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Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat. It grew from cooperative work study of supporting people's work activities and working relationships. As net technology increasingly supported a wide range of recreational and social activities, consumer markets expanded the user base, enabling more and more people to connect online to create what researchers have called a
computer supported cooperative work Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the ...
, which includes "all contexts in which technology is used to mediate human activities such as communication, coordination, cooperation, competition, entertainment, games, art, and music" (from CSCW 2004).


Scope of the field


Focused on output

The subfield
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
deals specifically with how humans use "computers" (or
digital media Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ...
) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other "
collaboration Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most ...
" but rather on "meeting" itself, and on trust. By contrast, CSC is focused on the output from, rather than the character or emotional consequences of, meetings or relationships, reflecting the difference between "communication" and "collaboration".


Focused on contracts and rendezvous

Unlike communication research, which focuses on trust, or
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, which focuses on
truth Truth is the property of being in accord with fact or reality.Merriam-Webster's Online Dictionarytruth 2005 In everyday language, truth is typically ascribed to things that aim to represent reality or otherwise correspond to it, such as belief ...
and
logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from prem ...
, CSC focuses on
cooperation Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal a ...
and
collaboration Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most ...
and
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
theory, which are more concerned with rendezvous and
contract A contract is a legally enforceable agreement between two or more parties that creates, defines, and governs mutual rights and obligations between them. A contract typically involves the transfer of goods, services, money, or a promise to tr ...
. For instance,
auction An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition e ...
s and market systems, which rely on bid and ask relationships, are studied as part of CSC but not usually as part of communication. The term CSC emerged in the 1990s to replace the following terms: * workgroup computing, which emphasizes technology over the work being supported and seems to restrict inquiry to small organizational units. * groupware, which became a commercial
buzzword A buzzword is a word or phrase, new or already existing, that becomes popular for a period of time. Buzzwords often derive from technical terms yet often have much of the original technical meaning removed through fashionable use, being simply used ...
and was used to describe popular commercial products such as Lotus Notes. Chec
here
for a comprehensive literature review. * computer supported cooperative work, which is the name of a conference and which seems only to address research into experimental systems and the nature of workplaces and organizations doing "work", as opposed, say, to play or war.


Collaboration is not a software

Two different types of software are sometimes differentiated: * social software, which produces social ties as its primary output, e.g., a
social network service A social networking service or SNS (sometimes called a social networking site) is an online platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, ac ...
*
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them". As re ...
, which produces a collaborative deliverable, e.g., an online collaborative encyclopedia like
Wikipedia Wikipedia is a multilingual free online encyclopedia written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and using a wiki-based editing system. Wikipedia is the largest and most-read refer ...
. Base technologies such as netnews,
email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" mean ...
,
chat Chat or chats may refer to: Communication * Conversation, particularly casual * Online chat, text message communication over the Internet in real-time * Synchronous conferencing, a formal term for online chat * SMS chat, a form of text messagin ...
and
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
s could be described as "social", "collaborative" or both or neither. Those who say "social" seem to focus on so-called "
virtual community A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communi ...
" while those who say "collaborative" seem to be more concerned with
content management Content management (CM) is a set of processes and technologies that supports the collection, managing, and publishing of information in any form or medium. When stored and accessed via computers, this information may be more specifically referre ...
and the actual output. While software may be designed to achieve closer social ties or specific deliverables, it is hard to support collaboration without also enabling relationships to form, and hard to support a social interaction without some kind of shared co-authored works.


May include games

Accordingly, the differentiation between social and collaborative software may also be stated as that between "play" and "work". Some theorists hold that a play ethic should apply, and that work must become more game-like or play-like in order to make using computers a more comfortable experience. The study of MUDs and
MMRPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (o ...
s in the 1980s and 1990s led many to this conclusion, which is now not controversial. True multi-player
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
s can be considered a simple form of collaboration, but only a few theorists include this as part of CSC.


