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Cocoa is Apple's native object-oriented
application programming interface An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how t ...
(API) for its
desktop A desktop traditionally refers to: * The surface of a desk (often to distinguish office appliances that fit on a desk, such as photocopiers and printers, from larger equipment covering its own area on the floor) Desktop may refer to various compu ...
operating system macOS. Cocoa consists of the Foundation Kit, Application Kit, and Core Data frameworks, as included by the Cocoa.h header file, and the libraries and frameworks included by those, such as the C standard library and the Objective-C runtime.Mac Technology Overview: OS X Frameworks
Developer.apple.com. Retrieved on September 18, 2013.
Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode (formerly
Project Builder Project Builder was an integrated development environment (IDE) originally developed by NeXT for version 3 of the NeXTSTEP operating system by separating out the code editing parts of Interface Builder into its own application. After Apple Comput ...
) and
Interface Builder Interface Builder is a software development application for Apple's macOS operating system. It is part of Xcode (formerly Project Builder), the Apple Developer developer's toolset. Interface Builder allows Cocoa and Carbon developers to cr ...
(now part of Xcode), using the programming languages
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
or Swift. However, the Cocoa programming environment can be accessed using other tools. It is also possible to write Objective-C Cocoa programs in a simple text editor and build it manually with
GNU Compiler Collection The GNU Compiler Collection (GCC) is an optimizing compiler produced by the GNU Project supporting various programming languages, hardware architectures and operating systems. The Free Software Foundation (FSF) distributes GCC as free softwa ...
(GCC) or
Clang Clang is a compiler front end for the C, C++, Objective-C, and Objective-C++ programming languages, as well as the OpenMP, OpenCL, RenderScript, CUDA, and HIP frameworks. It acts as a drop-in replacement for the GNU Compiler Collection (GCC) ...
from the command line or from a makefile. For end users, Cocoa
applications Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
are those written using the Cocoa programming environment. Such applications usually have a familiar look and feel, since the Cocoa programming environment provides a lot of common UI elements (such as buttons, scroll bars, etc.), and automates many aspects of an application to comply with Apple's human interface guidelines. For
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
, iPadOS,
tvOS tvOS (formerly known as Apple TV Software) is an operating system developed by Apple Inc. for the Apple TV, a digital media player. In the first-generation Apple TV, Apple TV Software was based on Mac OS X. Starting with the second-generation ...
, and
watchOS watchOS is the operating system of the Apple Watch, developed by Apple Inc. It is based on iOS, the operating system used by the iPhone, and has many similar features. It was released on April 24, 2015, along with the Apple Watch, the only d ...
, a similar API exists, named
Cocoa Touch Cocoa Touch is the application development environment for building software programs to run on iOS for the iPhone and iPod Touch, iPadOS for the iPad, watchOS for the Apple Watch, and tvOS for the Apple TV, from Apple Inc. Cocoa Touch prov ...
, which includes gesture recognition,
animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
, and a different set of graphical control elements. It is used in
applications Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
for Apple devices such as the iPhone, the
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a music pl ...
, the iPad, the
Apple TV An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ...
, and the
Apple Watch Apple Watch is a line of smartwatches produced by Apple Inc. It incorporates activity tracker, fitness tracking, Health (Apple), health-oriented capabilities, and wireless telecommunication, and integrates with iOS and other Apple products and s ...
.


