Creaks (video Game)
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''Creaks'' is a
puzzle-platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by
Amanita Design Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Brno, Czech Republic. The company has created award-winning games including ''Machinarium'', the ''Samorost'' series and ...
. It was announced on 9 October 2018. The game was released on 10 July 2020 for Apple Arcade, followed by Xbox One, PlayStation 4, Nintendo Switch, and Microsoft Windows on 22 July 2020.


Plot

''Creaks'' begins in the bedroom of the unnamed player character, who is seen sitting at his desk when the light flickers and dies, and the wallpaper peels away to reveal a secret tunnel behind his wall. The protagonist ventures through the newly discovered tunnel and, after climbing down a ladder, finds himself in a massive mansion-like structure contained within an enormous cavern. He encounters aggressive monsters that become harmless inanimate objects when seen under the light. He also discovers that there is a giant feline monster slowly destroying the mansion by climbing on it. While exploring the underground world, the protagonist also meets several friendly bird-like people; an elderly bird person searching for a
codex The codex (plural codices ) was the historical ancestor of the modern book. Instead of being composed of sheets of paper, it used sheets of vellum, papyrus, or other materials. The term ''codex'' is often used for ancient manuscript books, with ...
in order to defeat the giant monster, a younger bird person who tries to fight it with weapons and traps, a scientist bird person, and a small mechanic with a pipe for a head. The protagonist eventually reaches the bottom of the mansion, where he finds the scientist and the mechanic fighting the giant monster. It swallows the mechanic before retreating, and the scientist, saddened, leads the protagonist to her workshop, where it is revealed that she originally built the giant creature to power the mansion. The elder then arrives with the codex and reveals plans about a crystal, which the scientist builds a container lantern for. She then takes the protagonist further down into the sewers in search of it. He finds the crystal in a cavern and puts it into the lantern, creating a light that can defeat the giant monster. They begin climbing back up to the top of the mansion, regroup with the other two bird folk, and prepare to fight the monster. The protagonist jumps into its mouth, encountering the mechanic still alive - the monster is entire made out of household objects. The protagonist releases the crystal, destroying the monster and rescuing the mechanic in the process. With the monster defeated, the protagonist says goodbye to the bird folk and climbs back up to his bedroom, closes the entrance to the underground world behind his wallpaper, and opens his window to find that it is now day time.


Gameplay

''Creaks'' is a 2D puzzle-platform game. The player controls a person who crawls through a hole in his bedroom wall and discovers a subterranean world home to various
monster A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
s called Creaks, which are inspired by a phenomenon called
pareidolia Pareidolia (; ) is the tendency for perception to impose a meaningful interpretation on a nebulous stimulus, usually visual, so that one sees an object, pattern, or meaning where there is none. Common examples are perceived images of animals, ...
: when the monsters encounter light, they turn into ordinary household objects that they otherwise resemble. The player has to avoid these monsters and solve puzzles in order to advance through the game. Puzzles generally revolve around the use of buttons, switches, lights, and mechanical devices to bypass enemies, which turn into furniture when exposed to light, and reach the next area. Solving puzzles requires logical thinking and an understanding of the movements and behaviors of the various monsters. Besides the main storyline, the game contains various paintings inspired by 18th and 19th century aesthetics. These pictures serve as collectibles, and many also contain minigames or interactive elements that metaphorically work as windows to another world.


Development

Radim Jurda and Jan Chlup came up with the idea for ''Creaks'' while at university, during which time they created various prototypes using Flash as their graduation work. They eventually met
Jakub Dvorský Jakub Dvorský (born August 19, 1978) is a designer and video game creator from Brno, Czech Republic. In 2003, he founded Amanita Design, a small independent game developing studio based in the Czech Republic. Life and career Between 1994–1997 ...
, who started helping them with the project with his advice. Their project caught Dvorský's attention and Jurda with Chlup were allowed to join Amanita Design, forming a small team within the studio to develop the game. Originally, the game was to be titled "Pareidolia". It was then changed to "Blik", and then again to the final title "Creaks", because a game named "Blik" already existed. The game was officially revealed on 9 October 2018 with a short teaser trailer uploaded to Amanita Design's YouTube channel. The budget of the game surpassed 20 Million CZK (1 Million USD). The game was released after eight years of development for Apple Arcade on 10 July 2020 with the PC, Playstation 4 and Xbox One versions being announced for later in the month. The Nintendo Switch version was in the works at the time of initial release. On 14 July 2020, the release date for PC and consoles was announced as 22 July 2020.


Reception

The game has received very positive reviews following its release. Nathan Birch, in his review for Wccftech, gave the game 9.5 points out of 10. He stated that "Creaks renovates a well-worn genre, delivering one of the most satisfying indie puzzle-platformers in some time. Between its stunning visual and audio design, absorbing world, and perfectly-balanced puzzles, it’s hard to find serious fault with any part of this game’s construction." Noelle Adams of ''
Critical Hit In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow. Origin Critical hits originate from the Reiswitzian ''Kriegsspiel'', which they were added into sh ...
'' gave the game 8 points out of 10. She called it a "wonderfully weird puzzle platformer." She primarily praised the visuals, atmosphere and gameplay. She also praised the game's soundtrack. Kieron Verbugge of Well-Played also gave the game 8 points out of 10. He praised the game's puzzles, aesthetic and audio production. On the other hand, he complained about lack of any hint system and some puzzle concepts. Liam Croft of Push Square gave the game 9 points out of 10. He praised the game's puzzles, hand-drawn art style, story, and soundtrack. Steve Caife of ''
Slant Magazine ''Slant Magazine'' is an American online publication that features reviews of movies, music, TV, DVDs, theater, and video games, as well as interviews with actors, directors, and musicians. The site covers various film festivals like the New York ...
'' gave 3.5 star out of 5 stating that "the game does lack some of the sense of accomplishment and “ah-ha” moments of the best puzzle games. Reasonably clever though Creaks may be, it’s primarily a vehicle for Amanita’s brand of typically immaculate artistry, augmented here by the way the jangly music from composer Hidden Orchestra changes as the puzzle pieces fall into place. Though you encounter familiar configurations of levers and passageways and other obstacles, the mansion’s rooms all feel distinct, subtly interconnected in a way you likely won’t even notice unless you hit the load screen and see that every puzzle is coherently plotted on a zoomed-out side view of the mysterious mansion. Creaks hums along smoothly and pleasantly without calling attention to itself, to its sporadic detriment but mainly to its strength."


Accolades

Creaks was nominated for 4 Central & Eastern European Game Awards including award for Best Game, Visual Art, Design and Audio.


References


External links

* {{Amanita Design 2020 video games Amanita Design games Video games developed in the Czech Republic Nintendo Switch games PlayStation 4 games Xbox One games Windows games 2020s horror video games Single-player video games Indie video games Side-scrolling platform games Puzzle-platform games Video games about birds Video games about cats