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''Sid Meier's Civilization'' is a 1991
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
4X
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developed and published by
MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their in ...
. The game was originally developed for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
running on a PC, and has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war. ''Civilization'' was designed by
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
and
Bruce Shelley Bruce Campbell Shelley is a board and video game designer. He is primarily associated as the co-designer of the video games ''Railroad Tycoon'' and ''Civilization'' with Sid Meier, and later the ''Age of Empires'' series. Shelley had worked with ...
following the successes of '' Silent Service'', '' Sid Meier's Pirates!'' and '' Railroad Tycoon''. ''Civilization'' has sold 1.5 million copies since its release, and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships. A multiplayer
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
, ''Sid Meier's CivNet'', was released for the PC in 1995. ''Civilization'' was followed by several sequels starting with ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'', with similar or modified scenarios.


Gameplay

''Civilization'' is a turn-based single-player strategy game. The player takes on the role of the ruler of a
civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
, starting with one (or occasionally two) settler units, and attempts to build an
empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
in competition with two to seven other civilizations. The game requires a fair amount of micromanagement (although less than other
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s). Along with the larger tasks of
exploration Exploration refers to the historical practice of discovering remote lands. It is studied by geographers and historians. Two major eras of exploration occurred in human history: one of convergence, and one of divergence. The first, covering most ...
,
warfare War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regu ...
and
diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by
barbarian A barbarian (or savage) is someone who is perceived to be either uncivilized or primitive. The designation is usually applied as a generalization based on a popular stereotype; barbarians can be members of any nation judged by some to be less ...
s, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate. Before the game begins, the player chooses which historical or current civilization to play. In contrast to later games in the ''Civilization'' series, this is largely a cosmetic choice, affecting titles, city names, musical heralds, and color. The choice does affect their starting position on the "Play on Earth" map, and thus different resources in one's initial cities, but has no effect on starting position when starting a random world game or a customized world game. The player's choice of civilization also prevents the computer from being able to play as that civilization or the other civilization of the same color, and since computer-controlled opponents display certain traits of their civilizations this affects gameplay as well. The
Aztec The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl ...
s are both fiercely expansionist and generally extremely wealthy, for example. Other civilizations include the Americans, the
Mongols The Mongols ( mn, Монголчууд, , , ; ; russian: Монголы) are an East Asian ethnic group native to Mongolia, Inner Mongolia in China and the Buryatia Republic of the Russian Federation. The Mongols are the principal member ...
, and Romans. Each civilization is led by a famous historical figure, such as
Mahatma Gandhi Mohandas Karamchand Gandhi (; ; 2 October 1869 – 30 January 1948), popularly known as Mahatma Gandhi, was an Indian lawyer, anti-colonial nationalist Quote: "... marks Gandhi as a hybrid cosmopolitan figure who transformed ... anti- ...
for India. The scope of ''Civilization'' is larger than most other games. The game begins in
4000 BC During the 40th century BC, the Eastern Mediterranean region was in the Chalcolithic period (Copper Age), transitional between the Stone and the Bronze Ages. Northwestern Europe was in the Neolithic. China was dominated by the Neolithic Yangsha ...
, before the
Bronze Age The Bronze Age is a historic period, lasting approximately from 3300 BC to 1200 BC, characterized by the use of bronze, the presence of writing in some areas, and other early features of urban civilization. The Bronze Age is the second pri ...
, and can last through to AD 2100 (on the easiest setting) with
Space Age The Space Age is a period encompassing the activities related to the Space Race, space exploration, space technology, and the cultural developments influenced by these events, beginning with the launch of Sputnik 1 during 1957, and continuing ...
and "future technologies". At the start of the game there are no cities anywhere in the world: the player controls one or two settler units, which can be used to found new cities in appropriate sites (and those cities may build other settler units, which can go out and found new cities, thus expanding the empire). Settlers can also alter terrain, build improvements such as mines and
irrigation Irrigation (also referred to as watering) is the practice of applying controlled amounts of water to land to help grow crops, landscape plants, and lawns. Irrigation has been a key aspect of agriculture for over 5,000 years and has been devel ...
