Comparison Of Audio Synthesis Environments
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Software audio synthesis environments typically consist of an audio programming language (which may be graphical) and a user environment to design/run the language in. Although many of these environments are comparable in their abilities to produce high-quality audio, their differences and specialties are what draw users to a particular platform. This article compares noteworthy audio synthesis environments, and enumerates basic issues associated with their use.


Subjective comparisons

Audio synthesis environments comprise a wide and varying range of software and hardware configurations. Even different versions of the same environment can differ dramatically. Because of this broad variability, certain aspects of different systems cannot be directly compared. Moreover, some levels of comparison are either very difficult to objectively quantify, or depend purely on personal preference. Some of the commonly considered subjective attributes for comparison include: *
Usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
(how difficult is it for beginners to generate some kind of meaningful output) *
Learnability Learnability is a quality of products and interfaces that allows users to quickly become familiar with them and able to make good use of all their features and capabilities. Software testing In software testing learnability, according to ISO/IEC ...
(how steep the
learning curve A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
is for new, average, and advancing users) * Sound "quality" (which environment produces the most subjectively appealing sound) * Creative flow (in what ways does the environment affect the creative process - e.g. guiding the user in certain directions) These attributes can vary strongly depending on the tasks used for evaluation. Some other common comparisons include: * Audio performance (issues such as throughput, latency, concurrency, etc.) * System performance (issues such as ''buggyness'' or stability) * Support and community (who uses the system and who provides help, advice, training and tutorials) * System capabilities (what is possible and what is not possible egardless of effortwith the system) * Interoperability (how well does the system integrate with other systems from different vendors)


Building blocks of sound and sound "quality"

Audio software often has a slightly different "sound" when compared against others. This is because there are different ways to implement the basic building blocks (such as sinewaves,
pink noise Pink noise, noise, fractional noise or fractal noise is a signal (information theory), signal or process with a frequency spectrum such that the power spectral density (power per frequency interval) is inversely proportional to the frequenc ...
, or FFT) which result in slightly different aural characteristics. Although people can of course prefer one system's "sound" over another, perhaps the best output can be determined by using sophisticated audio analyzers in combination with the listener's ears. The idea of this would be to arrive at what most would agree is as "pure" a sound as possible.


User interface

The interface to an audio system often has a significant influence on the creative flow of the user, not because of what is ''possible'' (the stable/mature systems listed here are fully featured enough to be able to achieve an enormous range of sonic/compositional objectives), but because of ''what is made easy'' and ''what is made difficult''. This is again very difficult to boil down to a brief comparative statement. One issue may be which interface metaphors are used (e.g. boxes-and-wires, documents, flow graphs, hardware mixing desks).


General


Programming language features


Data interface methods

Interfaces between the language environment and other software or hardware (not ''user'' interfaces).


Technical


See also

*
List of music software This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio, Pandora (service), Pandora, Prime ...
* List of audio programming languages


References

{{DEFAULTSORT:Audio synthesis environment comparison Audio programming languages Electronic music software Multimedia software comparisons Software synthesizers