Cultural Algorithm
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Cultural algorithms (CA) are a branch of evolutionary computation where there is a knowledge component that is called the belief space in addition to the
population Population typically refers to the number of people in a single area, whether it be a city or town, region, country, continent, or the world. Governments typically quantify the size of the resident population within their jurisdiction using a ...
component. In this sense, cultural algorithms can be seen as an extension to a conventional genetic algorithm. Cultural algorithms were introduced by Reynolds (see references).


Belief space

The belief space of a cultural algorithm is divided into distinct categories. These categories represent different domains of knowledge that the population has of the search space. The belief space is updated after each
iteration Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. ...
by the best individuals of the population. The best individuals can be selected using a
fitness function {{no footnotes, date=May 2015 A fitness function is a particular type of objective function that is used to summarise, as a single figure of merit, how close a given design solution is to achieving the set aims. Fitness functions are used in geneti ...
that assesses the performance of each individual in population much like in genetic algorithms.


List of belief space categories

*
Normative Normative generally means relating to an evaluative standard. Normativity is the phenomenon in human societies of designating some actions or outcomes as good, desirable, or permissible, and others as bad, undesirable, or impermissible. A norm in ...
knowledge A collection of desirable value ranges for the individuals in the population component e.g. acceptable behavior for the agents in population. * Domain specific knowledge Information about the domain of the cultural algorithm problem is applied to. * Situational knowledge Specific examples of important events - e.g. successful/unsuccessful solutions * Temporal knowledge History of the search space - e.g. the temporal patterns of the search process * Spatial knowledge Information about the topography of the search space


Population

The population component of the cultural algorithm is approximately the same as that of the genetic algorithm.


Communication protocol

Cultural algorithms require an
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
between the population and belief space. The best individuals of the population can update the belief space via the update function. Also, the knowledge categories of the belief space can affect the population component via the influence function. The influence function can affect population by altering the genome or the actions of the individuals.


Pseudocode for cultural algorithms

# Initialize population space (choose initial
population Population typically refers to the number of people in a single area, whether it be a city or town, region, country, continent, or the world. Governments typically quantify the size of the resident population within their jurisdiction using a ...
) # Initialize belief space (e.g. set domain specific knowledge and normative value-ranges) # Repeat until termination condition is met ## Perform actions of the individuals in population space ## Evaluate each individual by using the fitness function ## Select the parents to reproduce a new generation of offspring ## Let the belief space alter the genome of the offspring by using the influence function ## Update the belief space by using the accept function (this is done by letting the best individuals to affect the belief space)


Applications

*Various
optimization Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
problems *
Social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, econom ...
*Real-parameter optimizationM. Omran, A novel cultural algorithm for real-parameter optimization. International Journal of Computer Mathematics, , 2015.


See also

*
Artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
*
Artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
* Evolutionary computation * Genetic algorithm * Harmony search *
Machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
*
Memetic algorithm A memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm. It may provide a sufficiently good solution to an optimization problem. It uses a local search technique to reduce the like ...
* Memetics *
Metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
*
Social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, econom ...
*
Sociocultural evolution Sociocultural evolution, sociocultural evolutionism or social evolution are theories of sociobiology and cultural evolution that describe how societies and culture change over time. Whereas sociocultural development traces processes that tend t ...
* Stochastic optimization * Swarm intelligence


References


Robert G. Reynolds, Ziad Kobti, Tim Kohler: Agent-Based Modeling of Cultural Change in Swarm Using Cultural Algorithms
* R. G. Reynolds, “An Introduction to Cultural Algorithms, ” in Proceedings of the 3rd Annual Conference on Evolutionary Programming, World Scientific Publishing, pp 131–139, 1994. * Robert G. Reynolds, Bin Peng. Knowledge Learning and Social Swarms in Cultural Systems. Journal of Mathematical Sociology. 29:1-18, 2005 * Reynolds, R. G., and Ali, M. Z, “Embedding a Social Fabric Component into Cultural Algorithms Toolkit for an Enhanced Knowledge-Driven Engineering Optimization”, International Journal of Intelligent Computing and Cybernetics (IJICC), Vol. 1, No 4, pp. 356–378, 2008 * Reynolds, R G., and Ali, M Z., Exploring Knowledge and Population Swarms via an Agent-Based Cultural Algorithms Simulation Toolkit (CAT), in proceedings of IEEE Congress on Computational Intelligence 2007. {{DEFAULTSORT:Cultural Algorithm Evolutionary algorithms Genetic algorithms Nature-inspired metaheuristics