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Chess was a pioneering
chess program In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface wit ...
from the 1970s, written by Larry Atkin, David Slate and Keith Gorlen at
Northwestern University Northwestern University is a private research university in Evanston, Illinois. Founded in 1851, Northwestern is the oldest chartered university in Illinois and is ranked among the most prestigious academic institutions in the world. Charte ...
. Chess ran on
Control Data Corporation Control Data Corporation (CDC) was a mainframe and supercomputer firm. CDC was one of the nine major United States computer companies through most of the 1960s; the others were IBM, Burroughs Corporation, DEC, NCR, General Electric, Honeywe ...
's line of
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructio ...
s. Work on the program began in 1968 while the authors were graduate students at the university. The first competitive version was Chess 2.0 which gradually evolved to Chess 3.6 and was rewritten as the 4.x series. It dominated the first
computer chess Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysi ...
tournaments, such as the
World Computer Chess Championship World Computer Chess Championship (WCCC) is an event held periodically since 1974 where computer chess engines compete against each other. The event is organized by the International Computer Games Association. It is often held in conjunction with ...
and ACM's
North American Computer Chess Championship The North American Computer Chess Championship was a computer chess championship held from 1970 to 1994. It was organised by the Association for Computing Machinery and by Monty Newborn, Professor of Computer Science at McGill University. It was one ...
. NWU Chess adopted several innovative or neglected techniques including
bitboard A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece. This allows parallel bitwise operations to set or query the game state, or de ...
data structures, iterative deepening, transposition tables, and an early form of forward pruning later called futility pruning. The 4.x versions were the first programs to abandon selective search in favor of full-width fixed-depth searching. In 1976, Chess 4.5 won the Class B section of the Paul Masson American Class Championships, the first time a computer was successful in a human tournament. The performance rating was 1950. In February 1977, Chess 4.6, the only computer entry, surprised observers by winning the 84th Minnesota Open against competitors just under
Master Master or masters may refer to: Ranks or titles * Ascended master, a term used in the Theosophical religious tradition to refer to spiritually enlightened beings who in past incarnations were ordinary humans *Grandmaster (chess), National Master ...
level. It achieved a USCF rating close to or at
Expert An expert is somebody who has a broad and deep understanding and competence in terms of knowledge, skill and experience through practice and education in a particular field. Informally, an expert is someone widely recognized as a reliable so ...
, higher than previous programs' Class C or D, by winning five games and losing none. Stenberg (rated 1969) became the second Class A player to lose to a computer in a tournament game, the first being Jola. Because of its Minnesota victory, grandmaster
Walter Browne Walter Shawn Browne (10 January 1949 – 24 June 2015) was an Australian-born American chess and poker player. Awarded the title Grandmaster by FIDE in 1970, he won the U.S. Chess Championship six times. Early years Browne was born to an Ame ...
invited Chess 4.6 on a CDC Cyber 176 to his
simultaneous chess A simultaneous exhibition or simultaneous display is a board game exhibition (commonly chess or Go) in which one player (typically of high rank, such as a grandmaster or dan-level player) plays multiple games at a time with a number of other ...
exhibition; to Browne and others' surprise, Chess 4.6 defeated the United States chess champion. Also in 1977, Chess 4.6 won the second World Computer Chess Championship in Toronto, ahead of 15 other programs including
KAISSA Kaissa (russian: Каисса) was a chess program developed in the Soviet Union in the 1960s. It was named so after Caissa, the goddess of chess. Kaissa became the first world computer chess champion in 1974 in Stockholm. History By 1967, a ...
; Chess 4 had finished in second place to KAISSA at the first tournament in 1974. The favorite to win the tournament, like all but one other entry Chess 4.6 ran on a computer located away from the tournament; despite losing 90 minutes to hardware failure at the start of its first match the program rapidly defeated its opponent in 27 moves, earlier than any other first-round match. Chess 4.6 was capable of defeating 99.5% of
