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In video games, a combo (short for
combination In mathematics, a combination is a selection of items from a set that has distinct members, such that the order of selection does not matter (unlike permutations). For example, given three fruits, say an apple, an orange and a pear, there are t ...
) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as
puzzle games Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. ...
,
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
s, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in ...
or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence.


History

John Szczepaniak of ''Hardcore Gaming 101'' considers
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
's
DECO Cassette System 240px, DECO Cassette System loading screen The DECO Cassette System was introduced by Data East in October 1980. It was the first standardised arcade system that allowed arcade owners to change games. Developed in 1979, it was released in Japan in ...
arcade title ''Flash Boy'' (1981), a
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ga ...
based on the manga and
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening o ...
series ''
Astro Boy ''Astro Boy'', known in Japan by its original name , is a Japanese manga series written and illustrated by Osamu Tezuka. It was serialized in Kobunsha's ''Shōnen'' from 1952 to 1968. The 112 chapters were collected into 23 ''tankōbon'' v ...
'', to have a type of combo mechanic. When the player punches an enemy and it explodes, debris can destroy other enemies. The use of combo attacks originated from Technōs Japan's
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
s, '' Renegade'' in 1986 and ''
Double Dragon is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. The original ...
'' in 1987. In contrast to earlier games that let players knock out enemies with a single blow, the opponents in ''Renegade'' and ''Double Dragon'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches. Combo attacks would later become more dynamic in
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil ...
's ''
Final Fight ''Final Fight'' is a series of beat 'em up video games by Capcom, which began with the arcade release of '' Final Fight'' in 1989. Set in the fictional Metro City, the games focus on a group of heroic vigilantes who fights against the control a ...
'', released in 1989.


Fighting games

The earliest known competitive fighting game that used a combo system was Culture Brain's '' Shanghai Kid'' in 1985; when the spiked speech balloon that reads "RUSH!" pops up during battle, the player had a chance to rhythmically perform a series of combos called "rush-attacking". The combo notion was introduced to competitive fighting games with '' Street Fighter II'' (1991) by Capcom, when skilled players learned that they could combine several attacks that left no time for the computer player to recover if they timed them correctly.1up.com - The Essential 50, Part 32: Street Fighter II
/ref> Combos were a design accident; lead producer
Noritaka Funamizu , sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister. Career Funamizu was employed by Capcom in 1985. Prior to that, he wrote for ...
noticed that extra strikes were possible during a
bug check A fatal system error (also known as a system crash, stop error, kernel error, or bug check) occurs when an operating system halts because it has reached a condition where it can no longer operate safely (''i.e.'' where critical data could be ...
on the car-smashing bonus stage. He thought that the timing required was too difficult to make it a useful game feature, but left it in as a hidden one. Combos have since become a design priority in almost all fighting games, and range from the simplistic to the highly intricate. The first game to count the hits of each combo, and reward the player for performing them, was '' Super Street Fighter II''.


Rhythm games

In rhythm games, combo measures how many consecutive notes have received at least the second-worst judgment (i.e. other than the worst judgment). Never receiving the worst judgment in the entire song is called a full combo or a no miss. Receiving the best judgment for all notes in the song is called a full perfect combo or an all perfect. Some rhythm games have an internal judgment that is tighter than the best judgment, e.g. Critical Perfect in Maimai or S-Critical in Sound Voltex. Receiving an internal judgment for all notes in a song is called a 理論値.


Other uses

Many other types of video games include a combo system involving chains of tricks or other maneuvers, usually in order to build up bonus points to obtain a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in ...
. Examples include the ''
Tony Hawk's Pro Skater ''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation on ...
'' series and the ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast console ...
'' games. The first game with score combos was
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
's 1981
DECO Cassette System 240px, DECO Cassette System loading screen The DECO Cassette System was introduced by Data East in October 1980. It was the first standardised arcade system that allowed arcade owners to change games. Developed in 1979, it was released in Japan in ...
arcade game ''Flash Boy''.John Szczepaniak
History of Japanese Video Games
''Kinephanos'', ISSN 1916-985X
Combos are a main feature in many puzzle games, such as ''
Columns A column or pillar in architecture and structural engineering is a structural element that transmits, through compression, the weight of the structure above to other structural elements below. In other words, a column is a compression member. ...
'', '' Snood'' and ''
Magical Drop , sometimes referred to in Japanese as , is a series of puzzle games first released in the arcade, and later primarily for several platforms such as the Neo Geo Arcade, Super Famicom, Sega Saturn, PlayStation, Bandai WonderSwan, GBC and the N ...
''. Primarily they are used as a scoring device, but in the modes of play that are level-based, are used to more quickly gain levels.
Shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
s have increasingly incorporated combo systems, such as in '' Ikaruga'', as have
hack-and-slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
games, such as ''
Dynasty Warriors is a series of Japanese hack and slash action video games created by Omega Force and Koei (now is Koei Tecmo). The series is a spin-off of Koei's turn-based strategy ''Romance of the Three Kingdoms'' series, based upon the Chinese novel of th ...
''.


See also

* Konami Code * Fighting game terms at Wiktionary


References

{{reflist Esports terminology Video game terminology