Not just about "computing"

The relatively new areas of evolutionary computing, massively parallel algorithms, and even "artificial life" explore the solution of problems by the evolving interaction of large numbers of small actors, or agents, or decision-makers who interact in a largely unconstrained fashion. The "side effect" of the interaction may be a solution of interest, such as a new sorting algorithm; or there may be a permanent residual of the interaction, such as the setting of weights in a neural network that has now been "tuned" or "trained" to repeatedly solve a specific problem, such as making a decision about granting credit to a person, or distinguishing a diseased plant from a healthy one. Connectionism is a study of systems in which the learning is stored in the linkages, or connections, not in what is normally thought of as content. This expands the definition of "computing", such that it is not just the data, or the metadata, or the context of the data, but the computer itself which is being "processed".


Requires protocols

Communication essential to the collaboration, or disruptive of it, is studied in CSC proper. It is somehow hard to find or draw a line between a well-defined process and general human communications. Reflecting desired organization protocols and
business process A business process, business method or business function is a collection of related, structured activities or tasks by people or equipment in which a specific sequence produces a service or product (serves a particular business goal) for a parti ...
es and
governance Governance is the process of interactions through the laws, norms, power or language of an organized society over a social system ( family, tribe, formal or informal organization, a territory or across territories). It is done by the g ...
norms directly, so that regulated communication (the collaboration) can be told apart from free-form interactions, is important to collaboration research, if only to know where to stop the study of work and start the study of people. ''The subfield CMC or
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
deals with human relationships.''


Basic tasks

Tasks undertaken in this field resemble those of any social science, but with a special focus on systems integration and
groups A group is a number of persons or things that are located, gathered, or classed together. Groups of people * Cultural group, a group whose members share the same cultural identity * Ethnic group, a group whose members share the same ethnic ide ...
: Less ambitiously, specific CSC fields are often studied under their own names with no reference to the more general field of study, focusing instead on the technology with only minimal attention to the collaboration implied, e.g.
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s, videoconferences. Since some specialized devices exist for games or conferences that do not include all of the usual boot image capabilities of a true "computer", studying these separately may be justified. There is also separate study of
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
,
e-government E-government (short for electronic government) is the use of technological communications devices, such as computers and the Internet, to provide public services to citizens and other persons in a country or region. E-government offers new ...
,
e-democracy E-democracy (a combination of the words electronic and democracy), also known as digital democracy or Internet democracy, is the use of information and communication technology (ICT) in political and governance processes. The term is bel ...
and telemedicine. The subfield telework also often stands alone.


History


Early research

The development of this field reaches back to the late 1960s and the visionary assertions of
Ted Nelson Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and '' hypermedia'' in 1963 and published them in 1965. Nelson coined the terms '' trans ...
,
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularl ...
, Alan Kay,
Glenn Gould Glenn Herbert Gould (; né Gold; September 25, 1932October 4, 1982) was a Canadian classical pianist. He was one of the most famous and celebrated pianists of the 20th century, and was renowned as an interpreter of the keyboard works of Johann ...
, Nicholas Negroponte and others who saw a potential for
digital media Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ...
to ultimately redefine how people work. A very early thinker,
Vannevar Bush Vannevar Bush ( ; March 11, 1890 – June 28, 1974) was an American engineer, inventor and science administrator, who during World War II headed the U.S. Office of Scientific Research and Development (OSRD), through which almost all warti ...
, even suggested in 1945 ''
As We May Think "As We May Think" is a 1945 essay by Vannevar Bush which has been described as visionary and influential, anticipating many aspects of information society. It was first published in ''The Atlantic'' in July 1945 and republished in an abridged ...
.''


Numbers

The inventor of the computer "mouse",
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularl ...
, studied
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them". As re ...
(especially
revision control In software engineering, version control (also known as revision control, source control, or source code management) is a class of systems responsible for managing changes to computer programs, documents, large web sites, or other collections o ...
in
computer-aided software engineering Computer-aided software engineering (CASE) is the domain of software tools used to design and implement applications. CASE tools are similar to and were partly inspired by Computer-Aided Design (CAD) tools used for designing hardware products. CAS ...
and the way a graphic user interface could enable interpersonal communication) in the 1960s. Alan Kay worked on
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan ...
, which embodied these principles, in the 1970s, and by the 1980s it was well regarded and considered to represent the future of user interfaces. However, at this time, collaboration capabilities were limited. As few computers had even
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a large ...
s, and processors were slow and expensive, the idea of using them simply to accelerate and "augment" human communication was eccentric in many situations. Computers processed numbers, not text, and the collaboration was in general devoted only to better and more accurate handling of numbers.


