Dark Side (video Game)
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''Dark Side'' is a 1988 video game published by Incentive Software for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, Amstrad CPC,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, IBM PC compatibles, ZX Spectrum, and Sharp MZ-800. The game is a sequel to '' Driller'', set in the Evath system but this time on Evath's second moon Tricuspid.


Plot

The game is set on the alien moon Tricuspid orbiting the planet Evath. Terrorists (the Ketars, the villains of the previous game '' Driller'') hijacked the moon's facilities and built Zephyr One, an immense beam weapon on the moon's dark side with the purpose of destroying Evath. The player is a government agent, sent secretly to the moon's surface with the mission of deactivating the weapon before it becomes fully charged. This is accomplished by destroying a power network in the form of ECD (Energy Collection Device) columns, dotted around the moon and connected with power lines all the way to the beam weapon.


Gameplay

To complete the mission, the player has an arsenal of beam weapons mounted on a jetpack-equipped pressure suit. The aim is to destroy all ECDs in a specific order and avoid capture or death by the traps left by the terrorists. ECDs are connected to power lines and can only be destroyed when all preceding ECDs have been deactivated, otherwise they will instantly regenerate. The player has a limited amount of time available to complete the game, based on the energy accumulated in Zephyr One. When the weapon is fully charged, the beam is fired, destroying Evath, and the game ends. As the player destroys ECDs, the charge accumulation rate is reduced, allowing more time for the player to complete the mission. The game's environment is displayed in first person view with the player seeing the world through the suit's helmet. A targeting crosshair displayed in the helmet's HUD allows the player to fire the suit's weapon at specific locations. The player can move in all directions by walking or activating the jetpack. The suit is powered by an energy source that is depleted with every movement and it is allocated between "shields" and "fuel". When the shield's charge is depleted, the player is vulnerable to enemy fire and simply bumping into walls can end the game. Fuel is vital for horizontal and vertical movement and the game ends as soon as it is depleted. There are a number of "recharge" points (in the form of columns) hidden in the game where the player can replenish the suit's energy supply. There are also a number of energy conversion devices that allow the player to transform shield energy to fuel and vice versa.


Enemies

A number of enemies exist in the game in the form of tanks and flying turrets. Their purpose is to slow down the player and deplete the energy resources of the suit. Most enemies can be dealt quickly without causing much damage, however the flying turrets tend to appear more often when the player is running out of energy.


Development

''Dark Side'' was the second game to use the
Freescape Freescape is a video game engine, an early 3D game engine used in video games such as 1987's '' Driller''. Graphics were composed mostly of solid geometry rendered without shading. History Developed in-house by Incentive Software, Freescape is c ...
engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. It also gave the player the ability to look up and down, as well as rotate left and right, something which was rare amongst 3D games of the time. The same engine was used for '' Total Eclipse'', ''
The Sphinx Jinx ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the m ...
'', ''
Castle Master ''Castle Master'' is a 1990 video game by developer Teque Software Development and published by Incentive Software. It was released for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, Atari ST and IBM PC. A compilation was released also in ...
'' and '' Castle Master II: The Crypt''.


Reception

The ZX Spectrum version of ''Dark Side'' was awarded 9/10 by ''Sinclair User''.Sinclair User review


References


External links

*

at Atari Mania
''Dark Side''
at the Amiga Hall of Light {{Incentive Software 1988 video games Amiga games Amstrad CPC games Atari ST games Commodore 64 games First-person shooters Freescape games Incentive Software games Sharp MZ games Single-player video games Video game sequels Video games developed in the United Kingdom ZX Spectrum games