Computer And Video Game Packaging
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Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly
paperboard Paperboard is a thick paper-based material. While there is no rigid differentiation between paper and paperboard, paperboard is generally thicker (usually over 0.30 mm, 0.012 in, or 12 Inch#equivalences, points) than paper and has certain ...
or plastic. Today, most physical game releases are shipped in ( CD) jewel cases or ( DVD) keep cases, with little differences between them. Aside from the actual game, many items may be included inside, such as an instruction booklet, teasers of upcoming games, subscription offers to magazines, other
advertisement Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
s, or any hardware that may be needed for any extra features of the game.


Personal computer packages

Early machines such as the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
were
tape Tape or Tapes may refer to: Material A long, narrow, thin strip of material (see also Ribbon (disambiguation): Adhesive tapes * Adhesive tape, any of many varieties of backing materials coated with an adhesive *Athletic tape, pressure-sensitiv ...
-based, and hence had their games distributed on ordinary cassettes. When more advanced machines moved to
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s, the cassette boxes stayed in use for a while (e.g. ''
Treasure Island Dizzy ''Treasure Island Dizzy'' is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar. ''Treasure Island Dizzy'' is the second game ...
'' for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
came on a
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
in a cassette box). In the late 1980s and early 1990s, computer games became significantly more complex, and the market for them expanded enormously. Possibly in an effort to occupy more shelf space than their rivals, and attract attention with their cover art, games began to be sold in large cardboard boxes. There was no standard size, but most were around 20 cm x 15 cm x 5 cm (around 8in x 6in x 2in). The greatly increasing box sizes may have been justified in some cases. Games such as flight simulators came with extremely large, thick manuals. Others came with elaborate copy-protection systems such as
Zool ''Zool: Ninja of the Nth Dimension'' is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's ''Sonic the Hedgehog''. ''Zool'' was ported to other platforms and followed by ''Zoo ...
's circular
code wheel {{Refimprove, date=September 2008 A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would ...
, or even a hardware
dongle A dongle is a small piece of computer hardware that connects to a port on another device to provide it with additional functionality, or enable a pass-through to such a device that adds functionality. In computing, the term was initially synonym ...
(although these were generally more common on expensive non-game software). Variations on the "big box" format include a box within a sleeve, such as ''
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
'', and a box with a fold-out front cover, such as ''
Black & White Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. H ...
''. Games re-released as budget games usually came in much smaller boxes—a common format for Amiga budget games was a thin square box roughly 13 cm x 13 cm x 2 cm (roughly 5in x 5in x 1in). It was during this time that covermounting of cassettes and floppy discs became common. As PC games migrated to CDs in jewel cases, the large format box remained, though to reduce printing costs, manuals came on the CD as well as with the CD (inside the front cover), as did many of the copy-protection techniques in the form of SafeDisc and SecuROM. Despite the CD jewel case format having been around since the invention of the music CD, very few full-price PC games were released in a jewel case only. A thicker variation with space for a thick manual was, however, used for most
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and Dreamcast games. Around 2000, PC game packaging in Europe began to converge with that of
PS2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
(and later, Xbox and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
) console games, in the keep case format in which to this day the vast majority of games are sold. These boxes are sometimes known as Amaray cases, after a popular manufacturer of them. In the U.S., most PC games continue to ship in plastic DVD cases or cardboard boxes, though the size of such boxes has been standardized to a small form factor. Special packages such as a "Collector's Edition" frequently still ship with oversized boxes, or those with a different material, such as a " Steelbook". In the U.S., the IEMA played a major role in improving, from a retailer's perspective, the way most PC games are packaged. In 2000, many retailers were becoming disenchanted with the salability of PC games as compared with their more profitable console game counterparts as products. Oversized software boxes were blamed for a lack of productivity per square foot (the profitability of a particular item sold at retail based upon its foot print). The IEMA worked with leading game publishers in creating the now-standard IEMA-sized box, essentially a double-thick DVD-sized plastic or cardboard box, which effectively increased the profitability per square foot by over 33% and appeased merchants and developers alike. '' Medal of Honor: Allied Assault'' was one of the first PC games in the U.S. to come packaged in this new standardized box. In creating the new box size the IEMA found itself in the unlikely position of platform guardian (where each console platform had a first-party publisher to oversee standardization matters, PC games by their very nature did not). As such, the industry pressured the organization to develop a platform identification mark which would unify the display and focus the customer's brand perception. Again the IEMA worked with publishers to create a new standard "PC" icon, and would provide its use on a
royalty-free Royalty-free (RF) material subject to copyright or other intellectual property rights may be used without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales. Computer standard ...
basis to the industry. In 2004, '' Half-Life 2'' was released with a boxed retail presence, but required the game to be activated online through a proprietary service developed by Valve,
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
, which also sold the game directly to customers - bypassing the traditional brick-and-mortar publishing model. It was met with backlash initially, with many users feeling that it meant they didn't really 'own' their game, and that it was a form of DRM that prevented reselling their titles second-hand. Digital distribution is now the most prominent and, for many titles, only method of distribution. Many boxed retail games as of 2021 contain only an activation code, in lieu of physical media. Java games for cellphones are distributed almost exclusively via the internet. It is possible that the proliferation of home broadband will lead to electronic distribution for all games in the future, leaving physical packaging a niche market, though game developers cite the unsolved problem of
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. ...
as the main barrier to this.