, build roads to connect cities, and later in the game they can construct railroads which offer unlimited movement. As time advances, new technologies are developed; these technologies are the primary way in which the game changes and grows. At the start, players choose from advances such as
pottery Pottery is the process and the products of forming vessels and other objects with clay and other ceramic materials, which are fired at high temperatures to give them a hard and durable form. Major types include earthenware, stoneware and ...
, the
wheel A wheel is a circular component that is intended to rotate on an axle bearing. The wheel is one of the key components of the wheel and axle which is one of the six simple machines. Wheels, in conjunction with axles, allow heavy objects to be ...
, and the
alphabet An alphabet is a standardized set of basic written graphemes (called letters) that represent the phonemes of certain spoken languages. Not all writing systems represent language in this way; in a syllabary, each character represents a syllab ...
to, near the end of the game,
nuclear fission Nuclear fission is a reaction in which the nucleus of an atom splits into two or more smaller nuclei. The fission process often produces gamma photons, and releases a very large amount of energy even by the energetic standards of radio ...
and
spaceflight Spaceflight (or space flight) is an application of astronautics to fly spacecraft into or through outer space, either with or without humans on board. Most spaceflight is uncrewed and conducted mainly with spacecraft such as satellites in ...
. Players can gain a large advantage if their civilization is the first to learn a particular technology (the secrets of flight, for example) and put it to use in a military or other context. Most advances give access to new units, city improvements or derivative technologies: for example, the
chariot A chariot is a type of cart driven by a charioteer, usually using horses to provide rapid motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk Oblast, Russia, dated to c. 2000&n ...
unit becomes available after the wheel is developed, and the
granary A granary is a storehouse or room in a barn for threshed grain or animal feed. Ancient or primitive granaries are most often made of pottery. Granaries are often built above the ground to keep the stored food away from mice and other animals ...
building becomes available to build after pottery is developed. The whole system of advancements from beginning to end is called the
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
, or simply the Tech tree; this concept has been adopted in many other strategy games. Since only one tech may be "researched" at any given time, the order in which technologies are chosen makes a considerable difference in the outcome of the game and generally reflects the player's preferred style of gameplay. Players can also build ''
Wonders of the World Various lists of the Wonders of the World have been compiled from antiquity to the present day, in order to catalogue the world's most spectacular natural features and human-built structures. The Seven Wonders of the Ancient World is the o ...
'' in each of the epochs of the game, subject only to obtaining the prerequisite knowledge. These wonders are important achievements of society, science, culture and defense, ranging from the
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilate ...
s and the
Great Wall The Great Wall of China (, literally "ten thousand Li (unit), ''li'' wall") is a series of fortifications that were built across the historical northern borders of ancient Chinese states and Imperial China as protection against Eurasian noma ...
in the Ancient age, to Copernicus' Observatory and Magellan's Expedition in the middle period, up to the Apollo program, the
United Nations The United Nations (UN) is an intergovernmental organization whose stated purposes are to maintain international peace and security, develop friendly relations among nations, achieve international cooperation, and be a centre for harmoni ...
, and the
Manhattan Project The Manhattan Project was a research and development undertaking during World War II that produced the first nuclear weapons. It was led by the United States with the support of the United Kingdom and Canada. From 1942 to 1946, the project w ...
in the modern era. Each wonder can only be built once in the world, and requires a lot of resources to build, far more than most other city buildings or units. Wonders provide unique benefits to the controlling civilization. For example, Magellan's Expedition increases the movement rate of naval units. Wonders typically affect either the city in which they are built (for example, the
Colossus Colossus, Colossos, or the plural Colossi or Colossuses, may refer to: Statues * Any exceptionally large statue ** List of tallest statues ** :Colossal statues * ''Colossus of Barletta'', a bronze statue of an unidentified Roman emperor * ''Col ...
), every city on the continent (for example, J.S. Bach's Cathedral), or the civilization as a whole (for example, Darwin's Voyage). Some wonders are made obsolete by new technologies. The game can be won by conquering all other civilizations or by winning the
space race The Space Race was a 20th-century competition between two Cold War rivals, the United States and the Soviet Union, to achieve superior spaceflight capability. It had its origins in the ballistic missile-based nuclear arms race between the t ...
by reaching the star system of
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centa ...
.


