Creatures (video Game Series)
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''Creatures'' is an
artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
series, created in the mid-1990s by English
computer scientist A computer scientist is a person who is trained in the academic study of computer science. Computer scientists typically work on the theoretical side of computation, as opposed to the hardware side on which computer engineers mainly focus (al ...
Steve Grand Steve Grand (born February 28, 1990) is an American singer, songwriter and model from Lemont, Illinois, a Chicago suburb. He became an overnight internet celebrity and the music video of his first hit " All-American Boy" went viral on YouTube ...
whilst working for the
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video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s developer
Millennium Interactive Guerrilla Cambridge (formerly SCE Studio Cambridge) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of Cyb ...
. Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey. A complete life cycle is modelled for the creatures – childhood, adolescence, adulthood, and senescence, each with their own particular needs. The gameplay is designed to foster an emotional bond between the player and their creatures. Rather than taking a scripted approach, ''Creatures'' series games were driven by detailed biological and neurological simulation and their unexpected results. There were six major ''Creatures'' releases from Creature Labs. Between 1996 and 2001, there were three principal games released, the ''Docking Station'' add-on (generally referenced as a separate game) and two children's games, and there were three games created for console systems. A sequel named ''Creatures Online'' was in development, with the artificial life technology from ''Creatures 3'' and ''Docking Station'' updated to a 3D environment.


Overview

The program was one of the first commercial titles to code
artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
organisms from the genetic level upwards using a sophisticated
biochemistry Biochemistry or biological chemistry is the study of chemical processes within and relating to living organisms. A sub-discipline of both chemistry and biology, biochemistry may be divided into three fields: structural biology, enzymology and ...
and
neural network A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a v ...
s, including simulated senses of sight, hearing and touch. This meant that the Norns and their DNA could develop and " evolve" in increasingly diverse ways, unpredicted by the makers. By
breeding Breeding is sexual reproduction that produces offspring, usually animals or plants. It can only occur between a male and a female animal or plant. Breeding may refer to: * Animal husbandry, through selected specimens such as dogs, horses, and rab ...
certain Norns with others, some traits could be passed on to following generations. The Norns turned out to behave similarly to living creatures. Norns respond to external stimuli, such as interaction with the player, and internal stimuli, such as changes in chemical concentrations or neural activities. Sight is simulated by having a group of neurons representing each type of object in the world. When an object belonging to this type is in front of the creature ('within eyesight'), the neuron becomes active and the creature can 'see' the object. The Norns possess simulated biological drives which give punishment when they are raised, and reward when they are lowered. The model for Norns' decision-making process is
behaviorist Behaviorism is a systematic approach to understanding the behavior of humans and animals. It assumes that behavior is either a reflex evoked by the pairing of certain antecedent stimuli in the environment, or a consequence of that individual' ...
and based on Norns learning how to reduce their drives. Dickinson and Balleine state that while this stimulus-response/reinforcement process makes the creatures seem like they are goal-directed, they are instead 'habit machines' responding in a learned fashion to particular stimuli. Mutations in the genome can occur, allowing new characteristics to appear in the population and potentially be inherited by a future generation. Because the Norns have a lifespan of roughly 40 hours, users could observe the changes that occur over a large number of generations. Faulty genomes can also occur - for example, Norns which cannot see or hear, creatures which are either missing organs or have surplus organs, or immortal Norns due to a hyper-efficient digestion system. Creatures used the emergent approach seen in
animat Animat are artificial animals and is a contraction of animal and materials. The term includes physical robots and virtual simulations. The animat model includes features of a simple animal capable of interacting with its environment. It is, therefo ...
s, but with the goal of more complex behaviours than
locomotion Locomotion means the act or ability of something to transport or move itself from place to place. Locomotion may refer to: Motion * Motion (physics) * Robot locomotion, of man-made devices By environment * Aquatic locomotion * Flight * Locomoti ...
. Grand describes the psychological model of the creatures as being inspired by rats. In 2000, Grand described the intelligence level of Norns as being like ants. Margaret Boden, in 2003, rejected ''Creatures'' as being a form of alien life as the simulated metabolism is concerned with controlling the Norn's behaviour, not on maintaining its 'physical' form. In 2011, Grand stated that while the Norns in ''Creatures'' could learn, generalise from past experiences to novel experiences, and react in an intelligent manner to stimuli, they could not think. The
genetics Genetics is the study of genes, genetic variation, and heredity in organisms.Hartl D, Jones E (2005) It is an important branch in biology because heredity is vital to organisms' evolution. Gregor Mendel, a Moravian Augustinian friar wor ...
in ''Creatures'' are somewhat different from
human genetics Human genetics is the study of inheritance as it occurs in human beings. Human genetics encompasses a variety of overlapping fields including: classical genetics, cytogenetics, molecular genetics, biochemical genetics, genomics, population gene ...
; they are
haploid Ploidy () is the number of complete sets of chromosomes in a cell, and hence the number of possible alleles for autosomal and pseudoautosomal genes. Sets of chromosomes refer to the number of maternal and paternal chromosome copies, respectively ...
. There is no concept of
dominant gene In genetics, dominance is the phenomenon of one variant (allele) of a gene on a chromosome masking or overriding the effect of a different variant of the same gene on the other copy of the chromosome. The first variant is termed dominant and t ...
and
recessive gene In genetics, dominance is the phenomenon of one variant (allele) of a gene on a chromosome masking or overriding the effect of a different variant of the same gene on the other copy of the chromosome. The first variant is termed dominant and t ...
, much less recombination between loci. Nevertheless, the complexity of the simulated biochemistry meant that Norn behaviour was highly unpredictable. Among the fans of ''Creatures'' were the
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zoologist Zoology ()The pronunciation of zoology as is usually regarded as nonstandard, though it is not uncommon. is the branch of biology that studies the Animal, animal kingdom, including the anatomy, structure, embryology, evolution, Biological clas ...
Richard Dawkins Richard Dawkins (born 26 March 1941) is a British evolutionary biologist and author. He is an emeritus fellow of New College, Oxford and was Professor for Public Understanding of Science in the University of Oxford from 1995 to 2008. An ath ...
, who called it a "quantum leap in the development of artificial life", and author
Douglas Adams Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author and screenwriter, best known for ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 BBC radio comedy, ''The Hitchhiker's Guide to the Galaxy'' developed into a " ...
. ''Creatures'' inspired some players to take up careers in the sciences.