Console packages

The earliest consoles had game ''cartridges''; the
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
cartridge packaging featured a box color-coded to the "network" or category of the game (one of several themes, such as "action", "sports", etc.). The front cover opened up, book style; on the inner front cover, a slot retained the paper manual – a simple booklet, as well as the poly controller overlays. In the main confines of the box, a plastic tray was recessed into which the cartridge fit snugly. When other companies began to produce cartridges for Mattel's system, other types of boxes began to appear, such as Imagic's simple cardboard box, which opened from the top to reveal simple cardboard retainers for the cartridge and rules booklet. Unlike PC games, console manufacturers charge a license fee to anyone developing for their machine, and exert a certain amount of influence in the style of packaging.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, for example, maintained almost completely standardized boxes for SNES games.
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, and Xbox game boxes also conform to the keep case form factor. All cases of PAL region games for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and Dreamcast are thicker than standard North American and Japanese CD-cases. This is due to thicker manuals that often include many European languages. An exception to this were Australian-market PlayStation games later in the console's life, which were released in standard-sized jewel cases with the manual in English only. Games for handheld systems are usually packaged in smaller boxes, to match the portable nature of the machine. The Game Boy Advance's cardboard boxes are a little smaller than SNES/N64 packaging, and games for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
and PSP both come in smaller, CD-like cases. While DVD-like boxes are common in the current generation of gaming, the original cardboard packaging used for past cartridge-based games is scarce, as they were often discarded by the original owner of the game. As such, many cartridge-based games bought in second hand markets often are missing their original boxes, and the boxes themselves are now viewed as collector items. PlayStation 3,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, Xbox One,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
games are packaged into Blu-ray keep cases. With some generations, standardised colours have been used for the edging.