Development


Prior ''Civilization''-named games

British designer Francis Tresham released his ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' board game in 1980 under his company Hartland Trefoil.
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
had obtained the rights to publish it in the United States in 1981. There were at least two attempts to make a computerized version of Tresham's game prior to 1990.
Danielle Bunten Berry Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
planned to start work on the game after completing ''
M.U.L.E. ''M.U.L.E.'' is a 1983 multiplayer video game written for the Atari 8-bit family of home computers by Ozark Softscape. Designer Danielle Bunten Berry (credited as Dan Bunten) took advantage of the four joystick ports of the Atari 400 and 800 to ...
'' in 1983, and again in 1985, after completing '' The Seven Cities of Gold'' at
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. In 1983 Bunten and producer
Joe Ybarra Joseph Ybarra (born ~1954) is an American producer and designer of video games. He left Apple Computer in 1982 to work at the new Electronic Arts that was founded by his fellow ex-employee Trip Hawkins. He was the original producer of the first ...
opted to first do ''Seven Cities of Gold''. The success of ''Seven Cities'' in 1985 in turn led to a sequel, ''
Heart of Africa ''Heart of Africa'' is a strategy video game for the Commodore 64 similar in style to '' The Seven Cities of Gold''. Created by Ozark Softscape and published by Electronic Arts in 1985, it casts the player as an adventurer searching for the Lost ...
''. Bunten never returned to the idea of ''Civilization''. Don Daglow, designer of ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
'', the first
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
, began work programming a version of ''Civilization'' in 1987. He dropped the project, however, when he was offered an executive position at
Brøderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
, and never returned to the game.


