Dandy (computer Game)
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''Dandy'' (later ''Dandy Dungeon'') is a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
maze game A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
published by the
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not j ...
in 1983. It is one of the first video games with four-player, simultaneous
cooperative play A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an
editor Editing is the process of selecting and preparing written, photographic, visual, audible, or cinematic material used by a person or an entity to convey a message or information. The editing process can involve correction, condensation, orga ...
for making new dungeons. ''Dandy'' was written by John Howard Palevich for his undergraduate thesis while attending MIT, drawing inspiration from '' Dungeons & Dragons'', '' Defender'', and arcade maze games. Some of the levels, and level design elements which have become standard in dungeon crawls, were developed by fellow student Joel Gluck. The 1985
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
arcade video game ''
Gauntlet Gauntlet or the gauntlet may refer to: Common uses *Gauntlet (glove), protective gloves used as a form of armor *Running the gauntlet, a form of physical punishment Arts, entertainment, and media Fictional characters *Gauntlet (comics), a Marvel ...
'' built upon the core design of ''Dandy'', and a lawsuit from Palevich was settled out of court. ''Gauntlet'' designer Ed Logg later called ''Dandy'' a direct influence. Electric Dreams Software published versions of ''Dandy'' for the ZX Spectrum,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and Amstrad CPC in 1986. ''Dandy'' was reworked into ''Dark Chambers'', without Palevich's direct involvement, and published by Atari Corporation for the Atari 2600, Atari 7800, and
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
. The name ''Dandy'' is a play on D&D, the common abbreviation for '' Dungeons & Dragons''.


Gameplay

''Dandy'' takes place in a maze-like dungeon, seen from an overhead view. The goal is to reach the exit in each dungeon and warp to the next. Dungeons are labeled "A" (the first) through "Z". Portions of the mazes are blocked by locked doors, which can be opened with keys found throughout each level. Each player is armed with a
bow and arrow The bow and arrow is a ranged weapon system consisting of an elastic launching device (bow) and long-shafted projectiles ( arrows). Humans used bows and arrows for hunting and aggression long before recorded history, and the practice was comm ...
which can be shot in eight directions. Monsters come in several varieties, though the differences are strictly graphical. When hit, the monsters "devolve" to the next less-powerful state, before eventually being killed and disappearing. Some monsters are placed in the maze during its pre-game creation and appear as soon as that level is entered, while others are produced in skull-shaped monster generators. Monsters touching the player reduce the player's health, which can be improved by eating food scattered around the dungeon. Potions destroy all monsters on the screen when activated. Potions can be either shot with an arrow, or picked up and carried for later use. A special "heart of gold" can also be collected to revive dead party members. Players move and shoot via the
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
and use keypresses to eat food and activate bombs. With two or more players, the screen scrolls according to the average location of the group.


Development


''Thesis of Terror''

The game that eventually became ''Dandy'' had was written in the fall of 1982 as ''Thesis of Terror'', Jack Palevich's MIT bachelor's thesis. The concept was for a five-person game: four players using an Atari computer as graphical terminal, and a fifth player acting as dungeon master controlling the action from a separate computer. The machines would communicate via serial ports. Time constraints prevented the dungeon master role from being implemented. The second machine, a Hewlett-Packard Pascal Workstation in the HP 9000 family, was used as a file server, sending new maps to the Atari on demand. The gameplay design of ''Thesis of Terror'' was heavily influenced by '' Dungeons & Dragons''; Palevich had never played ''D&D'', but he had read through the manuals and watched campaigns in the lounge of MIT's New House II dormitory. It was also influenced by the arcade video game '' Defender'' (1981), which contributed the idea of the smart bomb (potions), and by several "half-forgotten" maze-exploration arcade games, which contributed the idea of using keys to unlock doors. ''Dandy'' was not influenced by any of the roguelike games, as Palevich was unaware of ''
Rogue A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software com ...
'' at the time. ''Thesis of Terrors gameplay was designed with help from MIT freshman Joel Gluck. Gluck designed several of the levels and invented dungeon crawl idioms such as the "funnel trap", where treasure is placed in such a way that the players run to it, causing a wall of monsters placed just off screen to activate and charge the party. Early versions of the game let players shoot each other. This was removed after testing showed that the game quickly degenerated into a free-for-all. Dead players originally had to sit out the rest of the game, but playtesters would start the game over when one member died. To keep the game going, the revival heart was added.


