (classes). Again, there are attributes (conditions) to access the types. A character also features over 80 skills, called "talents"; the use of a talent requires testing three attributes, and the character is able to cast over 100 (11×11) spells.


Third edition and ''Realms of Arkania'' (1993)

The third edition (1993) was used (with a few limitations) to power the three ''Realms of Arkania'' computer games: '' RoA: Blade of Destiny'' (1993),
Attic An attic (sometimes referred to as a '' loft'') is a space found directly below the pitched roof of a house or other building; an attic may also be called a ''sky parlor'' or a garret. Because attics fill the space between the ceiling of the ...
/
Sir-Tech Sir-Tech Software, Inc. was a video game developer and publisher based in the United States and Canada. History In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead. Sirotech Software published ''Info ...
), '' RoA: Star Trail'' (1994, Attic/Sir-Tech) and '' RoA: Shadows over Riva'' (1997, Attic/Sir-Tech). ''Realms of Arkania'' was also the name of three translated novels: ''RoA: The Charlatan'' (January 1996, ), ''RoA: The Lioness'' (March 1996, ) and ''RoA: The Sacrifice'' (September 1996, ). The rules are similar to the second edition except for two additional positive attributes: ' (dexterity) and ' (intuition); and two additional negative attributes: ' (curiosity) and ' (violent temper). The character is thus defined by seven positive and seven negative attributes (qualities), and this edition uses the same system of talents.


Fourth edition (2001)

The fourth edition of ''The Dark Eye'' supports a great variety of character choices. Where the older editions forced the player to create a character along very strict lines, the fourth edition is flexible and the player can choose from hundreds of different character classes and cultural backgrounds. The creation rules are somewhat similar to those of '' Shadowrun'' (also published by Fantasy Productions) and even more to '' GURPS''. One reason for this development is the large community of professional authors and enthusiastic players, which have helped to define the continent of Aventuria over the last 20 years. Character generation is based on “generation points” from which a race, a culture and a profession must be “paid”. The points are also used for attributes and other skills. After generation, the gained “adventure points” for each adventure can be used for equipping the character with skills. Consequently, the systems intends to balance power levels of different character classes. The fourth edition was also translated into English. Three books are available in English (all published 2006): *''Basic Rules'' () *''Secret of the Blue Tower / Witching Hour'' () *''World of Aventuria'' ()


Fifth edition (2015)

Ulisses started development of the fifth edition in the beginning of 2014. Its development involved a players poll and parts of the publishers internet forum are dedicated to that topic. The beta version (in German) was released 10 May 2014 and can be freely downloaded. The final German version is available as of 31 July 2015. The publisher also created a website concerning the progress of the English version. The English translation was released in November 2016.


Setting


Aventuria

''The Dark Eye'' is set in the fantasy realm of Aventuria. During the 1990s, it was first translated as "Arkania", but the name was later changed to one closer to the original German name. Aventuria is a continent of the planet Ethra (an
anagram An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
of "Earth", as the planet's name in the German edition, Dere, is an anagram of ', the German word for "Earth"). The other continents of Ethra are Myranor (also called "Gyldenland" in Aventuria), Uthuria and Vaestenland.


Tharun

Tharun was envisioned as the inner side of Ethra, which was supposed to be a hollow world. It is lit by a central sun which also annihilates the usual magic. In today's ingame theory Tharun is a so-called "Globule", a place in another Sphere of reality – or an alternate dimension (although this explanation is very simplified). The original sun, Glost, was the work of Guerimm, the god of fire. New gods appeared and started to oppose the twelve gods of Aventuria. One of them, Arkan'Zim, destroyed Glost, and another new god, Sindayri, created a new sun, aiming to reduce the influence of the twelve gods in the hollow world. The splinters of Glost were spread everywhere. The inhabitants picked them and drew runes on them. They thus became runestones; the combination of three runestones can lead to the liberation of the energy of Glost, allowing a new magic. Tharun is linked to the surface of Ethra by a double-sided volcano. The upper side is on an island 1,400 km west from Havena, the other side is upside down, and is situated in Tharun on the isle of Hamur. The society is a military dictatorship, with a caste of Sword Masters ruling the rest of the population.