History

Originally conceived as a desktop pet with a brain, Grand later incorporated inspiration from ''
The Planiverse ''The Planiverse'' () is a novel by A. K. Dewdney, written in 1984. Development In 1977, Dewdney was inspired by an allegory of a two-dimensional universe, and decided to expand upon the physics and chemistry of such a universe. He published a sh ...
'' to pitch a "little computer
ewok The Ewoks (singular: Ewok) are a fictional species of small, furry, mammaloid, bipeds in the '' Star Wars'' universe. They inhabit the forest moon of Endor and live in arboreal huts and other simple dwellings, being seen as primitive in comp ...
s" game, like the game ''
Little Computer People ''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of ...
''. Grand wanted players to have a rapport with their creatures, feeling that he should make the creatures seem "genuinely alive" to the player, showing "the 'right' kind of behaviour' in a variety of circumstances. To create this kind of behaviour, Grand felt it was necessary to program the creatures by simulating the building blocks of nature in a bottom-up approach, allowing the complex behaviour to
emerge Emerge may refer to: * '' Emerge: The Best of Neocolours'', the fourth album of Neocolours * Emerge Desktop, a Desktop shell replacement for Microsoft Windows * ''Emerge'' (magazine), a defunct news magazine * Emerge Stimulation Drink, a drink s ...
, rather than using a
rule-based system In computer science, a rule-based system is used to store and manipulate knowledge to interpret information in a useful way. It is often used in artificial intelligence applications and research. Normally, the term ''rule-based system'' is appli ...
approach. Grand later wished to include references to an "English" or Norse mythology, to try to make the world more internally consistent, but found that the team wanted to make the game into a conventional adventure game. He later decided to scale back on the mythology aspects of the game, focusing instead on the
artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
point - eventually presenting the game as an artificial pet hobby, which provided some of the impetus to include genetics in the creatures. ''Creatures'' was developed as a consumer product by
Millennium A millennium (plural millennia or millenniums) is a period of one thousand years, sometimes called a kiloannum (ka), or kiloyear (ky). Normally, the word is used specifically for periods of a thousand years that begin at the starting point (ini ...
, and was released by Mindscape in 1996. The program was instantly successful, and an
online community An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may fe ...
of players soon formed, swapping Norns, creating new objects for Albia, sharing tips on how to play the game and anecdotes about unexpected evolutionary changes that they had seen, and even creating new
breeds A breed is a specific group of domestic animals having homogeneous appearance (phenotype), homogeneous behavior, and/or other characteristics that distinguish it from other organisms of the same species. In literature, there exist several slight ...
of Norn. At one point, the ''Creatures'' online community was the largest of its type. In 1996, ''Creatures'' won an EMMA Award. Based on sales of 500,000 copies of ''Creatures'' from 1996 through to the second quarter of 1998, it was estimated that at that time, there was a possible global population of up to five million norns. Development of ''
Creatures 2 ''Creatures 2'' is the second game in the '' Creatures'' artificial life game series made by Creature Labs, and the sequel to the 1996 game '' Creatures''. It features three species: the cute, dependent Norns, the cantankerous Grendels and the ...
'' began in Q3 1997. In 1998, the video games division of
Millennium A millennium (plural millennia or millenniums) is a period of one thousand years, sometimes called a kiloannum (ka), or kiloyear (ky). Normally, the word is used specifically for periods of a thousand years that begin at the starting point (ini ...
was sold to Sony Entertainment while those working on alife and ''Creatures'' formed a new company called Cyberlife Technology. Along with continued work on the ''Creatures'' titles, the company did work for industry and the
British Ministry of Defence The Ministry of Defence (MOD or MoD) is the Departments of the United Kingdom Government, department responsible for implementing the defence policy set by Government of the United Kingdom, His Majesty's Government, and is the headquarters of ...
, famously attempting to teach live organisms to fly virtual
fighter jet Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the airspace above a battlefield ...
s. ''Creatures 2'' was nominated in the Artificial Intelligence category of the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
's Spotlight Award. In the late 1990s, Grand left Cyberlife to form Cyberlife Research and focus on the production of new alife technologies, including work on a
robotic Robotics is an interdisciplinarity, interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist human ...
life form he called Lucy as well as writing books about his research. The remainder of the company was renamed Creature Labs, and focused on
video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC a ...
. Sequels to ''Creatures'', including ''Creatures 2'', ''
Creatures 3 ''Creatures 3'' is the third game in the '' Creatures'' a-life game series made by Creature Labs. In this installment, the Shee have left Albia in a spaceship, the Shee Ark, to search for a more spherical world. The Ark was abandoned by the Shee ...
'' and the small-children's games ''Creatures Adventures'' and ''Creatures Playground'', were released by Creature Labs in subsequent years. ''Creatures Adventures'' won an EMMA Award in 2000. ''Creatures Playground'' was exhibited at E3 and nominated for a
BAFTA award The British Academy Film Awards, more commonly known as the BAFTA Film Awards is an annual award show hosted by the British Academy of Film and Television Arts (BAFTA) to honour the best British and international contributions to film. The cere ...
in 2000. The final major ''Creatures'' release, ''Docking Station'', was made available for download from the company's web site in 2001. Development was suspended on future ''Creatures'' games on March 20, 2003, when Creature Labs ceased operations, but development and trademark rights have since been purchased by Gameware Development, Ltd. Gameware has revived the Creatures Developer Network, the shop, the forums, the ''Docking Station'' server, and has released many before-purchasable tools and add-ons for free. Gameware staff that previously worked on ''Creatures'' developed a convergent media game for the
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called '' BAMZOOKi''. In 2004, the ''Creatures'' games have been re-released in combination packs under the names ''Creatures: The Albian Years'' (C1, C2), ''Creatures Exodus'' (C3, DS) and ''Creatures Village'' (CA, CP). The Albian Years, and Exodus include the separate games, whereas Village has merged Adventures and Playground into a single game. At this time, it was estimated that there were thousands of ''Creatures'' players. Kutoka Interactive, a Canadian children's software company, has created releases of ''Creatures Exodus'' (Kutoka) and ''Creatures Village'' (Kutoka Kids) that are compatible with both Apple's
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
and
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and ...
. They were released on 30 September 2005, and can be purchased either directly from Kutoka or from other online stores. In November 2009,
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announced that they were offering ''Creatures: The Albian Years'', ''Creatures Exodus'' and ''Creatures Village'' for sale on their site as digital downloads. In 2011, ''Creatures 3: Raised in Space'', a PlayStation One game, was re-released on the
PlayStation Plus PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
service. In 2011,
Fishing Cactus ''Epistory - Typing Chronicles'' is a 2016 Action-adventure game, action-adventure, Typing game, typing video game developed by Fishing Cactus. The game was released on Steam Early Access in September 2015 and was officially released on March 30 ...
announced they were developing ''Creatures 4'', to be demonstrated at that year's
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. A second demonstration was exhibited at
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. ''Creatures 4'' is Fishing Cactus's most complex game to date. ''Creatures 4'' appeared at the 2012
Paris Games Week Paris Games Week, or simply PGW, is a trade fair for video games held annually at the Paris Expo Porte de Versailles in Paris, France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It ...
. In May 2013, Fishing Cactus announced that they and BigBen were partnering with ProSiebenSat.1 Games as a distributor, and that the name of the game would be changed from ''Creatures 4'' to ''Creatures Online''. Another demo was shown at Gamescom 2013. Julien Hamaide, a developer of ''Creatures Online'', presented about it at the Game/AI Conference 2014. In September 2015, Fishing Cactus halted the development of ''Creatures Online''. In 2016,
Spil Games Spil Games is a Dutch video game developer based in Hilversum. The company publishes free-to-play games for Android and iOS devices, as well as for the Facebook Platform. History Peter Driessen and Bennie Eeftink founded Spill Group in 2001. ...
announced that they had bought the ''Creatures''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
from BigBen and were developing a free-to-play mobile game called ''Creatures Family'' to be released in 2017. In December 2021, Creatures 3, Docking Station, Creatures: The Albian Years and Creatures Village were released on the Steam games service.