Development at MicroProse

Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
and Bill Stealey co-founded
MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their in ...
in 1982 to develop
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they re ...
s and other military strategy video games based on Stealey's past experiences as a
United States Air Force The United States Air Force (USAF) is the air service branch of the United States Armed Forces, and is one of the eight uniformed services of the United States. Originally created on 1 August 1907, as a part of the United States Army Si ...
pilot. Around 1989, Meier wanted to expand his repertoire beyond these types of games, as just having finished ''
F-19 Stealth Fighter ''F-19 Stealth Fighter'' is a combat flight simulator developed and released in 1988 (PC DOS) and 1990 (Amiga and Atari ST) by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game '' Project ...
'' (1988, 1990), he said "Everything I thought was cool about a flight simulator had gone into that game." He took to heart the success of the new
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
genre in particular '' SimCity'' (1989) and '' Populous'' (1989). Specifically with ''SimCity'', Meier recognized that video games could still be entertaining based on building something up. By then, Meier was not an official employee of MicroProse but worked under contract where the company paid him upfront for game development, a large payment on delivery of the game, and additional royalties on each game of his sold. MicroProse had hired a number of Avalon Hill game designers, including
Bruce Shelley Bruce Campbell Shelley is a board and video game designer. He is primarily associated as the co-designer of the video games ''Railroad Tycoon'' and ''Civilization'' with Sid Meier, and later the ''Age of Empires'' series. Shelley had worked with ...
. Among other works, Shelley had been responsible for adapting the railroad-based '' 1829'' board game developed by Tresham into '' 1830: The Game of Railroads and Robber Barons''. Shelley had joined MicroProse finding that the board game market was weakening in contrast to the video game market, and initially worked on ''F-19 Stealth Fighter''. Meier recognized Shelley's abilities and background in game design and took him on as personal assistant designer to brainstorm new game ideas. The two initially worked on ideas for '' Covert Action'', but had put these aside when they came up with the concepts for '' Railroad Tycoon'' (1990), based loosely on the ''1829''/''1830'' board games. ''Railroad Tycoon'' was generally well received at its release, but the title did not fit within the nature of flight simulators and military strategy from MicroProse's previous catalog. Meier and Shelley had started a sequel to ''Railroad Tycoon'' shortly after its release, but Stealey canceled the project. One positive aspect both had taken from ''Railroad Tycoon'' was the idea of multiple smaller systems working together at the same time and the player having to manage them. Both Meier and Shelley recognized that the complex interactions between these systems led players to "make a lot of interesting decisions", and that ruling a whole civilization would readily work well with these underlying systems. Some time later, both discussed their love of the original ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'' computer games, and Meier challenged Shelley to give him ten things he would change about ''Empire''; Shelley provided him with twelve. Around May 1990, Meier presented Shelley with a 5-1/4"
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined ...
which contained the first prototype of ''Civilization'' based on their past discussions and Shelley's list. Meier described his development process as sculpting with clay. His prototype took elements from ''Empire'', ''Railroad Tycoon'', ''SimCity'' and the ''Civilization'' board game. This initial version of this game was a real-time simulation, with the player defining zones for their population to grow similar to zoning in ''SimCity''. Meier and Shelley went back and forth with this, with Shelley providing suggestions based on his playthrough and acting as the game's producer, and Meier coding and reworking the game to address these points, and otherwise without involvement of other MicroProse staff. During this period, Stealey and the other managers became concerned that this game did not fit MicroProse's general catalog as strategy computer games had not yet proven successful. A few months into the development, Stealey requested them to put the project on hold and complete ''Covert Action'', after which they could go back to their new game. Meier and Shelley completed ''Covert Action'' which was published in 1990. Once ''Covert Action'' was released, Meier and Shelley returned to the prototype. The time away from the project allowed them to recognize that the real-time aspect was not working well, and reworked the game to become turn-based and dropped the zoning aspect, a change that Meier described as "like tossing the clay in the trash and getting a new lump". They incorporated elements of city management and military aspect from ''Empire'', including creating individual military units as well as settler units that replaced the functionality of the zoning approach. Meier felt adding military and combat to the game was necessary as "The game really isn't about being civilized. The competition is what makes the game fun and the players play their best. At times, you have to make the player uncomfortable for the good of the player". Meier also opted to include a
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