History

Cocoa continues the lineage of several
software framework In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard ...
s (mainly the ''App Kit'' and ''Foundation Kit'') from the NeXTSTEP and
OpenStep OpenStep is a defunct object-oriented application programming interface (API) specification for a legacy object-oriented operating system, with the basic goal of offering a NeXTSTEP-like environment on non-NeXTSTEP operating systems. OpenStep wa ...
programming environments developed by NeXT in the 1980s and 1990s. Apple acquired NeXT in December 1996, and subsequently went to work on the Rhapsody operating system that was to be the direct successor of OpenStep. It was to have had an emulation base for
classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. Th ...
applications, named ''Blue Box''. The OpenStep base of libraries and binary support was termed ''Yellow Box''. Rhapsody evolved into Mac OS X, and the Yellow Box became Cocoa. Thus, Cocoa classes begin with the letters ''NS'', such as NSString or NSArray. These stand for the original proprietary term for the OpenStep framework, NeXTSTEP. Much of the work that went into developing OpenStep was applied to developing Mac OS X, Cocoa being the most visible part. However, differences exist. For example, NeXTSTEP and OpenStep used Display PostScript for on-screen display of text and graphics, while Cocoa depends on Apple's Quartz (which uses the Portable Document Format (PDF) imaging model, but not its underlying technology). Cocoa also has a level of Internet support, including the NSURL and WebKit HTML classes, and others, while OpenStep had only rudimentary support for managed network connections via NSFileHandle classes and
Berkeley sockets Berkeley sockets is an application programming interface (API) for Internet sockets and Unix domain sockets, used for inter-process communication (IPC). It is commonly implemented as a library of linkable modules. It originated with the 4.2BSD Un ...
. The resulting software framework received the name ''Cocoa'' for the sake of expediency, because the name had already been trademarked by Apple. For many years before this present use of the name, Apple's ''Cocoa'' trademark had originated as the name of a multimedia project design application for children. The application was originally developed at the
Apple Advanced Technology Group The Advanced Technology Group (ATG) was a corporate research laboratory at Apple Computer from 1986 to 1997. ATG was an evolution of Apple's Education Research Group (ERG) and was started by Larry Tesler in October 1986 to study long-term res ...
under the name ''KidSim'', and was then renamed and trademarked as "Cocoa". The name, coined by Peter Jensen who was hired to develop Cocoa for Apple, was intended to evoke "Java for kids", as it ran embedded in web pages. The trademark, and thus the name "Cocoa", was re-used to avoid the delay which would have occurred while registering a new trademark for this software framework. The original "Cocoa" program was discontinued at Apple in one of the rationalizations that followed Steve Jobs's return to Apple. It was then licensed to a third party and marketed as
Stagecast Creator Stagecast Creator is a visual programming language intended for use in teaching programming to children. It is based on the programming by demonstration concept, where rules are created by giving examples of what actions should take place in a gi ...
until 2014.


Memory management

One feature of the Cocoa environment is its facility for managing dynamically allocated memory. Foundation Kit's NSObject class, from which most classes, both vendor and user, are derived, implements a reference counting scheme for memory management. Objects that derive from the NSObject root class respond to a retain and a release message, and keep a retain count. A method titled retainCount exists, but contrary to its name, will usually not return the exact retain count of an object. It is mainly used for system-level purposes. Invoking it manually is not recommended by Apple. A newly allocated object created with alloc or copy has a retain count of one. Sending that object a retain message increments the retain count, while sending it a release message decrements the retain count. When an object's retain count reaches zero, it is deallocated by a procedure similar to a C++ ''destructor''. dealloc is not guaranteed to be invoked. Starting with Objective-C 2.0, the Objective-C runtime implemented an optional garbage collector, which is now obsolete and deprecated in favor of
Automatic Reference Counting Automatic Reference Counting (ARC) is a memory management feature of the Clang compiler providing automatic reference counting for the Objective-C and Swift programming languages. At compile time, it inserts into the object code messages retain and ...
(ARC). In this model, the runtime turned Cocoa reference counting operations such as "retain" and "release" into no-ops. The garbage collector does not exist on the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
implementation of Objective-C 2.0. Garbage collection in Objective-C ran on a low-priority background thread, and can halt on Cocoa's user events, with the intention of keeping the user experience responsive. The legacy garbage collector is still available on Mac OS X version 10.13, but no Apple-provided applications use it. In 2011, the
LLVM LLVM is a set of compiler and toolchain technologies that can be used to develop a front end for any programming language and a back end for any instruction set architecture. LLVM is designed around a language-independent intermediate represe ...
compiler introduced
Automatic Reference Counting Automatic Reference Counting (ARC) is a memory management feature of the Clang compiler providing automatic reference counting for the Objective-C and Swift programming languages. At compile time, it inserts into the object code messages retain and ...
(ARC), which replaces the conventional garbage collector by performing static analysis of Objective-C source code and inserting retain and release messages as necessary.


