Cybertext
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Cybertext is the organization of text in order to analyze the influence of the
medium Medium may refer to: Science and technology Aviation *Medium bomber, a class of war plane *Tecma Medium, a French hang glider design Communication * Media (communication), tools used to store and deliver information or data * Medium of ...
as an integral part of the
literary Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially prose fiction, drama, and poetry. In recent centuries, the definition has expanded to include ...
dynamic, as defined by Espen Aarseth in 1997. Aarseth defined it as a type of ergodic literature where user traverses the text by doing non-trivial work.


Definition

Cybertexts are pieces of literature where the medium matters. Each user obtains a different outcome based on the choices they make. According to Aarseth, "information is here understood as a string of signs, which may (but does not have to) make sense to a given observer." Cybertexts may be equated to the transition between a
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
piece of literature, such as a novel, and a game. In a novel, the reader has no choice, the plot and the characters are all chosen by the author, there is no 'user', just a 'reader', this is important because it entails that the person working their way through the novel is not an active participant. Cybertext is based on the idea that getting to the message is just as important as the message itself. In order to obtain the message, work on the part of the user is required. This may also be referred to as nontrivial work on the part of the user. What this means is that the reader does not merely interpret the text but performs actions such as active choice and decision-making through navigation options. There is also the existence of a feedback loop between the reader and the text. Cybertexts are distinguished from games, where a player makes decisions and decides what to do, what things to punch, or when to jump. Cybertexts, on the other hand, usually have a message that is translated to the reader as they work their way through the piece. In this form of literature, however, there is a possibility that the reader misses elements or information depending on the choices he makes.


Application

The concept of cybertext offers a way to expand the reach of
literary studies Literary criticism (or literary studies) is the study, evaluation, and interpretation of literature. Modern literary criticism is often influenced by literary theory, which is the philosophical discussion of literature's goals and methods. T ...
to include phenomena that are perceived today as foreign or marginal. In Aarseth's work, cybertext denotes the general set of text machines which, operated by readers, yield different texts for reading. For example, in
Raymond Queneau Raymond Queneau (; 21 February 1903 – 25 October 1976) was a French novelist, poet, critic, editor and co-founder and president of Oulipo ('' Ouvroir de littérature potentielle''), notable for his wit and cynical humour. Biography Queneau w ...
's book '' Hundred Thousand Billion Poems'', each reader will encounter not just
poems Poetry (derived from the Greek ''poiesis'', "making"), also called verse, is a form of literature that uses aesthetic and often rhythmic qualities of language − such as phonaesthetics, sound symbolism, and metre − to evoke meanings in ...
arranged in a different order, but ''different poems'' depending on the precise way in which they turn the sections of page. Cybertext can also be used as a broader alternative for hypertext, particularly as it critiques the critical responses to the latter. Aarseth, together with literary scholars such as N. Katherine Hayles, maintains that cybertext cannot be applied according to the conventional author-text-message paradigms since it is a computational engine.


Background

The term ''cybertext'' is derived from ''cyber''- in the word cybernetics, which was coined by Norbert Wiener in his book ''Cybernetics, or Control and Communication in the Animal and the Machine'' (1948), which in turn comes from the Greek word ''kybernetes'' –
helmsman A helmsman or helm (sometimes driver) is a person who steers a ship, sailboat, submarine, other type of maritime vessel, or spacecraft. The rank and seniority of the helmsman may vary: on small vessels such as fishing vessels and yachts, the fu ...
. The prefix is then merged with the word "text", which is identified as a distinctive structure for producing and consuming verbal meaning in post-structuralist literary theory. Although Aarseth's use of the term has been the most influential, he was not the first to use it. The neologism ''cybertext'' appeared several times in the late 1980s and early 1990s. It was the name of a software company in the mid-1980s, and was used by speculative fiction poetry author Bruce Boston as the title of a book he published in 1992, which contained science-fictional poetry. Cybertext is part of what scholars called generational shifts involving literature on digital media. The first phase was hypertext, which transitioned to hypermedia during the mid-1990s. These developments coincided with the invention of the first graphic browser called
Mosaic A mosaic is a pattern or image made of small regular or irregular pieces of colored stone, glass or ceramic, held in place by plaster/mortar, and covering a surface. Mosaics are often used as floor and wall decoration, and were particularly pop ...
and the popularization of the world wide web. Cybertext came after hypermedia amid the move toward the focus on software code, particularly its considerable ability to control the reception process without reducing interactivity. The fundamental idea in the development of the theory of cybernetics is the concept of feedback: a portion of
information Information is an abstract concept that refers to that which has the power to inform. At the most fundamental level information pertains to the interpretation of that which may be sensed. Any natural process that is not completely random ...
produced by the system that is taken, total or partially, as input. Cybernetics is the science that studies control and regulation in systems in which there exists flow and feedback of information. Though first used by
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
poet Bruce Boston, the term cybertext was brought to the
literary Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially prose fiction, drama, and poetry. In recent centuries, the definition has expanded to include ...
world's attention by Espen Aarseth in 1997. Aarseth's concept of cybertext focuses on the organization of the text in order to analyze the influence of the
medium Medium may refer to: Science and technology Aviation *Medium bomber, a class of war plane *Tecma Medium, a French hang glider design Communication * Media (communication), tools used to store and deliver information or data * Medium of ...
as an integral part of the literary dynamic. According to Aarseth, cybertext is not a
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
in itself; in order to classify traditions, literary genres and aesthetic value, we should inspect texts at a much more local level. He also maintained that traditional literary theory and interpretation are not main features in cybertext since it focuses on the textual medium (textonomy) and the study of textual meaning (textology).


Examples

An example of a cybertext is ''Twelve Blue'' by Michael Joyce. It is a web-based text that includes navigation modes characterized by fluid and multiple sense of structures of electronic textuality such as colored threads that play different "bars" and blue-script text that returns to images of rivers and water. Depending on what link you choose or what portion of the diagram on the side you pick you will be transferred to a different portion of the text. So in the end, you do not really finish reading the entire story or 'novel' you go through random pages and try piecing the story together yourself. You may never really 'finish' the story. But, because it is a cybertext the 'finishing' of the story is not as important as its impact on the reader, or on the conveyance. Another example is ''Stir Fry Texts'', by Jim Andrews, which is a cybertext where there are many layers of text, and as you move your mouse over the words, the layers beneath them are 'dug' through. ''The House'' is another example of a cybertext where one might assume a description of the piece as follows: It is an unruly text, the words don't listen, you are not supreme. You are guided through the piece. This is a cybertext with minimal control. You watch as something unfolds before you, "a crumbling mania", you must be able to go with the flow, to read texts upside down, to piece together a reflection of words, to be okay with texts half read disappearing or moving so far away so continuously that you can not make out those very important words.Flanagan, Mary. The House, retrieved from: http://collection.eliterature.org/1/works/flanagan__thehouse/index.html


See also

*
Digital rhetoric Digital rhetoric can be generally defined as communication that exists in the digital sphere. As such, digital rhetoric can be expressed in many different forms —including but not limited to text, images, videos, and software. Due to the incr ...
* Electronic literature *
Gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
* Hypermedia * Hypertext * Interactive fiction *
New media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
*
Video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical ...


References


External links


Hypertext Terms
{{Digital Humanities Cybernetics Electronic literature Digital humanities