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Conquian, Coon Can or Colonel (the two-handed version) is a
rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
-style
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
.
David Parlett David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many po ...
describes it as an ancestor to all modern rummy games, and a kind of proto- gin rummy. Before the appearance of gin rummy, it was described as "an excellent game for two players, quite different from any other in its principles and requiring very close attention and a good memory to play it well".Foster (1897), p. 486.


History

The game originated in Mexico in the mid-1800s. Court records published in 1861 suggest that Conquian was well established there in the 1850s, and it is recorded in the 1880s being played alongside Tuti, Malilla de Campo, Mus and Rentoy. It continued to be popular into the early 20th century, Mexican politician and military leader, Gonzalo Santos, recalling that "before the
Revolution In political science, a revolution (Latin: ''revolutio'', "a turn around") is a fundamental and relatively sudden change in political power and political organization which occurs when the population revolts against the government, typically due ...
910–1920we had a good life. We lived out there in Tampamolón and did nothing other than play Conquián or domino in the bars..." By 1852 it had crossed the border into
New Mexico ) , population_demonym = New Mexican ( es, Neomexicano, Neomejicano, Nuevo Mexicano) , seat = Santa Fe , LargestCity = Albuquerque , LargestMetro = Tiguex , OfficialLang = None , Languages = English, Spanish ( New Mexican), Navajo, ...
, where ''conquian'' is included in a list of examples of pastimes that were legally permitted as a "game of recreation". Card game expert and publisher Robert F. Foster traced Conquian back to the early 1860s. According to him, even in the US the game was originally played by two players with a Spanish pack of 40 cards from which the 8s, 9s and 10s were missing. He claims that, in 1873, he was the first to propose that the Kings, Queens and Jacks should be removed, leaving a natural sequence of 10 cards in each suit.Foster (1913), p. ix. The earliest rules, however, appear in 1887 under the name ''Coon Can'', but are later described in much more detail in Foster's Hoyle of 1897, where it was said to be "a great favorite in Mexico and in all the American states bordering upon it, especially Texas".''Dictionary of Card Games'', Oxford University Press, 1996, p. 74. . By 1900, the game had spread to the eastern US and, around 1908, three- and four-player versions initially under the name of Rum emerged which used a full 52-card pack. By 1912, it had reached England, a variant with 2 packs and 2 Jokers and called Coon Can being popularised by the Bath Club in London. The name is thought to either derive from ''con quién'' –
Spanish Spanish might refer to: * Items from or related to Spain: **Spaniards are a nation and ethnic group indigenous to Spain **Spanish language, spoken in Spain and many Latin American countries **Spanish cuisine Other places * Spanish, Ontario, Can ...
"with whom". It is sometimes corrupted to ''Coon Can'',First described in ''The Standard Hoyle'' in 1887 and today known in the United States as Double Rum for being played with two packs ''Councan'', ''Conca'' and ''Cuncá'', a South American variation of the game. In 19th-century Mexican literatureE.g. Luis Gonzaga Inclán's ''Astucia'', 1865; Juan Antonio Mateos's ''Sacerdote y caudillo'', 1869. the word is spelled ''cunquián'' or ''conquián'', but earlier legal publications in New Mexico, in both Spanish and English, record it as ''conquian'' and Wood and Goddard state that the game was named after the Spanish "¿con quién?" - "with whom?" referring to the melding of cards.


Overview

The aim is to be the first to get rid of the cards, including the last one drawn, by melding sets and runs. The total number of cards melded must be 11 at the end.


Cards

Conquian is played by two or more players with
Spanish playing cards Spanish-suited playing cards or Spanish-suited cards have four suits, and a deck is usually made up of 40 or 48 cards (or even 50 by including two jokers). It is categorized as a Latin-suited deck and has strong similarities with the Italian- ...
or a 40-card pack of
French playing cards French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. I ...
either by removing the courts or by removing the 8s, 9s and 10s. The two-player game is sometimes called
Colonel Colonel (abbreviated as Col., Col or COL) is a senior military officer rank used in many countries. It is also used in some police forces and paramilitary organizations. In the 17th, 18th and 19th centuries, a colonel was typically in charge ...
to distinguish it (see below).


Deal

Each player is dealt 10 cards in five packets of two and the remainder are placed face down as a stock. During play, cards may be melded by pairing at least three of a kind or by a
straight flush In poker, players form sets of five playing cards, called ''hands'', according to the rules of the game. Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot. In hi ...
sequence i.e. three to eight cards from the sequence 1 2 3 4 5 6 7 S C R. Thus, 1-2-3 and 6-7-S are valid, but C-R-1 is not.


Play

After the deal, the dealer turns up the top card from the remainder of the deck to begin the discard pile. The non-dealer then has the option to take the first card, but must use it immediately (with at least two hand-cards) to make a meld. If the non-dealer does not want the card, the dealer has the option to pick it up and use it for his meld. If neither player wants the first card, the non-dealer takes the first card from the draw pile and may use it immediately to meld or discard it. They may not place the card in their hand. If either player makes a valid meld with it, that player must discard one card from his hand. The other player may then choose this card or draw another from the pile. So whoever turns from the pile has first choice of the card turned, and must either meld it, extend one of his existing melds with it, or pass. If both players pass, the second turns it down and draws next.


