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''d20 Apocalypse'' is a 96-page softcover supplement to the ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supp ...
''
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, providing a rules framework and setting guides for campaigns set in a post-apocalyptic setting.


Scenarios

Included in the rulebook are a listing of general ways in which the modern world might experience an apocalypse, drawing on sources which include religious
eschatology Eschatology (; ) concerns expectations of the end of the present age, human history, or of the world itself. The end of the world or end times is predicted by several world religions (both Abrahamic and non-Abrahamic), which teach that negati ...
, current science, and popular fiction. These methods include, among others: an environmental disaster, alien invasion, nuclear war, plague, and supernatural disaster. For each scenario, a brief description outlines the scenario and its particular effects on the setting. For instance, a plague scenario would not carry with it the same radiation dangers and physical damages to the infrastructure as would a nuclear war.


Aftermath


Passage of Time

Following the apocalyptic event, the post-apocalyptic setting is further defined based on the amount of time which has passed since the event. The varying amounts of time are divided into four distinct eras: *Aftermath - The event just happened, and some of the immediate effects are still ongoing. Survivors still recall the world from before the event. *Generation 0 - The first and second generation born after the event reaches maturity. Elders still recall the world from before the event, but only as vague recollections from their distant childhood. *Dark Ages - Approximately a dozen generations have passed since the event, and any history from before the event is melded into legend and myth. *New World - Civilization has developed again in a new form. Much of the setting remains barbaric and dangerous, but more wide-ranging governments and social structures exist.


Types of Societies

A second section details types of societies which are likely to appear following a re-ordering of society. These include tribal groups, ethnic groups, religious societies, etc.


New rules

Given the
collapse of society Societal collapse (also known as civilizational collapse) is the fall of a complex human society characterized by the loss of cultural identity and of socioeconomic complexity, the downfall of government, and the rise of violence. Possible causes ...
, the Wealth system from ''d20 Modern'' (which is based on a character's credit and standard of living as much as their cash on hand) no longer applies, and in its place the barter system is used. In addition, due to the setting, certain items (such as ammunition) are worth more than they would be in a functioning society, while others (such as electronic entertainment) are worthless. The new barter system prices all items according to their relative value in a post-apocalyptic setting, using Trade Units in place of dollars or Wealth DCs. ''d20 Apocalypse'' adds a few other new rules to the game system, including rules for handling vehicle modification and fallout areas, as well as rules for scavenging, post-apocalyptic equipment, and mutations.


Campaign models

''d20 Apocalypse'' includes three sample campaign models, providing additional rules and setting material for each model. The models included are: *Atomic Sunrise - a typical post-apocalyptic setting inspired by '' Mad Max'' *Earth Inherited - a post-
Rapture The rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an Eschatology, end-time event when all Christian believers who are alive, along with resurre ...
setting following a supernatural Armageddon, which leaves the world peopled with warring factions of angels and devils *Plague World - a post-war setting following a failed alien invasion which includes a
mutagen In genetics, a mutagen is a physical or chemical agent that permanently changes nucleic acid, genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level. As many mutations can ca ...
affecting aliens, humans and animals alike. Key to this scenario is the inclusion of Rip Van teams, which are medically frozen during the event and brought out of hibernation centuries later to rebuild society (akin to ''
The Morrow Project ''The Morrow Project'' is a science fiction role-playing game created by Kevin Dockery, Robert Sadler and Richard Tucholka and published by Timeline Ltd. It is set after a devastating nuclear war. It was first released in the 1980s, and it still ...
''). Each campaign model includes relevant rules, monsters, prestige classes, NPC groups, NPC's, and equipment.


Reviews

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Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


References

{{D20 D20 System supplements Post-apocalyptic role-playing games