Gameplay

Basic gameplay consists of hatching some creatures, usually norns, and guiding them to reach maturity and to breed more creatures, with the goal of a more intelligent future population. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey - the player gets the impression that the norns can understand the player, but do not want to follow the player's commands. The player cannot force creatures to do anything. Addressing individual creatures by their names, and issuing specific commands, such as "Alice push toy", is recommended, as is following up with rewards if they obey: the player is represented by a disembodied hand in the world, and the hand can attempt to teach creatures by tickling them as a reward or punishing creatures by slapping them. (For ''Creatures Village'', aimed at very young players, tickling is done by a feather wand, and punishment is represented by a squirt bottle.) Older norns can also teach concepts to younger norns. Norns may also express to the player how they are feeling. The language aspect was incorporated to promote a relationship between norns and players, allowing players to anthropomorphise their creatures. Players usually actively administer their worlds, adding in objects to help their creatures thrive. A complete life cycle is modelled for the creatures - childhood, adolescence, adulthood, and
senescence Senescence () or biological aging is the gradual deterioration of functional characteristics in living organisms. The word ''senescence'' can refer to either cellular senescence or to senescence of the whole organism. Organismal senescence inv ...
, each with their own particular needs. Breeding is depicted in the game as "a delicate affair", and is shown in the game by "a long kissing sound followed by a pop". The gameplay is designed to foster an emotional bond between the player and their creatures. Death has real consequences - the individual norns do not return after they die. All creatures are
bipedal Bipedalism is a form of terrestrial locomotion where an organism moves by means of its two rear limbs or legs. An animal or machine that usually moves in a bipedal manner is known as a biped , meaning 'two feet' (from Latin ''bis'' 'double' ...
, but there are some variant appearances that are genetically linked. Some alternate play styles include "wolfling runs", where the player may not intervene in their creatures' lives, or even norn torture. Trying to selectively breed or engineer certain traits into the population is also popular, for example, coloured creatures, norns with a better
immune system The immune system is a network of biological processes that protects an organism from diseases. It detects and responds to a wide variety of pathogens, from viruses to parasitic worms, as well as cancer cells and objects such as wood splinte ...
, or a less-aggressive grendel.