Melding

In melding, a player may "borrow" cards from their other melds to help create new ones, provided that those thereby depleted are not reduced to less than valid three-card melds. After melding, the player's discard becomes available to the opponent, who may then either meld it or turn it down and make the next draw.


Forcing

If a player declines a faced card that can legally be added to one of their existing melds, they must meld it if their opponent so demands. This is called 'forcing'. This way, it is sometimes possible to force a player into a situation from which they can never go out, therefore creating a point of much interest to the strategy of the play. If neither is out when the last available card has been declined, the game is drawn and the stake carried forward.


Winning

Winning a hand entails melding 11 cards, so on the last play, the winning player must use the drawn card in his meld. Play may be extended over several hands by playing to a specified point total. Points still in the losing player's hand may be awarded to the winner. If using a Spanish pack or pip cards from a French pack, a possible scoring system totals the face value of all cards. If using a shortened French pack minus the 8s, 9s and 10s, one scoring system gives face value for 2–7, 10 for jacks, queens and kings, and 15 for aces.


Variations

* The jacks, queens and kings may be removed instead of 8s, 9s and 10s. * No cards are removed. * Each player may be dealt nine cards and attempt to meld 10. * Three players can play this game with eight cards being dealt and attempt to meld nine. * Four players can play with seven cards dealt and attempt to meld eight. * Players may "borrow" from opponents melds, providing they leave at least three cards on that meld. * Black cards with a value of 2 may be used to replace any other card in the deck * Trading can happen after the players have reviewed their initial hands, but before the first draw. Each player takes one card from their hand and passes it clockwise to the next person at the table. Players agree among themselves how many trades are allowed in the game.


Colonel

According to Routledge (1923, 2005), Colonel is Coon-Can for two players. A single, 40-card, Spanish-suited pack was traditionally used, but a French pack may be used either without the courts or without the 8, 9 and 10.''Coon Can''
by R. F. Foster (1913) at www.rummy-games.com. Retrieved 29 Nov 2019.
Routledge assumes a full, 52-card French pack. Players cut for the first deal and lowest cuts (Aces low) before both are dealt 10 cards each, individually and face down. The rest are placed face down to form a stock and the top card (known as the 'optional card') is turned and placed beside it to start the wastepile. The aim is to be first to shed all one's cards by melding sets (3 or 4 of a kind) and runs (sequences) in the same suit. A run or set must contain at least three cards and Aces may be high or low, but round-the-corner sequences are not allowed. Players may 'lay off' one or more cards against their or their opponent's existing melds. Non-dealer (or ' pone') starts by drawing either the turnup or the top card of the stock and may now meld or 'declare' as many sets or runs as possible (but does not have to), before placing a discard on the wastepile. Play continues in this way until one goes out and scores as many points as the opponent has in hand; courts counting ten and the rest counting their face value in pips. A player may 'challenge' at any stage. If a challenge is accepted, the deal ends and the player with the lowest counting hand wins, scoring the number of pips in his opponent's hand. The deal also ends if the stock runs out, whereby the player with the lowest hand wins and scores the opponent's pips ''less'' those in the player's own hand. Colonel may be the precursor of Gin Rummy.Parlett (2008). Foster's recommended variant of Colonel, which he calls Cooncan for two players, has some differences: first, a player must get 11 cards down, not meld 10 and discard one at the end. Second, the player can only lay off a discard to the opponent's melds. Third, cards drawn from stock must be shown and either melded or discarded again. Fourth, cards may be borrowed from one meld and used to another provided both have been melded by the same player. The winner is the first to meld 11 cards on his or her side of the table. If neither can do this, it is a ''tableau'' or draw and the next deal decides.


See also

* Khanhoo *
Buraco :''This article details the rules for Buraco as played in the United States.'' Buraco is a Rummy-type card game in the Canasta family for four players in fixed partnerships in which the aim is to lay down combinations in groups of cards of equal ra ...
*
Rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
* Mus


Notes


References


Literature

* Cambas, Manuel Rivera (1883). ''Mexico Pintoresco, Artistico y Monumental''. Vol. 3. Mexico: Reforma. * Dalton, W. (1912)
"Coon-Can"
in ''The Saturday Review'', 26 October 1912. pp. 520–521. * Elwell, Joseph Bowne (1912)
"The Game of Coon Can"
in ''The Principles, Rules and Laws of Auction Bridge.'' New and enlarged edn. NY: Charles Scribner's Sons. pp. 185–194. * Foster, R. F. (1897). "Conquian" in ''Foster's Complete Hoyle''. Frederick A. Stokes, New York, pp. 486–489. * Foster, R. F. (1913a)
''Cooncan (Conquián): A Game of Cards also Called "Rum"''.
NY: F.A. Stokes. * Foster, R. F., Walter H. Barney & David A. Curtis (1913b). ''Official Rules of Card Games: Hoyle Up-to-date.'' 17th edn. Cincinnati: USPCC.
Full-text reproduction of the rules in electronic form
public domain. See also 2007 Edition, . *
Parlett, David David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many po ...
(2008). ''The Penguin Book of Card Games'', Penguin, London. * Routledge George. (1923). "Colonel (Coon-Can for Two Players)" in ''Hoyles Card Games'' rev. by Lawrence H. Dawson (1950), Part 1 publ. 1979. Reprinted 1980, 1982, 2001, 2005, Routledge, Abingdon. pp. 100-101 {{Historical card games 19th-century card games Rummy Spanish card games Mexican card games Spanish deck card games French deck card games