Creative Campaigning
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''Creative Campaigning'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1993.


Contents

''Creative Campaigning'' is aimed at providing Dungeon Masters with fresh ideas for running their '' Dungeons & Dragons''
campaigns Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme *Bl ...
. It includes chapters outlining novel campaign settings, adventure ideas and new ways of using existing game materials.


Publication history

The accessory is published by TSR. The authors are Tony Pryor, Tony Herring, Jonathan Tweet, and Norm Ritchie.


Reception

Keith H. Eisenbeis reviewed the accessory in issue No. 38 of ''White Wolf'' magazine. He stated that "The idea behind this handbook has considerable merit, but the end result is lacking. ... While the product is well-intentioned, the information presented is so general, broad, or obvious as to render the book superfluous." Eisenbeis rated the accessory an overall 2 out of a possible 5.


Reviews

*''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #74


References

Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1993 {{D&D-stub