Text

This began to change in the 1980s with the rise of
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s,
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by modulating one or more c ...
s and more general use of the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
for non-academic purposes. People were clearly collaborating online with all sorts of motives, but using a small suite of tools (
LISTSERV The term Listserv (styled by the registered trademark licensee, L-Soft International, Inc., as LISTSERV) has been used to refer to electronic mailing list software applications in general, but is more properly applied to a few early instances o ...
, netnews, IRC, MUD) to support all of those motives. Research at this time focused on textual communication, as there was little or no exchange of audio and video representations. Some researchers, such as
Brenda Laurel Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. ...
, emphasized how similar online
dialogue Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts suc ...
was to a play, and applied
Aristotle Aristotle (; grc-gre, Ἀριστοτέλης ''Aristotélēs'', ; 384–322 BC) was a Greek philosopher and polymath during the Classical period in Ancient Greece. Taught by Plato, he was the founder of the Peripatetic school of ...
's model of
drama Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television.Elam (1980, 98). Considered as a genre of poetry in general, the dramatic mode has b ...
to their analysis of computers for collaboration. Another major focus was
hypertext Hypertext is text displayed on a computer display or other electronic devices with references ( hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically ...
—in its pre-
HTML The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaS ...
, pre- WWW form, focused more on links and semantic web applications than on graphics. Such systems as
Superbook , also known as , is a Christian anime television series from the early 1980s, initially produced at Tatsunoko Productions and TV Tokyo in Japan in conjunction with the Christian Broadcasting Network in the United States, and rebooted in ...
, NoteCards, KMS and the much simpler HyperTies and HyperCard were early examples of
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them". As re ...
used for
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
.


Audio

In the 1990s, the rise of
broadband In telecommunications, broadband is wide bandwidth data transmission which transports multiple signals at a wide range of frequencies and Internet traffic types, that enables messages to be sent simultaneously, used in fast internet connections. ...
networks and the
dotcom boom The dot-com bubble (dot-com boom, tech bubble, or the Internet bubble) was a stock market bubble in the late 1990s, a period of massive growth in the use and adoption of the Internet. Between 1995 and its peak in March 2000, the Nasdaq Compo ...
presented the internet as mass media to a whole generation. By the late 1990s,
VoIP Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet t ...
and net phones and chat had emerged. For the first time, people used computers ''primarily'' as communications, not "computing" devices. This, however, had long been anticipated, predicted, and studied by experts in the field. Video collaboration is not usually studied. Online videoconferencing and
webcam A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in videotelephony, livestreaming and social media, and security. Webcams can be built-in computer hardware or peripher ...
s have been studied in small scale use for decades but since people simply do not have built-in facilities to create video together directly, they are properly a communication, not collaboration, concern.


Pioneers

Other pioneers in the field included
Ted Nelson Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and '' hypermedia'' in 1963 and published them in 1965. Nelson coined the terms '' trans ...
,
Austin Henderson D. Austin Henderson is a Canadian computer scientist who pioneered work in email, virtual desktops, computer-supported collaboration, and human computer interaction Humans (''Homo sapiens'') are the most abundant and widespread species ...
, Kjeld Schmidt,
Lucy Suchman Lucy Suchman is a Professor of Anthropology of Science and Technology in the Department of Sociology at Lancaster University, in the United Kingdom. Her current research extends her longstanding critical engagement with the field of human-comp ...
, Sara Bly, Randy Farmer, and many "
economist An economist is a professional and practitioner in the social sciences, social science discipline of economics. The individual may also study, develop, and apply theories and concepts from economics and write about economic policy. Within this ...
s, social psychologists,
anthropologist An anthropologist is a person engaged in the practice of anthropology. Anthropology is the study of aspects of humans within past and present societies. Social anthropology, cultural anthropology and philosophical anthropology study the norms an ...
s, organizational theorists,
educator A teacher, also called a schoolteacher or formally an educator, is a person who helps students to acquire knowledge, competence, or virtue, via the practice of teaching. ''Informally'' the role of teacher may be taken on by anyone (e.g. whe ...
s, and anyone else who can shed light on group activity." - Grudin.