Myranor

Myranor or Gyldenland (In the original ', meaning "Golden country") is a large continent west of Aventuria. It was first described in 1990 and released as a separate
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
in 2000. Initially, it was used to play-test an early version of what came to be ''The Dark Eye'' 4th edition rules. In contrast to Aventuria, the setting is high fantasy. There are gigantic Metropolis, flying ships and cities, several races unknown to aventurians including cat-like
humanoid A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20t ...
s and intelligent insects, as well as a country leached by its vampire-like, skull god "Draydalān" worshiping population. The continent is huge and parts of it still are unexplored. While most of Aventuria is set in the central European Middle Ages, Myranor is based on a mixture of classic Greek/Roman as well as medieval Asian background. One notable political structure is a huge empire that has been in degeneration for millennia. At its height, it had been the origin of modern civilization in Aventuria, and the area it still controls is larger than Aventuria itself. In its early years, the empire was controlled by mighty three-eyed wizards called "the old ones", who disappeared thousands of years ago. After its initial release in 2000, only one additional rule book, one regional description and six adventures were released. After those, nothing further was released for Myranor. Two fans, however, revised Myranor to be played with the "final" 4th edition rules with FanPro's permission. These new rules were released as a
hardcover A hardcover, hard cover, or hardback (also known as hardbound, and sometimes as case-bound) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth, heavy paper, or occa ...
book in January 2006. On 20 January 2007
Ulisses Spiele Ulisses is a Portuguese-language given name. It is the Portuguese form of the English name Ulysses, which itself derives from a Latin form of Odysseus (a legendary Greek king). People with the name * Ulisses Soares (born 1958), Brazilian official ...
announced that they would be handling future publications related to Myranor.


Creatures


Humans

There are three human groups, and several smaller cultures: * Middenrealmers: from Gyldenland, they landed on the west coast and spread to the centre of Aventuria. ** Andergastans (template: ) ** Bornlanders (template: Russia at the end of the Middle Ages) ** Cyclopeans (template: Ancient Greece and Roman Empire) ** Horasians (template: Italy and France, between the
Baroque The Baroque (, ; ) is a style of architecture, music, dance, painting, sculpture, poetry, and other arts that flourished in Europe from the early 17th century until the 1750s. In the territories of the Spanish and Portuguese empires including t ...
and the Renaissance) ** Maraskans (template: Asia—an amalgam of Middenrealers and Tulamydes) ** Middenrealmers (template: Germany or rather the German Holy Roman Empire in the Middle Ages) ** Northern-Aventurians (template: ) ** Nostrians (template: ) ** Southern-Aventurians (template: ) ** Svellters (template: ) * Tulamydes: natives of Aventuria, probably from the Rashtul Wall; they spread to the south of Aventuria; ** Mhanadistanians (template: caricature of the golden age of Arab civilisation) ** Novadis (template: Tuareg): nomadic people of the desert of Khom; * Thorwalians (template: Vikings): coming from Hjaldingard in Gyldenland, they settled in northwest Aventuria * Norbards (template: petty, travelling east-European traders): an amalgam of Middenrealers and Tulamydes * Smaller groups, all indigenous to Aventuria: ** Nivese (template: Sami) ** Forest Folk and Utulus, collectively called Mohas (template: Indigenous peoples of the Americas)


Elves

* Forest Elves: fairy-like elves, living mostly in a large wood called the Salamander Stones. They are worldly yet innocent, and dislike humans. * Firn Elves: live in the north, in perpetual ice; for them, life is a hard struggle. * Meadow Elves: live throughout the northern half of Aventuria along rivers; open-minded, they sometimes live in human cities. * Veld Elves: horsemen from the grasslands of northeast Aventuria; they have loose contact with humans and Goblins. The Elves are indigenous cultures, and generally do not believe in gods. Unbeknownst to most Elves, Firn, Meadow and Veld Elves once had a single common culture (like that of Tolkien's elves).