Species

;Norns A Norn is an AIL (Artificial intelligent life) species, the development and survival of which constitute the main thematic elements of the program. Norns are playful, all-trusting, naive creatures that love to explore. This is often the reason for their downfall, suffering, and death. They are more susceptible to disease in comparison to Ettins and Grendels, and in old age they may fall prey to a wasting disease that prevents them from absorbing certain nutrients. Grand wished Norns to be endearing and for players to keep them as pets - that they should be independent and stubborn, like toddlers, that the design of the norn should be appealing to as many people as possible, and that the player should care about the norns. Reviewers have compared the Norns' visual design to the Mogwai of the ''
Gremlins ''Gremlins'' is a 1984 American black comedy horror film directed by Joe Dante, written by Chris Columbus, and starring Zach Galligan, Phoebe Cates, Hoyt Axton, Polly Holliday, and Frances Lee McCain, with Howie Mandel providing the voice of ...
'' film series. The Shee originally created the Norns as a mixture of
valet A valet or varlet is a male servant who serves as personal attendant to his employer. In the Middle Ages and Ancien Régime, valet de chambre was a role for junior courtiers and specialists such as artists in a royal court, but the term "vale ...
and pet. According to the Creatures Labs website, they spread across the galaxy through the Warp and evolved into various variations, including but not restricted to: Toxic Norn, Treehugger Norn and Magma Norns. The spread of Norns throughout the galaxy is related to the mysterious disappearance of the Shee from Albia (from the point of view of the Norns). It may also be a sign of how the Shee fared in their attempt to find a habitable planet. In the games, the Norns have their own simulated biochemistry, haploid genetics, and
neural network A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
to serve as a brain. From ''Creatures 2'' onwards, Norns also possess organs determined by their genetics; mutation and injury can render these defunct, with typically fatal consequences. Each of these has grown somewhat over the course of the series, allowing the creatures to become more complex and intelligent. Norns are omnivores and eat a variety of foods, including carrots, lemons, seeds, insects, fish, honey, and other things. The Norns that the player starts with require some degree of training and discipline from the player in order to make good decisions to maintain their health; however, later on they can evolve to be more independent and hardy, with better-developed instincts and a more robust biochemistry. The player can take advantage of this to breed certain colours or traits through artificial selection, and through many generations the changes can become quite pronounced. Norns are very social animals, sometimes to the extent that they will prefer to play with other norns than to eat. ;Shee The Shee are a race of absent-minded scientists. They are the original inhabitants of Albia, and the creators of the Norns, Ettins, and Grendels. The Shee are all inventors, and make most of their inventions to save time on tasks that would have taken but a few minutes otherwise. Most of their discoveries are made by accident, and as such, they sequenced their own DNA and eliminated all genetic defects, before discovering the wheel. Millennia ago, the Shee had left the disk-shaped world of Albia, as they desired to live on a "more spherical world". They created the Shee Ark, took along some Norns, Ettins, and various animals and plants, and set out for their new home. The Shee Ark, like all Shee spacecraft, was itself a living creature grown from scratch, and used "Bioenergy" (the energy of living things, used to balance the game) to perform its various functions. Early concepts of the Shee had them as merely a more advanced life form than the Norns, not their creators. ;Ettins Ettins are a species in ''
Creatures 2 ''Creatures 2'' is the second game in the '' Creatures'' artificial life game series made by Creature Labs, and the sequel to the 1996 game '' Creatures''. It features three species: the cute, dependent Norns, the cantankerous Grendels and the ...
'' and ''
Creatures 3 ''Creatures 3'' is the third game in the '' Creatures'' a-life game series made by Creature Labs. In this installment, the Shee have left Albia in a spaceship, the Shee Ark, to search for a more spherical world. The Ark was abandoned by the Shee ...
''. Ettins were created by the Shee to help them on their experiments, especially when using machinery. They made them like machines so much, they tend to steal bits for themselves, often taking them to wherever they consider their home. ''C2'' Ettins behave rather differently; they tend to lead a sad and lonely life underground with no one but Pitz and the occasional Grendel for company. The backstory in the guides and manual, as well as the opening sequence, reveals that they once lived in the desert at the top of Albia and, true to their nature, built the pyramid that sits there. The actual use (if any) of the pyramid is unknown. Ettins were introduced into the ''Creatures'' series in ''C2'', having been revealed to the world after the volcanic eruption. An early concept of the Ettins described them as insignificant "small, lizard-like creatures", who were often kept as pets by Norns. The Ettins in ''Creatures 2'' were infertile; however, in ''Creatures 3'', there were two Ettins aboard the Shee Ark at most times (both female), and it was possible to get them to breed if two of them were placed in the Gene Splicer machine to create a male Ettin. An in-depth exploration of the genetics and neurology of the Ettins in ''Creatures 2'' revealed that they were constantly in pain, apparently by design. This discovery was met by fan uproar. ;Grendels Grendels are the green-skinned, red-eyed antagonists of the Norns, over which the player has little control, stealing food and injuring individual Norns. They also carry diseases harmful to Norns. The early concepts of their appearance described them as "resembling a huge, titanium spider". In the unmodified ''Creatures 1'' and ''2'', Grendels do not reproduce, being born infertile. Generally, only one Grendel is alive in the world of Albia at a time. In ''Creatures 3'', two Grendels were alive aboard the Shee Ark at most times (both male), but it was possible to get them to breed and have offspring if both were placed in the Gene Splicer machine and used to create a female Grendel. In all three games, Grendels are automatically produced by a "Mother" machine; in ''Creatures 3'', however, it is possible to ensure that there are no Grendels in the game by killing any existing grendels (e.g. in the
airlock An airlock, air-lock or air lock, often abbreviated to just lock, is a compartment with doors which can be sealed against pressure which permits the passage of people and objects between environments of differing pressure or atmospheric compo ...
) and then waiting by the mother, then placing any eggs into water (the
piranha A piranha or piraña (, , or ; or , ) is one of a number of freshwater fish in the family Serrasalmidae, or the subfamily Serrasalminae within the tetra family, Characidae in order Characiformes. These fish inhabit South American rivers, ...
pool) so that they cannot hatch. The Grendels were another genetically engineered creation of the Shee, albeit an accidental one. They were certainly not what the Shee were trying to get as a result from their experiments, and were considered to be harmful, useless monsters. However, some of the evil Shee (known as the Banshee) believed the Grendels were genetically superior to the Norns, and kept some for improvement. It is possible to cross a Norn with a Grendel, creating a 'Grenorn'. The ''Creatures'' community has appeared to adopt the Grendel as an underdog figure, creating a "Grendel Liberation Front" - despite being intended to add stress to Norns' lives, players began to tame their Grendels.


