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''Civilization'' is a series of
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s, first released in 1991.
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''
Sid Meier's Civilization VI ''Sid Meier's Civilization VI'' is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The mobile port was published by Aspyr Media. The latest entry into the ''Civili ...
''. There are six main games in the series, a number of expansion packs and spin-off games, as well as
board games Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or computer-controlled players. The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures. In most games in the series, one may win by military conquest, achieving a certain level of culture, building an interstellar space ship, or achieving the highest score, among other means. Later games have introduced gameplay concepts and victories based on religion, economics, and diplomacy. Meier had adapted an approach for each new title so that it contains a third of existing features, another third that are improvements from the previous game, and the remaining third as introducing new features. Newer games often include extendable
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
that adds to that game, and often will become part of the new features in the next main game of the series. The series was first developed by Meier while at
MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their in ...
, the studio he co-founded. After MicroProse was acquired by Spectrum Holobyte, Meier left with other designers to form
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were ...
in 1996, which has been the principal developer of the series since. Over the years, some of the crew involved in developing the series became successful in producing their own strategy games, such as
Bruce Shelley Bruce Campbell Shelley is a board and video game designer. He is primarily associated as the co-designer of the video games ''Railroad Tycoon'' and ''Civilization'' with Sid Meier, and later the ''Age of Empires'' series. Shelley had worked with ...
(''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' co-designer) of ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was '' Age of Empires'', released in 1997. Nine total games within the se ...
'' fame, Brian Reynolds (''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' lead designer and programmer), who went on to create ''
Rise of Nations ''Rise of Nations'' is a real-time strategy video game developed by Big Huge Games and published by Xbox Game Studios, Microsoft Game Studios in May 2003. The development was led by veteran game designer Brian Reynolds (game designer), Brian ...
'', and
Soren Johnson Soren Johnson (born May 23, 1976) is an American video game designer and programmer. Johnson's games primarily belong to 4X strategy, with a number of his titles having been critically acclaimed. He is best known for his work as a lead designer o ...
(''
Civilization III ''Sid Meier's Civilization III'' is the third installment of the '' Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''Civilization III'' was ...
'' co-designer and ''
Civilization IV ''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 4X turn-based strategy computer game and the fourth installment of the ''Civilization'' series, and designed by Soren Johnson under the direction of Sid Meier and his vide ...
'' lead designer and programmer), who worked on ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, ...
'' and '' Offworld Trading Company''. Some issues associated with the ''Civilization'' name, due to the 1980 ''Civilization'' board game created by
Francis Tresham Francis Tresham ( 1567 – 23 December 1605), eldest son of Thomas Tresham and Muriel Throckmorton, was a member of the group of English provincial Catholics who planned the failed Gunpowder Plot of 1605, a conspiracy to assassinate King Jame ...
, arose during the late 1990s but have been resolved through agreements, settlements, and publishing company acquisitions; presently
Take-Two Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, the parent company of Firaxis, owns full rights to both the name and intellectual property for the series. As of February 2017, the series has shipped more than 40 million total units.


History


Development at MicroProse (1989–1996)

Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
and
Bill Stealey John Wilbur Stealey Sr. is an American game developer and publisher who founded MicroProse with Sid Meier. He also founded (in 1995) and is the current CEO of iEntertainment Network. Business career Stealey took a job with General Instrument as ...
co-founded
MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their in ...
in 1982 to develop a number of
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they re ...
s and military strategy software titles. Around 1989, Meier wanted to start developing new types of games to expand his repertoire, inspired by the recent successes of the
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
s ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' (1989) and '' Populous'' (1989). Meier considered these games demonstrations that video games did not need to be about destruction all the time. He worked with a recent hire,
Bruce Shelley Bruce Campbell Shelley is a board and video game designer. He is primarily associated as the co-designer of the video games ''Railroad Tycoon'' and ''Civilization'' with Sid Meier, and later the ''Age of Empires'' series. Shelley had worked with ...
, a former board game designer from
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
, to craft new god games. They first created '' Railroad Tycoon'' in 1990, inspired by Shelley's work at producing Avalon Hill's '' 1830: The Game of Railroads and Robber Barons'', inspired by
Francis Tresham Francis Tresham ( 1567 – 23 December 1605), eldest son of Thomas Tresham and Muriel Throckmorton, was a member of the group of English provincial Catholics who planned the failed Gunpowder Plot of 1605, a conspiracy to assassinate King Jame ...
's '' 1829''. Meier brainstormed upon his idea of combining global conquest inspired by ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'', city management from the early ''Empire'' games, and adding in the concept of a
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
. Meier worked back and forth with Shelley to refine this prototype before presenting it to the company in full to bring to a full release, which became the first ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' game, published in September 1991. The name was selected late in the process, and after realizing that Tresham had already published a 1980 board game of the same name, MicroProse was able to negotiate a license for the name from Avalon Hill. The addition of Meier's name to the title identifying it as ''Sid Meier's Civilization'', was from Stealey's suggestion at the time. Since games like ''Civilization'' diverged from MicroProse's combat simulators, Stealey suggested the addition of Meier's name as to capture the interest of players that would recognize Meier's name from the previous titles he developed and give these other games a try; Meier found this worked and continued to use his name as part of the series' branding. Despite Meier's initial reservations, Reynolds built
modding ''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specif ...
capabilities into the game for players, a feature that became a staple of the series. Following on ''Civilization'', Meier was prompted to develop a number of similar simulation titles, a situation that did not sit well with Stealey who wanted MicroProse to continue to develop flight simulators; at this point, Meier did not actually work for MicroProse but served as a contractor, having sold his shares to Stealey. One of these titles included ''
Sid Meier's Colonization ''Sid Meier's Colonization'' is a video game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. ...
'' (1994), during which Meier worked with another recent hire, Brian Reynolds, as he had done with Shelley. With Meier less involved with MicroProse, he opted to give Reynolds the development lead for creating ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' (1996), the first sequel to any of Meier's previous games and also the first to have two expansion packs, Conflicts in Civilization and Fantastic Worlds. Meier gave Reynolds some advice on the direction to take the game, and subsequently, Reynolds worked with Doug Kaufman, another MicroProse employee that had worked on writing their
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
s, for ''Civilization II''.


Formation of Firaxis (1996–2001)

Stealey had pushed MicroProse to look towards home video consoles and arcade games based on their flight simulator software, but these investments did not pan out, putting the company into debt. After trying to arrange financing from an
initial public offering An initial public offering (IPO) or stock launch is a public offering in which shares of a company are sold to institutional investors and usually also to retail (individual) investors. An IPO is typically underwritten by one or more investme ...
, Stealey opted instead to sell the company to Spectrum Holobyte in 1993, and eventually sold his remaining shares in the company and departed it. Initially MicroProse was kept as a separate company from Spectrum Holobyte. By 1996, Spectrum Holobyte opted to consolidate its brand under the MicroProse name, with that cutting many of the MicroProse staff. At this point, Meier, Reynolds, and Jeff Briggs (one of MicroProse's developers and music composers) left MicroProse to found Firaxis. Firaxis published additional titles by Meier, the first being ''
Sid Meier's Gettysburg! ''Sid Meier's Gettysburg!'' is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by '' Sid Meier's Antietam!'' in 1999. Gameplay The game allows the player to control ...
'' (1997). Lacking the rights to the ''Civilization'' name, they subsequently produced '' Sid Meier's Alpha Centauri'', a "space-based ''Civilization''-style game" released in 1999 and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. ''Alpha Centauri'' uses a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
similar to the one used in ''Civilization II'' and its storyline continues from where the ''Civilization'' franchise ends, namely the colonization of a planet in
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centa ...
.


Naming rights litigation from Activision and Avalon Hill (1997–1998)

Prior to the first ''Civilization'' video game, an existing 1980 board game of the same name had been developed by
Francis Tresham Francis Tresham ( 1567 – 23 December 1605), eldest son of Thomas Tresham and Muriel Throckmorton, was a member of the group of English provincial Catholics who planned the failed Gunpowder Plot of 1605, a conspiracy to assassinate King Jame ...
, published in Europe by his company Hartland Trefoil and licensed for publication in the United States by Avalon Hill.The Fall of Avalon Hill
The board game and video game share many common elements including the use of a technology tree, and while Meier stated he had played the board game, he stated it had far less influence in his video game's design compared to the significant influence of ''SimCity'' and ''Empire''. When MicroProse opted on the name ''Civilization'' for the video game, the company worked out a deal with Avalon Hill to allow them to use the ''Civilization'' name. In April 1997,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
acquired the rights to the name "''Civilization''" on its
PC games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
from Avalon Hill. Seven months later Avalon Hill and Activision sued MicroProse over trademark infringement over the rights to the "''Civilization''" name, asserting that the agreement with MicroProse on the name ''Civilization'' only extended to the first game and no others, specifically targeting ''Civilization II''. In response to the lawsuit, MicroProse bought Hartland Trefoil in December 1997. This move sought to establish "MicroProse as the preeminent holder of worldwide computer game and board game rights under the ''Civilization'' brand". In January 1998, MicroProse counter-sued Avalon Hill and Activision for false advertising, unfair competition, trademark infringement, and unfair business practices as a result of Activision's decision to develop and publish ''Civilization'' computer games. In July 1998, Avalon Hill and Activision settled their case against MicroProse out of court. Under the terms of the settlement, MicroProse kept all the rights to the ''Civilization'' brand, Avalon Hill had to pay MicroProse $411,000, and Activision acquired a license from MicroProse to publish '' Civilization: Call to Power'', released in April 1999. Avalon Hill accepted this settlement as there were already discussions for Hasbro Interactive to acquire both Avalon Hill and MicroProse. The acquisition of both was completed a month after this settlement, giving Hasbro Interactive the full rights to the ''Civilization'' name. which consolidated the ''Civilization'' franchise under Hasbro.


