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Darebase or dare base, also known as prisoners' base or Chevy Chace, and originally as bars, base or prisoners' bars, is a tag game between two or more teams on an open field that places a premium on speed and
agility Agility or nimbleness is an ability to change the body's list of human positions, position quickly and requires the integration of isolated movement skills using a combination of balance (ability), balance, coordination (physiology), coordination ...
. Darebase holds some similarity to
capture the flag Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. ...
in its basic premise of chase, capture, and conquer. It differs in that the game field consists of a large
no-man's land No man's land is waste or unowned land or an uninhabited or desolate area that may be under dispute between parties who leave it unoccupied out of fear or uncertainty. The term was originally used to define a contested territory or a dump ...
with team bases occupying two opposite ends of the field and in the methods of achieving victory. A variation called stealbase uses an object that may be either touched or stolen (as in capture the flag) to achieve victory. The size of the game field typically ranges from between that of a
basketball court In basketball, the basketball court is the playing surface, consisting of a rectangular floor, with baskets at each end. Indoor basketball courts are almost always made of polished wood, usually maple, with -high rims on each basket. Outdoor sur ...
and about half the size of a
football Football is a family of team sports that involve, to varying degrees, kicking a ball to score a goal. Unqualified, the word ''football'' normally means the form of football that is the most popular where the word is used. Sports commonly c ...
or
soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is ...
field. Each base belongs to the team that starts on that side and if the distance between the bases is longer than the average player is able to sprint, game play will begin to suffer. Effective game play can be achieved with as few as ten players and up to a hundred or more just as long as the game field and base lines are large enough to accommodate them. Darebase is popular in many areas of the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
as a recess game and at
summer camp A summer camp or sleepaway camp is a supervised program for children conducted during the summer months in some countries. Children and adolescents who attend summer camp are known as ''campers''. Summer school is usually a part of the academ ...
s in part because of its simplicity, flexibility, and capacity to accommodate players of varying age and ability, as well as its potential for rapid and dynamic play even when teams are evenly matched.