Dwarves

*Ore Dwarves: conservative, concerned with etiquette *Anvil Dwarves: aggressive and stubborn *Brilliant Dwarves: artistic *Hill Dwarves: similar to Tolkien's Hobbits, but here considered Dwarves


Other

* Ogres: giants of great strength, these simple-minded, strong creatures are often found in the company of Orcs, swinging large wooden clubs lopped off trees. Common to all Ogres is the consumption of nearly everything they encounter. *
Orks Ork or ORK may refer to: * Ork (folklore), a mountain demon of Tyrol folklore * ''Ork'' (video game), a 1991 game for the Amiga and Atari ST systems * Ork (''Warhammer 40,000''), a fictional species in the ''Warhammer 40,000'' universe * ''Ork!'' ...
: black-coated, monkey-like species native to the veld ("ork land") in northwest Aventuria, with a culture similar to the Orcs of Warcraft *Holberker: a mix between elves and orcs, found only in few areas * Goblins: smaller relatives of the Orks, with red-brown fur, living mostly in northeastern Aventuria. Goblins are second in numbers only to the humans. *Achaz: lizard-men, whose ancient culture is now destroyed *Trolls: large, burly creatures living in the Troll Mountains. Intelligent, they hint at an ancient trollish civilization predating every other.


Further reading

* ''Realms of Arkania: The Charlatan'' by Ulrich Kiesow, January 1996, (') * ''Realms of Arkania: The Lioness'' by Ina Kramer, March 1996, (') * ''Realms of Arkania: The Sacrifice'' by Ina Kramer, September 1996, (')


Video games

* '' Realms of Arkania: Blade of Destiny'' (') * '' Realms of Arkania: Star Trail'' (') * '' Realms of Arkania: Shadows over Riva'' (') * '' The Dark Eye: Drakensang'' (') * '' The Dark Eye: The River of Time'' (') **'' Phileasson's Secret'' (') * '' The Dark Eye: Chains of Satinav'' (') * '' Realms of Arkania: Blade of Destiny (2013 remake)'' (') **'' For the Gods'' (') **'' Ogredeath'' (') **'' With Blade and Brilliance'' (') * '' The Dark Eye: Memoria'' (') * '' The Dark Eye: Demonicon'' (') * '' The Dark Eye: Blackguards'' (') **'' Untold Legends'' (') * '' The Dark Eye: Skilltree Saga'' (') * '' The Dark Eye: Blackguards 2'' (') * ''Realms of Arkania: Star Trail'' (2017 remake) ''(Das Schwarze Auge: Sternenschweif)'' * '' The Dark Eye: Book of Heroes'' (') * ''Forgotten Fables: Wolves on the Westwind''


Mobile adventure series and browser games

* '' The Dark Eye: Herokon Online'' (') * ''The Dark Eye: Nedime: The Caliph's Daughter'' (') * ''The Dark Eye: Secret of The Cyclopes'' (') * ''The Dark Eye: Swamp of Doom'' (') * ''The Dark Eye: Among Pirates'' (') * ''The Dark Eye: Crypt Raiders'' (') * ''The Dark Eye: Dragon Raid'' (') * ''The Dark Eye: Arena'' (')


Other games

* A trading card game, '' Dark Force'' (''Dark Force: Duell um Aventurien'') * ''Aventuria Adventure Card Game''


''Dark World'' Board Games

A board game and two expansion games were released based on the Dark Eye gaming system: **''Dark World: The Castle of Secrets'' (') (released as simply ''Dark World'' in the US) **''Dark World: Village of Fear'' (') **''Dark World: Dragon's Gate'' (') The games are three-dimensional, where features and structures were built on top of the board, and could also be interacted with the character pieces. The games revolve around a group of Heroes battle against a snake sorcerer named Korak and his minions. The original Dark World game has the Heroes fight through Korak's castle. The Village of Fear expansion game requires the Heroes to rescue two townsfolk to retrieve the keys to enter the castle. In the Dragon's Gate expansion, the heroes must get past the Dragon Golgorath before they can enter the town. Four players can play each game as the Heroes, while a fifth player plays the role of Korak and controls all his monsters. The Heroes have a corresponding color on their bases. Each game has a shaker or tokens which determine the order of play for each player for each round. The Hero pieces are also designed to hold interchangeable weapons-a base weapon, and a later, more-powerful gold weapon. Heroes are awarded points based upon collecting certain items, and defeating enemies. Special dice with scimitars inscribed on them are used for combat. The winner is the Hero with the most points at the end of the game or the player playing as Korak wins if all the Heroes are defeated.


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #30 (Jan 1986) * ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #32 (Apr 1986)


References


External links


Official ''The Dark Eye'' website



Official ''Das Schwarze Auge'' homepage

Wiki Aventurica
a wiki dedicated to ''The Dark Universe'' universe
''The Dark Eye'' google map software
{{DEFAULTSORT:Dark Eye, The Fantasy role-playing games German role-playing games Role-playing games introduced in 1984