Creation of ''Dandy''

After graduating from MIT, Palevich went to work for Atari, Inc. in the Atari Research division. He helped design the operating system for the unreleased Atari Sierra personal computer. He worked on the
Atari AMY The Atari AMY (or Amy) was a 64-oscillator additive synthesizer implemented as a single-IC sound chip. It was initially developed as part of a new advanced chipset, codenamed "Rainbow" that included a graphics processor and sprite generator. Rainb ...
sound chip which was never used in a shipping product. While working at Atari, Palevich continued developing the game. During the period from February to May 1983, the original was cleaned-up for release. The new name, ''Dandy'', is a play on the phonetic pronunciation of ''D and D'', which at the time was a generic term for dungeon adventure role-playing games. According to Palevich, The file server was removed. Another change was to remove the ability to return to higher levels of the dungeon, after playtesting revealed that nobody ever went up to previous levels, except by mistake. Removing this feature sped up level changes, because the maze state no longer had to be written out to disk before the next level was loaded. It also enabled the game to work on
cassette tape The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens ...
as well as on disk; on the tape version the cassette tape was stopped between levels, and then started again to load the next level. Palevich programmed the game on an Atari 800 with an AXLON RAMPOWER 128K memory expansion card and the SynAssembler from Synapse Software.


Release

Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not j ...
advertised ''Dandy'' as "the great new team game ... Bring up to three friends! Work as a team to battle monsters!", with a cartoon of four children exploring a dungeon. After APX folded,
Antic Software Antic Software was a software company associated with ''Antic'', a magazine for the Atari 8-bit family of computers. Bound into issues of the magazine, the Antic Software catalog initially sold Atari 8-bit games, applications, and utilities from t ...
published the game as ''Dandy Dungeon'' in 1985. In the fall of 1985,
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
released ''
Gauntlet Gauntlet or the gauntlet may refer to: Common uses *Gauntlet (glove), protective gloves used as a form of armor *Running the gauntlet, a form of physical punishment Arts, entertainment, and media Fictional characters *Gauntlet (comics), a Marvel ...
'', a project led by Ed Logg, with the same fundamental gameplay as ''Dandy''. A lawsuit from John Palevich was settled out of court. During a speech given at the 2012 Game Developers Conference, Ed Logg said that ''Dandy'' served as a direct inspiration for ''Gauntlet''.


Ports

In 1986, Electric Dreams Software, having failed to secure the ''Gauntlet'' license, acquired the rights to produce the home computer ports of ''Dandy''. Their intent to release their game as ''Dauntless'' led to a dispute with U.S. Gold who were publishing the computer versions of ''Gauntlet'' at the same time. Electric Dreams published the game as ''Dandy'' for the ZX Spectrum,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and Amstrad CPC. In 1988, Atari Corporation released a ''Dandy''-like game named ''Dark Chambers'' for the Atari 2600, Atari 7800, and
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
(with the packaging in the style of Atari XEGS games). The manual states "Copyright 1983 John Howard Palevich. All rights reserved." It supports one or two players and has many fewer on-screen enemies than either ''Dandy'' or ''Gauntlet.''


References


External links


''Dandy''
at Atari Mania *{{lemon64 game, id=621lname=Dandy
''Dandy -- an Expandable Real Time Adventure''
MIT Bachelor Thesis
Atari 8-bit source code
for the Atari 8-bit family at Atari Mania

for the Atari 2600 at Atari Mania 1983 video games Amstrad CPC games Atari Program Exchange software Atari 8-bit family games Commodore 64 games Maze games Multiplayer and single-player video games Software using the Apache license Video games developed in the United States Video games with user-generated gameplay content ZX Spectrum games Commercial video games with freely available source code Formerly proprietary software Open-source video games Video games with available source code