History

The game appears to have been known originally as "bars", "base" or "prisoners' bars". One of the earliest known references dates from the early 14th century, when King
Edward III of England Edward III (13 November 1312 – 21 June 1377), also known as Edward of Windsor before his accession, was King of England and Lord of Ireland from January 1327 until his death in 1377. He is noted for his military success and for restoring ro ...
issued an order prohibiting "''barres''" from being played in the avenues of the
Palace of Westminster The Palace of Westminster serves as the meeting place for both the House of Commons of the United Kingdom, House of Commons and the House of Lords, the two houses of the Parliament of the United Kingdom. Informally known as the Houses of Parli ...
. An early description of ''Prisoner's Base'', entitled ''De Ludo Gjitûcum Chudûni'', was written by
Thomas Hyde Thomas Hyde (29 June 163618 February 1703) was an English linguist, historian, librarian, classicist, and orientalist. His chief work was the 1700 'On the Ancient Religion of the Persians'' the first attempt to use Arab and Persian sources ...
who described it as a game from
Mesopotamia Mesopotamia ''Mesopotamíā''; ar, بِلَاد ٱلرَّافِدَيْن or ; syc, ܐܪܡ ܢܗܪ̈ܝܢ, or , ) is a historical region of Western Asia situated within the Tigris–Euphrates river system, in the northern part of the F ...
.Gregory Sharpe: ''De Ludo Gjitûcum Chudûni.'' In: ''Syntagma dissertationum quas olim Thomas Hyde S.T.P. separatim edidit.'' Oxonii E Typographeo Clarendoniano, Oxford 1767, p. 383. It was published in 1767 under the name ''Prison-Base'' and ''Prisoners Base'' in Gregory Sharpe's book ''Syntagma dissertationum quas olim Thomas Hyde S.T.P. separatim edidit''. In 1796, Hyde's playing rules have been extensively translated into German and published in Germany under the name ''Das Foppen und Fangen. Prisonners-Base'' in the game book ''Spiele zur Übung und Erholung des Körpers und Geistes'' by
Johann Christoph Friedrich GutsMuths Johann Christoph Friedrich GutsMuths, also called Guts Muth or Gutsmuths (9 August 1759 – 21 May 1839), was a teacher and educator in Germany, and is especially known for his role in the development of physical education. He is thought of a ...
.
John Byng Admiral John Byng (baptised 29 October 1704 – 14 March 1757) was a British Royal Navy officer who was court-martialled and executed by firing squad. After joining the navy at the age of thirteen, he participated at the Battle of Cape Passa ...
, in a diary entry for 12 May 1794, refers to members of the
Cheshire Cheshire ( ) is a ceremonial and historic county in North West England, bordered by Wales to the west, Merseyside and Greater Manchester to the north, Derbyshire to the east, and Staffordshire and Shropshire to the south. Cheshire's county t ...
militia A militia () is generally an army or some other fighting organization of non-professional soldiers, citizens of a country, or subjects of a state, who may perform military service during a time of need, as opposed to a professional force of r ...
playing "their county game of prisoners bars which is a sport of mere agility, and speed and seemingly productive of quarrels: In my opinion it is far inferior to
cricket Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a pitch with a wicket at each end, each comprising two bails balanced on three stumps. The batting side scores runs by striki ...
,
cudgel-playing Singlestick is a martial art that uses a wooden stick as its weapon. It began as a way of training soldiers in the use of backswords (such as the sabre or the cutlass). Canne de combat, a French form of stick fighting, is similar to singlestick p ...
and many other provincial sports.... For lightness and to prevent being touch'd by an adversary – they strip themselves almost naked." Joseph Strutt, writing in 1801, makes clear that there were variant local versions: A correspondent writing to ''
The Times ''The Times'' is a British daily national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its current name on 1 January 1788. ''The Times'' and its sister paper ''The Sunday Times'' (fou ...
'' in 1830 commented: "Until about 20 or 30 years ago, the fields around London, Marylebone-fields, the Long-fields, Spa-fields, &c., were alive with players at cricket,
trap-ball Knurr and spell (also called northern spell, nipsy or trap ball) is an old English game, once popular as a pub game. History The game originated in the moors of Yorkshire, in England, but then spread throughout the north of England. It can be ...
, foot-ball, prisoners' base, and other healthful and inspiriting amusements." The alternative name "Chevy Chace" is derived from the traditional "
Ballad of Chevy Chase "The Ballad of Chevy Chase" is an English ballad, catalogued as Child Ballad 162 (Roud 223Sehere/ref>). There are two extant ballads under this title, both of which narrate the same story. As ballads existed within oral tradition before being wri ...
", and the semi-legendary battle on the
Anglo-Scottish border The Anglo-Scottish border () is a border separating Scotland and England which runs for 96 miles (154 km) between Marshall Meadows Bay on the east coast and the Solway Firth in the west. The surrounding area is sometimes referred to ...
that it supposedly commemorates. G. R. Sims in 1906 described Chevy Chace as "a form of prisoners' base in which one unit of a 'side' is captured and held to ransom until a comrade rescues him". A street scene photographed in Blue Eye, Missouri in c.1916 was allegedly taken during a local game of darebase.


Rules and tactics


Achieving victory

Darebase can be won in four different ways. First, by capturing all of the opposing team's players. Second, by occupying the opposing team's base when the opposing team is absent from their base. Third, by having captured more of the opposing team's players when time has run out, though the game does not require a time limit in order to be played. One variation of darebase, in which bases represent islands in the no-man's, allow victory to be achieved when one player makes the ultimate dare by running all the way around the opposing team's base and back into their own without being tagged by the other team.


Being fresher

For a player to be captured they must be tagged by an opposing team's player that has entered no-man's land after that player, a condition commonly referred to as being "fresher." Players can return to their base line at any time to become fresher. If they are able, they may also use the opposing team's base line to become "fresher" and to become safe from capture. In Hawaii, the concept of "fresher" is referred to as "mana" or power. One's mana decreases over time and can be recharged by returning to one's base. In another variation, a team member may transfer mana to another player, though this may lead to confusion in games with large numbers of players.