that would help to open the game to many more choices to the player as it continued, creating a non-linear experience. Meier felt players would be able to use the technology tree to adopt a style of play and from which they could use technologies to barter with the other opponents. While the game relies on established recorded history, Meier admitted he did not spend much time in research, usually only to assure the proper chronology or spellings; Shelley noted that they wanted to design for fun, not accuracy, and that "Everything we needed was pretty much available in the children’s section of the library." ''Computer Gaming World'' reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest". Meier described the process as "Add another bit f clay��no, that went too far. Scrape it off". He eliminated the potential for any civilization to fall on its own, believing this would be punishing to the player. "Though historically accurate", Meier said, "The moment the Krakatoa volcano blew up, or the
bubonic plague Bubonic plague is one of three types of plague caused by the plague bacterium ('' Yersinia pestis''). One to seven days after exposure to the bacteria, flu-like symptoms develop. These symptoms include fever, headaches, and vomiting, as wel ...
came marching through, all anybody wanted to do was reload from a saved game". Meier omitted multiplayer alliances because the computer used them too effectively, causing players to think that it was cheating. He said that by contrast, minefields and minesweepers caused the computer to do "stupid things ... If you've got a feature that makes the AI look stupid, take it out. It's more important not to have stupid AI than to have good AI". Meier also omitted jets and helicopters because he thought players would not find obtaining new technologies in the endgame useful, and online multiplayer support because of the small number of online players ("if you had friends, you wouldn't need to play computer games"); he also did not believe that online play worked well with turn-based play. The game was developed for the IBM PC platform, which at the time had support for both 16-color EGA to 256-color
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
; Meier opted to support both 16-color and 256-color graphics to allow the game to run on both EGA/Tandy and VGA/MCGA systems. "I’ve never been able to decide if it was a mistake to keep Civ isolated as long as I did", Meier wrote; while "as many eyes as possible" are beneficial during development, Meier and Shelley worked very quickly together, combining the roles of
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
er,
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
er, and programmer. Meier and Shelley neared the end of their development and started presenting the game to the rest of MicroProse for feedback towards publication. This process was slowed by the current vice president of development, who had taken over Meier's former position at the company. This vice president did not receive any financial bonuses for successful publication of Meier's games due to Meier's contract terms, forgoing any incentive to provide the needed resources to finish the game. The management had also expressed issue with the lack of a firm completion date, as according to Shelley, Meier would consider a game completed only when he felt he had completed it. Eventually the two got the required help for publication, with Shelley overseeing these processes and Meier making the necessary coding changes. "One of my big rules has always been, 'double it, or cut it in half, Meier wrote. He cut the map's size in half less than a month before ''Civilization'' release after playtesting revealed that the previous size was too large and made for boring and repetitive gameplay. Other automated features, like city management, were modified to require more player involvement. They also eliminated a secondary branch of the technology tree with minor skills like beer brewing, and spent time reworking the existing technologies and units to make sure they felt appropriate and did not break the game. Most of the game was originally developed with art crafted by Meier, and MicroProse's art department helped to create most of the final assets, though some of Meier's original art was used. Shelley wrote out the "Civilopedia" entries for all the elements of the game and the game's large manual. The name ''Civilization'' came late in the development process. MicroProse recognized at this point the 1980 ''Civilization'' board game may conflict with their video game, as it shared a similar theme including the technology tree. Meier had noted the board game's influence but considered it not as great as ''Empire'' or ''SimCity'', while others have noted significant differences that made the video game far different from the board game such as the non-linearity introduced by Meier's technology tree. To avoid any potential legal issues, MicroProse negotiated a license to use the ''Civilization'' name from Avalon Hill. The addition of Meier's name to the title was from a current practice established by Stealey to attach games like ''Civilization'' that diverged from MicroProse's past catalog to Meier's name, so that players that played Meier's combat simulators and recognized Meier's name would give these new games a try. This approach worked, according to Meier, and he would continue this naming scheme for other titles in the future as a type of branding. By the time the game was completed and ready for release, Meier estimated that it had cost $170,000 in development. ''Civilization'' was released in September 1991. Because of the animosity that MicroProse's management had towards Meier's games, there was very little promotion of the title, though interest in the game through word-of-mouth helped to boost sales. Following the release on the IBM PC, the game was ported to other platforms; Meier and Shelley provided this code to contractors hired by MicroProse to complete the ports.