Politics and business

In this century, the focus has shifted to
sociology Sociology is a social science that focuses on society, human social behavior, patterns of social relationships, social interaction, and aspects of culture associated with everyday life. It uses various methods of empirical investigation an ...
,
political science Political science is the scientific study of politics. It is a social science dealing with systems of governance and power, and the analysis of political activities, political thought, political behavior, and associated constitutions and ...
, management science and other
business Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." Having a business name does not separ ...
disciplines. This reflects the use of the net in politics and business and even other high-stakes collaboration situations, such as war.


War

Though it is not studied at the ACM conferences, military use of
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them". As re ...
has been a very major impetus of work on maps and data fusion, used in
military intelligence Military intelligence is a military discipline that uses information collection and analysis approaches to provide guidance and direction to assist commanders in their decisions. This aim is achieved by providing an assessment of data from a ...
. A number of conferences and journals are concerned primarily with the military use of digital media and the security implications thereof.


Current research

Current research in computer-supported collaboration includes:


Speech recognition

Early researchers, such as
Bill Buxton William Arthur Stewart Buxton (born March 10, 1949) is a Canadian computer scientist and designer. He is a partner researcher at Microsoft Research. He is known for being one of the pioneers in the human–computer interaction field. Background ...
, had focused on non-voice gestures (like humming or
whistling Whistling without the use of an artificial whistle is achieved by creating a small opening with one's lips, usually after applying moisture (licking one's lips or placing water upon them) and then blowing or sucking air through the space. The a ...
) as a way to communicate with the machine while not interfering too directly with speech directed at a person. Some researchers believed voice as command interfaces were bad for this reason, because they encouraged speaking as if to a "slave".


Link semantics

HTML supports simple link types with the REL tag and REV tag. Some standards for using these on the WWW were proposed, most notably in 1994, by people very familiar with earlier work in
SGML The Standard Generalized Markup Language (SGML; ISO 8879:1986) is a standard for defining generalized markup languages for documents. ISO 8879 Annex A.1 states that generalized markup is "based on two postulates": * Declarative: Markup should ...
. However, no such scheme has ever been adopted by a large number of web users, and the " semantic web" remains unrealized. Attempts such as crit.org have sometimes collapsed totally.


Identity and privacy

Who am I, online? Can an account be assumed to be the same as a person's real-life identity? Should I have rights to continue any relationship I start through a service, even if I'm not using it any longer? Who owns information about the user? What about others (not the user) who are affected by information revealed or learned by me?
Online identity Internet identity (IID), also online identity or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentation of oneself. Although some people choo ...
and
privacy Privacy (, ) is the ability of an individual or group to seclude themselves or information about themselves, and thereby express themselves selectively. The domain of privacy partially overlaps with security, which can include the concepts of ...
concerns, especially
identity theft Identity theft occurs when someone uses another person's personal identifying information, like their name, identifying number, or credit card number, without their permission, to commit fraud or other crimes. The term ''identity theft'' was c ...
, have grown to dominate the CSCW agenda in more recent years. The separate
Computers, Freedom and Privacy The Computers, Freedom and Privacy Conference (or CFP, or the Conference on Computers, Freedom and Privacy) is an annual academic conference held in the United States or Canada about the intersection of computer technology, freedom, and privacy i ...
conferences deal with larger social questions, but basic concerns that apply to systems and work process design tend still to be discussed as part of CSC research.