Dares and waves

Game play typically starts with players engaging in a series of
feint Feint is a French term that entered English via the discipline of swordsmanship and fencing. Feints are maneuvers designed to distract or mislead, done by giving the impression that a certain maneuver will take place, while in fact another, or e ...
s, or dares. Dares take the form of a player approaching the opposite base and baiting opposing players into giving chase. The pursuer is then drawn towards the enemy line. The pursued must assess where their personal
point-of-no-return The point of no return (PNR or PONR) is the point beyond which one must continue on one's current course of action because turning back is dangerous, physically impossible or difficult, or prohibitively expensive. The point of no return can be a ...
lies based on a combination of factors: their own speed and agility, the speed of their pursuer, and the speed of anyone backing them up. Being able to get as close as possible to this point without crossing it affords the greatest tactical advantage and results in the most dynamic play. If players on both teams cautiously avoid the point-of-no-return and thus do not invite pursuit, a condition of
stalemate Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the inferior ...
may result. If a player's dare is accepted, the pursuer will often cross their own point-of-no-return in an attempt to capture their quarry. This usually results in one or more players from the team of the pursued crossing their lines to intercept the pursuer. Any time members of one team cross their own line, the opposing team tends to respond with fresher players. This causes waves of alternating advantage to converge in the center of the field. When a pursuer is faced with a fresher opponent, he or she may choose to retreat either to their own line or to the position of a fresher teammate, attempt to complete the capture, or attempt to cross the opposing team's base line at an undefended point.


Becoming a spy

Being able to cross the opposing team's base line affords a strong tactical advantage analogous to a
flanking maneuver In military tactics, a flanking maneuver is a movement of an armed force around an enemy force's side, or flank, to achieve an advantageous position over it. Flanking is useful because a force's fighting strength is typically concentrated in ...
. A player who has achieved this position is sometimes referred to as a spy. A spy is able to chase opposing players from behind and must be guarded closely, effectively neutralizing one or more players in the process. A spy may choose to remain in place as a continuous threat. However, it is rare for such a player to remain in place for very long after they have rested. A player capable of crossing the opponent's line, especially early in the game, will almost always use their advantage to attempt to capture one of the opposing team's fastest players. This fact only serves to enhance the degree to which spies are treated with caution.


Jail and variations

When one player captures another player, both players become immediately inactive or neutral until the captor finishes escorting the captured player to jail. Each team's jail is located in a corner of the field and is represented by a specific marked point on the base line such as a field cone or an article of clothing. The jailed player must be in physical contact with the jail point to be eligible for rescue. They may stretch out or lay down to increase their cross section. If an additional player is captured and brought to jail, that player must be in physical contact with the first player and may also stretch out. As this chain of jailed players gets longer its end gets closer to its players base line. This makes it easier for would-be rescuers to reach the line without being caught themselves. To free players from jail, a rescuer must tag the jailed player. There are several variations of darebase that hinge on different rules for freeing captured players from jail. In one variation, only one person can be freed at a time: whichever player has been in jail the longest. In this variation, the most recently captured player joins the line at the point of the jail while the players that have been in jail the longer move towards the other end of the line. The most senior prisoner must be tagged in order to be freed. Another variation allows all players to be freed if any of the jailed players are tagged. Yet another variation is actually a hybrid of the two above. To free all players, the rescuer must tag the point of the jail. Alternately, a rescuer is able to free just the most senior prisoner who is at the end of the line by tagging them directly. Once a rescuer has freed one or more prisoners they and those who are freed are immune to capture until they return to their team's base. This is often referred to as a "free walk."


Natural emergence of tactics

Darebase provides several key roles that players typically occupy with very little discussion or leadership. Some players choose to place themselves out front, attempting to draw chase from the opposing team's fastest players. This dueling eventually results in one team's fastest player(s) being captured, or in gaining the advantage of crossing the other team's base line. Other players, whose personal point-of-no-return is closer to their home base, naturally employ more defensive tactics such as guarding the line, the jail, or shadowing spies.


