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D'Alembert's principle, also known as the Lagrange–d'Alembert principle, is a statement of the fundamental classical laws of motion. It is named after its discoverer, the
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physicist and mathematician Jean le Rond d'Alembert. D'Alembert's principle generalizes the principle of virtual work from static to dynamical systems by introducing ''forces of inertia'' which, when added to the applied forces in a system, result in ''dynamic equilibrium''. The principle does not apply for irreversible displacements, such as sliding friction, and more general specification of the irreversibility is required. D'Alembert's principle is more general than Hamilton's principle as it is not restricted to holonomic constraints that depend only on coordinates and time but not on velocities.


Statement of the principle

The principle states that the sum of the differences between the
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s acting on a system of massive particles and the time derivatives of the
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of the system itself projected onto any virtual displacement consistent with the constraints of the system is zero. Thus, in mathematical notation, d'Alembert's principle is written as follows, \sum_i ( \mathbf F_i - m_i \dot\mathbf_i - \dot_i\mathbf_i)\cdot \delta \mathbf r_i = 0, where: * i is an integer used to indicate (via subscript) a variable corresponding to a particular particle in the system, * \mathbf _i is the total applied force (excluding constraint forces) on the i-th particle, * m_i is the mass of the i-th particle, * \mathbf v_i is the velocity of the i-th particle, * \delta \mathbf r_i is the virtual displacement of the i-th particle, consistent with the constraints. Newton's dot notation is used to represent the derivative with respect to time. The above equation is often called d'Alembert's principle, but it was first written in this variational form by Joseph Louis Lagrange. D'Alembert's contribution was to demonstrate that in the totality of a dynamic system the forces of constraint vanish. That is to say that the generalized forces \mathbf Q_j need not include constraint forces. It is equivalent to the somewhat more cumbersome Gauss's principle of least constraint.


Derivations


General case with variable mass

The general statement of D'Alembert's principle mentions "the time derivatives of the
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of the system." By Newton's second law, the first time derivative of momentum is the force. The momentum of the i-th mass is the product of its mass and velocity: \mathbf p_i = m_i \mathbf v_i and its time derivative is \dot_i = \dot_i \mathbf_i + m_i \dot_i. In many applications, the masses are constant and this equation reduces to \dot_i = m_i \dot_i = m_i \mathbf_i. However, some applications involve changing masses (for example, chains being rolled up or being unrolled) and in those cases both terms \dot_i \mathbf_i and m_i \dot_i have to remain present, giving \sum_ ( \mathbf _ - m_i \mathbf_i - \dot_i \mathbf_i)\cdot \delta \mathbf r_i = 0.


Special case with constant mass

Consider Newton's law for a system of particles of constant mass, i. The total force on each particle is \mathbf _^ = m_i \mathbf _i, where * \mathbf _^ are the total forces acting on the system's particles, * m_i \mathbf _i are the inertial forces that result from the total forces. Moving the inertial forces to the left gives an expression that can be considered to represent quasi-static equilibrium, but which is really just a small algebraic manipulation of Newton's law: \mathbf _^ - m_i \mathbf _i = \mathbf 0. Considering the virtual work, \delta W, done by the total and inertial forces together through an arbitrary virtual displacement, \delta \mathbf r_i, of the system leads to a zero identity, since the forces involved sum to zero for each particle. \delta W = \sum_ \mathbf _^ \cdot \delta \mathbf r_i - \sum_ m_i \mathbf_i \cdot \delta \mathbf r_i = 0 The original vector equation could be recovered by recognizing that the work expression must hold for arbitrary displacements. Separating the total forces into applied forces, \mathbf F_i, and constraint forces, \mathbf C_i, yields \delta W = \sum_ \mathbf _ \cdot \delta \mathbf r_i + \sum_ \mathbf _ \cdot \delta \mathbf r_i - \sum_ m_i \mathbf_i \cdot \delta \mathbf r_i = 0. If arbitrary virtual displacements are assumed to be in directions that are orthogonal to the constraint forces (which is not usually the case, so this derivation works only for special cases), the constraint forces don't do any work, \sum_ \mathbf _ \cdot \delta \mathbf r_i = 0. Such displacements are said to be ''consistent'' with the constraints. This leads to the formulation of ''d'Alembert's principle'', which states that the difference of applied forces and inertial forces for a dynamic system does no virtual work: \delta W = \sum_ ( \mathbf _ - m_i \mathbf_i )\cdot \delta \mathbf r_i = 0. There is also a corresponding principle for static systems called the principle of virtual work for applied forces.


D'Alembert's principle of inertial forces

D'Alembert showed that one can transform an accelerating rigid body into an equivalent static system by adding the so-called " inertial force" and " inertial torque" or moment. The inertial force must act through the center of mass and the inertial torque can act anywhere. The system can then be analyzed exactly as a static system subjected to this "inertial force and moment" and the external forces. The advantage is that in the equivalent static system one can take moments about any point (not just the center of mass). This often leads to simpler calculations because any force (in turn) can be eliminated from the moment equations by choosing the appropriate point about which to apply the moment equation (sum of moments = zero). Even in the course of Fundamentals of Dynamics and Kinematics of machines, this principle helps in analyzing the forces that act on a link of a mechanism when it is in motion. In textbooks of engineering dynamics, this is sometimes referred to as ''d'Alembert's principle''.


Dynamic equilibrium

D'Alembert's form of the principle of virtual work states that a system of rigid bodies is in dynamic equilibrium when the virtual work of the sum of the applied forces and the inertial forces is zero for any virtual displacement of the system. Thus, dynamic equilibrium of a system of n rigid bodies with m generalized coordinates requires \delta W = \left(Q_1 + Q_1^*\right) \delta q_1 + \dots + \left(Q_m + Q_m^*\right) \delta q_m = 0, for any set of virtual displacements \delta q_j with Q_j being a generalized applied force and Q^*_j being a generalized inertia force. This condition yields m equations, Q_j + Q^*_j = 0, \quad j=1, \ldots, m, which can also be written as \frac \frac -\frac = Q_j, \quad j=1,\ldots,m. The result is a set of m equations of motion that define the dynamics of the rigid body system.


References

{{DEFAULTSORT:D'alembert'S Principle Classical mechanics Dynamical systems Lagrangian mechanics Principles