Online decision making

Where decisions are made based exclusively or mostly on information received or exchanged online, how do people rendezvous to signal their trust in it, and willingness to make major decisions on it? Team
consensus decision making Consensus decision-making or consensus process (often abbreviated to ''consensus'') are group decision-making processes in which participants develop and decide on proposals with the aim, or requirement, of acceptance by all. The focus on es ...
in
software engineering Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' ...
, and the role of
revision control In software engineering, version control (also known as revision control, source control, or source code management) is a class of systems responsible for managing changes to computer programs, documents, large web sites, or other collections o ...
, revert, reputation and other functions, has always been a major focus of CSC: There is no software without someone writing it. Presumably, those who do write it must understand something about collaboration in their own team. This design and code, however, is only one form of collaborative content.


Collaborative content

What are the most efficient and effective ways to share information? Can creative networks form through online meeting/work systems? Can people have equal power relationships in building content? By the late 1990s, with the rise of
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
s (a simple repository and data dictionary that was easy for the public to use), the way consensus applied to joint editing, meeting agendas and so on had become a major concern. Different wikis adopted different social and pseudopolitical structures to combat the problems caused by conflicting points of view and differing opinions on content.


Workflow A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence o ...

How can work be made simpler, less prone to error, easier to learn? What role do diagrams and notations play in improving work output? What words do workers come to work already understanding, what do they misunderstand, and how can they use the same words to mean the same thing? Study of
content management Content management (CM) is a set of processes and technologies that supports the collection, managing, and publishing of information in any form or medium. When stored and accessed via computers, this information may be more specifically referre ...
, enterprise taxonomy and the other core instructional capital of the learning organization has become increasingly important due to ISO standards and the use of
continuous improvement A continual improvement process, also often called a continuous improvement process (abbreviated as CIP or CI), is an ongoing effort to improve products, services, or processes. These efforts can seek " incremental" improvement over time or "breakt ...
methods. Natural language and application commands tend to converge over time, becoming reflexive user interfaces.


Telework and human capital management

The role of
social network analysis Social network analysis (SNA) is the process of investigating social structures through the use of networks and graph theory. It characterizes networked structures in terms of ''nodes'' (individual actors, people, or things within the network) ...
and
outsourcing Outsourcing is an agreement in which one company hires another company to be responsible for a planned or existing activity which otherwise is or could be carried out internally, i.e. in-house, and sometimes involves transferring employees and ...
services like e-lance, especially when combined in services like
LinkedIn LinkedIn () is an American business and employment-oriented online service that operates via websites and mobile apps. Launched on May 5, 2003, the platform is primarily used for professional networking and career development, and allows job se ...
, is of particular concern in
human capital Human capital is a concept used by social scientists to designate personal attributes considered useful in the production process. It encompasses employee knowledge, skills, know-how, good health, and education. Human capital has a substantial ...
management—again, especially in the software industry, where it is becoming more and more normal to run 24x7 globally distributed shops.


Computer-supported collaboration on Art

The romanticized notion of a lone, genius artist has existed since the time of
Giorgio Vasari Giorgio Vasari (, also , ; 30 July 1511 – 27 June 1574) was an Italian Renaissance Master, who worked as a painter, architect, engineer, writer, and historian, who is best known for his work '' The Lives of the Most Excellent Painters, Sculp ...
’s ''
Lives of the Artists ''The Lives of the Most Excellent Painters, Sculptors, and Architects'' ( it, Le vite de' più eccellenti pittori, scultori, e architettori), often simply known as ''The Lives'' ( it, Le Vite), is a series of artist biographies written by 16th-ce ...
'', published in 1568. Vasari promulgated the idea that artistic skill was endowed upon chosen individuals by gods, which created an enduring and largely false popular misunderstanding of many artistic processes. Artists have used collaboration to complete large scale works for centuries, but the myth of the lone artist was not widely questioned until the 1960s and 1970s. With the appearance of computers, and especially with the invention of the internet, collaboration on art became easier than before. This crowd-sourced creativity online is putting a "new twist" on traditional ideas of artistic ownership, online communication and art production. In some cases, people don't even know they are making contributions to online art. Artists in the computer era are considered more "socially aware" in a way that supports social collaboration on social matters. Art duos, such as the Italian ''Hackatao'' duo, collaborate both physically and online while creating their art in order to "create a meeting place between the NFT and traditional art worlds."
Crowdsourcing Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digita ...
aids with innovation processes, successful implementation and maintenance of ideas generation, thereby providing support for the development of promising innovative ideas. Crowdsourcing has been used in various ways from rousing musical numbers, to choreography, set design, costumes and marketing materials and in some cases was crowdsourced using social media platforms.