''CivNet''

''Civilization'' was released with only
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
support, with the player working against multiple computer opponents. In 1991, Internet or online gaming was still in its infancy, so this option was not considered in ''Civilization'' release. Over the next few years, as home Internet accessibility took off, MicroProse looked to develop an online version of ''Civilization''. This led to the 1995 release of ''Sid Meier's CivNet''. ''CivNet'' allowed for up to seven players to play the game, with computer opponents available to obtain up to six active civilizations. Games could be played either on a turn-based mode, or in a simultaneous mode where each player took their turn at the same time and only progressing to the next turn once all players have confirmed being finished that turn. The game, in addition to better support for
Windows 3.1 Windows 3.1 is a major release of Microsoft Windows. It was released to manufacturing on April 6, 1992, as a successor to Windows 3.0. Like its predecessors, the Windows 3.1 series ran as a shell on top of MS-DOS. Codenamed Janus, Windows ...
and
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturi ...
, supported connectivity through
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in spa ...
, primitive Internet play, modem, and direct serial link, and included a local hotseat mode. ''CivNet'' also included a map editor and a "king builder" to allow a player to customize the names and looks of their civilization as seen by other players. According to Brian Reynolds, who led the development of ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'', MicroProse "sincerely believed that ''CivNet'' was going to be a much more important product" than the next single-player ''Civilization'' game that he and Jeff Briggs had started working on. Reynolds said that because their project was seen as a side effort with little risk, they were able to innovate new ideas into ''Civilization II''. As a net result, ''CivNet'' was generally overshadowed by ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' which was released in the following year.