User Interface

In each of the games, players interact with the world through the use of a graphical hand as the player's mouse in the main visual area of the game. In ''Creatures'' and ''Creatures 2'', players can use applets in a toolbar, often called Kits, along the top of the game window, to access many functions, such as getting their first norn eggs, naming and photographing their norns, monitoring the health and general biochemistry of the norns and administering medicines, monitoring pregnancies, injecting objects into the world, and recording deceased norns. ''Creatures 2'' introduced an Ecology Kit and Neuroscience Kit. In ''Creatures 3'' and ''Docking Station'', players still use a hand as their mouse to interact with creatures and the world, but the main game area does not have toolbars like in ''Creatures'' and ''Creatures 2'', but instead has areas along the sides of the screens with buttons that the user can press to move to different locations, view the current creatures in the world, manage an inventory of items, and change game settings.
Charlie Brooker Charlton Brooker (born 3 March 1971) is an English television presenter, writer, producer and satirist. He is the creator and co-showrunner of the sci-fi drama anthology series ''Black Mirror'', and has written for comedy series such as ''Bras ...
regarded the level of detail shown in the monitoring kits as "terrifying", and it has been argued that the detailed monitoring kits highlight the artificiality of the norns. Peter Smith disliked the limitation of C1 that the player is "limited to seeing areas that you've tagged as favorite places or that are currently inhabited by Norns," and found it difficult to correctly reward and punish the creatures. ''Creatures 2'' introduced an angel and devil glyph which appears next to the hand to show you whether you are about to reward or punish your creature. Jim Brumbaugh, in reviewing ''Creatures'', disliked the amount of typing that was needed to communicate with the creatures, but found the menu system "highly user friendly." He noted also that there was only one way that the player could save, when the player exited the game. Eddie Walou praised the simplified user interface of ''Creatures 4'', saying that earlier games felt like you had to have your
BAC BAC or Bac may refer to: Places * Bac, Rožaje, Bac, a village in Montenegro * Baile Átha Cliath, Irish language name for Dublin city. * Bîc River, aka ''Bâc River'', a Moldovan river * Baç Bridge, bridge in Turkey * Barnes County Municipal A ...
to understand. Kahn Lusth, writing for
Canard PC ''Canard PC'' is an independent magazine founded in France in 2003 devoted to PC gaming and published monthly. The title ''Canard PC'' is a paronym, derived from ''Canard WC'', which is the French name for Toilet Duck. ''Canard PC''s independenc ...
, enjoyed the new interface of ''Creatures Online'' for communicating with creatures, where with a click of the mouse the player can choose suggestions to guide their creatures, describing it as more convenient than typing keywords. To improve the ergonomics on the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
system, a 'rubber-band' system has been created for ''Creatures Online'', where the player draws a line between the norn and an object. When the finger is lifted, the available instructions appear.