Related fields

Related fields are collaborative product development,
CAD Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve c ...
/ CAM,
computer-aided software engineering Computer-aided software engineering (CASE) is the domain of software tools used to design and implement applications. CASE tools are similar to and were partly inspired by Computer-Aided Design (CAD) tools used for designing hardware products. CAS ...
(CASE),
concurrent engineering Concurrent engineering (CE) or concurrent design and manufacturing is a work methodology emphasizing the parallelization of tasks (i.e. performing tasks concurrently), which is sometimes called simultaneous engineering or integrated product develo ...
,
workflow management A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of ...
,
distance learning Distance education, also known as distance learning, is the education of students who may not always be physically present at a school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually in ...
, telemedicine, medical CSCW and the real-time network conferences called MUDs (after "multi-user dungeons," although they are now used for more than game-playing).


See also

*
Citizen science Citizen science (CS) (similar to community science, crowd science, crowd-sourced science, civic science, participatory monitoring, or volunteer monitoring) is scientific research conducted with participation from the public (who are sometimes r ...
* Collaborative information seeking * Collaborative work systems * Collaborative development environment * Computer-supported collaborative learning *
Integrated collaboration environment An integrated collaboration environment (ICE) is an environment in which a virtual team does its work. Such environments allow companies to realize a number of competitive advantages by using their existing computers and network infrastructure for ...
*
List of collaborative software This list is divided into proprietary or free software, and open source software, with several comparison tables of different product and vendor characteristics. It also includes a section of project collaboration software, which is a standard fea ...
* List of project management software * Mass collaboration * Toolkits for User Innovation *
Wicked problem In planning and policy, a wicked problem is a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. It refers to an idea or problem that cannot be fi ...


References

*


External links


SPARC
- Space Physics and Aeronomy Research Collaboratory.
Science Of Collaboratories
- Science of Collaboratories Project Home, with links to over 100 specific collaboratories
Paul Resnick
- Professor Paul Resnick's home page ( papers on SocioTechnical Capital,
reputation system Reputation systems are programs or algorithms that allow users to rate each other in online communities in order to build trust through reputation. Some common uses of these systems can be found on E-commerce websites such as eBay, Amazon.com, ...
s, ride share coordination services,
recommender system A recommender system, or a recommendation system (sometimes replacing 'system' with a synonym such as platform or engine), is a subclass of information filtering system that provide suggestions for items that are most pertinent to a particular ...
s,
collaborative filtering Collaborative filtering (CF) is a technique used by recommender systems.Francesco Ricci and Lior Rokach and Bracha ShapiraIntroduction to Recommender Systems Handbook Recommender Systems Handbook, Springer, 2011, pp. 1-35 Collaborative filtering ...
, social filtering).
Reticula
- Weblogs, Wikis, and Public Health Today. News, professional activities, and academic research.
US National Health Information Network
News about and links into the US NHIN and efforts to build a nationwide virtual
electronic health record An electronic health record (EHR) is the systematized collection of patient and population electronically stored health information in a digital format. These records can be shared across different health care settings. Records are shared throu ...
to support and facilitate electronic collaboration between clinicians, hospitals, patients, social work, and public health.
Political Blogosphere
- ''The Political Blogosphere and the 2004 U.S. Election: Divided They Blog'', Adamic L. and Glance N., HP Labs, 2005. ("In this paper, we study the linking patterns and discussion topics of political bloggers. Our aim is to measure the degree of interaction between liberal and conservative blogs, and to uncover any differences in the structure of the two communities.")

- CSCW and Groupware Literature Guide: Randy's Reviews, Recommendations, and (Optional) Referrals. {{DEFAULTSORT:Computer-Supported Collaboration Collaboration Computing and society Computer-mediated communication