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Computer-based mathematics education (CBME) is an approach to
teaching mathematics In contemporary education, mathematics education, known in Europe as the didactics or pedagogy of mathematics – is the practice of teaching, learning and carrying out scholarly research into the transfer of mathematical knowledge. Although re ...
that emphasizes the use of computers.


Computers in math education

Computers are used in education in a number of ways, such as interactive
tutorials A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete ...
, hypermedia,
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
s and
educational games Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are design ...
. Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback. Educational games are more like simulations and are used from the elementary to college level.
E learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refe ...
systems can deliver math lessons and exercises and manage homework assignments.


See also

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ALEKS ALEKS (Assessment and Learning in Knowledge Spaces) is an online tutoring and assessment program that includes course material in mathematics, chemistry, introductory statistics, and business. Rather than being based on numerical test scores, ...
, a computer-based education system that includes mathematics among its curricula *
Computer-Based Math Computer-Based Math is an educational project started by Conrad Wolfram in 2010 to promote the idea that routine mathematical calculations should be done with a computer. Conrad Wolfram believes that mathematics education should make the greates ...
, a project aimed at using computers for computational tasks and spending more classroom time on applications *
Mathletics (educational software) Mathletics is an online educational website which launched in 2005. The website places an emphasis upon Web 2.0 technologies to teach an interactive learning style which is designed to replicate the use of a personal tutor as to "address the bal ...
, a popular K-12 mathematics learning program from
3P Learning 3P or 3p may refer to: * 3P, People Planet Profit, or Triple bottom line * 3P, Aruban Tiara Air's IATA airline designator * 3P, proved plus probable plus possible Oil reserves * 3p, an arm of Chromosome 3 (human) * People's Policy Project, a US ...
*
Mathspace ''Mathspace'' is an online mathematics program designed for students in primary/elementary, secondary, and higher education. It is designed for students aged between 7 and 18, and is used by schools in Australia, New Zealand, the United State ...
, a similar program for students aged 7-18, founded in Australia in 2010 * Sokikom, a team-based math learning game


References

{{Mathematics education Mathematics education Educational math software