Box art

The term box art (also called a game cover or
cover art Cover art is a type of artwork presented as an illustration or photograph on the outside of a published product such as a book (often on a dust jacket), magazine, newspaper ( tabloid), comic book, video game (box art), music album (album art), ...
) can refer to the artwork on the front of PC or console game packaging. Box art is usually flashy and bombastic, in the vein of
movie poster A film poster is a poster used to promote and advertise a film primarily to persuade paying customers into a theater to see it. Studios often print several posters that vary in size and content for various domestic and international markets. The ...
s, and serves a similar purpose. Additionally, screenshots on the back of the box often mix in-game sequences with pre-rendered sections. Historically, art featured on the box has been in excess of what the computer or console was technically capable of displaying. Veteran San Francisco box art illustrator Marc Ericksen, who produced nearly 100 illustrations for video games from 1982 to 2003, including games like Tengen's Tetris, Capcom's Mega Man 2, Atari 7800's Galaga, Data East's Bad Dudes, and SNK's Guerrilla War contends that there was very little in the screen graphics to sell the games. The sales arms needed illustrations to introduce a visual construct to acquaint young gamers to the gameplay concepts. The graphics were exciting when in motion, but offered very little to engage a prospective purchaser's attention when static. Illustrators were less frequently required beyond the year 2000, when screen graphics reached parity with illustrations and could be utilized as cover art. Box art may misleadingly depict gameplay. Weekly Reader Software in 1983 advertised '' Old Ironsides'' with the slogan " What you see is what you get!", promising that "Unlike other programs, where the pictures on the packaging and in the advertising bear no resemblance to the screen images, this program delivers precisely what's promised ... Better than arcade-quality graphics and sound!". Cinemaware advertised ''
Defender of the Crown ''Defender of the Crown'' is a strategy computer game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games. In ...
'' in 1987 with screenshots that the company described as being an "Actual Atari ST screen!", "Actual Apple IIGS screen!", "Actual Macintosh screen!", and "Actual Commodore 64 screen!". Deceptions continued, however; ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1994 stated that "Careful consumers have learned to spot screen shots on a box that are probably just animation sequences, not really a play shot". On the cover, many things are listed, such as the name and logo of the game, what platform the game is for, the rating ( ESRB for
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
, PEGI for Europe and CERO for
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
), logo of the publisher and/or developer, and quotes from magazines or websites. As part of the marketing effort to build
hype Hype (derived from hyperbole) is promotion, especially promotion consisting of exaggerated claims. Hype or The Hype may also refer to: Film and television * ''Hype'' (TV series), an American comedy television series * ''The Hype'' (TV seri ...
, box art is usually released a few months before the actual game. Many people find particular box art strange, or poor, such as '' Phalanx'' and ''
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
.'' Often this is the result of art used for a localized version of an import title. Many early releases, especially Nintendo, replaced Japanese art with original US artwork, such as the ''
Dragon Warrior previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio ( Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publ ...
'' and the '' Final Fantasy'' series. Recent import titles have made it a habit to retain the original cover art. The boxes of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
games ( NES, Game Boy, Nintendo 64,
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
,
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
,
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
,
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, Wii U, And Switch) from
PAL territories The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
all have a small coloured triangle on their spines, but in each territory it's a different colour (to show the region that copy of the game came from). Some common ones are: Green = UK, Pink = Spain, Red = France, Light Blue = Italy, Dark Blue = Germany, Brown =
Australia Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, sma ...
. There are 49 different colours. As well as geographic region it also has to do with the language of the box art and booklets; though PAL region Nintendo games are made in Germany, the triangles show the region that the game is shipped to.Nintendo The Official Magazine (Issue 21: 21st Oct. 07)


Instruction manuals

An instruction manual, a booklet that instructs the player on how to play a game, is usually included as part of a video game package. Manuals can be large, such as the ''
Civilization II ''Sid Meier's Civilization II'' is a turn-based strategy video game in the Civilization (series), ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for personal computer, PCs, and later ported to the PlayS ...
'' manual which runs hundreds of pages, or small, such as the single sheet of double-sided A5 paper included with '' Half-Life 2''. PAL region versions of games may include thick manuals with many languages. For example, the European manual of '' Crash Bandicoot 3: Warped'' for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
includes six languages: English,
French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ...
,
German German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ger ...
, Italian, Spanish and Dutch.


Personal computers

Computer games typically have larger manuals because some genres native to personal computers such as simulators or strategy games require a more in-depth explanation of the interface and game mechanics. Furthermore, instruction manuals for personal computer games tend to include installation instructions to assist a user in installing the game, but those instructions could also appear in a separate piece of paper or in a different leaflet. As some of these manuals are so large as to be cumbersome when searching for a specific section, some games include a quick reference card (usually a list of keyboard commands) on a separate sheet of paper or in the back cover of the manual. A common use for printed manuals was to use it as a copy protection device: some games required the player to find the ''"word x in the yth paragraph of the zth page"'' or to input a code found in the borders of a certain page. These mechanisms were highly unpopular, as they only affected legitimate purchasers;
pirates Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
would simply use a crack or have the codes printed on a single sheet to bypass the mechanism. While this practice has fallen out of use since the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
became the main medium for games, CD-keys serve a similar purpose and are occasionally printed somewhere in or on the manual. Other manuals go much farther than being simple guides: some games based on historical or well-developed fictional stories often include extensive information about the settings, like the WWI combat simulator ''
Flying Corps ''Flying Corps'' is a 1997 World War I flight simulator developed by Rowan Software and published by Empire Interactive. Theme It was one of the most popular flight simulators of its time due to its accurate flight models and graphics, and also ...
'', where every campaign was thoroughly described with historical information. In some genres, this led to the aforementioned large manuals traditional with computer games.


