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''Cytron Masters'' is a computer game by
Dan Bunten Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
released for the Apple II and Atari 8-bit family in July or August 1982. Developed by
Ozark Softscape Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
and released by
Strategic Simulations Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official compu ...
, ''Cytron Masters'' is one of the earliest computer games that can be considered a
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game, or a
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
predecessor to the genre, requiring the players to build up their forces in order to win.


Gameplay

In the game each player takes the role of the commander, represented on-screen in Command Centers located on opposite sides of the screen. Scattered around the screen are eight "generators" that produce energy. The energy produced by these generators is the resource in the game, similar in function to the more tangible resources gathered in modern RTS games. Energy can then be "spent" to produce the Cytrons, robot warriors, as well as using it to move them about, fire, and other duties. The playfield consists of a twelve by six grid of possible locations, with the command centers at the (1,3) and (12,3) locations. Five different types of Cytrons can be built and moved about the grid. Shooters fire at the closest of any enemy units with a three-space range, mines detonate when an enemy approaches, bunkers absorb damage, and missiles fly up and over the battlefield to detonate at a selected location. The fifth unit, the Commander, relays commands from the Command Centers out to the units in the field. Gameplay is somewhat chess-like, a battle for position. Bunkers and mines become important along the front lines, protecting friendly units from attack while they are developed forward.


Reception

Mark Botner reviewed the game for '' Computer Gaming World'', and stated that "Cytron Masters is an exciting game offering multiple levels of play with variations to suit the individual: Play on all levels guarantees an action-packed episode of futuristic combat." Chris Smith reviewed SSI's ''RapidFire Line'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' No. 59, and commented that "''Cytron Masters'' requires a bit of tactical know-how, and its real-time command system gives it a slight arcade feel. I think this is the perfect combination of arcade and board game." In a 1992 survey of science fiction games, '' Computer Gaming World'' gave the title two of five stars.


References

1982 video games Apple II games Atari 8-bit family games Danielle Bunten Berry games Multiplayer and single-player video games North America-exclusive video games Real-time strategy video games Strategic Simulations games Video games developed in the United States {{strategy-videogame-stub