Courier Crisis
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''Courier Crisis'' is an
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developed by American studio New Level Software for
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and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in 1997. Publisher BMG Interactive closed down its U.S. operations in mid-1997, and sold the U.S. publication rights for ''Courier Crisis'' to
GT Interactive GT, Gt or G-T may refer to: Arts and entertainment Games * GT Interactive, an American video game developer * GameTrailers, a video game website * '' Golden Tee Golf'', golf video game * ''Gran Turismo'' (series), a series of racing video games ...
.


Gameplay

The player is given a set amount of time to deliver a set amount of packages. Money can be earned to buy new bikes.


Development

The game was originally scheduled to release in October 1997 for both PlayStation and Saturn. In June 1997, GT Interactive acquired the North American publishing rights to the game.


Reception

''Courier Crisis'' was almost universally reviled by critics. The PlayStation version held a score of 54% on the
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website
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based on five reviews, even with an outlier of 89.5. Critics generally remarked that while the game's premise is fresh and promising, the execution is poor on nearly every front, bemoaning everything from rough graphics which hearken back to the PlayStation and Saturn's launch window titles, to voice clips which repeat frequently enough to be a serious annoyance, to frustrating, poorly responsive controls. ''
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'' elaborated that "The bike handles terribly, responding to turns as if it were being ridden through sand. There's a quick-turn button, but this turns the bicycle so sharply that players inevitably end up stuck facing the wall." The reviewer also opined that the game's concept would have worked better as a bonus stage in a broader delivery game than as a standalone game. ''
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'' summed it up as "A fantastic concept with endless possibility, but one that was executed so poorly here, even the most radical bunny-hop couldn't save the resultant product." Most critics remarked that the game offers fleeting moments of fun, but soon becomes dull due to the repetitive level designs and lack of variety in the objectives. The four reviewers of ''
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'' also noted ''Courier Crisis'' has a sharp difficulty slope, being boringly easy for the first four stages before a spike in challenge in stage five. Dan Hsu enjoyed the challenge of the later stages, saying it requires the player to learn bike tricks to progress, but suspected that many players would give up on the game before reaching this point, while co-reviewer Crispin Boyer felt that the early stages and later stages represent two unpleasant extremes. Several critics also found the music terrible, though ''
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'' called it "rousing". However, ''GamePro'' also cited
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problems which make it unreasonably difficult to avoid hazards. Other technical issues cited in reviews include slowdown, inaccurate
collision detection Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
, and a choppy
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
. The British ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' called ''Courier Crisis'' "the worst Saturn game we've received this year by some considerable way", and rebuked Sega of Europe for their decision to localize the game while passing on acclaimed overseas Saturn releases such as ''
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'', ''
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'', and ''
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''. In Japan, where the PlayStation version was localized and published by BMG Interactive on February 19, 1998, followed by the Saturn version on March 26, 1998, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave it a score of 25 out of 40 for the latter, and 23 out of 40 for the former.


Notes


References


External links

*{{moby game, id=/courier-crisis 1997 video games Action games BMG Interactive games GT Interactive games PlayStation (console) games Sega Saturn games Single-player video games Video games developed in the United States