Publishing by Infogrames (2001–2004)

In January 2001, the French company
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
bought Hasbro Interactive for $100 million, which included the rights to the ''Civilization'' franchise, the rights to the
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
brand,Press Release
/ref> and Hasbro's Game.com
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
. Following the sale, Hasbro Interactive was renamed Infogrames Interactive, Inc. In May 2003, Infogrames changed the name of Infogrames Interactive to
Atari Interactive Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's ''Tempest 2000'' to the PC platfor ...
. Infogrames/Atari Interactive published several of Firaxis' games, including ''
Civilization III ''Sid Meier's Civilization III'' is the third installment of the '' Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''Civilization III'' was ...
'', released in 2001. Briggs served as the lead designer with
Soren Johnson Soren Johnson (born May 23, 1976) is an American video game designer and programmer. Johnson's games primarily belong to 4X strategy, with a number of his titles having been critically acclaimed. He is best known for his work as a lead designer o ...
as lead programmer, and the title included two expansion packs, '' Play the World'' and '' Conquests''.


Publishing and acquisition by Take-Two (2004–present)

Take-Two Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
bought the rights to the ''Civilization'' franchise from Infogrames in 2004 for $22.3 million. In October 2005,
2K Games 2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same ...
, a Take-Two subsidiary, published ''
Civilization IV ''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 4X turn-based strategy computer game and the fourth installment of the ''Civilization'' series, and designed by Soren Johnson under the direction of Sid Meier and his vide ...
'', which was developed by Firaxis with Johnson as game designer. By this point in the series, Meier had adopted a design philosophy of making sure each new ''Civilization'' game had "one-third old, one-third improved, and one-third new", a means to allow the new game to be enjoyed by existing fans while able to draw in new players. Take Two bought Firaxis for $26.7 million including possible performance bonuses in November 2005 which resulted in Take Two owning both the developer and the publisher of the ''Civilization'' franchise. Since Take Two's acquisition, Firaxis has developed several more titles in the series, including two main releases, ''
Civilization V ''Sid Meier's Civilization V'' is a 4X video game in the ''Civilization'' series developed by Firaxis Games. The game was released on Microsoft Windows on September 21, 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014. In ...
'' (2010) and ''
Civilization VI ''Sid Meier's Civilization VI'' is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The mobile port was published by Aspyr Media. The latest entry into the ''Civili ...
'' (2016), two lightweight versions of ''Civilization'' for consoles and mobiles in ''
Civilization Revolution ''Sid Meier's Civilization Revolution'' is a 4X, turn-based strategy game developed in 2008 by Firaxis Games with Sid Meier as designer. It is a spin-off of the ''Civilization'' series. The video game was released for the PlayStation 3, Xbox 36 ...
'' (2008), its sequel ''
Civilization Revolution 2 ''Sid Meier's Civilization Revolution 2'' is a 4X turn-based strategy video game for portable platforms, developed in 2014 by Firaxis Games with Sid Meier as designer. It is a spin-off of the ''Civilization'' series and a sequel to '' Civilizati ...
'' (2014), and '' Civilization: Beyond Earth'' (2014), inspired by their previous ''Alpha Centauri'' title.