Cultural references

References to the game are found in a range of early modern English literary works, including those of
Christopher Marlowe Christopher Marlowe, also known as Kit Marlowe (; baptised 26 February 156430 May 1593), was an English playwright, poet and translator of the Elizabethan era. Marlowe is among the most famous of the Elizabethan playwrights. Based upon the ...
,
Edmund Spenser Edmund Spenser (; 1552/1553 – 13 January 1599) was an English poet best known for ''The Faerie Queene'', an epic poem and fantastical allegory celebrating the Tudor dynasty and Elizabeth I. He is recognized as one of the premier craftsmen of ...
,
Richard Brome Richard Brome ; (c. 1590? – 24 September 1652) was an English dramatist of the Caroline era. Life Virtually nothing is known about Brome's private life. Repeated allusions in contemporary works, like Ben Jonson's ''Bartholomew Fair'', ind ...
, and
Michael Drayton Michael Drayton (1563 – 23 December 1631) was an English poet who came to prominence in the Elizabethan era. He died on 23 December 1631 in London. Early life Drayton was born at Hartshill, near Nuneaton, Warwickshire, England. Almost nothin ...
. As "base", it receives a passing mention in
Shakespeare William Shakespeare ( 26 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's nation ...
's ''
Cymbeline ''Cymbeline'' , also known as ''The Tragedie of Cymbeline'' or ''Cymbeline, King of Britain'', is a play by William Shakespeare set in British Iron Age, Ancient Britain () and based on legends that formed part of the Matter of Britain concerni ...
'' (set in
Ancient Britain Several species of humans have intermittently occupied Great Britain for almost a million years. The earliest evidence of human occupation around 900,000 years ago is at Happisburgh on the Norfolk coast, with stone tools and footprints prob ...
, but first performed in 1611): In
F. Anstey Thomas Anstey Guthrie (8 August 1856 – 10 March 1934) was an English author (writing as F. Anstey), most noted for his comic novel ''Vice Versa'' about a boarding-school boy and his father exchanging identities. His reputation was confirmed b ...
's comic novel ''
Vice Versa References Additional references * * {{Latin phrases V ca:Locució llatina#V da:Latinske ord og vendinger#V fr:Liste de locutions latines#V id:Daftar frasa Latin#V it:Locuzioni latine#V nl:Lijst van Latijnse spreekwoorden en ui ...
'' (1882), the boys at Dr Grimstone's boarding school are required to play a game called "chevy" – "so called from the engagement famed in ballad and history", and said to be "commonly known as 'prisoners' base'".
Marcel Proust Valentin Louis Georges Eugène Marcel Proust (; ; 10 July 1871 – 18 November 1922) was a French novelist, critic, and essayist who wrote the monumental novel ''In Search of Lost Time'' (''À la recherche du temps perdu''; with the previous Eng ...
refers to playing it on the
Champs Elysées Champs may refer to: Music * The Champs, a U.S. instrumental music group * Champs (Brazilian band), a Brazilian boy band * Champs (British band), a British folk- and indie rock-influenced band * The Fucking Champs, a U.S. progressive heavy metal ...
in Volume one of
In Search of Lost Time ''In Search of Lost Time'' (french: À la recherche du temps perdu), first translated into English as ''Remembrance of Things Past'', and sometimes referred to in French as ''La Recherche'' (''The Search''), is a novel in seven volumes by French ...
. ''Dare-Base'' was the original title of the 1952
Nero Wolfe Nero Wolfe is a brilliant, obese and eccentric fictional armchair detective created in 1934 by American mystery writer Rex Stout. Wolfe was born in Montenegro and keeps his past murky. He lives in a luxurious brownstone on West 35th Street in Ne ...
mystery novel, ''
Prisoner's Base ''Prisoner's Base'' (British title ''Out Goes She'') is a Nero Wolfe detective novel by Rex Stout, first published by Viking Press in 1952. Plot introduction A young woman who will shortly inherit control of a large manufacturing firm wants to ...
'', by
Rex Stout Rex Todhunter Stout (; December 1, 1886 – October 27, 1975) was an American writer noted for his detective fiction. His best-known characters are the detective Nero Wolfe and his assistant Archie Goodwin, who were featured in 33 novels and ...
(1886–1975). The plot clearly references the game. "The title on my manuscript was ''Dare-Base'', from a game we played in Kansas when I was a boy," Stout told biographer John McAleer. "My publisher, Harold Guinzburg, said it was better known as prisoner's base."McAleer, John, ''Royal Decree''. Ashton, Maryland: Pontes Press, 1983, p. 67.


References

{{reflist


External links


Darebase
Children's games Tag variants