Post-release

''Civilization'' critical success created a "golden period of MicroProse" where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the company's direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue his success with simulation games. Shelley left MicroProse in 1992 and joined
Ensemble Studios Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Mi ...
, where he used his experience with ''Civilization'' to design the ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was '' Age of Empires'', released in 1997. Nine total games within the se ...
'' games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to Spectrum HoloByte in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition. Meier would continue and develop ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' along with Brian Reynolds, who served in a similar role to Shelley as design assistant, as well as help from Jeff Briggs and Douglas Kaufman. This game was released in early 1996, and is considered the first sequel of any Sid Meier game. Stealey eventually sold his shares in MicroProse and left the company, and Spectrum HoloByte opted to consolidate the two companies under the name MicroProse in 1996, eliminating numerous positions at MicroProse in the process. As a result, Meier, Briggs, and Reynolds all opted to leave the company and founded Firaxis, which by 2005 became a subsidiary of
Take-Two Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
. After a number of acquisitions and legal actions, the ''Civilization'' brand (both as a board game and video game) is now owned by Take-Two, and Firaxis, under Meier's oversight, continues to develop games in the ''Civilization'' series.


Reception

''Civilization'' has been called one of the most important
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
s of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of
free and open source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
versions and inspired similar games by other commercial developers. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' stated that "a new Olympian in the genre of god games has truly emerged", comparing ''Civilization'' importance to computer games to that of the wheel. The game was reviewed in 1992 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' #183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. They commented: "''Civilization'' is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price." Jeff Koke reviewed ''Civilization'' in ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilate ...
'' #2 (July/Aug., 1993), and stated that "Ultimately, there are games that are a lot flashier than ''Civilization'', with cool graphics and animation, but there aren't many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time it's played." ''Civilization'' won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
in the category Best Military or Strategy Computer Game of 1991. A 1992 ''Computer Gaming World'' survey of wargames with modern settings gave the game five stars out of five, describing it as "more addictive than crack ... so rich and textured that the documentation is incomplete". In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose ''Civilization'' as the best game of all time: A critic for '' Next Generation'' judged the Super NES version to be a disappointing port, with a cumbersome menu system (particularly that the "City" and "Production" windows are on separate screens), an unintuitive button configuration, and ugly scaled down graphics. However, he gave it a positive recommendation due to the strong gameplay and strategy of the original game: "if you've never taken a crack at this game before, be prepared to lose hours, even days, trying to conquer those pesky Babylonians." Sir Garnabus of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'', in contrast, was pleased with the Super NES version's interface, and said the graphics and audio are above that of a typical strategy game. He also said the game stood out among the Super NES's generally action-oriented library. In 2000,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
rated ''Civilization'' as the tenth most influential video game of all time. It was also ranked at fourth place on '' IGN'' 2000 list of the top PC games of all time. In 2004, readers of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' voted it as the 29th top retro game. In 2007, it was named one of the 16 most influential games in history at a German technology and games trade show Telespiele. In Poland, it was included in the retrospective lists of the best Amiga games by
Wirtualna Polska Wirtualna Polska (WP ) is a group of companies operating in the media and e-commerce sectors. The WP Group owns the Wirtualna Polska horizontal portal. It operates various specialized websites and e-commerce websites like AutoCentrum.pl S.A., ...
(ranked ninth) and '' CHIP'' (ranked fifth). In 2012, ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' named it one of the 100 greatest video games of all time. In 1994, ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Civilization'' the second best computer game ever. The editors wrote, "The depth of strategies possible is impressive, and the look and feel of the game will keep you playing and exploring for months. Truly a remarkable title." That same year, '' PC Gamer UK'' named its Windows release the sixth best computer game of all time, calling it Sid Meier's "crowning glory". On March 12, 2007, ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' reported on a list of the ten most important video games of all time, the so-called game canon, including ''Civilization''. By the release of ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' in 1996, ''Civilization'' had sold over 850,000 copies. By 2001, sales had reached 1 million copies. Shelley stated in a 2016 interview that ''Civilization'' had sold 1.5 million copies. In 2022, The Strong National Museum of Play inducted ''Sid Meier’s Civilization'' to its World Video Game Hall of Fame.