Environment

While the initial pitch was for a desktop pet that could interact with other Windows programs, for example,
Windows Media Player Windows Media Player (WMP) is the first media player and media library application that was developed by Microsoft for playing audio, video and viewing images on personal computers running the Microsoft Windows operating system, as well as on ...
, as the game developed, the need for a self-contained world became more apparent. The world was named "Albia", after
Albion Albion is an alternative name for Great Britain. The oldest attestation of the toponym comes from the Greek language. It is sometimes used poetically and generally to refer to the island, but is less common than 'Britain' today. The name for Scot ...
, and one of the goals of gameplay became to explore Albia. Grand thought that having the creatures inhabit a rich, "messy", world, and to be able to interact with it in many ways would help creatures' personalities to emerge. The backdrop for ''Creatures'' was created by taking photographs of a physical model of the world, part of which is now housed at
The Centre for Computing History The Centre for Computing History is a museum in Cambridge, England, established to create a permanent public exhibition telling the story of the Information Age. Overview The museum acts as a repository for vintage computers and related artefa ...
. Sarah Kember describes Albia as a "technological Eden". The world is rendered in
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
, and the world can smoothly scroll to follow a creature. The world contains many different items, which creatures can interact with in a variety of ways. Objects are written using an
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pr ...
technique - each item has their own scripts which determine how they interact with creatures and with other objects. Objects are detected by a creature by being in its line of sight, which excites a neuron dedicated to that class of objects. All objects within the world are categorised, once a creature knows the name of one object, they will associate it with all other objects in that same grouping. The object-oriented approach means that the games are highly modifiable. Some of the items in the world are dangerous to norns. In ''Creatures 2'', the environment became more complex, with a "Complete working eco-system, including weather, seasons and a functioning food-chain. The plants seed and spread around the environment if conditions allow. The result of this is a very "real" feeling world that adapts around the player." In ''Creatures 3'' and ''Docking Station'', the game was set on a spaceship. The environment became more segmented into areas called "metarooms", small biomes, each with their own ecosystem. Players could download and add new metarooms to their games.


Games in the series

There were six major ''Creatures'' releases from Creature Labs. In addition to the three principal games, the ''Docking Station'' add-on (generally referenced as a separate game) and two children's games were released.


On Albia (later re-released as ''Creatures: The Albian Years'')


''Creatures''

The original ''Creatures'' game, released in the United Kingdom and Australia in November 1996 and in North America in July 1997, took place on the fictional disc-shaped world Albia. While the "faces" of the disc were uninhabitable, the "rim" of Albia was home to a complicated
environment Environment most often refers to: __NOTOC__ * Natural environment, all living and non-living things occurring naturally * Biophysical environment, the physical and biological factors along with their chemical interactions that affect an organism or ...
much like Earth's. Here lay an abandoned system of
laboratories A laboratory (; ; colloquially lab) is a facility that provides controlled conditions in which scientific or technological research, experiments, and measurement may be performed. Laboratory services are provided in a variety of settings: physicia ...
left over by the Shee, an advanced race that had suddenly left the planet many years earlier in order to find a more stable world. In these laboratories and environments, the player was able to hatch new Norns from leftover
eggs Humans and human ancestors have scavenged and eaten animal eggs for millions of years. Humans in Southeast Asia had domesticated chickens and harvested their eggs for food by 1,500 BCE. The most widely consumed eggs are those of fowl, especial ...
and re-inhabit the world of Albia. According to Millenium, every copy of ''Creatures'' contains a unique starting set of eggs, whose genomes are not replicated on any other copy of the game. An expansion pack, called "Life Kit #1" was released for purchase later.


''Creatures 2''

''Creatures 2'', released on September 30, 1998, took place many years after the first game, after a devastating
natural disaster A natural disaster is "the negative impact following an actual occurrence of natural hazard in the event that it significantly harms a community". A natural disaster can cause loss of life or damage property, and typically leaves some econ ...
(or, as explained in later games, a devastating Shee disaster) had changed the
landscape A landscape is the visible features of an area of land, its landforms, and how they integrate with natural or man-made features, often considered in terms of their aesthetic appeal.''New Oxford American Dictionary''. A landscape includes the ...
of Albia dramatically and opened up new areas of the world. New
technology Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, ...
and
species In biology, a species is the basic unit of classification and a taxonomic rank of an organism, as well as a unit of biodiversity. A species is often defined as the largest group of organisms in which any two individuals of the appropriate s ...
were made available to the
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who is ...
, and the creatures themselves had been provided with "considerably more sensory input, more actions they can take, and improved brain dynamics". Despite the great change in environment, including a "complete working eco-system", the focus of the game remained the same. ''Creatures 2 Deluxe'' (with Life Kit) soon followed. 200,000 copies of ''Creatures 2'' were immediately shipped upon its release. Two expansion packs, Life Kit 1 and Life Kit 2, were released for C2. ''Creatures 2'' was considered "much more difficult" than ''C1'', and the new, more challenging environment and norn biology was described as frustrating, but that after installing a new genome and going through successive generations, the Norns seemed smarter. Nick Walkland described the gameplay as a "labour of love", noting that the challenge was to sustain your Norns' lives. Sid Fisk of Gamezilla criticized the audio for ''Creatures 2'' for not alerting him when his creature was near-death, but playing a "funeral dirge" as the body left the screen.


After leaving Albia (later re-released as ''Creatures Exodus'')


''Creatures 3''

''Creatures 3'', released on November 4, 1999, took a detour from the first two games. It took place on the spaceship that the Shee had used to flee Albia. The ship was divided into many carefully controlled
environment Environment most often refers to: __NOTOC__ * Natural environment, all living and non-living things occurring naturally * Biophysical environment, the physical and biological factors along with their chemical interactions that affect an organism or ...
s (Norn Terrarium, Jungle Terrarium, Desert Terrarium, Marine Terrarium). ''Creatures 3'' was much more technologically focused, including many agents which could be connected in various ways to perform tasks. Still, the goal was to
experiment An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into Causality, cause-and-effect by demonstrating what outcome oc ...
with the three principal species and create a living world out of an empty ship. ''Creatures 3'' included a "new social element", by which norns could remember relationships they've formed with other creatures better.


