Cyberware
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Cyberware is a relatively new and unknown field (a
proto-science __NOTOC__ In the philosophy of science, there are several definitions of protoscience. Its simplest meaning (most closely reflecting its roots of ''proto-'' + ''science'') involves the earliest eras of the history of science, when the scientific me ...
, or more adequately a "proto-technology"). In
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
circles, however, it is commonly known to mean the hardware or machine parts implanted in the human body and acting as an
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
between the
central nervous system The central nervous system (CNS) is the part of the nervous system consisting primarily of the brain and spinal cord. The CNS is so named because the brain integrates the received information and coordinates and influences the activity of all par ...
and the computers or machinery connected to it. More formally: :''Cyberware is technology that attempts to create a working interface between machines/computers and the human nervous system, including the brain''. Examples of potential cyberware cover a wide range, but current research tends to approach the field from one of two different angles: interfaces or prosthetics.


Interfaces ("Headware")

The first variety attempts to connect directly with the brain. The data-jack is probably the best-known, having heavily featured in works of fiction (even in mainstream productions such as ''
Johnny Mnemonic "Johnny Mnemonic" is a science fiction short story by American-Canadian writer William Gibson. It first appeared in '' Omni'' magazine in May 1981, and was subsequently included in ''Burning Chrome'', a 1986 collection of Gibson's short fiction. ...
,'' the cartoon ''
Exosquad ''Exosquad'' is an animated television series created by Universal Animation Studios, Universal Cartoon Studios for MCA TV's Universal Family Network broadcast syndication, syndicated programming block. The show is set in the beginning of the 22n ...
'', and ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
''). It is the most difficult object to implement, but it is also the most important in terms of interfacing directly with the
mind The mind is the set of faculties responsible for all mental phenomena. Often the term is also identified with the phenomena themselves. These faculties include thought, imagination, memory, will, and sensation. They are responsible for various m ...
. In science fiction the data-jack is the envisioned
I/O port Memory-mapped I/O (MMIO) and port-mapped I/O (PMIO) are two complementary methods of performing input/output (I/O) between the central processing unit (CPU) and peripheral devices in a computer. An alternative approach is using dedicated I/O pro ...
for the brain. Its job is to translate thoughts into something meaningful to a computer, and to translate something from a computer into meaningful thoughts for humans. Once perfected, it would allow direct communication between computers and the human mind. Large university laboratories conduct most of the experiments done in the area of direct neural interfaces. For ethical reasons, the tests are usually performed on animals or slices of brain tissue from donor brains. The mainstream research focuses on electrical impulse monitoring, recording and translating the many different electrical signals that the brain transmits. A number of companies are working on what is essentially a "hands-free" mouse or keyboard. This technology uses these brain signals to control computer functions. These interfaces are sometimes called '' brain-machine interfaces'' (BMI). The more intense research, concerning full in-brain interfaces, is being studied, but is in its infancy. Few can afford the huge cost of such enterprises, and those who can find the work slow-going and very far from the ultimate goals. Research has reached the level where limited control over a computer is possible using thought commands alone. After being implanted with a Massachusetts-based firm
Cyberkinetics Cyberkinetics is an American company with roots tied to the University of Utah. It was co-founded by John Donoghue, Mijail Serruya, Gerhard Friehs of Brown University, and Nicho Hatsopoulos of the University of Chicago. The Braingate technolog ...
chip called
BrainGate BrainGate is a brain implant system built and previously owned by Cyberkinetics, currently under development and in clinical trials, designed to help those who have lost control of their limbs, or other bodily functions, such as patients with amyot ...
, a quadriplegic man was able to compose and check email.


Prosthetics ("Bodyware")