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one ...
'' #70 (July 1992)


Legacy

There have been several sequels to ''Civilization'', including ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' (1996), ''
Civilization III ''Sid Meier's Civilization III'' is the third installment of the '' Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''Civilization III'' was ...
'' (2001), '' Civilization IV'' (2005), ''
Civilization Revolution ''Sid Meier's Civilization Revolution'' is a 4X, turn-based strategy game developed in 2008 by Firaxis Games with Sid Meier as designer. It is a spin-off of the ''Civilization'' series. The video game was released for the PlayStation 3, Xbox 36 ...
'' (2008), ''
Civilization V ''Sid Meier's Civilization V'' is a 4X video game in the ''Civilization'' series developed by Firaxis Games. The game was released on Microsoft Windows on September 21, 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014. In ...
'' (2010), and ''
Civilization VI ''Sid Meier's Civilization VI'' is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The mobile port was published by Aspyr Media. The latest entry into the ''Civili ...
'' in 2016. In 1994, Meier produced a similar game titled ''
Colonization Colonization, or colonisation, constitutes large-scale population movements wherein migrants maintain strong links with their, or their ancestors', former country – by such links, gain advantage over other inhabitants of the territory. When ...
''. ''Civilization'' is generally considered the first major game in the genre of " 4X", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by
Alan Emrich Alan Emrich is best known as a writer about and designer of video games, who coined the term " 4X", contributed to the design of ''Master of Orion'' and '' Master of Orion 3'', and wrote strategy guides for video games. Before the rise of video game ...
in promoting 1993's '' Master of Orion''. While other video games with the principles of 4X had been released prior to ''Civilization'', future 4X games would attribute some of their basic design principles to ''Civilization''. An
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
named " Nuclear Gandhi" in most of the games in the series references a supposed
integer overflow In computer programming, an integer overflow occurs when an arithmetic operation attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower ...
bug in ''Civilization'' that causes a computer-controlled
Gandhi Mohandas Karamchand Gandhi (; ; 2 October 1869 – 30 January 1948), popularly known as Mahatma Gandhi, was an Indian lawyer, anti-colonial nationalist Quote: "... marks Gandhi as a hybrid cosmopolitan figure who transformed ... anti- ...
, normally a highly peaceful leader, to become a nuclear warmonger. The game is said to start Gandhi's "aggression value" at 1 out of a maximum 255 possible for an 8-bit unsigned integer, making a computer-controlled Gandhi tend to avoid armed conflict. However, once a civilization achieves democracy as its form of government, its leader's aggression value falls by 2. Under normal arithmetic principles, Gandhi's "1" would be reduced to "-1", but because the value is an 8-bit unsigned integer, it wraps around to "255", causing Gandhi to suddenly become the most aggressive opponent in the game. Interviewed in 2019, developer Brian Reynolds said with "99.99% certainty" that this story was apocryphal, recalling Gandhi's coded aggression level as being no lower than other peaceful leaders in the game, and doubting that a wraparound would have had the effect described. He noted that all leaders in the game become "pretty ornery" after their acquisition of nuclear weapons, and suggested that this behaviour simply seemed more surprising and memorable when it happened to Gandhi. Meier, in his autobiography, stated "That kind of bug comes from something called unsigned characters, which are not the default in the C programming language, and not something I used for the leader traits. Brian Reynolds wrote Civ II in C++, and he didn't use them, either. We received no complaints about a Gandhi bug when either game came out, nor did we send out any revisions for one. Gandhi's military aggressiveness score remained at 1 throughout the game." He then explains the overflow error story was made up in 2012. It spread from there to a
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entry, then eventually to
Reddit Reddit (; stylized in all lowercase as reddit) is an American social news aggregation, content rating, and discussion website. Registered users (commonly referred to as "Redditors") submit content to the site such as links, text posts, imag ...
, and was picked up by news sites like
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
and
Geek.com Geek.com is a technology news weblog about hardware, mobile computing, technology, movies, TV, video games, comic books, and all manner of geek culture subjects. It was founded in 1996 and was run independently until 2007 when it was sold to ...
. Another relic of ''Civilization'' was the nature of combat where a military unit from earlier civilization periods could remain in play through modern times, gaining combat bonuses due to veteran proficiency, leading to these primitive units easily beating out modern technology against all common sense, with the common example of a veteran phalanx unit able to fend off a battleship. Meier noted that this resulted from not anticipating how players would use units, expecting them to have used their forces more like a war-based board game to protect borders and maintain zones of control rather than creating "stacks of doom". Future civilization games have had many changes in combat systems to prevent such oddities, though these games do allow for such random victories. The 1999 game '' Sid Meier's Alpha Centauri'' was also created by Meier and is in the same genre, but with a futuristic/space theme; many of the interface and gameplay innovations in this game eventually made their way into ''Civilization III'' and ''IV''. ''Alpha Centauri'' is not actually a sequel to ''Civilization'', despite beginning with the same event that ends ''Civilization'' and ''Civilization II'': a crewed spacecraft from Earth arrives in the
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centa ...
star system. Firaxis' 2014 game '' Civilization: Beyond Earth'', although bearing the name of the main series, is a reimagining of ''Alpha Centauri'' running on the engine of ''Civilization V''. A 1994 ''Computer Gaming World'' survey of space war games stated that "the lesson of this incredibly popular wargame has not been lost on the software community, and technological research popped up all over the place in 1993", citing '' Spaceward Ho!'' and '' Master of Orion'' as examples. That year MicroProse published '' Master of Magic'', a similar game but embedded in a medieval-fantasy setting where instead of technologies the player (a powerful wizard) develops spells, among other things. In 1999,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
released '' Civilization: Call to Power'', a sequel of sorts to ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a c ...
'' but created by a completely different design team. ''Call to Power'' spawned a sequel in 2000, but by then Activision had lost the rights to the ''Civilization'' name and could only call it ''
Call to Power II ''Call to Power II'' is a PC turn-based strategy game released by Activision as a sequel to '' Civilization: Call to Power'', which itself was named after the ''Civilization'' series by Sid Meier; this game could not have "Civilization" in its ...
''. An open source clone of ''Civilization'' has been developed under the name of '' Freeciv'', with the slogan "'Cause civilization should be free." This game can be configured to match the rules of either ''Civilization'' or ''Civilization II''. Another game that partially clones ''Civilization'' is a
public domain The public domain (PD) consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because those rights have expired ...
game called '' C-evo''.


References

* ''The Official Guide to Sid Meier's Civilization'', Keith Ferrell, Edmund Ferrell, Compute Books, 1992, .


Citations


External links


Official website

''Civilization''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Civilization 01 1991 video games 4X video games Amiga games Amiga 1200 games Asmik Ace Entertainment games Atari ST games 1 Classic Mac OS games Cultural depictions of Abraham Lincoln Cultural depictions of Mahatma Gandhi DOS games Historical simulation games Koei games Multiplayer and single-player video games NEC PC-9801 games Origins Award winners PlayStation (console) games Sid Meier games Super Nintendo Entertainment System games Top-down video games Turn-based strategy video games Video games based on board games Video games developed in the United States Video games scored by Jeff Briggs Video games scored by John Broomhall Video games using procedural generation Windows games World Video Game Hall of Fame