Main frameworks

Cocoa consists of three
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
object libraries called '' frameworks''. Frameworks are functionally similar to
shared libraries In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and ...
, a compiled object that can be dynamically loaded into a program's address space at runtime, but frameworks add associated resources, header files, and documentation. The Cocoa frameworks are implemented as a type of bundle, containing the aforementioned items in standard locations. * '' Foundation Kit'' (''Foundation''), first appeared in Enterprise Objects Framework on NeXTSTEP 3. It was developed as part of the OpenStep work, and subsequently became the basis for OpenStep's AppKit when that system was released in 1994. On macOS, Foundation is based on Core Foundation. Foundation is a generic object-oriented library providing string and value manipulation,
containers A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. Things kept inside of a container are protected on several sides by being inside of its structure. The ter ...
and iteration, distributed computing, event loops (run loops), and other functions that are not directly tied to the graphical user interface. The "NS" prefix, used for all classes and
constants Constant or The Constant may refer to: Mathematics * Constant (mathematics), a non-varying value * Mathematical constant, a special number that arises naturally in mathematics, such as or Other concepts * Control variable or scientific const ...
in the framework, comes from Cocoa's OPENSTEP heritage, which was jointly developed by NeXT and Sun Microsystems. * '' Application Kit'' (''AppKit'') is directly descended from the original NeXTSTEP Application Kit. It contains code programs can use to create and interact with graphical user interfaces. AppKit is built on top of Foundation, and uses the same ''NS'' prefix. * '' Core Data'' is the object persistence framework included with Foundation and Cocoa and found in Cocoa.h. A key part of the Cocoa architecture is its comprehensive views model. This is organized along conventional lines for an application framework, but is based on the Portable Document Format (PDF) drawing model provided by Quartz. This allows creating custom drawing content using
PostScript PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug B ...
-like drawing commands, which also allows automatic printer support and so forth. Since the Cocoa framework manages all the clipping, scrolling, scaling and other chores of drawing graphics, the programmer is freed from implementing basic infrastructure and can concentrate on the unique aspects of an application's content.


Model–view–controller

The
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan K ...
teams at Xerox PARC eventually settled on a design philosophy that led to easy development and high code reuse. Named '' model–view–controller'' (MVC), the concept breaks an application into three sets of interacting object classes: * Model classes represent problem domain data and operations (such as lists of people/departments/budgets; documents containing sections/paragraphs/footnotes of stylized text). * View classes implement visual representations and affordances for human-computer interaction (such as scrollable grids of captioned icons and pop-up menus of possible operations). * Controller classes contain logic that surfaces model data as view representations, maps affordance-initiated user actions to model operations, and maintains state to keep the two synchronized. Cocoa's design is a fairly, but not absolutely strict application of MVC principles. Under OpenStep, most of the classes provided were either high-level View classes (in AppKit) or one of a number of relatively low-level model classes like NSString. Compared to similar MVC systems, OpenStep lacked a strong model layer. No stock class represented a "document," for instance. During the transition to Cocoa, the model layer was expanded greatly, introducing a number of pre-rolled classes to provide functionality common to desktop applications. In Mac OS X 10.3, Apple introduced the NSController family of classes, which provide predefined behavior for the controller layer. These classes are considered part of the Cocoa Bindings system, which also makes extensive use of protocols such as Key-Value Observing and Key-Value Binding. The term 'binding' refers to a relationship between two objects, often between a view and a controller. Bindings allow the developer to focus more on declarative relationships rather than orchestrating fine-grained behavior. With the arrival of Mac OS X 10.4, Apple extended this foundation further by introducing the Core Data framework, which standardizes change tracking and persistence in the model layer. In effect, the framework greatly simplifies the process of making changes to application data, undoing changes when necessary, saving data to disk, and reading it back in. In providing framework support for all three MVC domains, Apple's goal is to reduce the amount of boilerplate or "glue" code that developers have to write, freeing up resources to spend time on application-specific features.