The second variety of cyberware consists of a more modern form of the rather old field of
prosthetics In medicine, a prosthesis (plural: prostheses; from grc, πρόσθεσις, prósthesis, addition, application, attachment), or a prosthetic implant, is an artificial device that replaces a missing body part, which may be lost through trau ...
. Modern prostheses attempt to deliver a natural functionality and appearance. In the sub-field where prosthetics and cyberware cross over, experiments have been done where
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circu ...
s, capable of controlling the movements of an artificial
limb Limb may refer to: Science and technology *Limb (anatomy), an appendage of a human or animal *Limb, a large or main branch of a tree *Limb, in astronomy, the curved edge of the apparent disk of a celestial body, e.g. lunar limb *Limb, in botany, ...
, are attached to the severed
nerve A nerve is an enclosed, cable-like bundle of nerve fibers (called axons) in the peripheral nervous system. A nerve transmits electrical impulses. It is the basic unit of the peripheral nervous system. A nerve provides a common pathway for the e ...
-endings of the patient. The patient is then taught how to operate the prosthetic, trying to learn how to move it as though it were a natural limb. Crossing over between prostheses and interfaces are those pieces of equipment attempting to replace lost
sense A sense is a biological system used by an organism for sensation, the process of gathering information about the world through the detection of Stimulus (physiology), stimuli. (For example, in the human body, the brain which is part of the cen ...
s. An early success in this field is the ''
cochlear implant A cochlear implant (CI) is a surgically implanted neuroprosthesis that provides a person who has moderate-to-profound sensorineural hearing loss with sound perception. With the help of therapy, cochlear implants may allow for improved speech und ...
''. A tiny device inserted into the
inner ear The inner ear (internal ear, auris interna) is the innermost part of the vertebrate ear. In vertebrates, the inner ear is mainly responsible for sound detection and balance. In mammals, it consists of the bony labyrinth, a hollow cavity in the ...
, it replaces the functionality of damaged, or missing,
hair cell Hair cells are the sensory receptors of both the auditory system and the vestibular system in the ears of all vertebrates, and in the lateral line organ of fishes. Through mechanotransduction, hair cells detect movement in their environment. ...
s (the cells that, when stimulated, create the sensation of
sound In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the ...
). This device comes firmly under the field of prosthetics, but experiments are also being performed to tap into the
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a v ...
. Coupled with a speech-processor, this could be a direct link to the speech centres of the brain.Branwyn, Gareth "The desire to be wired". ''Wired'' Issue 1.04, October 1993


See also

*
Biomechatronics Biomechatronics is an applied interdisciplinary science that aims to integrate biology and mechatronics (electrical, electronics, and mechanical engineering). It also encompasses the fields of robotics and neuroscience. Biomechatronic devices encom ...
*
Biorobotics Biorobotics is an interdisciplinary science that combines the fields of biomedical engineering, cybernetics, and robotics to develop new technologies that integrate biology with mechanical systems to develop more efficient communication, alter ge ...
*
Brain–computer interface A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain, brain's electrical activity and an external device, most commonly a computer or robotic l ...
*
Brain-reading Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. Advances in research have made this possible by using human neuroimaging ...
*
Central nervous system The central nervous system (CNS) is the part of the nervous system consisting primarily of the brain and spinal cord. The CNS is so named because the brain integrates the received information and coordinates and influences the activity of all par ...
*
Cybernetics Cybernetics is a wide-ranging field concerned with circular causality, such as feedback, in regulatory and purposive systems. Cybernetics is named after an example of circular causal feedback, that of steering a ship, where the helmsperson m ...
*
Cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
*
Cyborgs in fiction A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
*
Neural engineering Neural engineering (also known as neuroengineering) is a discipline within biomedical engineering that uses engineering techniques to understand, repair, replace, or enhance neural systems. Neural engineers are uniquely qualified to solve design ...
*
Neuroprosthetics Neuroprosthetics (also called neural prosthetics) is a discipline related to neuroscience and biomedical engineering concerned with developing neural prostheses. They are sometimes contrasted with a brain–computer interface, which connects the ...
*
Neurosecurity Neurosecurity has been defined as "a version of Computer security, computer science security principles and methods applied to neural engineering", or more fully, as "the protection of the confidentiality, Data integrity, integrity, and availability ...
*
Posthumanization Posthumanization comprises "those processes by which a society comes to include members other than 'natural' biological human beings who, in one way or another, contribute to the structures, dynamics, or meaning of the society." Elsewhere (p. 35) i ...
* Simulated reality *
Transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those of standard humans. Th ...
*
Wetware (brain) Wetware is a term drawn from the computer-related idea of hardware or software, but applied to biological life forms. Usage The prefix "wet" is a reference to the water found in living creatures. Wetware is used to describe the elements equival ...


References


External links


The open-source programmable chip Electroencephalography project

The programmable chip Electroencephalography project BLog

The open-source Electroencephalography project


- Source containing the rest of the work found on this article

- an institute working on nerve cell/chip interconnection
''Wetware Technology''
{{Robotics Brain–computer interfacing Neuroprosthetics