''Docking Station''

The final major ''Creatures'' release was ''Docking Station'', an
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
-based add-on to ''Creatures 3'', released free of charge on the ''Creatures'' web site on March 27, 2001. It was intended as a way to sell ''Creatures 3'' (the player could dock the worlds of the two games together, hence the name ''"Docking" Station'') and extra packs of Norn breeds. ''Docking Station'' has an intermittent reminder screen that encourages users to buy ''Creatures 3''. ''Docking Station'' added the possibility of interaction between individual player worlds; Norns could 'travel' to other online worlds via a central server, players could
chat Chat or chats may refer to: Communication * Conversation, particularly casual * Online chat, text message communication over the Internet in real-time * Synchronous conferencing, a formal term for online chat * SMS chat, a form of text messagin ...
to other online players, and it was possible to track Norns (and their offspring) that had been present in their worlds via the ''Docking Station'' website. While ''Docking Station'' was released late in the series' run, it changed gameplay (and the potential of the series) dramatically. One reviewer stated that it opened up a whole new world for her online. Another reviewer criticised the online portion of the game, as it requires the player to find online buddies. ''Docking Station'' also expanded considerably on the game mythos, including the introduction of an 'anti-Shee', the Banshee (a Grendel/Shee hybrid).


''Creatures Online''

''Creatures Online'' was a planned sequel to the game, which was being developed by Fishing Cactus. The game was announced as ''Creatures 4'' in Fishing Cactus's blog in May 2011. ''Creatures Online'' was to have 5 worlds, was to be completely in 3D graphics instead of
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
pre-rendered graphics, and in-game currency was planned to buy Norns toys, food, etc. ''Creatures Online'' was designed to be a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
game. A collector's edition box was also announced with a Norn figurine, the three original games for current PCs, and the money paid for the game being usable as in-game money for Norns. ''Creatures 4'' entered an in-house alpha phase in March 2013. The internal systems of the creatures from ''C3/DS'' were retained and updated for the 3D environment. Norns' fur patterns were to be partially
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
, with the goal of ensuring "that no two Norns look alike".
Heterochromia iridum Heterochromia is a variation in coloration. The term is most often used to describe color differences of the iris, but can also be applied to color variation of hair or skin. Heterochromia is determined by the production, delivery, and concentra ...
was introduced. The norns of ''Creatures Online'' were to have a new
drive Drive or The Drive may refer to: Motoring * Driving, the act of controlling a vehicle * Road trip, a journey on roads Roadways Roadways called "drives" may include: * Driveway, a private road for local access to structures, abbreviated "drive" ...
, tentatively called "
altruism Altruism is the principle and moral practice of concern for the welfare and/or happiness of other human beings or animals, resulting in a quality of life both material and spiritual. It is a traditional virtue in many cultures and a core as ...
", which would have encouraged them to do things to benefit the norn colony, like tending to plants and fixing broken toys. "Creatures 4" was renamed "Creatures Online" in May 2013. ''Creatures Online'', unlike earlier entries in the ''Creatures'' series, was to have a system of missions for the player to complete. ''Creatures Online'' was cancelled in November 2015 due to the loss of the license.


Younger children's games (later re-released as ''Creatures Village'')


''Creatures Adventures''

Released in 2000, and targeted at younger children (ages 6–9), ''Creatures Adventures'' dropped the complex interface of the main series in favour of brighter graphics and a more childlike atmosphere.


''Creatures Playground''

The second game in the younger children's series, ''Creatures Playground'' (released the same year), could be connected to Adventures to create an even bigger world to explore. It has a theme park for the creatures, including mini-games like whack-a-mole.


Console games

The ''Creatures'' concept was made into three different games for consoles: '' Creatures'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
and '' Creatures'' and '' Creatures: Raised in Space'' for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. In the PlayStation games, the hand is replaced by a
fairy A fairy (also fay, fae, fey, fair folk, or faerie) is a type of mythical being or legendary creature found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, English, and French folklore), a form of spirit, ...
named Scrubby. Because of the limited processing power of the early-day consoles, the AI had to be completely reprogrammed by the console development team around Volker Eloesser. A fourth, ''Project Loci'', was in development at the time of Creatures Labs' liquidation, but was cancelled for lack of funds. ''Loci'' would have been the first ''Creatures'' game for the PS2, Xbox and GameCube.