Late binding

In most object-oriented languages, calls to methods are represented physically by a pointer to the code in memory. This restricts the design of an application since specific ''command handling'' classes are needed, usually organized according to the
chain-of-responsibility pattern In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains logic that defines the types of command ob ...
. While Cocoa retains this approach for the most part, Objective-C's late binding opens up more flexibility. Under Objective-C, methods are represented by a ''selector'', a string describing the method to call. When a message is sent, the selector is sent into the Objective-C runtime, matched against a list of available methods, and the method's ''implementation'' is called. Since the selector is text data, this lets it be saved to a file, transmitted over a network or between processes, or manipulated in other ways. The implementation of the method is looked up at runtime, not compile time. There is a small performance penalty for this, but late binding allows the same selector to reference different implementations. By a similar token, Cocoa provides a pervasive data manipulation method called ''key-value coding'' (KVC). This allows a piece of data or property of an object to be looked up or changed at runtime by name. The property name acts as a key to the value. In traditional languages, this late binding is impossible. KVC leads to great design flexibility. An object's type need not be known, yet any property of that object can be discovered using KVC. Also, by extending this system using something Cocoa terms ''key-value observing'' (KVO), automatic support for undo-redo is provided. Late static binding is a variant of binding somewhere between static and dynamic binding. The binding of names before the program is run is called static (''early''); bindings performed as the program runs are dynamic (''late'' or ''virtual'').


Rich objects

One of the most useful features of Cocoa is the powerful ''base objects'' the system supplies. As an example, consider the Foundation classes NSString and NSAttributedString, which provide Unicode strings, and the NSText system in AppKit, which allows the programmer to place string objects in the GUI. NSText and its related classes are used to display and edit strings. The collection of objects involved permit an application to implement anything from a simple single-line text entry field to a complete multi-page, multi-column text layout schema, with full professional typography features such as
kerning In typography, kerning is the process of adjusting the spacing between characters in a proportional font, usually to achieve a visually pleasing result. Kerning adjusts the space between individual letterforms, while tracking (letter-spacin ...
,
ligatures Ligature may refer to: * Ligature (medicine), a piece of suture used to shut off a blood vessel or other anatomical structure ** Ligature (orthodontic), used in dentistry * Ligature (music), an element of musical notation used especially in the me ...
, running text around arbitrary
shape A shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie ...
s, rotation, full Unicode support, and
anti-aliased Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used be ...
glyph A glyph () is any kind of purposeful mark. In typography, a glyph is "the specific shape, design, or representation of a character". It is a particular graphical representation, in a particular typeface, of an element of written language. A g ...
rendering. Paragraph layout can be controlled automatically or by the user, using a built-in " ruler" object that can be attached to any text view. Spell checking is automatic, using a system-wide set of language dictionaries. Unlimited undo/redo support is built in. Using only the built-in features, one can write a text editor application in as few as 10 lines of code. With new controller objects, this may fall towards zero. When extensions are needed, Cocoa's use of Objective-C makes this a straightforward task. Objective-C includes the concept of
categories
" which allows modifying existing class "in-place". Functionality can be accomplished in a category without any changes to the original classes in the framework, or even access to its source. In other common languages, this same task requires deriving a new subclass supporting the added features, and then replacing all instances of the original class with instances of the new subclass.


Implementations and bindings

The Cocoa frameworks are written in
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
. Java bindings for the Cocoa frameworks (termed the ''Java bridge'') were also made available with the aim of replacing Objective-C with a more popular language but these bindings were unpopular among Cocoa developers and Cocoa's message passing semantics did not translate well to a statically-typed language such as Java. Cocoa's need for runtime binding means many of Cocoa's key features are not available with Java. In 2005, Apple announced that the Java bridge was to be deprecated, meaning that features added to Cocoa in macOS versions later than 10.4 would not be added to the Cocoa-Java programming interface. At
Apple Worldwide Developers Conference The Worldwide Developers Conference (WWDC) is an information technology conference held annually by Apple Inc. The conference is usually held at Apple Park in California. The event is usually used to showcase new software and technologies in t ...
(WWDC) 2014, Apple introduced a new programming language named Swift, which is intended to replace Objective-C.