Gameplay

The main ''Civilization'' games are turn-based 4X games, where players attempt to achieve one of several victory conditions against other human and computer-controlled opponents through the actions of "eXplore, eXpand, eXploit, and eXterminate". ''Civilization'' uses historical aspects from the development of mankind's civilization, and turns take place over a time scale that starts with the dawn of civilization in the millennia before 1 A.D., and continue through present times and beyond. On each turn, players oversee their civilization's government, determine what technology, culture, and civics the civilization should develop, engage in diplomacy with other civilizations, set production and place improvements within cities, and move their civilization's units across the game's world map, often engaging in combat with other civilizations' enemy units. Games are played on either pre-defined or procedurally generated maps, creating a world with varied terrain including mountains and oceans. Map generation can be set by several parameters, such as average climate or landmass types. Maps can vary in size, which will affect the number of civilizations that can be played by that map. Players either select or are randomly assigned a civilization led by a historical figure, based on several factual reigns and empires, including the Romans, Aztecs, and Americans; the civilization choice provides certain unique bonuses, units, and improvements for that player. Players start at random locations on the map, and must found their first city, becoming its default capitol until changed by the player, and explore the map and lift its
fog of war The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
to find out what is nearby, including potential resources that can be used in production, and where other civilizations are located. Cities will generate several resources based on how large the city is which affects how many map spaces it takes up: food which is required to sustain large cities and allow them to grow; production units used to determine how fast a city can build new units and improvements, science and culture which affect progress along the
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
, and currency which can be used by the player for several tasks including upkeep of cities and units, speeding up production of a unit or offered as gifts in diplomacy actions. Once a city is founded, the player can then start to produce new units or city improvements. Units include military units, commerce-based units such as caravans to establish trade routes with other cities, and civilian-based groups like workers to help improve the land areas around a city such as by constructing fields or mines. City improvements include buildings that help to boost production types, such a library or university to improve research output, or World Wonders, unique buildings that can only be built by one civilization that grants a large bonus to the first to complete it. Cities will grow over time, expanding to cover more territory on the map while requiring more food and money to maintain, and players can create units that will be able to found new cities, expanding their empire. Units typically move a set number of spaces per turn, limited by terrain: swamps may slow down faster units, mountains are typically impassible except by air, and water spaces can only be traversed with sea-going vessels that can carry other units. Combat occurs when any unit moves into a space occupied by another unit that is not currently on diplomatic terms with that player. Each unit has attack, defensive, and health values, often factored by the type of terrain they are presently in and if the units are fortified. The results of combat are determined with a degree of randomness based on the attack and defense strengths. Defeated units are eliminated from the game, and if the attacks are victorious, that unit will occupy the space if no other enemy units are there. If this battle took place on a city's main map space, then the attacker unit takes over the city for that civilization, though some games in the series provide the option of razing the city as well. In this manner, a civilization can be conquered by taking over all of its cities, at which point that player is out of the game. In more recent games, cities can also be taken over through the influence of culture or religion from a nearby opposing city. Several units are available for performing espionage work, which are hidden from other players unless certain conditions are met. These units can gain information normally hidden to other players, steal technology and culture, or create unrest in an opponent's city to make it easier to capture. The player also oversees the general aspects of their civilization. They set specific types of government that can affect production rates, growth, and other factors, though these government civics must be gained through research and culture growth. The player also manages the tax rate on cities, which helps to collect currency to pay for unit and improvement maintenance. The player must manage the happiness of their population, which can be impacted by government choices, taxes, nearby military units and actions, overcrowded cities, and pollution, and mitigated by special units and city improvements. Once a player has discovered an opposing civilization, they can send communication to them to request peace treaties, non-hostile relationships, or offer trades of currency, resources, units, cities, and technology; such trades can also be used to intimidate opponents to threaten to go to war if such demands are not met. Multiple victory paths are available to players; the following victory conditions are general routes available in most games while other routes can also exist in others. The conquest victory route requires the player to wipe out or take over all capital cities of the other civilizations on the map while still retaining their own. A player may also attempt to win through a diplomatic victory. By establishing friendly ties with other civilizations, the player can achieve victory by having their allies vote appropriately once the
United Nations The United Nations (UN) is an intergovernmental organization whose stated purposes are to maintain international peace and security, develop friendly relations among nations, achieve international cooperation, and be a centre for harmoni ...
facility is established. Technology victories can be achieved by progressing through the technology tree to study space travel and constructing the parts required to launch a
generation ship A generation ship, or generation starship, is a hypothetical type of interstellar ark starship that travels at sub-light speed. Since such a ship might require hundreds to thousands of years to reach nearby stars, the original occupants of a ge ...
to
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centa ...
. With culture elements in newer games, players can achieve a cultural victory by accumulating enough culture over other civilizations and building necessary structures to guide their civilization to a
utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
-like state to claim this win. Finally, a player can achieve victory if they have the most points after a set number of turns have been reached; points are based on several factors including the size of the civilization, their progress towards technology and culture, and currency at hand. To help newer players, the ''Civilization'' games include a number of artificial intelligence advisors that suggest which units, city improvements, and technology and cultures they should invest in based on the current state of the game. The ''Civilization'' games can be played in a single-player mode, and both local and online multiplayer modes, along with a number of computer-controlled opponents. Some games provide a means to play asynchronously, where each player is given a set amount of time, such as within a day, to decide their actions and send results to a game server, when then determines the results of all actions and returns this information to players.