Later bundled releases

There have been various re-releases of the ''Creatures'' games. The later re-releases from Gameware improved Windows XP compatibility by allowing them to run easily under non-administrator accounts and without the use of the compatibility mode, but break compatibility with some third-party content without the use of a third-party patch. ;''Creatures Trilogy'' / ''Creatures Trilogy Gold Collection'' This release of ''Creatures Trilogy'' included ''Creatures'', ''Creatures 2'', and ''Creatures 3'', as well as the ''Life Kit'' addons for the earlier games. It was released before ''Docking Station'', but the version of ''Creatures 3'' included in this was identical to the original release (except that it was using the newest patch) and was therefore compatible with ''Docking Station''. Encore Software released a ''Creatures Trilogy'' containing ''Creatures'', ''Creatures 2'', and ''Creatures 3'', under their Encare line. They also released a "gold" version titled ''Creatures Trilogy Gold Collection''. ;''Creatures Internet Edition'' / ''Creatures Gold'' The final major ''Creatures'' release was a re-release in 2001 by FastTrak Software Publishing as ''Creatures Internet Edition'', a bundle of ''Creatures 3'', ''Creatures 3 Update 2'', ''Docking Station'', and a number of environment extras and tools (many with multilingual variants).
Linux Game Publishing Linux Game Publishing (sometimes also referred to as LGP) was a software company based in Nottingham in England. It ported, published and sold video games running on Linux operating systems. As well as porting games, LGP also sponsored the deve ...
released a Linux port of ''Creatures Internet Edition'' a few months later in December 2001. The original ''Creatures Internet Edition'' was released again in 2002 by
Focus Multimedia Focus Multimedia Ltd is a multi-faceted publisher and retailer of video games, consumer software and mobile apps. Founded in 1995, the company is headquartered in the town of Rugeley in Staffordshire, England, and has about 30 employees. The c ...
, without the physical manual, as ''Creatures Gold'', but the disc contents were identical (and so the installer and PDF manual both referred to it as ''Creatures Internet Edition''). ;''Creatures: The Albian Years'' ''Creatures 1'' and ''
Creatures 2 ''Creatures 2'' is the second game in the '' Creatures'' artificial life game series made by Creature Labs, and the sequel to the 1996 game '' Creatures''. It features three species: the cute, dependent Norns, the cantankerous Grendels and the ...
'' on one disk, updated to run on Windows XP. ;''Creatures Exodus'' ''
Creatures 3 ''Creatures 3'' is the third game in the '' Creatures'' a-life game series made by Creature Labs. In this installment, the Shee have left Albia in a spaceship, the Shee Ark, to search for a more spherical world. The Ark was abandoned by the Shee ...
'' and ''Docking Station'' plus a selection of new Norn breeds on one disk, updated for improved Windows XP compatibility. Mac OS X and Windows & Mac dual-format, an
free downloadable
versions are also available. ;''Creatures Village'' ''Creatures Adventures'' and ''Creatures Playground'', merged and updated for improved Windows XP compatibility. Mac OS X and Windows & Mac dual-format versions are also available. ;''Creatures Triple Collection'' ''Creatures Triple Pack'', otherwise known as ''Creatures Collection: Triple'', contains ''The Albian Years'', ''Creatures Exodus'' and ''Creatures Village'' for Windows.


Reception

As of September 2017, the Creatures Community, or CC, is still very active online and in the games; Each year, the Community holds a festival called the Creatures Community Spirit Festival, or CCSF, to celebrate the games and the community that has formed since the creation of the game. The games are made to appeal to a wide audience. Players have always ranged in age and the enthusiasm for the games is still very high. Several reviews of the series emphasize that the player will need patience, and recommend it for players who are not parents. The early games do not have specific goals, leading some reviewers to consider it a 'small scale genetic experiment' rather than a game. One reviewer compares the game to a virtual '
fish tank An aquarium (plural: ''aquariums'' or ''aquaria'') is a vivarium of any size having at least one transparent side in which aquatic plants or animals are kept and displayed. Fishkeepers use aquaria to keep fish, invertebrates, amphibians, aq ...
', feeling that once the frustration of raising norns through their childhood was over and a breeding population had been established, the game became boring for him. Several reviewers compared ''Creatures'' favourably to
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
when ''Creatures'' first came out. For
Caroline Daniel Caroline Daniel is a British journalist, political commentator and editor of ''FT Weekend''. She was appointed in June 2010 after having spent three years running the ''Financial Times'' comment and analysis pages. In March 2014 she was made cons ...
, it is intriguing what our interactions with the game will reveal about us. Furthermore, Daniel regarded the game as an important step in popularising artificial life technology in the home. Between July and November 1997, over 100,000 copies of ''Creatures'' were sold in the American market. ''
Windows Sources ''Windows Sources'' was a magazine by ZDNet. It focused on product reviews rather than 'how to,' and it lasted from 1993 – c. 2001. In 1997 Ziff-Davis Inc. appointed Frank Quigley as the publisher of the magazine. The magazine was late ...
'' magazine gave the series a "Stellar Award". Jay Schindler wondered if this game was entertainment or a simulation of parenthood. Schindler criticised the inability to scroll all the way around the world. Schindler also noted that raising a group of norns was much more difficult than raising a single norn, as they could interact with each other with much greater ease than he could interact with a norn. Don Labriola wrote of ''Creatures'' that "no other program so successfully mirrors the joys and challenges of raising a child or pet." In 2016, the ''Creatures'' series was featured by an academic study into science-themed video games as depicting an accurate model of evolution and natural selection, displaying three key features of the process.


References


Further reading

* * * * * * * *https://archive.today/20130206171833/http://www.gamesmania.de/game/creatures/1375/ (German)
GAMECENTER.COM - Reviews - Creatures 3Creatures 4 First Look Preview -- The Next Generation of Artificial/Adorable Intelligence
* * * * * * *


External links

* (Gameware Europe) {{DEFAULTSORT:Creatures (Artificial Life Series) 1996 video games 1998 video games 2001 video games Artificial life Biological simulation video games Creature Labs games Game Boy Advance games Gameware Development games God games Linux games Classic Mac OS games PlayStation (console) games Virtual pet video games Video games developed in the United Kingdom Windows games