AppleScriptObjC

Originally, AppleScript Studio could be used to develop simpler Cocoa applications. However, as of Snow Leopard, it has been deprecated. It was replaced with AppleScriptObjC, which allows programming in
AppleScript AppleScript is a scripting language created by Apple Inc. that facilitates automated control over scriptable Mac applications. First introduced in System 7, it is currently included in all versions of macOS as part of a package of system automat ...
, while using Cocoa frameworks.


Other bindings

The Cocoa programming environment can be accessed using other tools with the aid of bridge mechanisms such as PasCocoa, PyObjC, CamelBones, RubyCocoa, and a D/Objective-C Bridge. Third-party bindings available for other languages include
AppleScript AppleScript is a scripting language created by Apple Inc. that facilitates automated control over scriptable Mac applications. First introduced in System 7, it is currently included in all versions of macOS as part of a package of system automat ...
,
Clozure CL Clozure CL (CCL) is a Common Lisp implementation. It implements the full ANSI Common Lisp standard with several extensions ( CLOS MOP, threads, CLOS conditions, CLOS streams, ...). It contains a command line development environment, an experimen ...
, Monobjc and NObjective ( C#), Cocoa# (CLI), Cocodao and D/Objective-C Bridge, LispWorks, Object Pascal, CamelBones ( Perl), PyObjC (
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pr ...
), FPC PasCocoa ( Lazarus and
Free Pascal Free Pascal Compiler (FPC) is a compiler for the closely related programming-language dialects Pascal and Object Pascal. It is free software released under the GNU General Public License, witexception clausesthat allow static linking against it ...
), RubyCocoa ( Ruby). A Ruby language implementation named MacRuby, which removes the need for a bridge mechanism, was formerly developed by Apple, while Nu is a Lisp-like language that uses the
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
object model directly, and thus can use the Cocoa frameworks without needing a binding.


Other implementations

There are also open source implementations of major parts of the Cocoa framework, such as GNUstep and Cocotron,Cocotron
free software implementation of Cocoa.
which allow cross-platform Cocoa application development to target other operating systems, such as Microsoft Windows and Linux.


See also


References


Bibliography

*
Aaron Hillegass Aaron Hillegass (born 1969) Is the founder and former CEO of Big Nerd Ranch. Aaron is best known to many programmers as the author of ''Objective-C: The Big Nerd Ranch Guide'', ''Cocoa Programming for Mac OS X'', and ''iOS Programming: The Big Ner ...
: ''Cocoa Programming for Mac OS X'', Addison-Wesley, 3rd Edition 2008, Paperback, . * Stephen Kochan: ''Programming in Objective-C'', Sams, 1st Edition 2003, Paperback, . * Michael Beam, James Duncan Davidson: ''Cocoa in a Nutshell'', O'Reilly, 1st Edition 2003, Paperback, . * Erick Tejkowski: ''Cocoa Programming for Dummies'', 1st Edition 2003, Paperback, . * * Paris Buttfield-Addison, Jon Manning: ''Learning Cocoa with Objective-C'', O'Reilly, 3rd Edition 2012, Paperback, . * Scott Anguish, Erik M. Buck, Donald A. Yacktman: ''Cocoa Programming'', Sams, 1st Edition 2002, Paperback, . * Erik M. Buck, Donald A. Yacktman: ''Cocoa Design Patterns'', Addison-Wesley Professional, 1st Edition 2009, Paperback, * Bill Cheeseman: ''Cocoa Recipes for Mac OS X'', Peachpit Press, 1st Edition 2002, Paperback, . *Andrew Duncan: ''Objective-C Pocket Reference, O'Reilly'', 1st Edition 2002, Paperback, .


External links

*
Mac Developer Library, Cocoa Layer
Apple's documentation
iDevApps
Mac programming forum
Cocoa Dev Central

Cocoa Dev

Stack Overflow: Cocoa
{{Widget toolkits MacOS APIs