Related games

Due to licensing disputes between Avalon Hill and MicroProse, the ''Civilization: Call to Power'' series was developed by Activision instead of MicroProse. However, the series was consolidated into the ''Civilization'' franchise when Hasbro purchased Avalon Hill and MicroProse, in 1999. Additional games, such as
Freeciv ''Freeciv'' is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary ''Sid Meier's Civilization'' series. It is available for most desktop computer operating systems and available ...
and
FreeCol ''FreeCol'' is a 4X video game, a clone of '' Sid Meier's Colonization''. ''FreeCol'' is free and open source software released under the GNU GPL-2.0-or-later. ''FreeCol'' is mostly programmed in Java and should thus be platform-independent. I ...
, have taken inspiration from games within the ''Civilization'' franchise, but were developed by third parties unrelated to 2K Games or Firaxis. In addition to computer games, several licensed board games inspired by the series have been developed. They include: '' Sid Meier's Civilization: The Boardgame'' (2002), '' Civilization: The Card Game'' (2006), '' Sid Meier's Civilization: The Board Game'' (2010) and '' Civilization: A New Dawn'' (2017).


Reception

In 1996, '' Next Generation'' listed the series as number 4 on their "Top 100 Games of All Time", commenting that, " id Meier'sgoal was to give players the chance to play
God In monotheistic thought, God is usually viewed as the supreme being, creator, and principal object of faith. Swinburne, R.G. "God" in Honderich, Ted. (ed)''The Oxford Companion to Philosophy'', Oxford University Press, 1995. God is typically ...
. And he succeeded, admirably." In 1999, '' Next Generation'' listed ''Civilization'' and ''Civilization II'' as number 4 on their "Top 50 Games of All Time", commenting that, "The variables are so complex, it remains the deepest, most replayable strategy game ever designed."


Influence

Although not the first such released game to have 4X gameplay elements, the ''Civilization'' series is considered to have introduced the defining elements of that genre, in particular the complexity of interlocking gameplay systems introduced in the first ''Civilization'' game. The ''Civilization'' games, as well as other 4X games that follow their approach, are frequently associated with the "One More Turn syndrome", in which a player, nearing the end of a play session, might state they will end their game after "one more turn" but be compelled to play on for several more hours and lose track of time. This phenomenon is attributed to the core gameplay loop that provides players feedback on upcoming goals and rewards that they can obtain by playing additional turns while new goals and reward appear during the intervening turns. Scottish science fiction and mainstream author
Iain Banks Iain Banks (16 February 1954 – 9 June 2013) was a Scottish author, writing mainstream fiction as Iain Banks and science fiction as Iain M. Banks, adding the initial of his adopted middle name Menzies (). After the success of ''The Wasp Factor ...
noted that he spent much time playing the game (appearing to refer to the first version) and that it was one of the inspirations for the concept of the 'Outside Context Problem' central to his '' Excession'' novel - the appearance of invaders or travelers who are so advanced that they are totally outside the society's frame of reference. In an interview, Banks specifically compares this to having a ''Civilization'' battleship arrive while the player is still using wooden sailing ships. One of the two viewpoint characters in his novel ''
Complicity Complicity is the participation in a completed criminal act of an accomplice, a partner in the crime who aids or encourages ( abets) other perpetrators of that crime, and who shared with them an intent to act to complete the crime.''Criminal La ...
'' plays a fictional ''Civilization''-like game, ''Despot'',Banks account (interview with Iaian Banks in ''The Guardian'', 2002-09-12)
/ref> compulsively.


References


External links


Official website
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a list of academic texts about the series {{Portal bar, Video games 2K Games franchises Take-Two Interactive franchises Turn-based strategy video games by series Video game franchises introduced in 1991