Decline of printed manuals

The trend in recent years is towards smaller manuals – sometimes just a single instruction sheet – for a number of reasons. Console games are no longer sold in large cardboard boxes; instead, since the early 2000s, DVD cases have been used (as today's major consoles use DVD-sized optical discs), which leave no room for a large manual. Printing is also expensive, and game publishers can save money by including a
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
of the manual on the disc (for PC games). Notably, most video games produced during and after the fourth generation include in-game instructions via tutorials and other such methods, meaning printed manuals are often overlooked. However, this trend is unpopular among many video game collectors because it may decrease the perceived value of a game, as manuals are sometimes considered works of art themselves as an essential part of the game's packaging. Some consider reading manuals an enjoyable experience. Also, reading manuals on a computer monitor or other display device may be considered more "awkward" as opposed to printed paper. As opposed to most console games which have printed manuals, games for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, Wii U, and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
store manuals in digital form on the
Nintendo 3DS game card A Nintendo Game Card is a proprietary Flash memory, flash storage-based format used to physically distribute video games for certain Nintendo systems. The game cards resemble both smaller and thinner versions of Hudson's HuCard, the storage mediu ...
, Wii U optical disc, and Nintendo Switch game card, respectively.


Missing manuals

While their use in PC games post-2000 is scarce, console games and older PC games are expected to have them. Games acquired in second-hand markets often miss the manuals, much like missing their original boxes, after being kept, lost or discarded by their previous owners. As occasionally the manuals are part of the game experience, owners of games missing manuals try to find replacements in other second-hand stores or with other players or collectors. Alternatively, sites like Replacementdocs provide a large repository of fan-made and official PDF manuals to download. Those range from simple page scans (which is impractical in longer manuals, due to larger file size and the inability to search text) to OCR-scanned and carefully assembled manuals to remain as close to the original manuals as possible.


MMORPG manuals

MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s in particular continue to be packaged with a comprehensive and high-quality manual. '' World of Warcraft'' and '' Guild Wars'' include instruction manuals that are 150 to 200 pages; they explain everything from in-game lore to detailed overviews of the different character classes. In general, MMORPGs have a larger variety of features in which the player can focus on while playing than normal games and often take much longer to semi-complete (usually defined as reaching the highest-possible
character level An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
: due to the nature of MMORPG games, with constant content additions, etc., requiring many hours of weekly play in order to stay competitive in-game, it is impossible to ever "complete", "finish" or "beat" one in the traditional sense one can complete a game like ''
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the ''Final Fantasy'' series. Originally released in 2001 for PlayStation 2, the game was re-released as ''Final Fantasy X/X-2 HD Remaster'' for PlayStat ...
'' or '' Rome: Total War''). The detailed instruction booklets that accompany the games help answer any questions that players may have in order to make public relations and technical support easier once the game is released. These manuals also invite potential players to explore an aspect of the game that was previously unknown to them. More than any other genre, the community and longevity of an MMO are important to the developers because they often charge a monthly fee for playing the game.


Archival efforts

Some efforts have been made to archive older manuals of out-of-print video games for various consoles. For instance, in October 2022, a preservationist known as Kirkland uploaded a complete collection of manuals (including variants) for USA-region
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
games on the Internet Archive, all scanned and uploaded in
4K resolution 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definitio ...
.


References


External links


The Cover Project

VGMuseum

Video Game Box Art

ReplacementDocs
{{DEFAULTSORT:Video Game Packaging Packaging Video game marketing