United States Chess Federation The United States Chess Federation (also known as US Chess or USCF) is the governing body for chess competition in the United States and represents the U.S. in FIDE, the World Chess Federation. US Chess administers the official national rating ...
-rated players under tournament conditions, and was stronger in
blitz chess Fast chess, also known as Speed chess, is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blit ...
. In 1978, the improved Chess 4.7—which had by now achieved a 2030 rating after 31 tournament games—played against David Levy who, in 1968 had wagered that he would not be beaten by a computer within ten years. Whereas Chess 4.7 had beaten Levy under blitz conditions, the bet involved forty moves over a two-hour period, the computer's choices being relayed by telephone from Minnesota to the board. Levy won the bet convincingly, defeating Chess 4.7 in a six-game match by a score of 4.5-1.5, The computer scored a
draw Draw, drawing, draws, or drawn may refer to: Common uses * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Drawing (manufacturing), a process where metal, glass, or plastic or anything ...
in game two after getting a completely winning position but being outplayed by Levy in the endgame, and a win in game four—the first computer victory against a human master—when Levy essayed the very sharp, dubious
Latvian Gambit The Latvian Gambit (or Greco Countergambit) is a chess opening characterised by the moves: :1. e4 e5 :2. Nf3 f5 It is one of the oldest chess openings, having been analysed in the 17th century by Gioachino Greco, after whom it is sometimes ...
. Levy wrote, "I had proved that my 1968 assessment had been correct, but on the other hand my opponent in this match was very, very much stronger than I had thought possible when I started the bet."David Levy and Monroe Newborn, ''More Chess and Computers: The
Microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
Revolution, The Challenge Match'', Computer Science Press, Potomac, Maryland, and Batsford, London, 1980, p. 30. .
He observed that, "Now nothing would surprise me (very much)."David Levy and Monroe Newborn, ''More Chess and Computers: The
Microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
Revolution, The Challenge Match'', Computer Science Press, Potomac, Maryland, and Batsford, London, 1980, Preface. .
International Master FIDE titles are awarded by the international chess governing body FIDE (''Fédération Internationale des Échecs'') for outstanding performance. The highest such title is Grandmaster (GM). Titles generally require a combination of Elo rating and ...
Edward Lasker stated in 1978, "My contention that computers cannot play like a master, I retract. They play absolutely alarmingly. I know, because I have lost games to 4.7." The last revision of the program was Chess 4.9 in 1979. It won the 10th ACM North American Computer Chess Championship tournament in Detroit and played at the expert level (2100). David Slate, with William Blanchard of Vogelback Computing Center at Northwestern University, later wrote a new program in Fortran, originally dubbed "Chess 5.0", but later renamed Nuchess. It competed from 1980 to 1984 but was never the dominating force of its predecessor. Its best competitive result was a second place finish in the 1981 North American Computer Chess Championship. During the 1980's the software paradigm of chess dominance gave way to specialized chess hardware machines like Belle, HiTech, and Chiptest, and the Northwestern series of programs was retired from competition after 1984. In 1978 and 1979, Atkin and Peter W. Frey published in ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' a series on computer chess programming, including the
Pascal Pascal, Pascal's or PASCAL may refer to: People and fictional characters * Pascal (given name), including a list of people with the name * Pascal (surname), including a list of people and fictional characters with the name ** Blaise Pascal, Frenc ...
source for ''Chess 0.5'', a chess engine suitable for microcomputers. Atkin, Slate, and Frey later wrote microcomputer chess, checkers, and Reversi programs for Odesta. Advertisements cited their Northwestern affiliation and authorship of Chess 4.7, "World Computer Chess Champion, 1977-1980".


References

{{Reflist, 30em * "Chess Skill in Man and Machine", ''Chess 4.5 - The Northwestern University Chess Program'', L. Atkin & D. Slate, pp. 82–118, Springer-Verlag, 1977 - devotes a chapter to the history and internals of Chess 4.5 **reprinted in "Computer Chess Compendium", ''Chess 4.5 - The Northwestern University Chess Program'', L. Atkin & D. Slate, pp. 80–103, Springer-Verlag, 1988,


External links

* Source code for Chess 4.6 available a

Chess software History of chess Northwestern University